Fortnite Dev Launches Epic Games Store That Takes Just 12% of Revenue (venturebeat.com) 177
The 30/70 revenue-sharing split that turned into something of an industry standard is on the ropes. From a report: Epic Games, the developer responsible for the Fortnite phenomenon, is launching its own game store. And like with its asset store for developers, Epic is planning to take a 12-percent cut of revenues. This will leave 88 percent for the people who actually make the games. "As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players," Sweeney explained in a statement. "Thanks to the success of Fortnite, we now have this and are ready to share it with other developers."
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Nothing here says "exclusively". You can still be on steam, gog, etc.
Re:Fortnite limited scope (Score:5, Insightful)
It isn't just Fortnite. This is Epic Games, who creates the Unreal engine, one of the most popular game engines in the entire industry (and thus the engine's market place as well). They also make the Unreal series of games and Gears series of games. They have a long history in the industry, not just Fortnite. I think ~20 year success is enough establishment to take them seriously on what they know and what they do.
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https://news.xbox.com/en-us/20... [xbox.com]
Well shit (Score:5, Insightful)
The gaming industry is getting a bad as the movie industry. Each own company want to launch their own client. With shitty interfaces.
Steam is tolerable because of the details view.
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Re:Well shit (Score:5, Insightful)
Capitalism in a nutshell. If you want competition you have to accept egregious amounts of redundancy.
Redundancy which, frustrating though this may be to some, makes things better, not worse.
See Soviet era stores vs. American stores of the same era.
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How does it benefit consumers? It simply raises prices. Especially when each service use exclusivities in an attempt to wall-off content to only their service. For example, no consumers are going to benefit from Disney's fracturing of the streaming service which will likely lead to them removing all content from Netflix and Hulu.
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For people who really really want Disney content won't mind the extra premium
Disney content is shit and anyone who really really wants is either a tween or headcase.
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Tweens and headcases.
Humans have been rehashing the same stories for 4,000 years and you suckers still eat it up.
FTFY
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Supposedly Disneyflix will be cheaper than Netflix and Hulu.
The cutest part is you believe that.
In the long-term, the new streaming services will drive UP competition and either drive DOWN market prices or drive UP quality/amount of content.
History says otherwise. None of these fractured services have resulted in lower costs. Every single service is more expensive now than they were years ago and when there were fewer options. It's so cute that you think companies will purposefully take in less money when they knownthey can charge more.
Disneyflix can be tied to espn / bully ISP to forc (Score:2)
Disneyflix can be tied to espn / bully ISP to force into the all internet planes just like they do on the cable tv side.
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Every service has raised prices not just Netflix. This faux competition between fractured services has not once brought about lower prices for video streaming.
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Disengenuous argument.
In the car example, one company has a car with seats but no wheels, the other company has wheels but no seats, one company exclusively has a radio.
Yes we should be able to have multiple services. But I should be able to access *everything* I own/have access to on any service I choose. I need to be able to switch services and *take my licenses with me* using steam as an example - if I switch to GoG I should be able to take all of my game licenses over to the GoG client if i like GoG b
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Exactly. It's the fact that these services silo you into their service with their exclusive content is why all this "competition" has not lead to lower prices. Everyone views their silo'd content as premium and thus charges more not less.
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Exactly. It's the fact that these services silo you into their service with their exclusive content is why all this "competition" has not lead to lower prices. .
Except in this exact case we are discussing, where the cost to the game developer is 40% lower than the competition?
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Sorry, 60%. One of the few times I wish I could edit a /. post.
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The moment it is no longer cheaper, then devs will go elsewhere.
The issue is that 'app stores' take an obscene cut compared to rates in other industries.
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The moment it is no longer cheaper, then devs will go elsewhere.
The issue is that 'app stores' take an obscene cut compared to rates in other industries.
Do they? A 30% overall manufacturer/wholesaler/retailer markup seems on the low side to me. I'm not saying it is low enough, but for TVs and shoes and hamburgers it is significantly higher I think.
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For physical goods, there's risk and costs associated with keeping and moving actual inventory. Those can be pretty significant.
For an electronic store, the burden is much smaller, and is closer to the role that credit cards play in terms of costs (though the later carries a lot more liability). So a modest percentage beyond what the credit card companies directly charge (since that electronic store is going to be inflicted with that) seems more in line with the costs of that sort of endeavor.
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IMO, the problem is the mere existence of services.
When you buy a car you own it. It's sitting in your garage when you're not driving it.
When you "buy" games, music or movies from a service you're not buying a physical product, you're renting access to a digital stream of bits. If you're not screwed by DRM immediately then you're screwed by it when the service goes offline or permanently out of business. There's no way for you to transfer your purchases between services or to some kind of escrow service so
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So what is your argument exactly? That game developers should tie themselves to Steam and lose 30% today because you fear that if they sell on Epic Games Store and lose only 12% they may some day lose more in the future? Game developers are free to sell on multiple platforms or just one platform. Epic Games is just giving game developers a less expensive place to sell their games. There's no restriction on them selling on steam as well if they want to lose more money.
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Redundancy which, frustrating though this may be to some, makes things better, not worse.
See Soviet era stores vs. American stores of the same era.
Whoever voted this insightful was clueless, the reality is there is no competition in the games market because gamers are grade A fucking stupid about how computers work. As someone who grew up playing Warcraft 2 and descent over Kali/Kahn, you have no fucking idea what you are talking about.
The reality is the modern videogame industry is not a market, its a god damn shit show if idiot kids being raped and games having been literally stolen and destroyed because the average gamer is ill educated and dumb a
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Redundancy is good. What concerns people is exclusivity, which is what runs rampant in today's software store market.
That's not an apples to apples comparison (Score:2)
Still, video games are definitely something that can and should be left in the hands of the free market. They're relatively harmless and not at all essential.
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Capitalism in a nutshell. If you want competition you have to accept egregious amounts of redundancy.
Capitalism also gave us the Microsoft monopoly, while "communist" open source gave us 100 linux distros.
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Open source is no more "communist" than charity is. And charity is very much a "capitalist" ideal as it is predicated on wealth stratification. Some people have some form of capital and share it.
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Free linux distros isn't communism, it's volunteer work. Like how if you volunteer to tutor a neighborhood kid in math for free, because you feel like doing something decent.
Communism Linux would be, if the state forcefully took possession of Red Hat and SuSe and all other money-generating Linux-related entities, and redistributed the funds to everyone involved.
Re:Well shit (Score:4, Insightful)
It would be great if this becomes even more of a thing. Competition drives prices down and cracks down on oppressive policies of the monopolist, such as steam's recent moral panic issues that had it ban and unban developers with ebb and flow of pressure.
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Bullshit. There are multiple video streaming services and despite this all of them have raised their prices on multiple occasions. Both Netflix and Hulu, as examples, are more expensive now than when there were fewer options.
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Bullshit. There are multiple video streaming services and despite this all of them have raised their prices on multiple occasions. Both Netflix and Hulu, as examples, are more expensive now than when there were fewer options.
So your logic is that if Netflix had a monopoly on streaming it would be cheaper than it is now?
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No that's not my logic at all and thanks for failing to actually address my rebuttal. If "more competition" means lower prices then please feel free to explain how every streaming service is more expensive than it used to be despite more supposed "competition." It's almost as if corporations don't actually work that way...
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No that's not my logic at all
Well you are right that there is no logic in it, but it was in fact your argument.
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Oh really? So where are the lowered prices in video streaming? All I see are price increases. I'll concede I'm wrong when you show me where either of Amazon, Hulu or Netflix has lowered their prices due to more "competition."
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Oh really? So where are the lowered prices in video streaming? All I see are price increases. I'll concede I'm wrong when you show me where either of Amazon, Hulu or Netflix has lowered their prices due to more "competition."
"Lower prices due to competition" doesn't always mean "prices must go down" it can also mean "prices will not go up as much". If Netflix had a monopoly do you really think you would be paying what you are today for it? Hell no, it would be higher. Probably way higher.
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I used to pay $25 per month for basic cable. Now I pay $12 for Hulu with no commercials. And after we watch the 12-15 series of programs that are interesting to us, (It would probably take about 3-5 years at our pace), then we may consider only having the service in Oct-Dec (watch new episodes from Sept-December), then again in February and April-May),and we could probably catch all of our shows for about $36-$48/yr. Not a bad deal considering the alternatives.
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That's not a very good example, because all of the streaming services aren't really competing in the same sense. There is very little overlap of content between Netflix, Hulu, etc and each service has their own exclusive content which they view as "premium content", so they charge premium prices for it. If these streaming services were all forced to license their original content to the other services for a reasonable fee, then we could see real competition.
This new game store will be closer to real competi
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Also, lower prices may not be achieved immediately, if the service is already barely profitable.
Netflix streaming has been around for 10 years and is highly profitably. And yet they have never announced a price decrease.
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Inflation makes their intake go down on a constant basis as long as the price stays the same. The value of money itself goes down over time. That's how inflation works.
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Are you familiar with basic math? As in the fact that you can multiply a natural number that isn't zero by any number that is 0x1 as many times as you want, without ever reaching zero, which is the natural "bottom"?
Seriously, this is slashdot. It's assumed that even ACs can at least do basic math. What the fuck are you doing here?
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Bloody retarded slashdot formatting.. "Any number that is greater than zero and lesser than one".
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Also, please englighten me to the lower prices brought about by CBS All-Access. A single channel's content that costs nearly the same per month as what used to be the cost of both Hulu and Netflix combined. Yep, all that fracturing is showing great wins for consumers... NOT.
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Bullshit. There are multiple video streaming services and despite this all of them have raised their prices on multiple occasions. Both Netflix and Hulu, as examples, are more expensive now than when there were fewer options.
In the case of video streaming services, increased competition in the delivery service can hinder competition in the creation market, since people have less freedom to select individual shows and movies (a person would need to pay for a full subscription to a service if they wanted a single movie).
Video game stores are different, as long as you don't have to pay for access to each store. If there's a game you want from Epic's store that isn't available on Steam, the only cost (beyond the price of the gam
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And as a follow up, neither Netflix, Hulu, Amazon or any other service is going to lower their prices when Disney watch as they are streaming service. In fact, most will probably raise their prices within the next couple years.
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That should be "when Disney launches their streaming service." Stupid voice dictation.
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It's a good thing humans have evolved hands with fingers that can remove garbage from their mouths. Funnily enough, I thought trolls had those too. I guess this proves me wrong.
Re:Well shit (Score:4, Interesting)
This will continue to get worse until we get transferable licenses. The music industry has it figured out more or less and many music services allow you to import your existing library. For games this only exists in very limited cases (e.g. GOG allows import of a limited number of games from Steam).
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Market fragmentation is bad cause you need multiple clients. It's great because this is the first store to move away from Apple's 30% cut. Apple, Google, Amazon, Steam, Microsofts various stores... It's like how MS Azure, AWS and Google all have the same storage costs (and have for a while as storage has gotten cheaper.) It takes a new entrant to decide to offer lower prices to steal people for that whole "competition/free market" thing to move in an oligopoly.
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And as one can see from the video streaming market, no one comes in with lower prices and all the other players have all raised their prices. CBS All Access Pass is one such example. $10 a month for a single channel's content. Yep, the fracturing is so amazing for consumers...
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Seems like a stupid statement, because the article we are responding to is about someone coming in with lower prices. And my comment was about that company. So, clearly, it does happen
There is also a huge difference between cloud services (B2B) and video streaming (B2C). This feels more analogous to cloud services, because while it is fracturing the userbase, the ultimate customer is the developer. They're the ones payi
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The gaming industry is getting a bad as the movie industry.
What do you mean "is" getting? Every idiot launching their own store has been par for the course since Steam became a profit centre for Valve. Origin? Battle.net? These have all been around for ages.
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And the problem with Origin and uPlay is that it is not a complete collection of all their work. If it was, I would have a lot less to complain about in regards to their services.
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Yes Battle.net is older than steam but it developed into an online store after if I remember my history. It used to be a glorified multiplayer system back in the day. Or maybe my memory is fading in my old age. They did say it was down hill from 30 :)
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This better not become a thing.
The gaming industry is getting a bad as the movie industry. Each own company want to launch their own client. With shitty interfaces.
Steam is tolerable because of the details view.
I mean, it kinda already is. EA has Origin. Activision/Blizzard has Battle.net. Epic has EGL. Valve (and basically everyone else) has Steam.
The core difference between the movie industry and the games industry with the 101 client situation is that the movie industry is trying to get everyone to see movies as opex, while games are still capex. I have all four of those download clients installed on my laptop, and I load up the one that, in turn, launches the game I want to play. If I want to buy a new game, I
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Don't support this shit. Not only should you not buy games through this travesty of an app store, but you should stop buying anything from Epic.
Re: Well shit (Score:2)
I will 100% support paying developers selling their software direct. What I will never support is another DRM scheme or online account with each new game, with requisite passwords, and credit cards, and auth factors, and spam, and scams, and...
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You could always run your own storefront. Just it usually involves having to hire people to maintain it, people to secure it, etc.
Payment pr
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This better not become a thing.
The gaming industry is getting a bad as the movie industry. Each own company want to launch their own client. With shitty interfaces.
It's nowhere near as bad... e.g. Steam (and I assume this new Epic store) doesn't try to charge you a monthly fee for the privilege of shopping there, so there's no problem with having several different channels to buy things.
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Steam is tolerable because of the details view.
Man gamers today are dumb, the reason everyone is going with clients is they want that microtransaction money, as soon as everyone fell for the mmo scam 20 years ago setup by CEO's and game devs, I watched as regular PC rpg's in development were reballebed mmo's and given a server lock and a subscription. As soon as gamers were dumb enough to pay for games they didn't own and ran from someone elses computer, you all encouraged all this by falling all over yourselfs to give money to games you didn't own.
Of
Valve = screwed (Score:1, Interesting)
Valve. They are screwed. Finally.
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Their model won't sustain 12.5% and developers will leave them. They are screwed.
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Tyranny of the Default (Score:1)
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Their game store is for PC games. EPIC Games primarily makes Windows PC games. This has nothing to do with Fortnight on Android, Android or Google yet.
Fixed that for you
INB4 racist! (Score:1)
Hopefully I beat the racebaiters to "they used 88 that's a racist dog whistle!!!"
For the lulz
Oh joy (Score:2, Interesting)
I know this is a wild and crazy concept, but how about building a federated system where people are free to buy their games from multiple sources without being trapped in a vertical slice? Games for Windows was more or less that concept, but it seems to have been forgotten about and really it needs to be revisited.
Re:Oh joy (Score:5, Insightful)
This one only charge 12% for third-party developers. The others charge 30%. This is a huge motion. I only hope Steam, Apple, etc. follow them down to 12%, and Epic doesn't drift up to 30% after they get some market share.
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Online is important these days. Most people will not appreciate using basic services like Kali, IP
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Now as a publisher I bear the cost of every damned platform I support. Yeah it's great (I guess) that one platform rakes less than s
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Well, I'm a little scared of them using the store to force the UE4 engine down people's throat. If big enough, it'd be a clever way to get 5% of Steam, etc. sales too.
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I meant more like, "You must use UE4 to use our store." It's obviously not there now, but if it takes off...
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Yet another company with a fat monolithic, app store that wants to sit on my PC and devices. Steam/Valve, Ubisoft, EA, Microsoft, GOG, Blizzard etc.
You are not supposed to use all the services. You are supposed to pick the one or two that work best for you. If a game is only available on a service you do not use, then learn to live without. Maybe even apply a little pressure on the developer/publisher to branch out. Be a responsible consumer.
I know this is a wild and crazy concept, but how about building a federated system where people are free to buy their games from multiple sources without being trapped in a vertical slice?
How are you trapped in a vertical slice? What does "federated" mean in this context? What is stopping you from purchasing a game on GOG and joining a game with your friend who purchased it on Steam? Do you just wan
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How are you trapped in a vertical slice? What does "federated" mean in this context? What is stopping you from purchasing a game on GOG and joining a game with your friend who purchased it on Steam? Do you just want universal chat/grouping functions? Isn't that called Dischord (or any number of clients/services before it)?
Trapped means exactly that. Every service comes with a massive set of terms & conditions. My games are locked into that service and those terms. I buy my game subject to those terms, I can't move my games, I can't connect to games running across different services, or talk to my friends across those services, or play people on those services. I can't choose which store to buy a game from and then choose the service I choose to run it over. It's all linked together.
This is a completely solvable issue,
GOG is a little different (Score:4, Informative)
GOG Galaxy is entirely optional. Their core business model has always been games that are DRM free. You can download the games directly from the website and install them on as many devices as you want. The Galaxy "app" is just a convenience for most people.
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I know this is a wild and crazy concept, but how about building a federated system where people are free to buy their games from multiple sources without being trapped in a vertical slice?
A younger and more idealistic version of myself thought that many groups would cease control over their own distribution through a broad non-profit organization or foundation because the Internet got near infinite space for the long tail. Like instead of the market being dominated by a few for-profit giants hundreds of indie game companies would band together to create a open service that by statute only takes a flat cut of the gross to break even, like a basic shared service on top of a hosting/payment sol
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Only because the others don't want it that way. And there in lies the problem. There is no interest from the competing platforms to collaborate. Similar story for music downloads going right back to the 1990's.
It's probably the biggest reason why so-called "free-to-play" games got so big for a while. Without the bother of sorting out pre-game purchasing the game can get started immediately and do the rest in-game.
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If Microsoft had plaid it differently, the OS could have provided a framework for this that would be federated, in the same way yum and apt are federated on Linux distros.
The problem is that as a commercial endeavor, no one is particularly motivated to provide that neutral, no-charge federated solution.
DRM free (Score:1)
I prefer GOG. Once I buy a game there and download it, the store I bought it from no longer matters. I can reinstall the game whenever I want, and play it whenever I want. I also buy DRM free from other sources. I don't want to have to install a dozen clients to be able to play the games I want. Steam was enough. I got stuck with Origin for some RPGs. I do have Uplay for some of the free games they offered. Battle.net for Diablo 3 and recently Overwatch. Epic for Fortnite, which I only got into to play with
7 minute abs (Score:2)
Why 12%? Why not even less? Still seems like an arbitrary and painful tax between the buyer and the seller.
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They have to pay for credit card processing, handle taxes where applicable, pay for bandwidth to distribute sold games, servers to host games for sale, development on their store front, salaries for sysadmins, accountants, developers of the store application, game launcher and any related in-game network services, managers of employees, support personnel for consumers and support personnel for game developers.
When everyone else is charging 30% to do this and Epic is only charging 12%, what do you think they
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It only seems painful until you realise the standard tax rate is 30%. Then it feels like a bargain.
Flat fee pricing is the only fair way (Score:2)
Why should the app store need to take a percentage? The only pricing model I would be happy with is a flat fee model, where you pay a fixed amount to be listed. Whether it's 30% or 12%, they are still gouging you.
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I get your point. So I'd be OK with a per-user charge, but a flat fee per user, not one based on your sales price. Not all apps are created equal, some deserve a higher price, and that does not necessarily justify a higher fee to the store.
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Marketing, distribution, infrastructure, and all the people required to keep all of that running isn't free. Game developers are more than welcome to self-publish and absorb all of these costs themselves, this isn't like on Android or iOS where things are REQUIRED (mostly) to run through the centralized ecosystem. This is the PC world where we are free to download and install whatever the hell we want. So why WOULD developers even dream of using such services? Exactly as the reasons just mentioned. These se