Facebook's Photorealistic Simulator For AI Runs At 10,000 FPS (facebook.com) 31
malachiorion writes:
Facebook just open sourced a simulator for testing and training embodied AI systems -- like virtual robots. They worked with AR/VR researchers to release the simulator along with what they say are the most photorealistic 3D reconstructions of real world places available. [Facebook Reality Labs have named this "the Replica data set".]
The crazy part: Because more frames are always better for training computer vision in simulators, it can run at 10,000 FPS!
The simulator's ability to hit 10K frames per second prompted an interesting follow-up on the original submission. "It's a totally useless framerate for humans -- just absolute overkill for our brains/eyeballs -- but it's apparently a benefit for AI systems."
"As more researchers adopt the platform, we can collectively develop embodied AI techniques more quickly," explains Facebook's blog post, "as well as realize the larger benefits of replacing yesterday's training data sets with active environments that better reflect the world we're preparing machine assistants to operate in."
And if you're worried about privacy, Facebook assures readers that "The data used to generate Replica scans was anonymized to remove any personal details (such as family photos) that could identify an individual. The overall reconstruction process was meticulous, with researchers manually filling in the small holes that are inevitably missed during scanning and using a 3D paint tool to apply annotations directly onto meshes."
The crazy part: Because more frames are always better for training computer vision in simulators, it can run at 10,000 FPS!
The simulator's ability to hit 10K frames per second prompted an interesting follow-up on the original submission. "It's a totally useless framerate for humans -- just absolute overkill for our brains/eyeballs -- but it's apparently a benefit for AI systems."
"As more researchers adopt the platform, we can collectively develop embodied AI techniques more quickly," explains Facebook's blog post, "as well as realize the larger benefits of replacing yesterday's training data sets with active environments that better reflect the world we're preparing machine assistants to operate in."
And if you're worried about privacy, Facebook assures readers that "The data used to generate Replica scans was anonymized to remove any personal details (such as family photos) that could identify an individual. The overall reconstruction process was meticulous, with researchers manually filling in the small holes that are inevitably missed during scanning and using a 3D paint tool to apply annotations directly onto meshes."
Re: (Score:2)
Re: (Score:2)
Just guessing here: But it seems that what Facebook has developed is a bunch of virtual environments within a software-based training environment. There is no actual camera looking at a physical scene. So it's just a matter of feeding the system being trained the data as fast as it will take it. Great for training, because feeding a system many thousands of data sets takes time.
I hope the AI system gets tested with live data before going into production. Because latency problems could be hidden by this spe
Re: How Is Processing Possible (Score:2)
There are already a few robot arm farms for deep learning to train the arms at picking up stuff but its SLOW vs trainning for anything else and its expensive to scale. Retrainning neural networks is all the rage right now, turns out you dont need to train on 60k balloon images
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My 1080Ti can do 10-bit h.265 at 650fps, or h.264 at 1300fps.
Fast (Score:2)
But still not fast enough to outrun the tide of Facebook corporate scandals.
Hilarious! (Score:2)
... "Facebook assures readers that "The data used to generate Replica scans was anonymized to remove any personal details (such as family photos) that could identify an individual."
Ha, ha! Hearing stuff like that from them always cracks me up.
It'll be leaked before the end of the year.
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It's being trained on anonymous data. Once it goes live they don't care about your privacy.
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That made more sense than the summary.
Runs at 10k FPS (Score:1)
And is still easier to max out than Crysis.
Time is relative... (Score:1)