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Former HTC Boss Plots Return To Spotlight With 5G VR Headset (bloomberg.com) 21

Peter Chou, the man who led HTC through its most prosperous years as an Android phone maker, is returning to consumer electronics with the unveiling of a new virtual reality headset, platform and company. From a report: Called XRSpace, the project has been in the works for three years and its centerpiece is a mobile VR headset equipped with fifth-generation wireless networking and over three hours of battery life. Partnering with Deutsche Telekom and Chunghwa Telecom, XRSpace is also building the VR platform on which services, games and social activities can be accessed and experienced. Priced at $599, the XRSpace headset has a high cost of entry, but the company envisions bundling it with carriers' 5G service packages or in other forms for educational institutions. After its home market of Taiwan, it'll look to expand to the U.S. and Europe, Chou said in an interview with Bloomberg News, with the rest of Asia to follow.
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Former HTC Boss Plots Return To Spotlight With 5G VR Headset

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  • Cue the dipshit responses claiming "We already tried VR in the 90's and it didn't work" in 3, 2, 1...

    In reality, it's going to be the most addictive, society-altering drug we've ever seen... at least it has the potential to offer a hell of a workout.

    • ...at least it has the potential to offer a hell of a workout.

      As well as possible blindness; we'll see.

      • From TFA:

        But the entrepreneur says heâ(TM)s already signed up 40 to 50 apps for his VR platform.

        That's 200 more than Stadia, if I've done the math right.

    • by nagora ( 177841 )

      Cue the dipshit responses claiming "We already tried VR in the 90's and it didn't work" in 3, 2, 1...

      In reality, it's going to be the most addictive, society-altering drug we've ever seen

      It really isn't. Without a proper sensation of movement - and/or space in which to move - it's not just good enough. That's why it's doing quite well in the porn world - people don't generally leap around the room while they're having a wank.

      ... at least it has the potential to offer a hell of a workout.

      Well, that might be true, see previous comment.

      • If you're not leaping around the room you're not getting the "Full VR Wank Experience (c)".
      • Without a proper sensation of movement - and/or space in which to move - it's not just good enough.

        You might be surprised how much of the movement sensation your brain fills in. The Quest in particular, free of cables, provides a surprising sense of immersion.

        This is not the 1990's, 2000's, or the 2010's. The Quest is a large leap forward.

    • We already tried VR in the 1990s, 2000s, 2010s, and it didn't work. It won't work in 2020s if it is a contraption covering your face.

  • Already have an Oculus.

    I'd prefer all the realities, with Planck length resolution. Can I get an Everett Multiverse switcher?

    In time for Christmas?

  • by OzPeter ( 195038 ) on Tuesday May 26, 2020 @09:53AM (#60105500)

    I already added 5G phones and burning down towers due to 5G fears, but now I have to add 5G VR headsets.

  • So, this is the new way to say Tinfoil Hat? Not sure about the slang of these days. I prefer my tinfoil anyway.

  • by Hentes ( 2461350 ) on Tuesday May 26, 2020 @10:15AM (#60105582)

    The reason VR is going to fail is because every VR manufacturer is treating it as a platform instead of a peripherial. The problem with that is that only PCs can be powerful enough to run VR games, and trying to force a console style walled garden mentality on the PC gamer crowd will fail (and it already is failing). There are very few VR games out there that aren't just trivial techdemos you have to pay money for, so further fragmenting that into a dozen different platforms is really dumb. The only chance VR has is if the manufacturers come together, throw the motion controllers into the bin where they belong and create a common standard for games that can be played with a VR headset and a controller. From the game's point of view, a VR headset is just a 3D display combined with a motion sensor, so it should be trivial to add VR support to any first person game, especially once game engines start including VR support. I'm definitely not paying a fortune for a VR "platform" with a handful of games on it, but would consider buying a VR headset that allowed me to play my racing games in VR.

    • Valve is pretty much following you plan right now. I'm using the Vive, and while the game selection is small (and features a ton of real shitty tech demos) there are a couple of real diamonds, and not just in gaming. My hardware parts can be directly upgraded with the latest Valve offerings piecemeal.

      Google earth VR is fantastic. My Son was able to explore our new neighborhood months before we moved into our new house. Half life Alyx is what great VR storytelling looks like, and Space Pirate Trainer is the

    • The reason VR is going to fail is because every VR manufacturer is treating it as a platform instead of a peripherial.

      Well two things:
      1) VR needs a platform. The underlying APIs have to exist, there's no "DirectX for VR". The hardware is changing quickly, the capabilities vary widely, and all that needs to be abstracted from the developers for there to be any success at all.

      2) Valve isn't. Which is why the SteamVR platform can call on other APIs like Oculus to play games in a cross platform compatible way.

      The problem with that is that only PCs can be powerful enough to run VR games

      Well that is plainly false given the headsets on the market that are independent of PCs. Are the graphics going to look

  • I have a new target for you.

10 to the minus 6th power Movie = 1 Microfilm

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