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Technology

Magic Leap 2 Headset To Be Unveiled at 'End of This Year,' CEO Says (cnet.com) 26

Magic Leap's next augmented realty headset is on track to be unveiled later this year. From a report: In an interview with Protocol published on Tuesday, CEO Peggy Johnson said the Magic Leap 2 will be released through an early adopter program at the end of this year and will be more generally available in early 2022. Johnson said the new headset, which is intended for enterprise customers, will be lighter and have an improved field of view over the Magic Leap One. "For frontline workers, the product has to be something comfortable that they can wear all day long," Johnson told Protocol. "So we've made the product half the size, about 20% lighter. But most importantly, we've doubled the field of view. That's a hard thing to do. The optics around that are complex, but we have a very talented engineering team." Past stories on Magic Leap: Magic Leap, Which Has Raised Over $2B, Lays off 1,000 Employees and Drops Consumer Business
Translation From VC-Backed PR Jargon To English of Magic Leap CEO Rony Abovitz's Statement That He's 'Stepping Down'

Magic Leap 2 Headset To Be Unveiled at 'End of This Year,' CEO Says

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  • and find new gullible investors. The name "Magic Leap" is now tarnished beyond recognition.

  • by samwichse ( 1056268 ) on Tuesday April 20, 2021 @12:19PM (#61294288)

    Magic Leap sounds like a one of those chunky plastic electronics products for little kids.

    Like this thing should be called a Magic Leap:
    https://www.amazon.com/Learnin... [amazon.com]

  • by backslashdot ( 95548 ) on Tuesday April 20, 2021 @12:24PM (#61294296)

    How many pixels per degree? Probably not enough given she didnâ(TM)t mention it. Whoever is first to properly crack the screen door effect problem will enable VR to grow exponentially. That means 8K per eye minimum.

    • VR is already growing exponentially. There are some nice software titles out now, and the UIs have been improving a lot.

      AR needs help.

    • The screen door effect (black lines between pixels) is a separate problem from pixelation (blocky images) And neither necessarily need higher pixel densities to address.

      First - the screen door effect depends on the space between pixels, not the pixels themselves. That space shrinks along with the pixels as you increase resolution, but you could also just design a display with less inter-pixel space. The down side is that VR is pretty much the only application where that matters (you're looking at a magni

      • by ceoyoyo ( 59147 )

        Sure. A simple out of focus lens will do it. Will get rid of the screen door too.

        You might not like the result....

      • OLPF - Optical Low Pass Filter.

        But you lose resolution with any blurring. And VR headsets already have little to no resolution to spare.

        VR will really take off when I can have a 4k 32" equivalent monitor 3' away and replace my desktop office with just enough space for a keyboard and mouse.

        • >OLPF - Optical Low Pass Filter
          >But you lose resolution with any blurring.

          Depends on the resolution of the blurring. Blurring diameters below one screen-pixel-diameter won't lose any information - the center of each pixel will remain a solid field of the original color, while the edges blend smoothly together. E.g. blurring the outer 10% of the pixel around the edges would mostly blur away the screen door effect. As the blur diameter increases toward the pixel diameter, the field of solid color dim

    • The "screen door effect" is basically as good as irrelevant already in a modern display. Go put on a Reverb G2 and be amazed.

      • Tried it and even own an Oculus Quest 2 â" which has only slightly less resolution. Not impressed at all. Would never want to watch a movie in it. Not sure if you guys are legally blind if you cannot see pixels in them.

        • What the fuck are you watching a movie with a headset for? It's as good as irrelevant for the purposes that the headsets are actually intended for: Environments where moving heads and eyes make the screen door irrelevant. I didn't claim it didn't exist. No I'm not legally blind but then I also don't try to watch movies or read books through my VR headset.

  • around someplace. (bought one in '95, '95)

    I bought it to play while sitting in airports and on flights for work.

    That was enough to figure out the future of "VR headsets"

  • by Bodhammer ( 559311 ) on Tuesday April 20, 2021 @12:57PM (#61294384)
    Whatever...
  • Microsoft might hold HoloLens back from supporting offensive weaponry? How would this offer a vast market to a competitive vendor supplying COTS AR to arms vendors?

  • Same at 3D TV. If crap has to be on your face the "wow" factor will fade and you'll lose interest. It wasn't long ago I had fellow engineer claiming you'd need to have a dedicated VR room in your house. Now we go weeks between mentions of this stuff. Sure it will find a niche to live in and be useful, but the claims that it will revolutionize the world any day now have pretty well all failed.

    So meh.

    Blockchain of course is different, right? We'll all have our personal mining rigs and HODL our way to glo

  • surely they must have exhausted all investors money by now? how long can they run this con for?

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