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Google Games

Google Stadia Heads To Chromecast With Google TV, Android TV Devices on June 23 (cnet.com) 13

Google's Stadia is heading to new devices. On Monday the search giant announced that it will begin rolling out the cloud-based video game service to its Chromecast with Google TV streaming stick as well as a handful of other Android TV-powered televisions and devices on June 23. From a report: Those devices include: Hisense U7G, U8G and U9G Android TVs, Nvidia Shield TV and Shield TV Pro, Walmart's Onn FHD Streaming Stick and UHD Streaming Device, Philips 8215, 8505 and OLED 935/805 Android TVs, and Xiaomi Mi Box 3 and Mi Box 4.
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Google Stadia Heads To Chromecast With Google TV, Android TV Devices on June 23

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  • I just may have a use for my old stick.

  • by Brain-Fu ( 1274756 ) on Monday June 07, 2021 @11:37AM (#61462846) Homepage Journal

    Stadia doesn't work on enough devices!

    The low adoption wouldn't have anything to do with the pricy model that requires gamers to pay more money than they otherwise would, in return for even less ownership of the content than they would get by other means. Nor would it have anything to do with the higher risk of connectivity issues degrading game performance. Nor the small catalogue of available games.

    • The low adoption wouldn't have anything to do with the pricy model that requires gamers to pay more money than they otherwise would

      Have you done the math? Games will cost you the same either way, and the 4k Stadia subscription is 10 bucks a month last I checked. If a PS5 is $500, that's 4 years worth of Stadia pro. Serious gamers probably upgrade consoles or graphics cards in about that amount of time. Plus Stadia is free if you only want 1080p.

      in return for even less ownership of the content than they would get by other means.

      It's actually the same level of ownership if you're buying via digital downloads which is the most popular option these days on console and PC.

      Nor would it have anything to do with the higher risk of connectivity issues degrading game performance.

      Good point, but it's becoming less of a problem for

      • It's pricier because of the ten bucks a month plus full retail price of games. "Serious Gamers" are going to want more games than are in this catalog, so they will already have gaming hardware, so that extra ten bucks a month just makes stuff more expensive for them without adding value.

        The level of ownership is lower because (unless I misunderstood), Google might just kill Stadia after it fails to be profitable, and all the licenses you bought from them will not carry over to your xbox or pc, so it just g

        • "Serious Gamers" are going to want more games than are in this catalog, so they will already have gaming hardware, so that extra ten bucks a month just makes stuff more expensive for them without adding value.

          Eh, they can use their old console for the games they really must play and aren't available on Stadia. Then just use Stadia for the AAA games that take a lot of power to run in 4k. When they're done with a game they can cancel the subscription until another comes out.

          The level of ownership is lower because (unless I misunderstood), Google might just kill Stadia after it fails to be profitable, and all the licenses you bought from them will not carry over to your xbox or pc, so it just goes up in smoke. Google is notorious for killing off products like that so the risk of being left in the lurch is higher with Stadia than it is with Playstation, Xbox, Steam, etc.

          I don't think Google has ever taken money for something they killed off without providing refunds. Can you find an example of that? I imagine they would give you a code to transfer the game to another platform.

          Obviously I can't read the minds of all the people in the world who aren't jumping on board with Stadia, so I don't know what is driving them away. But the things I listed sure seem like things that might drive a gamer away.

          I think the biggest thing driving

      • by Junta ( 36770 )

        Games will cost you the same either way, and the 4k Stadia subscription is 10 bucks a month last I checked. If a PS5 is $500, that's 4 years worth of Stadia pro.

        You need *something* to play it on. Whatever device that is has a cost that's ignored in your math. The requirements may be low, but a $400 dollar PS5 (the one without an optical drive) isn't going to be that much more expensive than whatever device you may get that can connect to the same screen and take similar controller.

        It's actually the same level of ownership if you're buying via digital downloads which is the most popular option these days on console and PC.

        Well, there's no-DRM online stores, and even for DRM there's the concept of cracking. It's not as applicable to consoles, but when Google decides to give up on Stadia, there simply *ca

      • The problem with Stadia is having to buy games twice if you want to play them on both Stadia and locally, and of course the high risk that Google will terminate the service and your purchases will be worth $0.

        That's the actual reason their numbers are so low. The people who have enough network speed to use it tend to also have enough money to buy a gaming PC, and have a superior experience.

        If when you bought a game you also got it on Stadia, then they'd probably have a lot more subscribers, even if they had

  • ... we Nexus Player owners are out of luck, and with no official Nexus or Pixel replacement down the pipeline. The only "replacement" to the Nexus Player is a dongle with no USB host functionality.
    • Ask 'em about Miracast.

      You know, that industry standard built into Google's own Nexus 5 that they killed so they could sell dongles.

      Fuck Google.

    • You could replace it with a nvidia shield. It does what you want to do. It's not Google-branded, but if that matters to you then there's really no helping you.

  • I'm sure the 10 Stadia owners are going to be super excited.

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