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Meta's Social VR Platform Horizon Hits 300,000 Users (github.com) 19

Since being rolled out to users in the U.S. and Canada, Meta's social VR platform for the Quest headset, Horizon Worlds, has grown its monthly user base by a factor of 10x to 300,000 people. "Meta spokesperson Joe Osborne confirmed the stat and said it included users of Horizon Worlds and Horizon Venues, a separate app for attending live events in VR that uses the same avatars and basic mechanics," reports The Verge. "The number doesn't include Horizon Workrooms, a VR conferencing experience that relies on an invite system." From the report: Before its December rollout, Horizon Worlds was in a private beta for creators to test its world-building tools. Similarly to how the gaming platform Roblox or Microsoft's Minecraft works, Horizon Worlds lets people build custom environments to hang out and play games in as legless avatars. Meta announced this week that 10,000 separate worlds have been built in Horizon Worlds to date, and its private Facebook group for creators now numbers over 20,000 members.

Meta still hasn't disclosed how many Quest headsets it has sold to date, which makes it hard to gauge Horizon's success relative to the underlying hardware platform it runs on. But several third-party estimates peg sales at over 10 million for the Quest. Zuckerberg recently said that Meta would release a version of Horizon for mobile phones later this year to "bring early metaverse experiences to more surfaces beyond VR."

"So while the deepest and most immersive experiences are going to be in virtual reality, you're also going to be able to access the worlds from your Facebook or Instagram apps as well, and probably more over time," the CEO said on Meta's last earnings call. Bringing Horizon to mobile would position it as even more of a competitor to Rec Room, a well-funded, social gaming app with 37 million monthly users across gaming consoles, mobile phones, and VR.

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Meta's Social VR Platform Horizon Hits 300,000 Users

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  • Why would 300,000 "people" give up their right to choose when/where/how to share their thoughts and interactions with others?!
    • by MrL0G1C ( 867445 )

      I'm guessing if you have an oculus headset then the metaverse comes up as an easy to find option. I went to youtube to see what horizon worlds is about and it was screaming kids in what looked to me like the VR equivalent of cheap mobile games, so much for the 18+ age limit, well done Facebook.

      How do they plan to monetise it anyway? 'Micro'-transactions? Adverts? 3D adverts? AI bots pestering you about products? Ugh, it's not going to be pretty if Facebook et al is running it.

    • because its cool ?
      since i live in a place where smartwatches seem to be something on internet ads , not wrists i somehow doubt it will lift off here - and thats "for people who can afford VR" on top of 500% inflatory madness
  • ”Metastasize”

  • There are far more than 300,000 morons in the world - just look at all the âoesocial influencersâ! LOL
    • by jwhyche ( 6192 )

      There are far more than 300,000 morons in the world - just look at all the Ãoesocial influencersÃ! LOL

      Damn it. I was going to say "so we are off with 300,000 idiots. Lots more where that come from."

  • 100,000s (millions?) of idiots will get sucked into a Silicon Valley 'Keenan vortex' & thereby spend less time in the rest of society. This is great news! ...actually... after thinking about it, many of those idiots will want to spend time with us to tell us all about their VR experiences. Whether we like it or not, one way or another, we'll all have to endure the Keenan vortex.
  • It doesn't seem to mention anywhere if this is people having signed up for it, or people actually using the platform.

    Kind of an important difference.

    • by Twinbee ( 767046 )
      At this rate, probably website hits, and it includes repeats even if they were in the last few seconds.
  • How is the exchange rate Diem to Linden Dollar?

  • How to lie with statistics?
    I understand it's one of Bill Gates's favorite books.

  • That would be 300,000 tech "journalists" and "influencers."

  • You can't access this particular VR platform at all, except with an Oculus headset. Are you telling me they sold 300,000 Oculus headsets?

  • Meta? Of course they would not overinflate thier numbers. And they only have to login how many times to count an active user.

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