Montreal's Iconic Brutalist Building Has Finally Been Finished Inside Unreal Engine (engadget.com) 18
Designers are using Unreal Engine to create virtual renditions of architectural projects that were never fully realized, such as the Hillside Sample Project by Neoscape and Safdie Architects, showcasing Moshe Safdie's original vision for Montreal's Habitat 67 housing complex. The interactive 3D models offer exceptional detail of the structures and highlight the potential of real-time 3D renditions for pitching architectural concepts. Engadget reports: A young Safdie designed Habitat 67 for Montreal's 1967 World's Fair, also known as Expo 67. It was meant to combine the advantages of suburbia (such as gardens and multi-level housing) with the affordability and density of apartments. The affordability didn't pan out, and Safdie ended up producing a smaller-scale version for the fair. Habitat 67 ultimately launched Safdie's career, though, and it's still one of the better-known landmarks in the city.
You have a few options for exploring the complex. You can watch a video if you just want a quick overview, but you can also navigate a 3D space using either Google Chrome or a downloadable app. The interactive models let you either roam freely or have Safdie guide you through the project with narration at key points.
You have a few options for exploring the complex. You can watch a video if you just want a quick overview, but you can also navigate a 3D space using either Google Chrome or a downloadable app. The interactive models let you either roam freely or have Safdie guide you through the project with narration at key points.
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kindie-garten
Ah yes, the even more childish version of kindergarten.
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Bone apple tea!
VR (Score:3)
To truly experience the claustrophobic nature of this, it needs to be in VR. However the quality of current VR headsets suck, and probably will suck for at least a decade until we get 70+ ppd VR headsets (the expensive Varjo XR-3 with its tiny high ppd view doesn't count)
Good (Score:1)
Cool, maybe they'll tear it down soon.
Unreal engine? Lame. (Score:2)
DOOM engine seems more appropriate - see MyHouse.wad [doomwiki.org]...
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Thanks, that's a fun map. I'm now lost in some alternate house reality, thankfully the walkthrough is helpful.
Do not want to live in this (Score:2, Insightful)
I got so much vertigo from the video just imagining living in a concrete box hanging off the side of an inverted V left me screaming no way! Something tells me financial constraints on young architects are not always bad!
Re: Do not want to live in this (Score:5, Interesting)
Having lived there and seen the building in person, it is really quite nice. You would never be able to live there anyway; the units are occupied and in huge demand. If one were to be available, it would only be for seconds before it was snapped up.
Woohoo! Go Team 10!! (Score:2)
I get it, the architectural movements that Team 10 [wikipedia.org] brought to the world are very much an acquired taste thing, but it certainly deserves more love!
Lol (Score:3)
Banality. Right.
https://www.dezeen.com/2017/02... [dezeen.com]
It's not how much space you have, it's what you do with it.
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Thanks for proving my point! Ugh. I'd hate to wake up there every day wondering if it was home or simply stuck waiting in line for food stamps.
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Just looking at those designs from the outside, a few things are immediately obvious. One of them is a large amount of surface area versus internal volume. Say what you want about boring large boxes, they do a fairly good job of minimizing surface area compared to interior volume. Maybe cylinders or even domes would be even better, but they're worlds better than this whole mess of cubes stuck to each other. This is bad for a number of reasons. One of them is energy efficiency. Lots of surface area means lot
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Looks like stacked shipping containers.
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There is no option given to download an app to see the 3D view -- only Chrome is that expected?
It worked in Safari, on my iPad. Unofficially you could download it, but you’ll need to work out the steps yourself .