''Tetris Reversed'? Alexey Pajitnov Shows Footage From Rediscovered Prototype for 'Tetris' Sequel (venturebeat.com) 22
Tetris creator Alexey Pajitnov and others spoke at the Game Developers Conference about Tetris Reversed, reports VentureBeat — and told the story of "a lost prototype of a Tetris game that was never published."
But little did Pajitnov know that an engineer in charge of the game, Vedran Klanac, had kept a copy of it. Through the help of intermediaries, he showed it to Pajitnov and the two shared their memories of what happened to the lost game...
Pajitnov has lived in the U.S. since 1991, where he has been involved in the development of games such as Pandora's Box and worked with companies such as Microsoft and WildSnake Software... Klanac is the CEO of Ocean Media, and he is originally from Zagreb, Croatia. He was an aerospace engineer who started his career in the games industry with Croteam where he built the physics engine for Serious Sam 2.
Since 2006, he has been running Ocean Media, a game publishing company with a focus on consoles. During the last 20 years, he was involved in production as a programmer and executive producer in more than 200 projects. And it turns out he was the programmer who created the Tetris Reversed code based on instructions from Pajitnov, who had passed them on through a middleman. In 2011, programmer Vedran Klanac went to the NLGD Festival of Games in Utrecht, The Netherlands. He listened to a talk on a charitable effort from Martin de Ronde, a cofounder of game studio Guerrilla Games. Klanac said in an interview with GamesBeat that he listened to De Ronde's talk and offered to help. De Ronde came back months later saying he had an agreement with Pajitnov about creating a new prototype for a Tetris game.
De Ronde asked if Klanac if he wanted to make Tetris Reversed by Pajitnov.
"Are you kidding me?" Klanac reacted.
The idea is still to survive as long as you can, according to the article — but the entire playfield was accessible. "For the first time in public, they showed the video of the prototype in action," according to the article, which also records Pajitnov reaction. "When you see the gameplay video, and when you look at the design elements. This is Tetris for like 300 IQ people."
No word on yet on whether the game will ever be officially published.
Pajitnov has lived in the U.S. since 1991, where he has been involved in the development of games such as Pandora's Box and worked with companies such as Microsoft and WildSnake Software... Klanac is the CEO of Ocean Media, and he is originally from Zagreb, Croatia. He was an aerospace engineer who started his career in the games industry with Croteam where he built the physics engine for Serious Sam 2.
Since 2006, he has been running Ocean Media, a game publishing company with a focus on consoles. During the last 20 years, he was involved in production as a programmer and executive producer in more than 200 projects. And it turns out he was the programmer who created the Tetris Reversed code based on instructions from Pajitnov, who had passed them on through a middleman. In 2011, programmer Vedran Klanac went to the NLGD Festival of Games in Utrecht, The Netherlands. He listened to a talk on a charitable effort from Martin de Ronde, a cofounder of game studio Guerrilla Games. Klanac said in an interview with GamesBeat that he listened to De Ronde's talk and offered to help. De Ronde came back months later saying he had an agreement with Pajitnov about creating a new prototype for a Tetris game.
De Ronde asked if Klanac if he wanted to make Tetris Reversed by Pajitnov.
"Are you kidding me?" Klanac reacted.
The idea is still to survive as long as you can, according to the article — but the entire playfield was accessible. "For the first time in public, they showed the video of the prototype in action," according to the article, which also records Pajitnov reaction. "When you see the gameplay video, and when you look at the design elements. This is Tetris for like 300 IQ people."
No word on yet on whether the game will ever be officially published.
On the subjec of 'IQ' (Score:1)
First, the standard complaint about IQ: It's a very bad idea to think human intelligence can be quantified with a single number. Even if the tests were perfectly accurate, your brain does a bunch of different kinds of things and you can be a genius at one while an idiot at another. And the tests are not really accurate. They're a bit better than just guessing based on your first impression of someone, but otherwise a bit silly.
Second, IQ is based on standard deviations from the average (which is set at 1
Re: On the subjec of 'IQ' (Score:2)
I've never understood why people put this much effort into hyperbole...
Re: (Score:2)
Because the world is full of people who see hyperbolic statements and integrate them into their world view as if they were literally true. Because I enjoy the exercise of pointing out the problem with the hyperbolic statements.
The statement would have been hyperbolic but reasonable if the number used had been sub-200.
Re: (Score:2)
Because the world is full of people who see hyperbolic statements and integrate them into their world view as if they were literally true.
For examples, see: Politics.
Re: (Score:2)
Ouch, so on point that you almost put my eye out.
Why is there no I in eye?
Re: On the subjec of 'IQ' (Score:2)
I see...
Also (Score:2)
IQ is purported to measure intelligence potential, not intelligence achievement.
Someone with a high IQ could still be a complete idiot if denied sufficient education. And someone with an average IQ can still learn quite a lot if they apply themselves.
In theory one's IQ is mostly genetic and doesn't change as one ages, but way back when I was in college, in an elective psych class we read about evidence challenging this, involving attention-starved children having tested with low IQs only to have much highe
Re: (Score:2)
Mine is 2005. But then, I'm Q.
Re: (Score:2)
Thanks for the post! It would have been a total bummer to have had to read even more about Tetris when I clicked on the link to see what Slashdot users are saying about Tetris!
Re: (Score:2)
I love that you posted your comment without a hint of irony - after all, it was a pointless post that wasn't actually related to the content of mine.
Re: (Score:2)
Oh, it was completely sincere. Who wouldn't find your post engrossing and worthy of extensive thought.
You must have a high IQ!
Re:On the subjec of 'IQ' (Score:4, Funny)
First, the standard complaint about IQ: It's a very bad idea to think human intelligence can be quantified with a single number. Even if the tests were perfectly accurate, your brain does a bunch of different kinds of things and you can be a genius at one while an idiot at another. And the tests are not really accurate. They're a bit better than just guessing based on your first impression of someone, but otherwise a bit silly.
Second, IQ is based on standard deviations from the average (which is set at 100), and below 40 you're pretty much a vegetable and above 160 is so statistically improbably high an IQ test wouldn't reliably measure it even if it was trustworthy closer to the average. The highest possible score on the scale is 200 - an IQ of 300 is something for super-villains in comic books.
This is a common misconception among people with an IQ under 231.42.
Footage (Score:3)
The article doesn't link footage at all. It only shows stills. Where is it?
Re: (Score:2)
same! the article has a very AI-generated feel to it. It restates the same crap we all already know multiple times over and just fills gobs of space with useless information.
and then the kicker -- no footage whatsoever. Just a handful of screenshots.
it's either AI generated or written by a moron.
Re: (Score:1)
Tetris Reversed is a variation of the classic Tetris game with a unique twist. The main objective is to place falling tetramino pieces into a playfield filled with "garbage" (occupied cells). The key difference is that in Tetris Reversed, the player aims to embed the pieces into the existing occupied cells, clearing them in the process.
Game Rules and Mechanics:
1. Tetramino pieces fall
Re: (Score:2)
It was a GDC talk I think. Which means they don't have a recording up yet, but in due time one will probably be posted. Meanwhile those who attended GDC probably saw it.
In Soviet Russia (Score:5, Funny)
Tetris Reverses you
Re: (Score:2)
I'd +1 you if I'd gotten mod points in the last 3 months.
I appreciate the lack of video of the gameplay (Score:4, Funny)
Game Play (Score:2)
What's hard to comprehend about the original game play mechanics?
The article does a great job of conveying the concept across.
The basic mechanics of the game play as described, and in the photograph of the slides, are:
The Field of Play:
- A user is present with a Field of Play consisting of a 10 column by 20 row grid.
- Each square has two states, Full (Grey) or Empty (Black)
Game Start:
- The Field is set to full size, on which all Squares are Filled Squares.
- A New Next piece is generated.
- The number of Inve