Call of Duty's Massive Filesize Drives Peak Internet Usage (theverge.com) 59
Comcast says the latest installment of Call of Duty, released on October 25th, resulted in a whopping 19 percent of its overall traffic last week. The ISP says it's the company's "biggest weak in internet history." The Verge reports: It's not really possible to quantify that further, given Comcast didn't provide any specific numbers -- either about how many customers were downloading the game or how big their downloads were. Ranging between 84.4GB for the PlayStation version and 102GB for the PC edition Call of Duty: Black Ops 6 is, in the grand tradition of Call of Duty games, a hefty download. It can be as much as 300GB if players choose to go ahead and download Modern Warfare II and III and all the associated content packs and languages, as Activision explained in June. The announcement underscores "just how restrictive its 1.2TB data cap can be in 2024," notes The Verge. "For any players who did download the whole massive 300GB package, they'll have wiped out a huge chunk of their 1.2TB Xfinity data cap in one fell swoop."
"If they used their internet as normal otherwise, that could put them right up against or even blow past that cap. Given that my family used nearly 800GB last month without any notably large game downloads, it wouldn't be that hard at all."
"If they used their internet as normal otherwise, that could put them right up against or even blow past that cap. Given that my family used nearly 800GB last month without any notably large game downloads, it wouldn't be that hard at all."
Big weak (Score:5, Funny)
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Insight on 3d model compression and complexity (Score:2)
What is driving the ever order of magnitude (?) game file size growth every few years?
Is it 3D model density, such as individually modeling every single blade of grass in a field?
Is it texture complexity?
Is it the number of different surfaces?
Is it the number of triangles (?) used per unit of area in the model? Such as a 3 meter X 3 meter real world scale equivalent wall in the game has 10x the number of triangles as 10 years ago. The 3 meters being based on real-world scale assuming a human game model is
Re:Big weak (Score:4, Informative)
That would be Slashdot editing. TFS from TheVerge has it right.
Re: Big weak (Score:2)
We'll let it slide; you know, after all,peak rhymes with weak
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I thought it was just some new Gen-Z slang
What's driving all of that? (Score:2)
Also it's the same file for everyone. An ISP should be able to cache it locally at their data center and cut down on the bandwid
Re: What's driving all of that? (Score:3)
This is one of those times when peer to peer file sharing protocols would be very, very useful.
or just simple web caching, but the move to HTTPS for everything killed that, too
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The announcement underscores "just how restrictive its 1.2TB data cap can be in 2024," notes The Verge. "For any players who did download the whole massive 300GB package, they'll have wiped out a huge chunk of their 1.2TB Xfinity data cap in one fell swoop."
How would peer to peer solve this supposedly problem? People on Comcast would consume the same bandwidth wherever they download the updates from. Maybe sharing between Comcast users would mitigate the problem a bit but to which extend? Same for caching in Comcast servers, people would still consume the bandwidth.
I say "supposedly" because I doubt that if their numbers are real, it's only due to a single game update. I don't know, maybe people consume more data close to the election or whatever other reason
Re: What's driving all of that? (Score:2)
Comcast has essentially no operational expenses when it transmits data between its own local customers. So, if everyone used P2P, Comcast could increase the cap without taking on any extra cost.
Also, depending on the network metering, some approaches will essentially miss any packets that don't have to get routed home to Comcast.
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Yeah, that's what I was thinking, they'd have to offer some "free bandwidth between Comcast customers" deal or something like that or dedicate some caching to it. As long as it's metered in whatever they meter they have no incentive to change anything. That's why I find the announcement bizarre. I wouldn't have said anything about it if I was Comcast. It's almost sounded to me like they were trying to illustrate how much investment was required to maintain such a network.
Re: What's driving all of that? (Score:5, Informative)
Sorry... for those who haven't worked for an ISP:
the company's main costs for bandwidth are the line costs and the peering agreements. You generally want to reduce the amount of traffic coming from to the outside world, as you have a limited amount of bandwidth connecting you to the outside world.
Then there's the issue of peering imbalances... if one internet provider is sucking down more bandwidth than they're pushing, that can make it to where one side has to pay. (the assumption that they have something that's important for you, and not visa-versa; I don't know if contracts have changed since I've been in the industry, as Youtube and similar now profit off of people pulling down their content)
If everyone's downloading the same thing thing, it's so much better to get it onto your network, and then distributed to everyone. Caching and peer-to-peer do this. Many larger ISPs also let Netflix and other CDNs put servers in their networks so they only need to push one copy to the local server then distribute it from there to the ISP's users, dramatically cutting down on bandwidth used at the border. If this keeps up, it might be that they need to make similar agreements with the gaming companies.
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Depends on how long ago you've worked for an ISP I guess. /s
Yeah, I know what caching is and often mention it. You are correct about that. How how peering imbalance resolved today? Back then, it was kind of counter-intuitive for the average joe IIRC: you were getting paid when your gateway was uploading stuuff, not downloading.
Back in the days, nerds like us used to saturate whatever bandwidth you gave them. They even used buffer-bloat counter-measures so they'd see no effect.
Nowadays, the average customer
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All ISPs massively over provision their customers. Look at the price gap between wholesale transit and what comcast charge consumers. Most users do very little traffic.
If you're forced to NAT customers you should also ensure that IPv6 traffic has a clear path which bypasses the conntrack. The more traffic you're funneling through NAT the more it will cost you (think log tracking costs especially), you want to minimize that by using IPv6 as much as possible, plus it provides a better user experience.
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This assumes fiber infrastructure, and FTTH, as, in practice, close enough to unlimited mid-mile and last-mile bandwidth.
The problem is when you get rural ISPs using wireless backhauls, or areas where you can't be putting in fibre for whatever reason, and so on and so on, where bandwidth to the neighbourhood is limited.
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I can pirate a couple music artists entire discology in high bitrate quality and not even come close to 80 GB
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You could fit a 24 hour long audiobook on one CD
https://youtube.com/watch?v=QX... [youtube.com]
Unless the narration sound files have a huge orchestra soundtrack in the background. But maximizing value and minimizing usage is just so 1980s/1990s.
Western game developer was here (Score:2)
Sorry Comcast Subscribers (Score:2)
Re: Sorry Comcast Subscribers (Score:2)
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The only fiber in my area is Windstream which I'm happy for as they've never capped me. I was on 200 megabits bonded vdsl2 until they brought their fiber in that I instantly switched to. Hell I've even ran a seedbox from home for a few months that would have regularly passed Comcasts limits while I was moving my domain which I was lazy enough that it took a while to get off my ass and find a new host to move a seedbox and SHOUTcast stream to. And never had a problem (so far - knock on wood).
Re: Sorry Comcast Subscribers (Score:2)
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Pffft. When fibre came to town, I had an "episode", killed the neighbours and buried them in the other neighbour's back yard before calling the cops and filming it for TikTok points!
I feel old reading this (Score:3)
Last year, I took a look at our actual internet consumption (my wife's and mine) and we came up at a stunning (for me) 48 GB / month. That's with the TV she watches, browsing, the occasional movie download and other mundane things. That number looks insane to me considering we're simply not doing anything heavy-duty on the internet.
And here people are saying their one TERABYTE cap is restrictive because of ONE lousy game? Wow...
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Depends on the content you're streaming. If it's 4K, you're going to add it up much quicker. Then consider households with kids. Now you 3x or 4x your traffic because you have that many more people streaming on their phones and TVs non-stop.
But data does show that 90% of customers come nowhere close to the caps. It's a small group of heavy users who come close or go over such. That being said, I enjoy not having any cap on my 100Gbit fiber.
Re: I feel old reading this (Score:2)
That all sounds like an excellent reason to charge by the GiB, with different rates depending either on time of day (e g., more between 6p-11p) or on congestion priority (user chooses if they want priority during congestion and pays more per byte).
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Last year, I took a look at our actual internet consumption (my wife's and mine) and we came up at a stunning (for me) 48 GB / month.
It still baffles me that people are surprised at the size of data (and baffles me that it would baffle people in a way that 48GB is considered a lot in a month for a household). If someone has a 4K TV and they watch Dune Part II on Netflix they will do ~20GB just in that one sitting, to say nothing of a month in a shared household.
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Probably a combination of (1) mentally stuck in the Kazaa era of low-bitrate rips for CD-R, (2) in denial about the quantity, in hours, they consume.
Probably they treat it like cable and just leave it on all evening for background noise. Except now everyone is looking at their own screen, so times the hourly consumption by 4.
Re: I feel old reading this (Score:2)
102GB for the PC version? (Score:2)
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Utterly ridiculous (Score:2)
I remember when games fit comfortably on a CD-ROM, and even on DVD-ROM you could store games that ended up looking surprisingly good for the time (Quake 3 Arena comes to mind).
I'm still as big a tech fetishist as many here and I love the phat pipes to bits, but I do wonder if some of these digital titles are purposely oversized to help drum up business for super sized hard drives and net connections.
Re: Utterly ridiculous (Score:2)
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Let's just go back to physical media.
Only if they also offer an optional floppy disk package... not all of us have those new-fangled drives you know!
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I don't think its to drive bigger net connections and hard drives, from what I observe of human nature its the opposite, as we get more we just consume more. It happens with a lot of things roads, computing power, water, electricity as the price goes down we simply consume more.
If it took a week do download a game developers would just make smaller games, but as speeds go up they just increase the resolution of the game (in my opinion not the quality) .
Re:Utterly ridiculous (Score:5, Informative)
I don't think its to drive bigger net connections and hard drives, from what I observe of human nature its the opposite, as we get more we just consume more. It happens with a lot of things roads, computing power, water, electricity as the price goes down we simply consume more.
See also Jevons paradox [wikipedia.org].
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I don't think its to drive bigger net connections and hard drives, from what I observe of human nature its the opposite, as we get more we just consume more. It happens with a lot of things roads, computing power, water, electricity as the price goes down we simply consume more.
See also Jevons paradox [wikipedia.org].
Years ago I observed that no matter how wide an aisle is, a group of people will expand to fill it creating a roadblock.
I first observed this effect in a branch of the Australian supermarket Coles [wikipedia.org] so I called it Coles Law.
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"It happens with a lot of things roads, computing power, water, electricity as the price goes down we simply consume more."
It could be the effect from being so boxed in and restricted for most of their lives tlso now they finally have room to stretch, breathe, and relax, and you bet that they will take that opportunity.
5.25 inch Floppies (Score:2)
I remember when games fit comfortably on a CD-ROM
CD-ROM? It's far more ridiculous if you go back in the old 8-bit days you could fit multiple games onto a 100kB single density 5.25 inch floppy disc and before that on audio cassettes. When you only have ~20kB or less of useable memory games don't need much storage and you could fit some insanely good games into that - the first version of Elite packed in 8 galaxies of 3D wireframe graphics and you could play it off audio cassette, although with the disk version you got missions and more ships since it cou
Re: 5.25 inch Floppies (Score:2)
Indeed. I was mostly thinking in terms of 3D games, but there were also vector/wireframe 3D titles on floppies, likes Elite as you mention, or its followup. Or Spectre on the Mac.
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Boomers remembering the happy years... /s
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More like gen x.
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I mean, on one hand, Pool of Radiance, a full-on AD&D 2e campaign, shipped in four double-sided floppies for the C64.
On the other hand, it came with a novel sized 'Adventurer's Journal' to hold all of the text that would have taken up way more floppies.
Big Weak Franchise! (Score:1)
BitTorrent (Score:2)
BitTorrent. It exists.
Fucking use it.
Re: BitTorrent (Score:2)
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It would ease the load on Acivision's side, but not on the customer ISP's sides.
Re: BitTorrent (Score:2)
Letting your cable Internet customers download from each other is essentially zero cost for an ISP. It absolutely would save them money.
Their major costs come from when they send data out of the network where they have to pay bandwidth fees.
Comcast did this to themselves (Score:2)
Now 14 years later they are effectively complaining about their own dumb business decisions while trying to blame the game publisher.
Nothing really new (Score:2)
How is this statement at all relevant? Oh wow, you mean if I download additional games they will use additional bandwidth?