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Microsoft Games

Microsoft Flight Simulator 2024 Arrives With a 'Full Digital Twin' of Earth (arstechnica.com) 34

An anonymous reader quotes a report from Ars Technica: Microsoft Flight Simulator 2024 is out today (Xbox/PC, Steam), and it packs in a whole lot of simulation. It's hard to imagine topping the 2020 version, which contained the entire world, at scale, 3D modeled and able to be flown over. It had real-time weather and rather detailed physics. You could theoretically fly a helicopter back to your high school football field and land on it, like 15-year reunion royalty.

What could come next? A lot, including a world simulation that Microsoft repeatedly describes as Earth's "full digital twin." There are few, if any, real "reviews" up yet, given the size of the game and seemingly late access for reviewers. As such, I offer up all the notable things packed into this latest release so that those with flight sticks, patience, and a desire to get way up yonder can decide whether to take off.
These are the most "notable things" available in this latest release, as highlighted by Ars' Kevin Purdy:

- The file size is much smaller than the 2020 version, totaling "around 30GB"
- You can expect ~5GB an hour of streaming data (up-close data is streamed on demand; flying high-up in the skies uses pre-loaded data)
- AI learning has allowed for "4,000 times more" detail in textures and terrain meshes
- Aircraft and airports you customized or purchased are carried over from 2020 into 2024
- There's a new Career Mode, with 26 different paths
- Animals have more realistic behavior -- e.g. sheep head inside when it's raining, birds migrate, and elephants will be more aware of your flybys
- Flight Simulator 2020 will continue to get support

Microsoft Flight Simulator 2024 Arrives With a 'Full Digital Twin' of Earth

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  • Not going to work with my 5 Mbps DSL.

    • 5 GB / hr is a surprising figure, since a Netflix "ultra high definition" 4k stream is "up to" 7 GB/hr.

      In other words, even after a sizable download and a lot of disk space and client-side computation (beefy GPU required), it's using about as much bandwidth as a simple thin client would need.

  • Is it Microsoft day on slashdot? This is like the 4th or 5th MS article today.

  • by caseih ( 160668 ) on Tuesday November 19, 2024 @05:23PM (#64958571)

    Hopefully things are better in 2024. I only use MSFS 2020 occasionally, and it seems invariably every time I start it up it has to download another 10+ GB mandatory update. Not all of us have gigabit, so this takes usually 10-20 minutes. So often I'll fire up the simulator, only to have it update, so nevermind and go do other things instead. So I rarely get a chance to fly it.

    Seems like there are lots of other issues that they've never fixed, such as the fact the papa lights are nearly impossible to see on the screen. I realize in real life they can be hard to see sometimes, but I know they are brighter than MSFS shows them. In VR I can't see them at all until I'm about a mile out.

    Hopefully 2024 is a step forward. Flight sim is about the only application of VR that I care for.

  • by RightwingNutjob ( 1302813 ) on Tuesday November 19, 2024 @05:42PM (#64958609)

    For those not in the know, a "digital twin" is what mid-career engineering managers and associated phbs used to refer to as a "computer model," and before that, as a "digital computer model" to distinguish it from the tried-and-true analogue computer models of yore.

    Which is to say, a computer simulation of a real electromechanical object or system that captures the all relevant dynamics to a level of fidelity that would satisfy a later-stage design review. Usually as a prelude to, or substitute for some part of, for example, a wind tunnel test or a scale model test flight of an aircraft.

    Not-so-old-time geeks might also refer to this concept as an HWiL or SWiL test of a flight control system, a flat-sat if you work in the space part of aerospace, or similar.

    Those still green enough in the ears to be worried about problem sets or exams might recognize it as a gussied-up Spice or Simulink model, depending on your chosen avenue to the glorious end-goal of calling yourself an Engineer.

    And all of this is to say, unless you're planning on playing God (in practice mode), a "digital twin" of the Earth is not something you'll ever encounter in your travels.

  • The game used to come with a full complement of planes. The last I checked it seemed one has to purchase separately each of hundreds that one wants, for north of $5 each. Am I mistaken?
    • by ceoyoyo ( 59147 )

      Yeah, you're mistaken. Searching for "MSFS2024 included aircraft" gets you a list. I'm sure it's on the MS product page too.

      https://insider-gaming.com/air... [insider-gaming.com]

      Third parties also make planes at various levels of detail that sell for various amounts of money.

  • by Randseed ( 132501 ) on Tuesday November 19, 2024 @06:06PM (#64958693)

    The stupid XBox PC thing keeps blowing me out an error 0xc0000005 and won't launch the thing. And it isn't just that game. After about two hours with Microsoft support (chat, because their phone literally goes to voicemail and hangs up) and escalating it to tier 2 (which took over an hour itself) they said that they would get back to me. Nevermind that the error has been blowing around for over a month.

    If anyone knows a solution to that, I and the rest of the community would appreciate it.

  • I like the idea of Career Mode. Because FS 2020 (and previous versions as well) were well suited for random flying around. But it lacked gamification to help push you to make progress in your flying.

    Maybe an additional improvement would be a true fidelity force feedback yoke. FS really doesn't give you the sense of real flying and dealing with the trim and how the plane feels different when you add or remove flaps that is very important in real world flying.

  • by TechyImmigrant ( 175943 ) on Tuesday November 19, 2024 @10:26PM (#64958979) Homepage Journal

    On steam, it is currently rated at "Overwhelmingly Negative". This is because you are forced to be online to play it and it takes an eternity to download the game.

    • by caseih ( 160668 )

      To get decent scenery you've always had to be online all the time. I didn't even know it could be played offline before with 2020.

      • by jools33 ( 252092 )

        Previously (in 2020) you could download different scenaries - it took forever, but was an option. This new version seems to rely more on a fast constant connection, I think the main reason for the bad reviews so far is a combo of the server load for new users, and then the connection requirement.
        I will definitely sit on the fence for this one and wait for things to stabilize and for people to actually clearly communicate exactly what speed of connection is needed to play it ok.

    • by q_e_t ( 5104099 )
      I would rate it a negative as I can't play it at all. It comes up with an error suggesting my graphics card doesn't support DX12 although I can play 2020 quite happily in DX12.
      • You should have an updated driver to fix that shortly for about 8 years of team green and team red products. It is a new release, if everything worked the first week I would think it is 2010 or something.
    • Gamers always bitch emotionally about this stuff. FS2020 was overwhelmingly negative for the same reasons at launch.

  • ...in case the tinted Tribble-top breaks it.

  • Earthâ(TM)s Twin ⦠you mean Mondas?

    You want Cybermen? Because thatâ(TM)s how you get Cybermen.

  • I wonder if they're going to release a flat earth digital twin as well so we don't have to keep point the nose of their plane down to get over the curve?

Never test for an error condition you don't know how to handle. -- Steinbach

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