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Blender Studio Releases Free New Game 'Dogwalk' to Showcase Its Open Source Godot Game Engine (notebookcheck.net) 25

"Steam quietly welcomed another indie game this week, but this one is distinctly different for a lot of reasons," writes Notebookcheck: Dogwalk, which debuted on July 11, is the kind of short, gentle experience that almost forces you to smile. Developed by Blender Studio, the game introduces players to a gorgeous winter landscape. You play as a cute, fluffy dog, with a small child in tow...

What's particularly interesting here is that Dogwalk is more than just another charming indie project. It's Blender Studio's showcase for what's possible using fully open-source tools. The entire project — assets, animations, and code — is made with Blender and the popular Godot Game Engine. Unlike industry giants such as Unity or Unreal, Godot is completely open source, meaning it doesn't require developers to pay royalties or follow strict licensing agreements. This should make it great for small studios and independent creators, as it lowers the entry barrier to game creation.

Dogwalk is 100% free, which fits neatly into its open-source philosophy

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Blender Studio Releases Free New Game 'Dogwalk' to Showcase Its Open Source Godot Game Engine

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  • YoFrankie! (Score:4, Interesting)

    by Skinkie ( 815924 ) on Monday July 14, 2025 @04:39AM (#65518806) Homepage
    Since this is not the first project Blender Foundation does paired with another open source partner. I wondered what happened with the first partnership [wikipedia.org].
  • by Rei ( 128717 ) on Monday July 14, 2025 @04:49AM (#65518822) Homepage

    Currently have a project going using Python scripting in Blender using scipy.optimize.differential_evolution and Cycles rendering to optimize the shape of a reflector to match a desired light distribution pattern. It's not a perfect tool for the job, but it seems to be pretty accurate.

  • low framerate for a basic game

  • The Godot game engine is not owned by the Blender Foundation
    • ...and requires Steam install.

      • Re:bad title (Score:5, Informative)

        by znrt ( 2424692 ) on Monday July 14, 2025 @11:00AM (#65519414)

        no, it doesn't. godot is self contained, it only requires hardware vulcan and opengl support.

        maybe you are referring to the game link in tfa, which is a link to the steam version. the game is also available independently as a standalone executable for linux, windows and macos.

  • Finally, the waiting is over.

  • Old guy here...
    As someone who grew up watching and playing games evolve from Wolfenstein to the Unreal engine in a ~20 year timeframe, I expected to see another 20 year jump in graphics here.
    Please know I am not hating, its pretty but could someone help me understand?
    Was there just so much room for improvement back in the 80's that new game engines made the increments appear bigger?
    Was there a game engine Moores law that ended too?
    Are engines today held back by hardware/graphics cards? instead of
    • Few things... Game engines provide an easier environment to develop in. It handles a lot of basic things for the developer (renderer, view ports, physics engines, etc) and provides a base level compatibility - generally if an engine is compatible with hardware, most games in that engine should work with none to minimal additional work by the developer. Tracking development from the 80s, the different hardware configurations possible has ballooned like crazy. Most developers don't want to have to do all the
      • Thank you! So style may be the aim not new flash.
        I think I am stuck in the 80's and 90's mindset where back then "better" meant more realistic.
        • Style is a method that developers are using to individualize themselves now, to both get a recognizable game, and for genre recognition. You can see this in Helldivers 2, where its physics, graphics, and enemy AI make the gameplay experience super cinematic, while also having realistic human interactions and animation. The style work they put into their music, art and world building make the game's world VERY distinct from other games in the PvE extraction shooter space. Compared this to Vermintide, a Warha
  • Check steam: Linux and Mac emblems, no native Linux version.

    "Game made with fully open source tools!

    Ok.

    • I don't care if a game has to run in proton any more, since the performance is now so good. And when proton starts using ntsync it will be even better.

    • It's at the bottom under System Requirements:

      Minimum:
      OS: Linux distribution released after 2016
      Processor: Intel Core 2 Duo E8200 / AMD Athlon XE BE-2300
      Memory: 8 GB RAM
      Graphics: Intel HD Graphics 2500 / AMD Radeon R5 Graphics
      Storage: 1500 MB available space

  • Dome Keeper. It's great! Didn't realize it was an open source engine. Dogwalk was fine for a tech demo, but Dome Keeper is a real, and incredibly fun, game, with multiplayer coming soon. Free demo - check it out. (I am just a fan, not a dev)
  • Like, you cant even get the basics of information correct, but thanks for the article?

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