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Hardware

Early Reports Indicate Nvidia DGX Spark May Be Suffering From Thermal Issues (tomshardware.com) 15

Longtime Slashdot reader zuki writes: According to a recent report over at Tom's Hardware, a number of those among early buyers who have been able to put the highly-coveted $4,000.00 DGX Spark mini-AI workstation through its paces are reporting throttling at 100W (rather than the advertised 240W capacity), spontaneous reboots, and thermal issues under sustained load. The workstation came under fire after John Carmack, the former CTO of Oculus VR, began raising questions about its real-world performance and power draw. "His comments were enough to draw tech support from Framework and even AMD, with the offer of an AMD-driven Strix Halo-powered alternative," reports Tom's Hardware.

"What's causing this suboptimal performance, such as a firmware-level cap or thermal throttling, is not clear," the report adds. "Nvidia hasn't commented publicly on Carmack's post or user-reported instability. Meanwhile, several threads on Nvidia's developer forums now include reports of GPU crashes and unexpected shutdowns under sustained load."
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Early Reports Indicate Nvidia DGX Spark May Be Suffering From Thermal Issues

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  • Appleitis (Score:4, Insightful)

    by korgitser ( 1809018 ) on Wednesday October 29, 2025 @05:33AM (#65757980)

    First it was the 12vhpwr kerfuffle, too small to handle the power. Now its this thing, again too small to handle the power.

    Nvidia seems to have caught a case of Appleitis, and is pushing style over engineering. Funny thing is, they absolutely have no need to do that. Their stuff could look like what the cat threw up, and they would still sell like hot cakes.

    • by Rei ( 128717 )

      Agreed. My interest in this product has nothing whatsoever to do with its small size. It could be 10x larger and I'd still want one.

    • It's about saving a buck and not changing to better connectors. If devices are really going to start taking tens of amps at 12 volts then the bus voltage should be increased to 48. Those cheap little Molex pins are maxed out and it doesn't take much resistance to cause thermal runaway.

  • Transition to 64-bit, unroll legacy support, and rewrite the kernel. Maybe Rowhammer. But sign the NDA with Carmack.
  • by Viol8 ( 599362 ) on Wednesday October 29, 2025 @06:26AM (#65758056) Homepage

    Trying to shove the hardware into too-small an enclosure without proper cooling just so it can be in a fancy small hipster case. Put it in a proper case with a proper cooling system and there won't be a problem.

    • by Targon ( 17348 )

      Jensen is so focused on generating hype, he doesn't care too much about practical matters. The whole, "With AI, you don't need a CPU" nonsense that Jensen tried pushing for example.

  • Carmack (Score:5, Informative)

    by necro81 ( 917438 ) on Wednesday October 29, 2025 @07:39AM (#65758182) Journal

    John Carmack, the former CTO of Oculus

    That is how you introduce John Carmack? He is so, so much more than "the former CTO of Oculus", which make him sound like just another a C-suite, VC-bro floozy. It would be better, especially in this context, to call him the co-founder of id Software - the author of Doom. For Quake III, he helped implement an ingenious hack for computing 1/sqrt(x) [youtube.com] about 4x faster than a typical floating-point computation. He also developed an efficient algorithm for rendering shadows of 3D objects (Carmack's reverse, or Z-fail), which is still in use today [nvidia.com].

    It's fair to say Carmack's forgotten more about computing and performance than most people will ever know.

    • For Quake III, he helped implement an ingenious hack for computing 1/sqrt(x) [youtube.com] about 4x faster than a typical floating-point computation.

      It never ceases to amaze me how many old wives tales to idolize certain people persist. Quake III code’s was obfuscated perhaps to peacock it but there was also great deal of prior art to this method. https://www.beyond3d.com/conte... [beyond3d.com]

    • For Quake III, he helped implement an ingenious hack for computing 1/sqrt(x)

      I don't believe Carmack has ever tried to claim credit for that one. It was Kahan, the main person behind IEEE754 floating point.

  • or is it hardwired to one speed?

  • I'd be worried too if it was experiencing thermal issues while playing Doom on it. That is what he was doing, right?

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