Valve Enters the Console Wars (theverge.com) 100
Valve has unveiled a new Steam Machine console, taking a second shot at living room gaming a decade after its 2015 Steam Machine initiative failed. The 6-inch cube runs Linux-based SteamOS but plays Windows games through Proton, a compatibility layer built on Wine that translates Microsoft graphical APIs.
Valve spent over a decade working on SteamOS and ways to run Windows games on Linux after the original Steam Machines failed. The device promises six times the performance of the Steam Deck handheld using AMD's 2022-2023 technology. In an interaction with The Verge, Valve demonstrated Cyberpunk 2077 running at settings comparable to PS5 Pro or beyond on a 4K television. The console updates games in the background and includes automatic HDMI television control that Valve tested against a warehouse of home entertainment equipment. The system navigates entirely through gamepad controls and resumes games instantly from sleep mode.
Valve said pricing will be "comparable to a PC with similar specs" rather than subsidized like traditional consoles. PCs with similar GPUs have cost roughly $1,000 or more. Linux currently plays Windows games better than Windows in side-by-side tests.
Valve spent over a decade working on SteamOS and ways to run Windows games on Linux after the original Steam Machines failed. The device promises six times the performance of the Steam Deck handheld using AMD's 2022-2023 technology. In an interaction with The Verge, Valve demonstrated Cyberpunk 2077 running at settings comparable to PS5 Pro or beyond on a 4K television. The console updates games in the background and includes automatic HDMI television control that Valve tested against a warehouse of home entertainment equipment. The system navigates entirely through gamepad controls and resumes games instantly from sleep mode.
Valve said pricing will be "comparable to a PC with similar specs" rather than subsidized like traditional consoles. PCs with similar GPUs have cost roughly $1,000 or more. Linux currently plays Windows games better than Windows in side-by-side tests.
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Re:Who asked for this (Score:4, Interesting)
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There are tons of games that never get released on console that people like to play or that have inferior versions on the console.
The biggest issue here I think is going to be that the console only has 16 gigs of main RAM and I think it has 8 GB of video RAM.
It is at least upgradable but I think you really want 32 GB of RAM.
The Xbox and the PS5 for example have several strategy games that basically grind to a halt 2/3 of
Re: Who asked for this (Score:2)
Microsoft is already releasing their next console as a full PC and it will run Steam games. Probably for less than what this will cost.
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Probably for less than what this will cost.
Maybe, and maybe not. But it WILL be locked down all to Hell, and will be stuffed to the gills with crapware and spyware. The Steam Machine will not. My next living room PC will definitely be a Steam Machine. The form-factor and openness have me sold.
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What makes steam stuff interesting is that they just kind of focus on getting it right with medium level performance and a decent price and I don't think Microsoft can do that so they're probably just going to put out a $1,200 gaming PC. That's assuming they actually pull it off and it doe
Re: Who asked for this (Score:2)
"they acknowledged how bad HDMI-CEC implementations are"
Can you elaborate or provide a link? The article is pay walled for me.
Re: Who asked for this (Score:2)
It's even in the summary:
automatic HDMI television control that Valve tested against a warehouse of home entertainment equipment
This is something a Windows PC does not have, but Xbox would.
Me (depending on price) + 2nd machine (Score:2)
Re:Me (depending on price) + 2nd machine (Score:4, Insightful)
Windows wasn't meant for being run on a TV.
Good thing this will be running Linux, then.
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Let me guess, you used Windows, and had a keyboard and mouse attached? There's your issue.
I set up a machine with Bazzite two years ago and dropped it into the living room. People without a clue thought it was a commercial console, and ones with a clue thought I'd hidden a docked Steam Deck somewhere, till they realized it was running games at 4K and max quality, smoothly. I can use any controllers I want, Steam Input and Proton work seamlessly out of the box, and aside from kernel anti-cheat and asshole de
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Even if you're running windows you can make it auto log in and auto launch steam to big picture mode, so you never even know it's windows anyways.
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Yeah, you're not wrong, I've done that too. The difference for me is in the thousand little things I don't have to deal with, they've been anticipated and already addressed. Windows Updates? No thanks. Popups or stray apps stealing focus and requiring me to locate and use the wireless keyboard/mouse? Ugh. Background activity causing performance issues? None of these are issues for me. There are many more.
We're not debating the fitness or unfitness of Windows, really. We're discussing a tool designed for the
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Looking at all that, I feel MS really dropped the ball when it came to managing the personal / home installs...
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What do you have against supported HTPCs?
The only difference between this device and a traditional PC is be the form factor. All the hardware will be replaceable. It will run x86 software- including Windows. Just the same as the Steamdeck.
I'm hoping this means an official release of Valves official SteamOS for the legions of PCs that MS just kicked out of the Windows ecosystem.
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I'm a game programmer, 20 years in the industry shipping dozens of games across the entire history of consoles starting from the PS2/GC era up to and including the consoles of today. Take it from me, the fact that console hardware is fixed ensures the experience of running games designed to push hardware to their functional limits is far more stable/hassle free.
If you don't wanna play games that do that, then this might not be as big of an issue. But the fixed hardware of a console simply cannot be discount
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Those seem to be the norm, these days.
I do recall a time when it was as you said.
These days, half my console games are broken PC ports.
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Low quality PC to console ports have always existed (and vice versa for that matter.) Define broken - crashing your console?
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I'd clarify with "runs like shit"
Borderlands 4 being the most recent example, where it ran fine on my PC, and like shit on my XBox.
With the vice-versa (which I feel used to be more common- performance usually isn't the problem, there, it's control interfaces)
Re: Who asked for this (Score:3)
It only takes so many photos of melted GPU connectors for some people to get turned off from building their own system.
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At least with a traditional PC, you can upgrade parts. Selling for the cost of a PC but not upgradeable sounds really bad.
It's a fixed configuration that developers can target and test against. It's within the realm of possibility that major publishers and larger indies will start shipping with a profile optimized to run smoothly on it, just like the Steam Deck. Valve will probably add a new "Runs great on Steam Machine" badge to games with confirmed compatibility just like they do with the steam deck.
In addition, Valve will probably debug HDMI CEC integration with all the major TV manufacturers. Something that is not easy
Steam Deck users (Score:4, Interesting)
I recently bought a Steam Deck, and I must say this is one of the best gaming devices / consoles I've ever owned. From the ability to switch straight over to a (very nice) Linux desktop, to a refined game store that just works, it seems to do a LOT of things right. The dual touchpads are awesome for mouse navigation in the linux desktop, even if they are hardly used in games.
It's totally unlocked / open platform (which is why I have several thousand games on there from about 20 different consoles - even Amiga games). And of course I have a bunch of modern games on there too.
A number of games run through Proton on the deck, and so all of this is ground Valve has already broken - it's just offering it with more powerful hardware which requires a non-portable form factor (for better cooling and greater power requirements).
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people buy laptops, many times not for the mobility but as a good setup that is pre-build, works and doesn't take much space
people buy consoles, to plug in the living room and not have to worry about updated, virus, etc, just turn on and play
Re: Who asked for this (Score:2)
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It does seem a bit redundant, but who knows. This is basically like a PC that can only play games (although they may have browser and Netflix and whatever there as well, but who browses and watches Netflix on their console?). At first glance, a real PC seems a lot more useful for the same price. But with a Windows PC you have Windows, which is at this point a major drawback. This is more like a Linux PC. So why not get an actual Linux PC instead? It would make more sense but unfortunately a lot of people ar
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All I can say is... (Score:4, Informative)
Shut up and take my money!
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Sure it's possible but what in the history of Valve makes you think they might? Besides DRM and licenses vs. ownership, which some object to on principle, Steam is one of the most user-friendly services around.
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I'm sure it will be the exact same experience as a Steam Deck, just slightly cheaper since it doesn't need a display or dock to connect to your TV.
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Valve don't have enough employees to enshitify things. They have to concentrate on making things work.
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Because they've got to please the legions of non-existent shareholders?
Steam is a private company. There's really no push for the kind of moves that lead to service degradation elsewhere- Steam is already the undisputed king of games distribution- so they have no need to artificially lower costs to gain market share.
Stream already commands a 30% cut of game sales and adds so much value that their market-place is a no brainer to publishers.
Enshitification is a thing, but it has specific reasons. Steam checks
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I'm a shareholder of a private company. Private company does not mean no shareholders- that's a single proprietorship.
In practice, privately held LLCs are beholden to the same kind of shareholder pressure that a publicly traded company is- just without the game of Court Of Public Opinion added in.
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Right, but my understanding is that the only shareholders at Valve are Gabe Newell (50%) and his wife. (50%)
I have no idea how true or up-to-date this info is- Happy to discuss or be corrected- but right now my point stands.
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As in- I'm sure the Newell's have controlling interest, either way.
Like I said- minor nit.
Private company != don't have to answer to shareholders. As a shareholder of a private LLC, I do have shareholder rights, and the Board and officers do have a fiduciary responsibility to me.
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At least wait to see if this is enshitiffied version of Steam. I hope not, but they could easily go Roku way with this.
Err what? Steam is Steam. If you want to see *exactly* what this will look like then connect your controller to your PC and push the home button. Steam will switch to console mode. There's no reason to think this will look any different than what Steam's existing console mode has looked like for over a decade now. There's literally no reason for them to create any different product for this.
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*some* games (Score:4, Informative)
Linux currently plays Windows games better than Windows in side-by-side tests.
I have experienced this myself, but I have also experienced the reverse many times. There are also many games that won't run on Linux at all. Most of these have Windows kernel DRM, so I wouldn't buy them anyway myself, but I'm not the whole market.
Re: *some* games (Score:1)
True, but if enough people buy Steam machines, publishers should want to support it in order to get more sales, even if that means finding another way to handle their DRM.
Re: *some* games (Score:1)
Pretty sure DRM is meant to drive people to warezzzz where the games are free and DRM-less.
It's like the equivalent of the serial killer watching from behind the police tape in Dexter/Other Cop show - they're compelled to do bad things and want to be stopped.
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Less DRM. More anti-cheat.
Most DRM is broken after a week - and the only reason it's kept on is usually because there are paid things that the game has (microtransactions).,
But the anti-cheat is the bigger one, and no one cares if you warez your game if you can't play it with everyone else and everyone you can play with cheats.
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Maybe now Steam consoles are a thing, more games will explicitly support Steam OS as a first rate experience. The user base is still small, but growing.
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Let's hope (Score:2)
Let's hope that the second time is a charm. I'm for anything that helps people leave the Windows ecosystem, especially for gaming.
My wishlist for Steam Deck (Score:2)
2. Easy way to switch accounts.
3. No ads, no tracking, no AI bullshit. Just games.
4. Make it very clear what is and is not compatible. Don't be shy rejecting things that run like shit.
5. Convenient charger and visible battery level for controller. I don't want to police charging controllers and if kids run the battery out, I don't want it to ruin my evening.
6. Let me connect keyboard to it.
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1. Child controls - allow me to password-restrict store/purchases and limit play time.
There and functional. I've used them when handing it over to my niece to play with.
2. Easy way to switch accounts.
Ya, I'm actually with you there. With standard Steam Big Picture, this isn't hard- on the Steam Deck, it is.
3. No ads, no tracking, no AI bullshit. Just games.
I mean, Steam.... is a Store. Advertising is.... part of a digital store.
Really, I feel like it satisfies this requirement just fine.
4. Make it very clear what is and is not compatible. Don't be shy rejecting things that run like shit.
It does. Great On Deck is your list. About ~200 of my 1700 games are Great On Deck.
Do other games work? Absolutely. But Great On Deck is their promise that it runs well, including contro
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You can switch accounts pretty easily on the steam deck. It's not as smooth as on the PS5 since it is in a settings menu, and IIRC it does a soft reboot when you do it, but it is functional. I've flipped mine to my sons account and back a few times when we were traveling. Takes about 30s or so assuming you've already provisioned the account onto the device before. It takes a couple of minutes to do the whole Steam Guard song and dance with the authenticator the first time.
The problem is going to be pricing (Score:2)
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Tariffs and people cutting luxuries such as games out of their budget in a tight economy are also a big challenge for Valve right now.
Praise Gabe! (Score:2)
Praise Gabe, well have a new Steam Controller!
I've got three Steam Controllers. Two of them were purchased after they were discontinued and cost me $300 a piece.
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I have hugely customised layouts for several games to the point where I can't imagine playing them without it - they tend to be RPG games like Skyrim and Elder Scrolls Online. It's that style of game I'm trying to imagine mapping to the new layout, and to be
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Re: Praise Gabe! (Score:2)
Honestly, if you could configure the controller without Steam, I'd actually say the controller was worth $300. Being tied to Steam definitely is a drag.
In my case, I needed a controller for my girlfriend, and for us to play the same games she needed a Steam controller for its flexibility too. So I spent the $300 so I could play games with her. So that's definitely worth it.
Then when my OG controller died, I stayed on the train and got another for $300.
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Well, I do, but she usually wins.
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Not high end (Score:2)
Re: Not high end (Score:2)
I was going to argue against needing 2.5Gbe or more but then I remembered the size of a lot of Steam games. It will be faster over Wi-Fi in some cases.
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I have four routers and five LAN switches in my house and only one 2.5 Gb port. Which is used to connect the PC to the Wi-Fi 6 router for VR streaming.
Most people will either connect the Stream Machine to their ISP router which likely only has Gigabit, or to a cheap LAN switch which likely only has Gigabit. There's no reason to give people a faster Ethernet port unless you expect 2.5+ Gb fibre to be common for Internet access in the next few years.
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2.5 GbE is cheap and common, you can find it on $100 motherboards. Switches are very cheap, even managed ones. There's simply no good reason not to use 2.5 GbE.
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So how many people do you know who have 2.5 Gb at home?
My fibre is 150Mbps and Starlink is wi-fi so there's no reason for me to need 2.5 Gb other than VR streaming. It's not like I'm copying huge files from machine to machine inside the house.
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So how many people do you know who have 2.5 Gb at home?
I don't know many people these days, so I'm the wrong guy to ask. However, it's super common for people with fiber to have 2.5GbE to the routermodem. I also live in a BFE county that's just now getting fiber to ONE city, so even if I knew a lot of people, I'd still be the wrong person to ask. But I'm also not representative in general, so again, wrong person to ask.
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My organization provides 2.5-10Gbps in 4 markets across the US. We are not alone in this space.
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Good for you. Maybe Valve could have provided 2.5 Gb for those four markets across the US.
I can get gigabit here but it's twice the price of what I have and it would mostly be idle. So why pay another $1,000 a year to download Steam games a few minutes faster?
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Good for you. Maybe Valve could have provided 2.5 Gb for those four markets across the US.
There are a lot more than 4. The company I work for serves 4.
Hell, my local market (Seattle) has >1Gbps available (and ironically, we're not one of the providers)
As I said, >1Gbps internet is common, now, and ya- it would have been cool of it had come with a 2.5Gbe interface- though, it's got Wifi6E, which can handle well over a gig, so at least there's that.
We offer 2Gbps for ~$70 ($840/y). The prices are pretty reasonable.
I take it you don't live near a major metro area?
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Most people have 1Gb or less to their ISPs anyway. For those with a faster connection, only a slim minority will ever connect to ethernet.
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What got me was that it only supports HDMI 2.0. Spec hit 2.2 this year, and my aging 3070ti supports 2.1.
will they give refunds to people who get anti chea (Score:3)
will they give refunds to people who get anti cheat bans for playing games on this?
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while some people were banned for using wine/proton, most were by accident, all cases that i know were reverted after some noise... some were really banned for using cheats and trying to use linux/wine/proton to hide it
getting kicked from not having the anti-cheat working in wine/proton, sure... ban usually require much more (unless someone adds a stupid check or use AI ... but like i said, accidental bans)
Also, you can know the status of the anti-cheat in linux for each game before even trying: https://are [areweanticheatyet.com]
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will they give refunds to people who get anti cheat bans for playing games on this?
Why not ask Steamdeck owners? It's not like this would be a new experience for Valve. You can go see exactly how this works right now based on past performance without some future uncertainty.
Valve is the tech company we deserve (Score:4, Interesting)
Seriously.
Set aside gaming for a minute, this is a project only Valve could do. Ten years, ridiculously long time to see any results. There's a lot going on here. A lot of open source, a lot of a few individuals sticking to their guns and principles.
The reason Valve gets things like this done, is because they are a private company. We have so few influential tech companies, that aren't out there chasing quarterly reports. Which is why most of them can't do this.
Gabe is one of the only guys around who can get things like this done, and really shake things up for the much bigger companies.
Re: Valve is the tech company we deserve (Score:2)
With the number of people who are willing to pay for skins on live service games, I'd say Ubisoft is the tech company we deserve, but by the grace of Him (Gabe) we receive salvation.
Welp... tipping point, gonna install Linux. (Score:2)
Already have a couple of surplus 1TB SSDs laying about from when I decommissioned a server rack, gonna pop the case and swap out my 'Win10OS' drive and 'Games' drive and install the best distro for gaming I can find.
Any suggestions for which distro would be the best one for Steam games?
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If you want Steam support out-of-the-box, your bext bet is Ubuntu or one of the derivatives thereof (Kubuntu, Xubuntu etc).
But realistically, Steam runs fine on basically any modern distribution. Even if not supported by the distribution's own package repo, you can also install it e.g. via flatpak. I personally use a distribution related to Arch, which does not support Steam as-is. But I have flatpak installed, and Steam from Flathub using flatpak. It works perfectly.
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Thanks. I'd done Ubuntu on a couple of old laptops, Macs, and Thinkstations. but hadn't pulled the trigger on my game box; guess I'll stick with what I'm used to so far.
Re:Welp... tipping point, gonna install Linux. (Score:5, Informative)
Bazzite [bazzite.gg] is a gaming-focussed distro that has steam pre-installed as well as controller-friendly launchers for non-steam games.
Re: Welp... tipping point, gonna install Linux. (Score:2)
I've got extra drives,I'll check that one out as well. Thanks.
For now... (Score:2)
https://linux.slashdot.org/sto... [slashdot.org]
Fedora has currently halted the proposal to drop 32bit support in Fedora 44, only to say "because it was too early". They very much leave it open for it to be dropped soon.
That said for Linux gaming it's probably the best option on the market at present.
6 inches?!? (Score:2)
I gotta be honest, when I saw the cube it looked like it was going to be a bit of a beast. Consoles have gotten so fucking gigantic lately, I guess my perception was off. But 6" is pretty good.
"Console" (Score:2)
Is it really a console when it's a PC that you have control of? Valve's own videos say that it's a PC. I agree the line is a bit blurry.