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Samsung's 2026 Gaming Monitors Promise 6K, 3D, and Up To 1,040Hz (theverge.com) 44

An anonymous reader shares a report: Samsung is breaking new ground with its 2026 lineup of gaming monitors, with the Odyssey 3D G90XH becoming the first to feature a 6K display with "glasses-free 3D." The new monitor comes with a 32-inch IPS panel, offering real-time eye-tracking that "adjusts depth and perspective" based on your position, along with a speedy 165Hz refresh rate that you can boost to 330Hz with a Dual Mode feature that switches to 3K.

[...] A 6K 3D display isn't the only notable upgrade coming to Samsung's lineup; the company is launching the Odyssey G6 G60H, which it says is the "world's first" 1,040Hz gaming monitor. The 27-inch monitor only supports this ultra-fast refresh rate in HD, while its native 1440p resolution still offers speeds up to a very fast 600Hz. It's also compatible with AMD FreeSync Premium and NVIDIA G-Sync.

Samsung's 2026 Gaming Monitors Promise 6K, 3D, and Up To 1,040Hz

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  • Presumably being a Samsung it also comes with ads.
    • by torkus ( 1133985 )

      OMG NO!

      You've hit on un-mined gold which...I hope will cause a revolt.

      Imagine of monitor mfgs. build in a motion sensor to briefly activate and show ads? So you could still be 'green' but also abruptly blink-on with some stupid paid-for-reason-to-punch-a-screen?

      It's bad enough...please no

  • Before someone points out the utter pointlessness of a thousand frames per second, remember that their are latency-sensitive use cases other than playing CS2... like controlling drones.
  • Ok... Why? (Score:4, Interesting)

    by devslash0 ( 4203435 ) on Tuesday December 23, 2025 @02:55PM (#65877999)

    According to another article on slashdot today, even thr most powerful GPUs struggle with 5k resolution and at much lower refresh rate (180Hz). There's only so much data you can create and render in a given unit of time, and going above what's possible sounds like nothing more than a cheap marketing trick - "Hey, look! Our numbers are bigger than yours. Must be better!"

    • This was my first thought.

      What's going to drive these "super monitors"? They'll need to split the screen and drive each section with separate GPUs.

      GPUs that are already scarce and expensive as fuck.

    • Was thinking same thing after a quick read of the other article.
      I was going to facetiously claim to wait for 10K monitors. But 6K is already here. I'll still wait... until never, actually.
      You literally could not be able to tell the difference as others have pointed out.
      a 6K monitor is as pointless as me posting this comment.
    • You don't understand, Mr Devslash, 4K may be more than enough (it's "retina display" for viewing distances that allow you to see the whole screen), but if we don't go to 5K and 6K, how is Nvidia going to unload their RTX 60-series that are coming next year? Let alone the RTX 70-series coming the year after? Won't someone think of the economy? Stop "device hoarding"! https://www.cnbc.com/2025/11/2... [cnbc.com]
      • by srg33 ( 1095679 )

        I hope that enough suckers buy this crap so that the prices on useful (4K@60Hz etc.) monitors go lower.

      • It would seem that no actual performance upgrade will ever be useless, as software engineers continue to push the envelope on writing shitty, bloated, non-performant code out of sheer laziness and apathy.

        See: Windows

        • Gaming GPUs are a special kind of category though, any performance upgrade matters only if there is bloated-enough graphics code to make it necessary. Gamers are increasingly pushing back against bloated graphics code yielding imperceptible visual improvements, so expect hardware vendors to push 5K and 6K as the next big thing.
      • but if we don't go to 5K and 6K, how is Nvidia going to unload their RTX 60-series that are coming next year?

        Given that AAA games can't hold 4K resolutions at 60fps on a 5090 with the graphics on max and without the use of artifact inducing upscaling, I think they should be able to sell a 60 series regardless of what happens in the monitor world.

    • This right here. The march on in gaming screens is pointless measurebating. As it currently stands 4K screens will struggle to hit 60-100fps in most graphic heavy games on top end hardware without the use of frame generation or upscaling.

      There's a place to be had for 5K monitors, but a gaming rig isn't one of them. There's no place to be had for a 1040Hz monitor though. 180Hz is way more than enough for anyone. People can reliably tell between 60-120Hz, but really REALLY struggle to identify any refresh rat

    • by AmiMoJo ( 196126 )

      5k for work, 2.5k for gaming, integer scaling.

    • by Syberz ( 1170343 )
      The majority of gamers can't even run 4k smoothly with maxxed out settings due to how expensive GPUs are, and with how prices are increasing exponentially this won't be changing anytime soon. Heck, I bet that even a 5090 would struggle running Cyberpunk maxxed out at 6k. This is purely a marketing play by Samsung.
  • Whose idea was to launch a stereoscopic 3D monitor without HDMI 3D support? With Nvidia 3D Vision officially discontinued (which means no more Nvidia 3D Vision-compatible monitors), the only remaining standard for stereoscopic 3D displays is HDMI 3D. Since this monitor doesn't have it, it's restricted to whatever handful of games Samsung supports with their own proprietary (aka soon-to-be-discontinued) software. That'll be $2000, thank you.

    Note: I am fully aware that HDMI 3D is officially restricted to 7
  • I'd like to see the video card Samsung suggests we match the monitor with.
  • Does a 1,040 Hz refresh rate make any difference to the human eye and brain when compared with a, say, 500 Hz refresh rate?
    • Returns are diminishing as frame rates get higher but it will still be noticeably smoother when objects are traveling very fast across the screen. Just drag your mouse around your screen quickly with a white background and you can see how many missing frames there are, and how much additional frames you would need to make the mouse actually smoothly connect while dragging it quickly. Even with a current 300 hz monitor you will see the gaps between your mouse for the missing frame with a quick swipe of the m
      • Even with a current 300 hz monitor you will see the gaps between your mouse for the missing frame with a quick swipe of the mouse.

        Very little of that has to do with the monitor, a lot has to do with the mouse draw rate itself. And in any case this is an irrelevant test as the difference diminishes for real on screen content. People really struggle to tell a 120Hz monitor from a 180Hz monitor in actual tests (though up to 120Hz there's a real meaningful visual benefit). No you don't need a 1040Hz monitor regardless of what your mouse test tells you.

        • This is incorrect as almost any modern mouse already uses over 1000 hz polling rate and will 'draw' at the same rate as the monitor's refresh rate. People only struggle to notice the difference at higher refresh rates if they are using it for a game that doesn't actually require a high refresh rate because there are not fast moving objects. If you test purely fast moving objects by themselves nearly 100% of people will be able to tell the difference with a higher refresh rate monitor.
  • by williamyf ( 227051 ) on Tuesday December 23, 2025 @03:46PM (#65878113)

    You ALWAYS record video at a resolution slightly higher than your target, that way you can do Zoom in post, Image stabilization in post, slight panning in post, sharpening in post, or a combination of all 4. So, if your target resolution is 4K, a 6K recording is where is at.

    A 6K monitor allows you to either see the video reduced to 4K with room for your toolbars, or the full fat 6K RAW footage, with the toolbars in a secondary monitor.

    Other uses include bigger spreadsheets, bigger photoediting canvas.

    Then, when you switch from work mode to play mode, you let DLSS4 (Transformer Model)/FSR4/XeSS1.3 (and up) /TSR fill in the gaps, so that your gaming card can handle the monitor in all its glory

    • Extra width is useless for spreadsheets, at least any spreadsheet I've worked with. They have many more rows than columns. Maybe you can set your software to display the spreadsheet as two separate "pages" side-by-side, but then you've already compromised by destroying the intended layout. (Not sure if Excel/OO will even do this.) Viewing multiple pages vertically is very useful for guitar tabs or sheet music though.

      Also, shooting video in 6K doesn't require editing it in 6K.

  • If that is the complete list of monitors for CES 2026, that means it will be three straight years without updates to the ultrawide lineup. When the hell can I get a QD-OLED version of the 57" dual-4K ultrawide? FFS, I'll sign my bank account over to Samsung if you just make the damned thing.
    • I was looking at ultrawides last month and ended up getting an LG. The Samsungs' aspect ratio gives up too much vertical space. The curve on the LG is a bit more extreme than I'd like, though. There is some bowtie-shaped distortion of the image. It's obviously geared toward people sitting really close and letting the screen fill their FOV, in that scenario you can't see the distortion because it's in your peripheral vision. But I like to keep some distance between my face and the screen.

      If you don't mind si

  • Selling specs over function

  • 8K is the standard. Why deviate? I'd love a 48" 8k monitor for desktop use. My 48" 4k has visible pixels from where I sit and, and I'd love cleaner text.

    • My 48" 4k has visible pixels from where I sit and, and I'd love cleaner text.

      Me too! Unrelated, don't you find it annoying how monitors always have nose-grease marks on them?

  • As usual. How pathetic.

Physician: One upon whom we set our hopes when ill and our dogs when well. -- Ambrose Bierce

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