Meta Begins Job Cuts as It Shifts From Metaverse to AI Devices (bloomberg.com) 38
Meta has begun laying off more than 1,000 employees from its Reality Labs division as the company redirects resources away from virtual reality and metaverse products toward AI wearables and smartphone features. The cuts amount to roughly 10% of Reality Labs' 15,000-person workforce, according to an internal post from CTO Andrew Bosworth reviewed by Bloomberg.
Reality Labs has lost more than $70 billion since the start of 2021, and top executives discussed budget cuts as deep as 30% for the metaverse group in December. Meta plans to continue developing its Horizon metaverse platform, but the focus will shift almost exclusively to mobile phones rather than the fully immersive VR headsets the company originally envisioned.
Reality Labs has lost more than $70 billion since the start of 2021, and top executives discussed budget cuts as deep as 30% for the metaverse group in December. Meta plans to continue developing its Horizon metaverse platform, but the focus will shift almost exclusively to mobile phones rather than the fully immersive VR headsets the company originally envisioned.
Will repeat with the AI labs group in 2027... (Score:3)
when they screw that up just as badly.
Re: Will repeat with the AI labs group in 2027... (Score:2)
Re: Will repeat with the AI labs group in 2027... (Score:5, Insightful)
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No, but they're both grifters who think they are smarter than anyone else on the planet.
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A faint glimmer of hope for Humanity... (Score:2)
But then again, other people, like Peter Thiel are also trying to push us in that direction.
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One can certainly draw parallels between the massive overinvestment in Metaverse development that occurred a few years ago and the even more massive overinvestment in AI, especially data center buildout, going on right now.
True. However, the big differences are current revenue and use cases. The Metaverse had no revenue and no use cases (at least none that people would pay for). That's also the difference between the current AI boom/bubble and the dot.com bubble.
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Meta can't focus. And they already seem to have lost track with LLM. At least rumors are they are now rather searching for super intelligence than building new llama models.
With about as much chance of it panning out (Score:4, Interesting)
Amazing (Score:5, Interesting)
Multiple billions of dollars, more than the GDP of some countries, spent in under a decade on a vision of the future that never even passed a basic smell test. Back in 2020 or so I was working on video game teams and we were seeing a big brain-drain to Facebook, with them basically waving huge wads of cash to poach our people to build their metaverse. I don't think any of the people that left were drinking the Kool Aid (at least not the ones I knew of), but it was a good way to make money fast working on cool tech, even if the customers for it only ever existed in Zuckerberg's imagination.
Re:Amazing (Score:4, Interesting)
The lesson of video games; all the way back to the multi-user dungeons, is absolutely that there's interest and money in multi-user simulated environments; but also that the field is dominated by task specific implementations. There's not 'the metaverse' where you walk over to the WWII section if you want to play Call of Duty; and over to the fantasy section if you want to play World of Warcraft; and over to your employer's gimmicky virtual office building if you need to teleconference. And this isn't just some imperfect temporary thing: the various implementations actively prioritize different things; including choices where the options are mutually exclusive, in order to be the right thing for the job. There are 'generic' virtual worlds(eg. Second Life); but those tend to pay a pretty heavy cost vs. the specialized ones in order to be generic, and are kind of niche. Second Life is a perfectly viable business if you can keep your operations costs under control; but the idea that it's suddenly going to have the GDP of western europe because 'metaverse' is...dubious.
Then there's the close competition from things that are, technically, not 'metaverse' as Neal Stephenson and Hiro Protagonist would have it; but are definitely potential substitutes: video games you play with monitors, teleconferencing you do with webcams, stuff you do on the go on cellphones. Obviously there are some things that would be better, or more immersive, or whatever with VR googles; but predicting hypergrowth when the market is already saturated with stuff that is maybe 80% as good is nuts.
Re: Amazing (Score:1)
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If you ask 3 different CEOs this question you're liable to get 4 different answers.
From the Facebook/Meta perspective, it appears to means a virtual world with virtual avatars that you would use for everything from corporate meetings to social games to who knows what else. But it's also AR glasses. Or something.
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It was an online chatroom service called Meta Horizon. You could access it with a Meta Quest device, and wander around some empty virtual worlds or play some minigames while talking to random people. That's about it.
So we're not all getting legs? (Score:2)
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We had this in 1994. I used one of the first VRML browsers in around 1999. My friend was working on it before he came to the game company we worked for. It was fun to fly around in VRML land running into random users with bad network connections. We had the metaverse already. It wasn't cool then for the same reasons it isn't cool now. VR is not really that great if it doesn't interface directly with your brain. VR goggles are good for telepresence - drone pilots or robot operators. I'm sure there's a market
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I'm sure a lot of useful science was done and (maybe less-useful) tech was invented, but at what opportunity cost? The bigger picture here is that one dude with extraordinary wealth and power made a massive bet on an obscenely stupid vision of the future. I'm not saying we shouldn't have visionaries in our society, but it's a fairly novel thing that they must drag the livelihoods of so many employees and so much of our economy with them.
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They do have some really nice technology. The hand tracking specifically is very impressive; you can interact with everything without a controller. Great for stationary games like darts. But they're really struggling to find a killer app.
Thank them (Score:2)
They are doing everything they can to drive me away from their platforms. My main use of FB at this point is to stay in communication with some people and a couple of special interest groups I run.
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Re: Thank them (Score:1)
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a LOT of cash (Score:2)
> Reality Labs has lost more than $70 billion since the start of 2021
That is more than $1B per month!
Flailing (Score:3)
Zuck had an idea once of how to appeal to peoples' basest instincts, and rode it to a substantial fortune. Since then, all he knows how to do is chase the latest trend, and he's not very good at it.
Did we learn nothing from Second Life? (Score:2)
As a
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70 billion spaffed away ?! (Score:2)
But to just plod away and spend SEVENTY BILLION ?!
It could never compete with VRChat (Score:2)
VRChat is everything Metaverse was trying to be, and is wildly successful. It succeeds because it is directly created through user demand, rather than a top down approach that considers users as a necessary evil at best, or a product to be actively sold at worse.
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Hey, Zuck... (Score:2)
Yes men (Score:2)