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Linux Percentage of Steam Users Doubled in One Year (phoronix.com) 43

Steam on Linux use in March "had skyrocketed to 5.33%..." reports Phoronix, "easily the highest level we've seen Steam on Linux at since its inception more than a decade ago."

So what happened in April? [April's results] point to Linux having a 4.52% marketshare on Steam, a drop of 0.81% compared to March. Year-over-year it's roughly double with Steam on Linux in April 2025 being at 2.27%. Or two years ago for April 2024, Steam on Linux was at 1.9%.

Linux Percentage of Steam Users Doubled in One Year

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  • by infosinger ( 769408 ) on Saturday May 02, 2026 @11:51AM (#66124104)

    With some minor exceptions, gaming was the only thing keeping me on Windows. Steam broke this blockade. I still keep a Windows laptop that I use in the spring to run Turbotax.

  • There is some Chinese numbers that seem to appear then disappear on alternating months. And those numbers seem to be strongly Wintel sided.

  • Yay! 4.32% blah blah blah.

    But, it's more interesting, to me, to see that Arch is the second most used distro. It's second to a bunch of Ubuntu flavors.

    • *pops the cork on the keychain-sized bottle of champagne*
      That's really some market penetration there!
      (Only took longer than I've been around to get that far... by the time we build the Enterprise and speed off to Alpha Centauri, it might be nearing 90%!)

      The reason more people haven't switched is simply software compatibility... sure, there's FOSS complete office suites and video editors, and you can install MS Office or whatever in a VM, and some stuff will work in WINE... running Win10 in a VM just so you

  • This is the result of Windows for consumers being so awful. Interestingly, Enterprise Windows is mostly fine, or at least our sysadmins manage to configure it that way, but even Windows Pro no longer functional (as in OS that works for you, not against you).
  • I'd love to see the percentage of OS adjusted for games that are actually playable on both platforms.

    I'm guessing a LARGE portion of that ~95% Windows is the MMOs, Fortnites/PUBGs, CS/CODs, GTA Online, League of Legends/DOTAs, etc. that can't be played on Linux due to kernel anti-cheats and DRM.

    • by Bahbus ( 1180627 )

      Many MMOs work fine on Linux, as does DOTA. GTA Online also works but requires some extra effort. Anything "competitive" from Epic Games, Respawn Entertainment, or Riot Games will never work, but those game studios and their games all suck giant dick anyway. DRM usually isn't an issue, but obvi they'll never be allowed to get anywhere near the kernel.

  • These results have been bouncing around a bit without any apparently explanation, I presume the methodology is variable with time and I don't take the exact numbers too seriously.

    That said, this is the best time in history to be a Linux gamer. If you have AMD graphics then your system probably works great. If you have Nvidia, results will probably vary a whole lot, but at least features will work. (Only old school SLI is really missing.) Proton is very stable and recently there have been some nice improveme

  • These numbers are hugely unreliable. The only thing useful we can tell from them is that the trend is slowly going up. Any month to month figure is clearly wildly off. Given this is first party data and not some inferred data from a browser user agent string I wonder what the cause of this is. Presumably it's sampling error. E.g. I got a request to participate int he hardware survey this month but not last month. I got it on my PC but not my SteamDeck. Score one for Windows unfairly.

    • Not sure who thought this was worthy of modding down, unless someone actually thinks that a million people decided to try Linux for precisely one month. Hey maybe they did, and if that's the case, what the heck is wrong that they gave up on it?

  • I guess they just need to fire whoever aimed that rocket.

  • Was the Q][ remaster discovered? I love that game.

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