Valve Says Steam Machine 'Shipping This Summer' (tomshardware.com) 28
Valve says its long-awaited Steam Machine and Steam Frame are both "shipping this summer." The company is also expanding its Verified program beyond Steam Deck to cover the new hardware. "Steam Verified is a developer-focused program where game makers ensure that their titles are capable of running on the Deck (meaning they'll run fine under Linux), that the UI elements and text are readable at standard resolutions, and that sensible default graphics settings are used," notes Tom's Hardware. From the report: The news should ease the worries of many an expecting gamer, given today's constant worries about AI servers slurping every RAM and NAND chip on the face of the earth, as well as Valve's own statements about component scarcity delaying the release. Plus, the company always works on its own schedule, so much so that Valve Time is a term.
The release of the Machine has been taking flak, given that while Valve was initially hoping for an estimated $600 to $800 price -- in the ballpark of the higher-end consoles -- the rumored pricing is climbing around or over $1000. This fact is somewhat corroborated by a February statement from a Valve executive who, like most anyone in the world, stated the price revision was due to the AI-driven component shortage.
The release of the Machine has been taking flak, given that while Valve was initially hoping for an estimated $600 to $800 price -- in the ballpark of the higher-end consoles -- the rumored pricing is climbing around or over $1000. This fact is somewhat corroborated by a February statement from a Valve executive who, like most anyone in the world, stated the price revision was due to the AI-driven component shortage.
Re: (Score:2)
This is absolutely untrue since Steam's architecture is based on Linux. Also Steam is supposed to be hardware agnostic when you hook up a peripheral. For example I am able to use a Microsoft mouse with my Steam Deck and some random brand Bluetooth-based keyboard.
PS - I am sure I got 0 stars for a reason. I am sure Slashdot's ratings system is unmanned. It's almost as if they know about me in advance through using some algorithm.
Maybe it's because I'm too verbose and Slashdot hates bots. I write so well that
Re: (Score:3)
This is absolutely untrue since Steam's architecture is based on Linux.
I'm not sure what you mean by this. You can install Windows on the Steam Deck and Linux will not be involved in any way. Here are Valve's instructions for how to do so: Steam Deck Windows Resources [steampowered.com]
Sometimes Windows plays better with multimonitor setups, so that might be a way for you to fix those issues. I personally haven't had any of the problems you describe, and I use Valve's dock with my 4K TV and a Anker USB-C hub thingy connected to the KVM on my desktop and both continue to work fine; but that do
Re: (Score:1)
Ok: I'm done with that knowing. I am in fact the "other" who has repeatedly come across Valve's issue with the display settings not working right. I have somehow permanently lost the ability to adjust resolution after a previous update was applied to my Steam Deck.
Do you know why I wrote "their?" Because when the internal code inside of the released updates are this slipshod and messy, it means that Valve might as well just own or lease the device to me. I must use the Steam Deck's little LCD screen because
Re: (Score:2)
Humor isn't your strong suit. The audience are not the issue.
Re: (Score:1)
it was a joke but I just knew you linux boys would take it deadly serious because you are a real humorless lot
Do you feel better now that you have successfully trolled? Have you successfully affirmed your man hood?
Re: (Score:2)
sadly i can't really help you, as i do not own a steamdeck to test... but have you tried to switch to desktop mode, to KDE and see if in that setup you can use the external monitor? if yes, it is the control software in steamdeck... and a good bug report with some pointers to that problem may help valve devs fix the issue...
if it isn't, maybe some issue with the detection. I had a bad hdmi cable that cause me issues in one monitor... and a old monitor that the EDID info comes with errors, where i had to du
Re:unresolved: steam deck's issue with displays (Score:4, Insightful)
And you think you're going to be a tech journalist? Yeah, I guess that tracks.
Re: unresolved: steam deck's issue with displays (Score:2)
This is not a human, you all are talking to a bot.
Re: (Score:2)
The problem is the performance is going to be so s (Score:1)
I really wish we would just shut down all this AI bullshit it's making everyone's lives worse but the people in charge want it and what they say goes. It's funny watching these little communities try to push back against the data centers and then getting their asses handed to them unless it's one of the wealthier communities than somebody just fucked up and didn't
Re: (Score:1)
Re: (Score:2)
Fortunately, I bought my big tower parts (Threadripper 3960+, 128Gigs DDR4, TitanX) in 2024 :-) Win10 LTSC on everything.
Re: (Score:1)
Also, you forgot to mention that you have 8GB RAM and that windows 11 needs 32GB RAM to be able to boot.
It will run on 16 gb. MS claims it will boot with 4 and is "adequate" on 8.
Re: (Score:2)
>At least for that price. The video card in it is roughly equivalent to a 4060 which is okay but for a thousand bucks that's really pushing it.
i'm thinking in to replace my computer... my last simulation gave me around 2k ...now is even worse!! for 1k having a mostly similar performance would be great for me, while losing capability to add several other disks that i have (will have to use a nas) and not be able to do almost any upgrade in the future
Re: (Score:1)
And, of course, "someone" pushes their political angle on every single comment, even though they don't implicate anyone in particular, we all know who they are referring to (demon Trump, according to them... once someone else is Butt In Chair, who're you going to complain about), who had nothing to do with the RAM shortage and the fact that Steam had to increase the price of the thing for that reason.
Hate to tell ya, he's not the Devil... he's just a figurehead (like all Presidents, just like the Pope is a
New hardware is nice but not a need. (Score:3)
I buy mostly buy used hardware, there being no need for perpetual performance improvement unless profit is at stake. No one needs a "new" gaming toy because it's a toy therefore a discretionary purchase.
The retro gaming community especially remains well served and adaptable as do "home lab" enthusiasts typically running business class used hardware, new tiny and SFF PCs etc.
Hardware used to be expensive yet the PC revolution carried on.
Games do not require constant performance improvement to be enjoyable.
Re: (Score:2)
"Games do not require constant performance improvement to be enjoyable." = Excuse us (the gaming community, the video production geeks, the CGI geeks). Sure, we can run [some game] on a wristwatch... but to get the best performance, we get picky about the hardware, and when we decide on a thing, some of us will require an Act of Gods to change their mind.
What do you think you'll need for your precious "Clod" to run locally? (keep in mind, all the AIs are going for the local model, because every single pers
Steam Machine is alternative to Windows gaming (Score:1)
Re: (Score:3)
Agreed. Consumers focusing primarily (or exclusively) on upfront purchase are missing the bigger picture, and have contributed to a lot of the problems we're dealing with now. See also: Framework.
Re: (Score:3)
You don't need a Steam Machine to game on Linux. Last year I would have said you can build a Linux computer for cheaper, although this year I'm not sure.
Valve is doing something good promoting Linux, but you need not rely on them to game there. I game on Kubuntu regularly. I do use Valve's software, but I found better options for hardware and the OS.
Re: (Score:3)
While true, having a sustained, corporate-backed ecosystem will make publishers feel more secure about Linux gaming that we'll all benefit from. Because game studios look at a fragmented ecosystem of individual developers and feel their stomach turn. A stable, unified environment with a corporate name attached makes them feel safe. If they feel safe, they'll use it. Otherwise, they won't. It's not fair, but that's what happens when you run companies based on your 'guts' instead of statistics. And sadly, tha