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AI Games

2027's 'Tomb Raider' Remake: Unreal Engine 5 and AI-Assisted Assets 'Refined' By Humans (kotaku.com) 14

An official trailer dropped this week for Tomb Raider: Legacy of Atlantis. It's "a full-blown remake of the original 1996 Tomb Raider game," reports Kotaku, "rebuilt from the ground up using Unreal Engine 5." Developed by Flying Wild Hog (with assistance/guidance from longtime Tomb Raider studio Crystal Dynamics), "it will also make some changes to puzzles, combat, platforming..."

The game's Steam page acknowledges that AI-assisted tools were used during development "to support some early exploration and temporary development content," but that any AI-assisted assets were "either replaced or refined by humans in order to maintain the creative and artistic vision of the development team." In a statement to Eurogamer, Crystal Dynamics clarifies that they "leverage" AI tools "to help our teams iterate on ideas faster and more efficiently, while ensuring that all finished content in the final product is human-crafted." (But are they considering AI-assisted assets "refined" by humans as "human-crafted"?)

Polygon reports that "The early response to the news has been mixed to negative on the Tomb Raider subreddit, ranging from vague hopes that the generative-AI craze will simply go away to grim resignation that this is the future of game development." Beyond labor concerns, art theft worries, and environmental issues, the most straightforward reason AI art has been unpopular is that many players find it hideous. We'll find out for sure whether Tomb Raider: Legacy of Atlantis' use of AI is particularly blatant when it comes out in February 2027.
Its release date is February 12, 2027 on PS5, Xbox Series X/S, Switch 2, and PC.

2027's 'Tomb Raider' Remake: Unreal Engine 5 and AI-Assisted Assets 'Refined' By Humans

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  • They're supposed to be really big.
  • by Z80a ( 971949 ) on Saturday June 06, 2026 @10:55AM (#66178024)

    90% of the "AI art" problem is just that people doing it don't have a good eye for art and end up doing soulless deformed stuffs.
    Stuff like shopping mall advertising using characters with the wrong number of fingers and all that.
    If you're not even counting the fingers, you're probably just picking the first thing that pops out and plastering it directly.

  • I watched the trailer, sure the visuals looks 'nice', but I wasn't blown away. The AI component is problematic imo.

    Maybe it was the way to trailer was put together but it feels like it's very a much a scripted, on the rails experience, which doesn't really interest me. Though it seems a lot of high budget 'pretty' action games are this way now.

    I thought the YouTube comments were interesting, they felt AI to me, every one a positive one liner, really? Thought it's the official TombRaider channel, so heavily

  • Lara should have 17 fingers just like AI intended!

  • by Rei ( 128717 )

    The extra fingers will come in handy when climbing.

  • Looks way better than the new God of War gameplay trailer. (There's a cube named Frank in it. The writing is terrible, even for a game).

    It's interesting they're calling this one "Tomb Raider" since for a while they reserved that for the new series (Rise of the Tomb Raider, Shadow of the Tomb Raider) and stuck with "Laura Croft: whatever" for the classic look. Of the new ones, the first one (2013) was good, but Rise was kinda the same and Shadow was so BORING.

    I guess they've given up on that very and

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