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Microsoft Games

Union Contract with Microsoft Ratified by 1,900 Blizzard Developers and Workers (kotaku.com) 106

Nearly 1900 Blizzard Entertainment workers "voted to ratify their first union contract with parent company Microsoft after over two years of bargaining," reports Kotaku, "consolidating Blizzard's many smaller unions into three larger bargaining units."

The workers now gain new protections "on issues such as generative AI, crediting, remote work, and layoffs." [The contract] acknowledges that AI tools "may be useful in the game development process to support human judgment and creativity and that AI-assisted workflows remain subject to appropriate human control and review for accuracy and quality." But it also stipulates that any implementation of AI technology that would materially impact work performed by union employees must have its impacts bargained over before it can be implemented.

Other sections cover issues such as crediting (guaranteeing that current and former employees are credited by name in all games they work on) and remote work (designating certain roles as hybrid in-office and providing procedures for individuals to apply for their roles to be fully remote). It also contains a lengthy section on how layoffs may be conducted, including a required 60-day notice period (or pay in lieu of notice), a guarantee of one week of severance for every six months of employment, and 14 months of recall rights. The contract also guarantees successorship, meaning if Blizzard is ever acquired by another company, the contract would remain intact.

"Workers also contractually locked in their current hybrid work schedule," reports the gaming news site Aftermath, "meaning that Blizzard can't suddenly change it, as has been a labor-unfriendly trend in the games industry over the past couple years." Fully remote workers scored a big win as well. "I'm remote, and we grandfathered everyone who is remote to stay remote, so we can't be magically called to an office that we've never worked at before," [said Diablo senior environment artist Mahreen Fatima].
And "The contract also elevated pay floor," reports the Yakima Herald-Republic. "Across the board, workers secured a 1.25% pay increase, but some workers who were paid below $50,000 per year will walk away with pay increases that are as much as 34%."

Union Contract with Microsoft Ratified by 1,900 Blizzard Developers and Workers

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  • Cost (Score:3, Interesting)

    by Ritz_Just_Ritz ( 883997 ) on Monday September 14, 2026 @07:47AM (#66337048)

    It'll be interesting to see what the overall impact is on the cost of Blizzard titles.

    • Re: (Score:2, Redundant)

      by geekmux ( 1040042 )

      It'll be interesting to see what the overall impact is on the cost of Blizzard titles.

      voted to ratify their first union contract with parent company Microsoft after over two years..consolidating Blizzard's many smaller unions into three larger bargaining units.

      Guess that depends on the kind of overhead it takes to run many smaller unions. Whatever that's supposed to be.

      Honestly I thought the entire point of a union was to demonstrate that you are in fact a union. Not a bunch of employees running around in their union "cliques" cosplaying as a union pretending to have power.

      • Re:Cost (Score:5, Insightful)

        by demon driver ( 1046738 ) on Monday September 14, 2026 @08:34AM (#66337088) Journal

        Honestly I thought the entire point of a union was to demonstrate that you are in fact a union. Not a bunch of employees running around in their union "cliques" cosplaying as a union pretending to have power

        There's some truth to that, but often it is just not possible to start off with one already big union. Or even get a union at all. And one small union, as well as a couple of small unions, is still better than no union. And as we see here, consolidating several small unions into one big union can and does happen...

      • In Germany there are two types of "unions".
        One is called (a) "Betriebsrat" and one is called (b) "Gewerkschaft" (which is a union).

        And obviously employees in a company can pick different unions to join.

        When I read "union" in /. I never have an idea is it is (a) or (b), and: it seems in America unions have power to influence what no union in Europe has.

        Like two people have to do the job of one .... actually I do not believe that BS, but US of Awesomeness is the country of miracles and wonders.

        • Here in the USA I have seen both types of behavior from unions. That is, I have seen people legitimately protected, and I have seen fuck-offs who literally could not do their job protected from being treated appropriately. I was literally contracted to do parts of his job, doing things I had never done before, read the docs, got them done. He was supposed to retire and I probably would have got his job, but he bought another motorcycle (had two already) and had to keep pretending to work in order to pay for

    • Maybe Microsoft anticipated this by creating headlines about Xbox cost cutting prior to the ratification. It will allow Xbox to apply uneven leverage.

    • Re:Cost (Score:5, Insightful)

      by demon driver ( 1046738 ) on Monday September 14, 2026 @08:29AM (#66337082) Journal

      Maybe not that much at all. More contented employees usually have a tendency to also be more productive employees. Something far too many employers still don't understand.

      • Is it true though? I was watching a series of documentaries on the Ultima games, and it seemed their best work came out of the worst conditions. When Origin was small and the devs basically lived out of the office (and smelled like it), they were at their peak.

        Or maybe it's that people have different views on and requirements for contentment.

        • OSI's worst conditions were after the EA buyout, especially during Ultima VIII development. That was some of their worst work.

        • What you seem to be trying to say is that when you can find a sufficient number of people who think game development is a dream job you can compensate them less. This of course can be taken to an abusive extreme. Blizzard however, has been historically known to compensate and care for employees properly, at least when it was still run by the original founders. Who successfully maintained control for decades despite what corp owned them. For those decades their owners had the common sense not to f' with what
        • by tlhIngan ( 30335 )

          Is it true though? I was watching a series of documentaries on the Ultima games, and it seemed their best work came out of the worst conditions. When Origin was small and the devs basically lived out of the office (and smelled like it), they were at their peak.

          Or maybe it's that people have different views on and requirements for contentment.

          Back in the 90s id was a small company of a handful of people who worked late. When Doom got released they all made out like bandits - the id parking lot was famous for

          • No, I think it was all about being small, tight, and focused. Small studios still hit big sometimes. Then EA buys them. But that's not just games, all the big players now started off small, worked crazy hours, and produced a hit. Google, Facebook, Amazon, etc., etc.

            But yes, you're completely right about contentment. And there is contentment and more to be found in busting your ass to build something. It helps though if you're young enough to have the energy to work that way.

    • Re:Cost (Score:5, Insightful)

      by ArchieBunker ( 132337 ) on Monday September 14, 2026 @08:34AM (#66337086)

      Microsoft revenue is up 18% this quarter. I think they'll manage to scrape by. https://www.microsoft.com/en-u... [microsoft.com]

      • by Anonymous Coward

        What's that have to do with the cost of Blizzard games? It's obvious you don't understand basic accounting.

        • Can you explain the accounting for me then?

          • You're looking at the wrong number. Each department has its own budget, its own expenses, and its own profits. MS management is looking at each division/sub-company's profits. If 365 is doing well but Xbox isn't, Microsoft doesn't say, "oh that's fine, transfer some 365 funds over to Xbox".

            For a real-world example from a documentary about a news radio station:

            Jimmy James: The sad fact is, WNYX is the only division of Jimmy James, Inc. that was in the red last year.
            Dave Nelson: I know, but surely th

    • Yes, I think we'll see Overwatch costs increase by 300%. Expect to see price of the base game increase from $0 to $0.

    • Re:Cost (Score:4, Insightful)

      by ObliviousGnat ( 6346278 ) on Monday September 14, 2026 @10:12AM (#66337180)

      If increasing their prices would make them more profitable, then wouldn't they have done that already?

      • I read that a lot. In any situation where costs to a business are going to increase.

        There are three big pricing methods.
        * cost plus Company decides their markup and adjusts prices to ensure that markup remains consistent.
        * competitor Looks at what others are charging and adjust your own prices. Can vary according to how the company wants to be perceived.
        * value How much is my customer willing to pay?

        Value is the closest to of oft perceived view that businesses are universally squeezing every penny they

    • There will be zero overall impact because price is not set by the producer, its set by the market.

      • by pla ( 258480 )
        That's a cute fairy tale from econ-101, but anti-monopoly regulations (at least in the US) really haven't caught up to the 21st century. Games (and other media based on licensed IP franchises) simply aren't fungible the same way most physical goods are.

        If you want a Ford Explorer and need to settle for a Chevy Traverse, you're getting a substantially similar vehicle with different branding on it. If you want Doritos and the vending machine only has Cheetos left, it might not have been your first choice bu
    • by Hodr ( 219920 )

      Not really. They already sell their games for as much as they possibly can, they aren't holding back on making money "just in case" their expenses go up. Nor would they drop prices if expenses go down.

    • Interesting in what way? The cost of a game won't go up because of this, because the cost of games hasn't gone up in several decades. In fact, it was down for some time and only now coming back up to what we used to see in the cartridge-console days. Will they push for more microtransactions to fund this new cost? Likely. Maybe. But your statement is about as hollow as it gets.. at least give us the entertainment of an actual take.

  • All of Blizzard's games are complete trash fests.

  • There are two rational responses to an abusive employer:

    1) Leave.
    2) Join a union.

    Which one is best depends on the circumstances.
    • by hwstar ( 35834 )

      #1 is your best option, but you have to have the financial means to do so. In the united states most of the working population lives paycheck to paycheck, and even though they'd like to have an emergency "Fuck you" money fund, they can't. They're too burdened with rent, car payments, credit card debt, and medical debt to break free. The only way they can escape an abusive employer is to quit after they get an offer letter for another position.

      If only more people heeded the advice of the loan shark character

      • #1 is your best option,

        Not always, it depends on the situation. If you don't have stock in the company, if your boss doesn't respect you, if other companies in the region/industry are the same, then these factors weigh towards a union.

        #2 forming a union requires much more energy and commitment then #1.

        Again, it depends on the situation. If someone else is already forming a union, lending your support to it is lightweight.

      • American consumers are really bad at living within their means. My ex wife is a shiny example of this. Hence why she is now an ex wife. It was literally not cheaper to keep her.

        I am likely just boring but at least my credit is over 800, I have an emergency fund of multiple months and I contribute to retirement while also having other investments to build up my future down home down payment. 100k that's not retirement but I need a crash before I spend my coin. Luckily I'm growing it steadily in likely a too

    • Did you forget to include violence, or did you just assume that the union would take care of that?
  • Jesus Fucking Christ (Score:5, Interesting)

    by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Monday September 14, 2026 @10:26AM (#66337204) Homepage Journal

    some workers who were paid below $50,000 per year will walk away with pay increases that are as much as 34%."

    Anyone mad about this should note that $50,000 per year is what In-n-Out Burger pays a FT employee in California, and then they should fuck off to the farthest possible point to fuck off to, and then fuck off some more.

    • Which makes you wonder who at Blizzard was making under $50k/y and what their jobs were.
    • Salaries in the gaming industry have been depressed for years in no small part due to the willing dupes who keep flooding the industry with low pay expectations. "That's my dream.job!" they say. Also the ones making less than $50k are probably QAs, at least the ones that haven't already been fired.

    • Not sure why you focus on California when this new agreement literally has clauses for folks to be fully remote with strong guardrails for random RTO demands. 50k USD is decent money if you don't feel the urge to live in some of the most expensive areas in the world.

  • by unami ( 1042872 ) on Monday September 14, 2026 @10:35AM (#66337228)
    Microsoft isn't exactly known for it's clean business practices, so that should help.
  • I got to listen to programmers laugh at the auto industry. They talked about how American cars sucked because of Unions, they didn't give a shit about whiny American union workers, etc. etc.

    Now they are realizing what happens when a job gets commoditized. They are realizing that once a industry matures, things change. I SO SO want to say "Yeah? Fuck you. I hope your sorry ass gets fired". But instead, I'll just shake my head and watch the journey to reasonable collective-bargaining and wonder how m
    • by PPH ( 736903 )

      Unions are OK for automakers pushing F150s out the door. But who is going to play the latest Blizzard game when it is coded by some boomers with union seniority?

      • But who is going to play the latest Blizzard game when it is coded by some boomers with union seniority?

        Given the fact that the most famous and most popular Blizzard games WERE CODED PRIMARILY BY BOOMERS (and some GenX; admittedly Mike Morhaime was early GenX)...the answer is "a good number of gamers, probably".

        The oldest millennials were in college when World of Warcraft came out; it was boomers and GenX who made Diablo, Diablo II, Warcraft, and Starcraft.

        I'm not saying that Blizzard isn't still making popular games, but I *am* saying that the last decade has consisted of remasters and sequels from the studi

      • by drnb ( 2434720 )

        Unions are OK for automakers pushing F150s out the door. But who is going to play the latest Blizzard game when it is coded by some boomers with union seniority?

        LOL. You mean the designers, developers, and artists who produced a series of number one best sellers? Those graybeards have quite a bit of experience and institutional knowledge in their respective fields, and they've been keeping up with software and hardware over the decades. These aren't some corporate/government developers maintaining decades old cobol apps. These are the people that live on the bleeding edge of USEFUL tech.

      • If it's actually good, then lots of people.

      • You mean the ones who grew up with strict memory and CPU cycle limitations? Who excelled in crazy live-in-the-office environments before the word "crunch" entered the lexicon?

        Could go well.

    • by SubmergedInTech ( 7710960 ) on Monday September 14, 2026 @01:08PM (#66337420)

      I got to listen to programmers laugh at the auto industry. They talked about how American cars sucked because of Unions, they didn't give a shit about whiny American union workers, etc. etc.

      Now they are realizing what happens when a job gets commoditized. They are realizing that once a industry matures, things change. I SO SO want to say "Yeah? Fuck you. I hope your sorry ass gets fired". But instead, I'll just shake my head and watch the journey to reasonable collective-bargaining and wonder how many more times this needs to play out before people realize how critical unions are.

      Yes, but are they driving American cars now? Or do those still suck? I don't see a lot of Volts, Bolts or F150s in Silicon Valley parking lots.

      Programmers are correct that a union benefits them and right now.

      But they are also correct that in the long run as unions mature, they often progress far past "reasonable collective-bargaining". To the point where company products are optimized more for protecting jobs than making what the customer wants at a competitive price. That's what happened with American auto manufacturers.

      • That ship has already sailed for Blizzard. Their present success rests entirely on par performance, but I can't think of anything they've done recently that's excited me. The only genre where someone else hasn't come along and done better is RTS, but Blizzard themselves haven't made a new game of that type since StarCraft 2. Perhaps the same could be said for MMOs as nothing ever "killed" WoW, but the player base for that has diminished significantly since its heyday even if they can keep milking what they
        • WOW was good for a while but then so was EQ, DAOC and GW1 and 2.

          Now, I don't play any of them at all. Well, at least not the live servers. I play WOW on my own server with really awesome bots and I stick to the first three games. EQ is another one that I only play on private servers now. GW2 I did play on live server a while back but only for a day or two.

          The originally MMOs were so much better then the stuff that came 20 years after.

          The main difference is the masses jumped on board. EQ was awesome because

      • Unions have an important role, but like any other institution created to fix something, once that thing is fixed, they refuse to go away. If you read "The Jungle", you know why unions were necessary. Sinclair did a damn good job getting that message across.

        But the union movement got what it wanted. Now we have OSHA, NLRB, FDA, EOC, and a load of other letters making sure workplaces are safe, pay is fair, and employees are treated well. Yet, unions remain. And sometimes, go too far.

        • by dryeo ( 100693 )

          Except Americans have voted to gut

          OSHA, NLRB, FDA, EOC, and a load of other letters making sure workplaces are safe, pay is fair, and employees are treated well.

          • That's not really true, but whatever.
            • by dryeo ( 100693 )

              Are you saying the election was fixed and the billionaires didn't actually win the election?

              • No, I'm saying nobody voted to "gut" those. We did vote to cut to find and cut waste and BS though. $40 trillion in debt, spending needs to be reduced.
                • by dryeo ( 100693 )

                  And here I thought that Trump and the Republicans won the election, a party and person with a record of creating debt.

                  • Well, you've found a sad fact of modern American politics. Former Rep. Gaetz said something insightful about it (which I'll paraphrase) - "When a Democrat is in the White House, the Republicans are the party of fiscal responsibility. When a Republican is in the White House, there is no fiscally responsible party."

                    And it sucks. I doubt Washington will take serious action until its almost too late, and that date looms ever nearer. For the last 50 years, I think there's been exactly one year where we wer

      • No, it's not what happened.

        What happened is the C-suites were lazy and they were both undercut and out-performed by foreign upstarts, TWO TIMES: the Japanese and then Hyundai. They are also complacent and so were hard-hit when fuel prices went up quickly, TWO TIMES.

        The US automotive companies are led by lazy, short-sighted, incompetent fools that cannot even prevent getting destroyed by the same event a second time. They are, however, excellent at getting bailouts when bankruptcy is close.

        None of that i

        • So, let me get this straight...
          - American car companies with strong unions have lazy C-suites.
          - They're upstaged by non-union Japanese car companies.
          - And then again by non-union Korean car companies.
          - And the one American car company to make significant inroads against them is... Tesla. Which is not union.

          So, let's look at how they got upstaged... Asian car companies... ...didn't have the overhead of union retirement benefits, so they could make money on low-margin cars like compacts, vs. SUVs and full-s

          • Nope, try again.

            The Big Three have also been pushed aside by the Germans, BMW and Mercedes at the middle and top, Volkswagen at all levels of the market. Chrysler has so badly failed that they were taken over by Italians! And the Italians are not really renowned for organizational efficiency or precision engineering.

            ALL those companies are unionized from the top down and also partly owned by their local governments. Imagine the incessant interference by non-C-suite stakeholders!

            The failure is at the

  • Blizzard intends to ratify it as well?

  • Holy shit! My hometown podunk newspaper hit the frontpage of /.!
  • In my experience anyway.
    ( ~30 years in a Union Company )

    Unions will fight tooth and nail for:

    1) Additional head counts for Union work
    2) Payraises for Union Employees

    Thus, as headcounts increase, Union Dues also increase. More Union members = more Union Dues taken in.

    As your pay goes up, so too do the amounts of Union Dues paid to the Union since Union Dues are typically a
    percentage of base pay.

    Funny how they can give two shits your Healthcare Premiums increased more than your Union negotiated payraise did

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