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Epic Games Delays Disney Project, Asks Developers To Use More AI (yahoo.com) 54

An anonymous reader quotes a report from Bloomberg: Epic Games delayed the release of an upcoming video-game collaboration with Walt Disney and told its developers to use more artificial intelligence tools to finish the game, according to people familiar with the project. The title had been slated for release in March, but is now delayed with no new date communicated, said the people familiar, who asked to not be identified because they weren't authorized to speak publicly.

Developers on the game, a shooter featuring characters from the Marvel and Star Wars franchises, were instructed to implement an "AI first" production model using tools such as Anthropic's Claude. Humans will then manage and guide that work. "No more hand-written code," one of the game's directors told staff in an internal message reviewed by Bloomberg. The director added that all art for the game would be "generated with full AI workflows."

Even before this announcement, the maker of the popular Fortnite game had been pushing hard for the use of AI across all of its divisions. But this is the first time a major video-game company has attempted to build a title primarily with AI. "We're embracing AI-accelerated development, led by Epic developers who are the visionaries and creative drivers for everything we do," said Jake Jones, communications director at Epic Games, in a statement to Bloomberg News.

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Epic Games Delays Disney Project, Asks Developers To Use More AI

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  • by AgTiger ( 458268 ) on Monday October 12, 2026 @06:08PM (#66373088) Homepage

    Then I see no reason to give human-generated earnings to a company that does not value human programmers and artists.

    • There will be a future with a machine and a human economy. We need to do our part to support the human economy.

      • The ruling class has decided AI is going to replace us. One of them just casually spent close to $300 million on the midterm elections without so much as a second thought. Your individual purchases are completely irrelevant to the face of that.

        This isn't something the free market can solve. It is a fundamental shift in human society and culture. Rugged individualism can only take you so far. And it turns out you can't actually pull yourself up by your own bootstraps. That used to be a joke but we took i
        • by Ocker3 ( 1232550 )
          Fortunately at least in the current mid-terms it seems as if humans who have spent multiple years building up personal profiles, proving their character time and again to real humans, have a significant impact on the outcomes of elections.

          But I'm not sure how many years this will continue to be a major factor.
          • Texas is just refusing to register people to vote. Paxton and his cronies control the voter apparatus and they have just ground everything to a halt in blue districts. You combine that with illegal challenges to signatures and multi-hour wait times to vote on election Day in blue districts and the corporate Republicans win every single election even when the Democrats are three to five points ahead.

            Paxton is so hated and has so many scandals there's a microscopic chance that talerico will beat him becau
      • by JimBowen ( 885772 ) on Monday October 12, 2026 @09:21PM (#66373328)

        > There will be a future with a machine and a human economy.
        Is the human economy something like a duracell battery?

        In all seriousness: Anyone who uses AI is being used BY AI, to train it to do their job, so that it can in future replace them.
        AI's energy thirst is already competing with humans' need for food and warmth..

        • Anyone who uses AI is being used BY AI, to train it to do their job

          Knowledge and skill are two different things. There's no point in using AI if it doesn't have the knowledge already, and asking it for knowledge does not give it skill. AI is trained to do basics, and can't supplement the human creative process.

          If your job was so easily replaced that it was learned by someone whom you asked questions, then you didn't have a job worth keeping, you were just a placeholder for future automation.

      • by getuid() ( 1305889 ) on Tuesday October 13, 2026 @01:45AM (#66373536)

        Centering our lives around "economy" ia thw actual problem here.

        • Alternatively you could hunt and gather and produce everything you need by hand within a small group of people... except wait, you'd need a few billion dollars worth of land to support a few people, and there isn't enough available land for that.

          If you have to rely on other people for necessities your life is centered around an economy. Even if the propaganda of your social group includes anti-establishment hyperbole.

        • by Anonymous Coward

          The field of economics in general feels like taking Goodhart's Law to the extreme. They're more concerned with the well being of the economic indicators than people's actual well being.

    • by dgatwood ( 11270 ) on Monday October 12, 2026 @06:37PM (#66373138) Homepage Journal

      Then I see no reason to give human-generated earnings to a company that does not value human programmers and artists.

      It's a game company. Odds are, they never valued programmers or artists.

    • Re: (Score:2, Insightful)

      by rsilvergun ( 571051 )
      Great news! In the very near future there will be no human generated earnings. Everything will be owned by a handful of the Epstein class members and the rest of us will fall over ourselves to see if we can get just a tiny piece of their glorious wealth.

      At least that's the goal anyway. Remember the problem AI is designed to solve as you. Your wages. That is the problem AI is designed to solve.

      No matter how little you have it's still too much for Elon Musk and other members of the Epstein class. And
    • by ffkom ( 3519199 )
      Theoretically it would be possible to use "AI tools" in a way that would not lower quality and could even leave more time for creative high-level work to the human programmers and artists... but we all know this is not what is going to happen, in reality "use more AI" just means "release poorly understood, sloppily made, buggy stuff faster, and continue to blame the fewer employees for the bad results".
    • by DarkVader ( 121278 ) on Monday October 12, 2026 @10:43PM (#66373416)

      It's a good thing they just admitted that this game is going to be ineligible for copyright then.

      And since it's ineligible, the DMCA doesn't apply when it's cracked.

    • So it's full speed ahead on AI-slop then?

      Not necessarily The increased AI usage might be for testing and not coding game functionality.

      Yeah, that is an optimistic interpretation given we are still in fantasy land regarding AI coding assistants. We will repeat mistakes similar to past mistakes. In the past if behind schedule just add programmers. Today if behind schedule just add AI coding assistants. The latter will likely just slow things down and the former did.

      • According to the story, they underestimated how many people it would take to make the game that they agreed to make for Disney, so they're way behind schedule and one of the game directors told developers, "No more hand-written code" and all art will be "generated with full AI workflows." A PR person told Bloomberg, "We're embracing AI-accelerated development, led by Epic developers who are the visionaries and creative drivers for everything we do."

        • by drnb ( 2434720 )
          Then they are doomed and will make even slower progress, their code will become even buggier, and their art will decline in quality.
    • by CEC-P ( 10248912 )
      I absolutely guarantee none of the art was AI. If it was, I could just legally steal it and put it on a Tshirt and sell it for profit, as it's not copyrightable. The trash-tier code the game will run on is AI generated though. Personally, I'd go with "know how to design a good game first" instead of "AI first" since AI sucks at wide open concept design.
  • Slop machines to 11!

    • It's off-topic, but it's actually a funny story.

      In the olden days, all the guitar amplifiers were designed to have low distortion. When some rock-and-roll musicians found out that distortion could sound really cool, they started having their amps modified to increase the gain to give distortion. But this proved to be a big problem for touring musicians; when an amp died, was misplaced, or was stolen, not only did the replacement have to have been modified, but each modification produced different amounts of

  • by thegarbz ( 1787294 ) on Monday October 12, 2026 @06:19PM (#66373110)

    This is the reason why Timmy had a child tantrum on twitter when Steam decided it would add an AI tag games containing AI allowing consumers to avoid this goopy turd like the cholera it contains.

  • by hutkept ( 10503251 ) on Monday October 12, 2026 @06:21PM (#66373116)
    Gearing up to be AI-first is a real engineering shift. With AI-first development you have to lean extra extra hard on integration, end-to-end, and fuzz tests, i.e., "behavioral" tests. Very similar to how reinforcement learning needs to bang around in a simulator before it can figure out what to do, AI-first software projects need to invest heavily in "simulator" tests (NOT unit tests) that the AI can "bang around" on (and have to pass) before you let it merge/release. This is a big shift for engineering teams that are used to thinking mathematically/axiomatically/constructively: the code is correct because it was correct before my change, and I keep it correct each time I make a change. With AI you have dozens of people who can change 100s, 1000s, or more lines of code in a commit (and that's actually the goal) so changes easily violate that base case. The massive increase in testing reliance brings with it massive increases in VM pool infra, build infra, CI, test suite configurability, etc..., etc... So AI-first coding is a huge engineering shift going from carefully controlled code with lighter testing, to generating probabilistically controlled code with huge suites of tests, along multiple dimensions, that can run very fast, concurrently. It's also a big culture shift. It takes time so it makes sense that mature firms running large projects are trying to get it in place before their competitors do.
    • I can see what you described being useful to stay ahead of hacks and cheats, but I also imagine that is where the real arms race is.
    • by Ocker3 ( 1232550 )
      It'll be really interesting to see whether it actually makes/saves them money over 5-10 years.
  • by davidwr ( 791652 ) on Monday October 12, 2026 @06:34PM (#66373136) Homepage Journal

    If the AI model is trained on public-domain material or "commodity" material that doesn't contain real creative content along with creative content developed in-house or with the blessing/license from the creator/owner, that's fine.

    But if it's importing creative and unique content from elsewhere without permission, that's a lawsuit waiting to happen. Probably lots of lawsuits.

    Plus, a significant fraction of the game-buying public is looking to support creators financially, rather than just "buying a game."

  • by Bob_Who ( 926234 ) on Monday October 12, 2026 @06:44PM (#66373148) Journal

    Who is Al ?

    The guy in the Paul Simon song?

  • Not any more! (Score:5, Insightful)

    by jenningsthecat ( 1525947 ) on Monday October 12, 2026 @07:03PM (#66373174)

    "We're embracing AI-accelerated development, led by Epic developers who are the visionaries and creative drivers for everything we do,"

    I would amend that to read "... led by Epic developers who used to be the visionaries and creative drivers for everything we do,".

    If AI takes hold and is successful under the guidance of said visionaries, then it will replace those visionaries as soon as the models advance enough. That's the end game here - no pun intended.

  • AI can deliver turnaround times that humans can't.

    That military operation that hit the headlines this morning? There'll be a AAA team shooter based on it available on Steam tonight.

    • "AI can deliver turnaround times that humans can't.
      That military operation that hit the headlines this morning?"

      The one that blew up a bunch of little girls? Maybe turnaround time isn't the most important goal.

  • Epic hasn't made a halfway decent game in over a decade and Unreal Engine 5 is buggy nightmare.

    • I went over to wikipedia to see the list of their games to find out when the last time I played one was, and I discovered I've never played one. I don't think I've actually even seen one.

      I've used Unreal Engine, though. It's better than Unity at a lot of things. So they may suck at games, but they're good at making game engines. "Buggy nightmare" seems a bit unrealistic, considering how many things it is used for (successfully).

      • by Bahbus ( 1180627 )

        Well, it's either that the engine is buggy as hell or the developers using it don't fully understand it. Because I'd say about 75% of games that use it, I end up needing to mod corrections into the engine because of bad (or sometimes straight up invalid) settings. Some so glaringly, obviously bad I don't know how it passed any level of play testing.

  • by devslash0 ( 4203435 ) on Monday October 12, 2026 @08:04PM (#66373262)

    What a total Wankstein. Sounds like a detached exec who's never written any code in his life.

    • On the one hand, it sounds that way to me, too.

      On the other hand, "slop it out the door" isn't guaranteed to be worse than "shove it out the door unfinished and we'll patch it later."

    • What a total Wankstein.

      I believer the term you were looking for was "Wankerchief". The wanker in charge, so to speak.

  • by DrMrLordX ( 559371 ) on Monday October 12, 2026 @08:13PM (#66373272)

    Nobody in their right minds should pay $70-$80 for a game made this way.

    • Re: (Score:2, Insightful)

      by Anonymous Coward

      heck i shouldn't be directly paying for something i only "lease" in the first place

      you can have a rental fee and by god you should thank me for it, the concept of paying for a xerox with anything more a xerox of currency is already dubious

      then yes, you add the slop layer where everyone is thinking "let's use the Thing Generator and get free money!" as though they weren't being increasingly surrounded by generators and Thing is supposed to still have scarcity (ie currency value) at least when you paid for so

    • by Anonymous Coward

      Prices are not set by the costs but by what you're willing to pay. Then the cost is decreased to the minimum amount of effort that still results in a product that you are willing to buy at that price.

  • by rsilvergun ( 571051 ) on Monday October 12, 2026 @08:58PM (#66373314)
    Even before AI they cranked out nothing but slop for fortnite. Skin after skin after skin and they only started making anything else when fortnite skin sales started to drop and like every publicly traded company on Earth they have to grow endlessly and at the exact same or better rates than they did last cycle.

    Our entire economic system is built on endless highly rapid growth to keep the Epstein class fed. Basically we're all running from the dragon hoping it eats The Hobbit before it eats us. And it's looking like it's done with all the hobbits and we're next on the menu...
  • Epicurean Events has delayed an upcoming black-tie banquet and instructed its chefs to use more Cheez Whiz and Ding Dongs to finish the dinner, according to people familiar with the menu. The meal had been slated for 7 p.m., but is now delayed with no new serving time communicated, said the people, who asked not to be identified because they were still hoping to eat. Chefs preparing the banquet, a twelve-course tasting menu featuring French and Japanese cuisine, were instructed to implement a âoesnac

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