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Graphics Operating Systems

Blender 5.3 Released With Nvidia DLSS 4.5 Ray Reconstruction, Vulkan Default (phoronix.com) 6

Blender 5.3 has been released with support for 3D Gaussian Splats, Nvidia DLSS 4.5 Ray Reconstruction and Vulkan as the default graphics backend on Linux. Phoronix reports: Blender now allows importing Gaussian Splats from PLY, SPZ, and glTF files. Also new to Blender 5.3 is NVIDIA DLSS 4.5 Ray Reconstruction support as a new denoiser. Blender 5.3 also brings support for NVIDIA RTX Spark devices.

For the Cycles code in Blender 5.3 the Principled BSDF for shader nodes now supports dispersion. Another notable change with Blender 5.3 is the Vulkan back-end now being the default on Windows (except for Windows on ARM) and Linux systems. Vulkan 1.1 or newer is required and should deliver better performance than OpenGL.

Blender 5.3 Released With Nvidia DLSS 4.5 Ray Reconstruction, Vulkan Default

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  • by King_TJ ( 85913 ) on Tuesday November 10, 2026 @01:44PM (#66418764) Journal

    as I do a lot of 3D printing and some designing, I've dabbled in Blender a few times. My wife knows it better than I do, since she spent a lot of time working with a friend to learn to use it to create 2D animations. Now, it's her "go to" tool to help edit our existing .STL files when we need to modify one. (Personally, I still get by with TinkerCAD for the basic things I need to do.)

    The one downside I've observed with her trying to co-author/edit work with her friend online is the way Blender seems to require all of the project contents in a specific folder path? Maybe someone here with more knowledge can correct me if this is wrong/user error? But her laptop she used for the animation projects has a mess of folders on the Windows desktop that apparently can't easily be moved without breaking Blender's ability to open them properly?

    It seems like her friend would send her a zip file of a project and then she was stuck putting it back in the same path he used. I remember that being the workflow of old desktop publishing packages like Quark Express on the Mac, many years ago. But I thought it was almost extinct in modern software.

  • Someone got to ask: https://www.youtube.com/channe... [youtube.com]
  • Might be no coincidence that Blender now supports 3D Gaussian splats, now that everyone can generate such from as little as a photo: https://huggingface.co/speridl... [huggingface.co]
  • I've been using Blender as my main 3D tool for 26 years now (even have an old official NaN licence) and it's so fun to watch Blender perpetually knock it out of the park when it comes to new features and overall improvement. Blender at this point has basically "won" the 3D spaceand there ain't no stopping it. Nice. I like it.

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