
Playstation 2 Workstation 85
xtra there's been a lot of talk about the power of the Playstation 2. Now it seems that
Sony believes that the graphical power of the PSX2 is so great, that they are going to use it as the heart of "Creative Workstations", developing a line of computers for people working with graphical content, mainly. The day of covergence draws one step closer.
Porting Linux (Score:1)
Sony already -has- OpenGL drivers for MIPS/Unix. (Score:1)
Sony did not market these systems outside of Asia, so they were something of a dud. This also makes finding any information on it next to impossible if you don't speak japanese. I would never have heard about this platform if it weren't for the "Sony NEWSmips" page on the "Supported Platforms" area of the NetBSD site...and web searches have only turned up a smattering of information. If anyone out there can point me to some web resources?
Now we know Sony has MiPS workstation and Unix experience, there is a gaping vacuum where SGI once was, and Unix is on the rise again.
Foregone conclusion: SGI is -meat-.
In doubt: is Sony going to revive the NEWS-OS, or are they going to be the first major workstation vendor to back Linux whole-hog?
SoupIsGood Food
Two Ports on the console, *BUT* USB and FW too... (Score:1)
I'm willing to bet that there will be cheap USB joysticks and controllers on the PC market in 6 months, which means that Sony *not* putting more proprietary ports on the front is a good thing.
They'll put 'em on there, so that they can bundle cheap controllers in the box, but really I think that USB-based controllers will take over from there.
And I'm willing to bet their Game API's can seamlessly switch between a USB controller and a cheap-front-i/o-port controller...
I's wanna code mips, how much this computer? (Score:1)
I'm sure alot of all the unix type OSes would be ported to this computer in no time.. not to mention BEOS.. in my opinion, the software is the easy part that they should leave to the hackers whom like to sit around all day and write code religiously.
Re:It didn't work for Amiga (Score:1)
Re:It didn't work for Amiga (Score:1)
>problem. They want to create new markets.
No, they want to enter the Macintosh market. Most Macs in business settings are used for exactly the same sort of thing - graphics, layout, multimedia. Sony is rich enough to give it a go - the result should be more choices and better/cheaper Macs. Both are good things.
The Beast Rides Again. (Score:4)
The second design would be a complete revamp of the MiPS architecture, and was code-named "Alien. It's proposed specs made the Beast look like a 286 with asthma.
Then SGI bought Cray, who whined that their sales would plummet if their pricey, high-margin system looked like a chump next to commodity electronics. Then Beluzzo stepped into the scene, and abandoned MIPS altogether, spinning off the company and washing his hands of RISC. End of story.
Until...
Sony needed something special for the PSX-2. MIPS just happened to have this Beast and alien crap that SGI didn't want anymore, so...MiPS figured if they could make a workstation as powerful as a supercomputer, they could make a game console as powerful as a workstation.
Sony has just awakened to the raw possibilities afforded by the MiPS platform, and Sony -never- misses an opportunity. They're big, they're fast, they're hungry, they're linux-friendly, and that sound you hear is the sound of SGI running for it's life.
The beast is back.
On another note, Atari and Amiga failed because they were run by total incompetents who couldn't balance their own checkbook, never mind run a multinational technology giant. The Amiga 1200 and Atari Falcon were the best selling models in either company's history, with more orders than they could ever hope to fill. Runaway Growth + Moronic Management = Death.
SoupIsGood Food
Re:Porting Linux (Score:1)
I actually don't think the port would be all that difficult, relativly speaking. AFAIK the "emotion engine" is running the MIPS instruction set which we already have a port for.
I think you might be underestimating the task a little here. Because it is backwards compatible with the exising Sony Playstations, it will use that CPU as the hub I/O chip and the EmotionEngine and GraphicsSynthesiser are independent but connected via fast memory pipes. So I suspect it would be more akin to programming a SMP with slightly different CPUs, not to mention slightly different bits of scratchpad RAM scattered gods-know where. I'd also like to see their memory hierarchy and timing models for their vector units as well, not to mention how the hell they're going to stream video simultaneously (probably one of those secret instructions they're not going to tell anyone). Thus Mesa would have to be threaded and tuned, X designed to synchronise with the I/O hub, and of course, the kernel has to boot off the DVD into a measy 32M. Perhaps someone who's got the dev kit with Cynus compilers can give us a clue as to what needs to be done?
If you're so keen to get started, why don't you show us a bootable Linux for the existing PlayStation?
LL
20 years from now... (Score:1)
Somebody coming across a Playstation will probably be like somebody coming across an Atari 2600 today. Today we go "cool" and play the old favorites of Adventure, Superman, Space Invaders, Yars Revenge, Breakout, Warlords, etc. In 20 years it'll be "wow" and we'll play our old favorites of Spyro, Crash, Einhander, etc.
Of course, there might be an issue as the transition to HDTV should be complete. NTSC will no longer be a standard and might not be supported by the TV sets of 2019 :-)
real workstations (Score:1)
Really? (Score:1)
I might be misunderstanding your point but has _any_ animation is not done in real time. Animators have and are trained to do it frame by frame. Disney & co did everything by hand. No real time there.
>cutting developement by 3 or 4,
Most of the development time is _not_ in computer/rendering but in the artist/work side.
People make animation, not computers.
To an Amigan this looks tiresome (Score:1)
Regarding the Playstation Workstation, well the name needs some polishing. I find it amusing everybody discounts the Nintendo console (and why is everybody so concerned about the software medium, the carts had advantages).
On a slightly more relevant point, why is Sony wasting their time making a whole computer when they could make a card with a few of their graphics processors and have better results to show for themselves. I can't say I'm wowed by what I've seen of the PS2 in any case...
The future is here. (Score:1)
Bleem and PsEMU Pro already do this. Bleem claims that it only needs a p166.
With any luck, downloading a 650Mb PSX disc image will be as much a matter as downloading a 40k C64 tape image is today
People with cable modems, DSL, at schools, or any other place with decent bandwidth can already download a playstation game in 1 or 2 hours (less depend on where you are).
As for the companies caring.. they still care. But maybe in a few years :).
...
Re:I's wanna code mips, how much this computer? (Score:1)
EMUlating it (Score:1)
Just when you think emulating something as "advanced" as N64 or PSX [emuhq.com] is difficult. I sometimes fail to see why buy them in the first place.. we have a N64 and PSX and I am playing them on my desktop!!
Legalities aside..
It didn't work for Amiga (Score:1)
I think Sony have a tough task if they want to pull this off.
Workstations = Constant Upgrades? (Score:2)
I think that if it's relatively simple to do so (swapping out a CPU or increasing the amt of RAM), like a simple computer hardware upgrade (w/o mobo reinstall), they'll have a lock on the market. But if they expect people to keep in line with the Intel Syndrome (architecture / mobo changes every 9 - 16 months), I'd rather have a fully-powered PC than an almost-obsolete gaming box.
Price Justification? (Score:2)
"It's not an expensive game console, it's an inexpensive graphics workstation."
Make a good Beowulf. No, really. (Score:2)
http://www.beowulf.org/listarchives/beowulf/199
[eet.com]
http://www.eet.com/story/OEG19990302S0026
Now they need an OS (Score:1)
Seems very easy to be true. What do you think?
Parallel graphics cluster (Score:1)
Fingers crossed... (Score:2)
But I keep my fingers crossed... I hope they do it right and don't get carried away with the power of the machine. Yes, it's next-generation, but even 50 years from now, we'll still be asking for game machines, so there's no need to transform it all into something it is not already.
Still... Dang. I read a review by George Lucas, saying he received an early version of the PS2... Probably a machine sent to LucasArts or something. Anyway, he said there was a difference between the resolution produced by real-time imaging on the PS2 and the one used in TPM, but that you couldn't tell the difference on a television set.
Speaking of TPM, let's hope the PS2 won't receive a hype backlash like TPM did. There is such a thing as over-hyping.
"There is no surer way to ruin a good discussion than to contaminate it with the facts."
Sounds like the Mac image (Score:1)
Are they fighting for the Apple customers?
Sony and Movie Theaters (Score:3)
Sony already sells a huge chunk of music and movies that are made. I'd say this ties very well to their overall strategy.
Sega will be luck if they can sell Dreamcasts (Score:1)
Re:Now they need an OS (Score:2)
The hardest part would be supporting the graphics - whatever OS is chosen, graphics drivers would need to be written, debugged and tuned. They're touting the PSX2 as a superb graphics machine, so the graphics performance is what's going to count. The hardware would most likely be really nifty and complicated, and so getting optimum performance would be non-trivial.
To put it another way, noone buys SGI machines for IRIX, they buy them because of the good graphics hardware and fully integrated and stable GL (and OpenGL) support in IRIX and it's X server.
Rumor is . . . (Score:2)
Source of rumor: a good friend owns a video game store, and is pretty in on the industry. Take that for what it's worth.
Is this required? (Score:2)
If I'm producing CG for tv or theaters or games I don't need to do it in real-time. So couldn't I do everything on a expensive PC? (Dual Processor/Oxygen graphics card/unholy amount of RAM/HD)
Doesn't the current software apps, SoftImage/3D Studio Max, already have a lead in many graphics companies? (Many graphics people are trained to use them and they are a proven technology)
Will SGI take this lying down?
Re:Fingers crossed... (Score:2)
(It's a joke!! It's a joke!!)
-=-=-=-=-
Re:It didn't work for Amiga (Score:1)
P.S.
I wrote an early Virus checker for the Amiga called TCell and I use Linux daily for our network. the right tool for the right job.
Re:Workstations = Constant Upgrades? (Score:1)
The appeal of a gaming system is it's simplicity. You plug in, put in, and turn on. That's it.
Another issue is this: imagine you go to the store and see a really cool game the you just *HAVE* to have. Then you read on the box: "Must have blah blah blah requirements. Please fork over much mula to play our dumb game."
Please don't tell me that you would buy into this upgrade upgrade upgrade mantra.
I would rather buy a new system every 3-4 years then for over 60-120 bucks every 12-24 months just so i can keep up with the latest developement in games.
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To an Ex-Amigan this looks good (Score:1)
Re:It didn't work for Amiga (Score:1)
for something new which outruns current PC
architecture.. maybe this is it then? There are
people out there who want to pay money for a machine that is just KeWlEr than a PC.
One thing they'll need to do (or allow done) is
to have amateurs create games and demos which really show the power of the machine. Give out
the specs, the hardware addresses, etc.
It's about time we got rid of the old PC architecture. Will it do USB? Firewire?
Let's just see...
Re:PSX 2 Will have PC Card support, and USB. (Score:1)
USB harddrives are around, just not bootable... Firewire on the other hand....
Perhaps once USB becomes a bootable medium these things will be more viable.
Kintanon
Re:To an Ex-Amigan this looks good (Score:1)
Re:Workstations = Constant Upgrades? (Score:1)
CY
Sony wants to eliminate the PC? (Score:1)
I think we have seen stuff like this happen with the Oracle/Netscape/Sun's Network Computer and Intel/Microsoft's NetPC and Microsoft's Windows CE and Gateway/Amiga's New Amiga.
What have we learned from these failures?
Problems with PS2... (Score:2)
Now, before I get flamed for this one, consider this. The Dreamcast has a built-in 56K modem, out of the box. And (since I have one, and know) it is easily pulled out and has an interesting port that it plugs into... proprietary, but it is claimed by Sega bigwigs that they'll be offering a DSL or cable (or both) modem upgrade in the future for Dreamcast owners, and it makes sense. Games for the DC are going to need slightly more bandwidth than the regular 56K they can get (and usually less) through a regular phone line. But they have it integrated. Sony's plans call for PS2 owners to have to go out and buy one later on, but theirs will be an Ethernet type card; not only will owners be forced to purchase the card, but also they will need to get an ISP that supports such a device. If Sony expects to succeed, they need to either A)Offer a competitive priced service for their Internet gaming over Sega's or B) Offer a regular modem for those of us who don't feel like going Ethernet just yet.
This might not seem like much of a problem, but I think that Sega's got the right idea. Multiplayer is where things are going, because the computer (while being interesting) never really DOES provide the same challenge (or satisfaction) of beating a friend who you know, or playing in a tournament against other players who are really good too. Example: Armored Core. There is already heavy development on AC2 for the PS2 (and it's pretty much the sole reason I'm getting one) but the computer is going to be second-rate compared to a true AC champ. Besides, how cool would it be to play a four-way AC deathmatch? I drool at the prospect, but with only two ports on the front (a near-fatal decision, IMHO) it won't happen. And the system is DEFINITELY able to handle the workload, so the idea that it's too much of a strain is BS.
I'll be getting a PS2, but I don't know how well it's going to work out. My budget is limited to about $400 for the total system, and it is expected to be released soon (March, IIRC) in Japan for about $375. If I also have to buy a NIC for it, which will probably be a bit of a cost as well, and pay for a service (which I don't even know if I can get yet) I don't know how well this system is going to go... so far, Sega's done everything right. Let's hope that Sony doesn't make mistakes. Competition is good.
(PLUG: Check out my Armored Core web site! With pics I *borrowed* from From's website... go here [tripod.com].)
I'm sure SGI and Apple will have a few words ... (Score:2)
An interesting world, I wonder what Shakespear would have done in today's time.
LL
Re:It didn't work for Amiga (Score:2)
PSX 2 Will have PC Card support, and USB. (Score:1)
This is a great deal: $400 for a game console, and a thin-client (or server) for the internet.
Re:Workstations = Constant Upgrades? (Score:1)
So, no, your PS2 will not have to be replaced until ~2005 or so. Your Creative Workstation will, if you want to keep the thing current, have to be upgraded.
Creative Uses for your old Playstation (Score:4)
Creative Uses for your old Playstation
If they were computers, you could reformat and install Linux when you got your next upgrade. So what do you do with your old Playstation, after you've gone out and plunked down the $$$ for a new game system?
Re:PSX 2 Will have PC Card support, and USB. (Score:1)
One question that springs to mind is whether the TOOL box (developer kit based on the PS2 hardware) contains an extra processor or whether it uses the PS2's EE for running Linux. If the latter, then there really shouldn't be any problem converting the PS2 to a relatively nice Linux box (though the integer performance is fairly horrible).
Re:yeah right..... (Score:1)
The jokes on you this time.>:) My Free (Completely, 100 percent free for 0 cash) PC will be arriving at my house in approximately 3 days. The conditions are as follows:
1. You must spend 10 hours per month online with the PC, 1 of which must be spent using the FREE dialup ISP provided with the system.
2. You can not fubar the system or remove the stuff it comes with.
3. 15% of the screen realestate is taken up by AD BANNERS which you look at when you use the system.
4. After 3 years you get to keep the PC, free and clear. If you want it before then you can purchase it for Original cost-(NumMonthsOwned*20)
I intend on hooking mine to my cable modem and using it to run Alladvantage, GotoWorld, all of that sort of thing using my Girlfriends accounts, signed up under me.>:) 1 hour per month using their dialup ISP, no problem...>:) the system is even fairly decent, 400mhz celeron, 56k modem, 4 gig HD (Actually 6 but I think 2 are taken up by their ad crap) ethernet as well I believe, though if not I have a spare in my desk y'know. The website is www.free-pc.com It took about 2 months for us to go from the point of signing up to actually getting the PC.
Kintanon
Re:Workstations = Constant Upgrades? (Score:1)
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NTSC versus HDTV (Score:1)
NTSC to HDTV converters are going to be in such demand that hopefully Radio Shack will be selling them for $20 for a long time to come. (After all, they still sell 8 Track stuff!)
Well at least I hope so. There's an enormous investment out there in NTSC beyond Ataris and Playstations, even if it's not being broadcast.
Re:20 years from now... (Score:1)
(With any luck, downloading a 650Mb PSX disc image will be as much a matter as downloading a 40k C64 tape image is today, and the copyright owners will care as much as the owners of Wizball and Paradroid care about you pirating their decade-old war3z.)
Re:It didn't work for Amiga (Score:1)
These systems eventually died, but that was due a bad business model more than anything. (Sell at a thin margin, invest no money in R+D.) Sony can afford to subsidize these things with both game/software sales, and the 'pro' video-editing applications.
Sure, few "academics and scientists" took the Amiga seriously. It wasn't marketed at them - it was marketed to gamers and video people, who did take it very seriously. On the other hand, Windows PCs were designed as machines to run Lotus 1-2-3 and MS Word, yet they are constantly being kludged with things like DirectX and Windows 98 to use the great gaming hardware available.
SSony should buy SGI... (Score:1)
Re:Problems with PS2... (Score:1)
Ethernet is the better idea, since it's a lot more flexible... I'd rather have a modem hanging off an ethernet connection than a built-in modem and no ethernet.
Only two ports on the console
Only two ports built in... You can add a virtually unlimited number of ports via USB.
Re:Now they need an OS (Score:1)
Re:Sounds like the Mac image (Score:1)
finally... (Score:1)