Seeing Around Corners With Dual Photography 381
An anonymous reader writes "This project (which is part of this year's SIGGRAPH) has absolutely blown my mind. Basically they photograph an object with the photosensor at one point, and the light projector at another, and use the Helmholtz reciprocity algorithm to virtually switch the locations of the camera and projector, showing exactly what the light source "sees"! If that doesn't make sense to you, check out the research page and make sure to watch the 60MB video at the bottom. The playing card trick will leave you speechless!"
Why don't the editors link to mirrordot? (Score:5, Informative)
Slashdotted already! Google cache here. (Score:4, Informative)
Anyone please mirror the movie?
J.
Re:Does it work for... (Score:3, Informative)
ARTICLE CONTENTS (Score:5, Informative)
Abstract
We present a novel photographic technique called dual photography, which exploits Helmholtz reciprocity to interchange the lights and cameras in a scene. With a video projector providing structured illumination, reciprocity permits us to generate pictures from the viewpoint of the projector, even though no camera was present at that location. The technique is completely image-based, requiring no knowledge of scene geometry or surface properties, and by its nature automatically includes all transport paths, including shadows, interreflections and caustics. In its simplest form, the technique can be used to take photographs without a camera; we demonstrate this by capturing a photograph using a projector and a photo-resistor. If the photo-resistor is replaced by a camera, we can produce a 4D dataset that allows for relighting with 2D incident illumination. Using an array of cameras we can produce a 6D slice of the 8D reflectance field that allows for relighting with arbitrary light fields. Since an array of cameras can operate in parallel without interference, whereas an array of light sources cannot, dual photography is fundamentally a more efficient way to capture such a 6D dataset than a system based on multiple projectors and one camera. As an example, we show how dual photography can be used to capture and relight scenes.
(a) Conventional photograph of a scene, illuminated by a projector with all its pixels turned on. (b) After measuring the light transport between the projector and the camera using structured illumination, our technique is able to synthesize a photorealistic image from the point of view of the projector. This image has the resolution of the projector and is illuminated by a light source at the position of the camera. The technique can capture subtle illumination effects such as caustics and self-shadowing. Note, for example, how the glass bottle in the primal image (a) appears as the caustic in the dual image (b) and vice-versa. Because we have determined the complete light transport between the projector and camera, it is easy to relight the dual image using a synthetic light source (c) or a light modified by a matte captured later by the same camera (d).
Re:around corners? (Score:5, Informative)
Re:Does it work for... (Score:1, Informative)
Structured light. (Score:4, Informative)
The 3D part is obtained when you offset the detector and the projector. If I look at a particular point on an object and scan the object with a beam of light, I can get the distance between me and the object as a function of the scanning angle.
It's all very impressive, but.. (Score:4, Informative)
All these people are doing, are using the first barcode technique to, take a picture of the scene. Instead of using a laser, an animation of a moving white dot is sent to the projector. The Camera, is then treated like a light sensor, for each point in the animation, the camera is queried for the brightness of the perhaps, brightest dot in it's field of view. Gradually the picture is built up, pixel by pixel, untill, finally a picture is formed in memory. This picture would be from the perspective of the projector.
Re:Military applications? (Score:5, Informative)
If you can get to the article, it mentions the light source as a projector. The projector controls the resolution. How it works is a raster scanning video projector lights objects. A photoresistor (in my opinion way too slow. A fast photodiode would be better or photomultiplier tube) picks up the reflected light from the object scanned by the light projector.
A simple street light or the ceiling light in the room will not modulate the light to provide an image signal on a photo sensor slid under a door. On the other hand, if they were doing a video presentation, and the presenter walked between a projector and the screen and you had a photoresistor slid under the door, you would be able to see his arm movements.
You would get the best image when the projector was not showing a slide, but showing a blank screen. Use a CRT projector, not an LCD. LCD's don't raster scan.
University of Virginia Mirror to Video (Score:5, Informative)
Enjoy. [virginia.edu]
Re:rays? (Score:4, Informative)
If you mean in the sense that POV-Ray does, then no, this is very different. It's an "image-based" rendering technique, which means that you create new images using photographs and other such real-world measurements as input. Conventional ray tracing gives you pictures of models built in the computer's memory, which might approximate a real-world object.
The important difference is that you don't have to build a computer model of the geometry you're trying to render. This is both a help because many real-world objects are hard to model accurately in a computer, and a hindrance because you can only render pictures of objects that you actually have in the real world.
IANAS, but it looks like reverse 3d rendering... (Score:3, Informative)
this technique works because of the lcd/dlp array in a projector, but i wonder if it can be reproduced if the light source is already a pinpoint(chrismas light, or very small bulb). what happens when the light source is very broad, like that of a computer monitor/ TV? i wonder if this technique could also be used to extrapolate what someone is watching/reading/viewing on screen? taking another stab from a raytracing perspective, i wonder if an environment could be revealed thru image analysis, aka reverse-HDRI?
hats off to the dually photo boys of stanford and cornell... keep up the cool work.
Re:around corners? (Score:2, Informative)
All you are going to see is the scene as if camera and light source had switched places. Everything that was hidden to the camera in the original image will fall into black shadow regions in the generated image.
Re:Structured light. (Score:5, Informative)
Wow, you remember those?
For those who don't know what they are, it's simply a CRT with a blank raster and a photo detector. Usualy a photomultiplier tube (fast and before photodiodes). The flying spot was simply the bright spot on the CRT. If you put movie film in front of the CRT, the brightness detected by the photodetector was modulated by the film in-between. This was the standard way of showing movies on television in the early days. The flying spot scanner was built into a movie projector with a CRT for the lamp and a photomultiplier tube where the projection lens would go.
In this example, it's a very big flying spot scanner. The lightsource is a projector. (raster scanning light source) The target is a 3D object instead of movie film, and the detector is offset so the 3D object casts shadows to the detector.
The scanned image looks like it would be viewed from the light source with shadows that look like the light source is from the photo detector.
Torrent (Score:5, Informative)
http://dload.digitalriviera.com/DualPhotography-p
Second part in 30 minutes !
First torrent I host, I hope it's ok.
Re:around corners? (Score:1, Informative)
Re:Torrent (Score:5, Informative)
Re:Why don't the editors link to mirrordot? (Score:2, Informative)
Try the nyud.net mirror [nyud.net] instead. Works for me.
Re:Why don't they just move the camera? (Score:4, Informative)
No it can't. The light source must scan the target, not just illuminate it.
The only place I know of with a scanning light source that might be exploited is the confrence room. A photodetector would able to get a raster image of the Power Point presentation in the room and the presenter when he walked in front of the screen and became a scanned object.
Optical TEMPEST (Score:1, Informative)
Another mirror... (Score:5, Informative)
Re:IANAS, but it looks like reverse 3d rendering.. (Score:3, Informative)
Torrent file (Score:4, Informative)
Mirror (Score:1, Informative)
Re:around corners? (Score:5, Informative)
If you watch the video, the very last demonstration is that of them generating the image of a King (of hearts?) that was not directly visible to the camera. Rather, its face was reflected onto the page of an open book - much more complicated that just, say, a mirror. The cards reflection is not visible in the still image of the book and is only made possible through pixel scanning with the projector.
In sum, they are seeing around a corner and are seeing something the camera could not see (directly).
Re:Why don't they just move the camera? (Score:3, Informative)
Norwegian U. of Science and Technology Mirror! (Score:3, Informative)
Direct http mirror here (Score:4, Informative)
Re:Why don't the editors link to mirrordot? (Score:5, Informative)
Re:buh-bye server... (Score:5, Informative)
Re:Why don't they just move the camera? (Score:5, Informative)
It's called optical tempest. With a high enough sampling rate you can reconstruct what is being shown on the monitor/TV. Each pixel as it illuminates causes a brief spike in the ambient brightness; by measuring this spike one can reconstruct the pixels being shown. After that, it's pretty simple to find the horizontal and vertical retraces.
more info [slashdot.org]
Re:Why don't they just move the camera? (Score:1, Informative)
Re:It's all very impressive, but.. (Score:2, Informative)
I work with these guys, it's a really cool project.
Re:Another mirror... (Score:1, Informative)
That's very generous of you. But since it's 2005, why not just participate in the existing torrent? It's faster and avoids a concentrated burden on one (generous) host...
Re:To find out if I understand this (Score:2, Informative)
You get redundancy or rather parallelism which is used to speed up the process.
Re:Blame The Slashdot Editors (Score:3, Informative)