Cinematic Effects Aid Gaming Realism 30
rtt writes "When Valve recently added support for HDR technology into their 'Source' engine, they quickly discovered that in games such as Day of Defeat, a WW2 based game, the rendering quality far surpassed the video quality that would have been possible in the time that the game was set. In a new round of updates, VALVe have researched and developed cinematic effects commonly used by the film industry - motion blur, color correction, and depth of field amongst others - to aid realism for the set period of the game. bit-tech has up an article detailing each of the technologies, along with video clips to showcase the effects at work in the Day of Defeat mod."
Are we not simulating life, not film? (Score:5, Insightful)
Soldiers in World War II didn't all have eyes with built-in film grain. Sounds like somebody is working in the wrong industry. Games should try to be games, not try to be films.
Good Move (Score:2, Insightful)
I for one love this artistic move by Valve. We have enough realistic games and WWII shooters and this satirical take on modern graphics is a welcome change.
Well done, Valve! Keep up the great work!
Re:Are we not simulating life, not film? (Score:3, Insightful)
If you are being guided through a cut scene or movie, depth of field can make you focus on the path the story intends. If you are in an FPS with "free" control, this can blur the object you are trying to see.