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Leaping the Uncanny Valley 421

reachums submits this glance at "the newest level of computer animation," intended to get past the paradoxical "uncanny valley" — that is, the way animated humans actually can appear jarring as the animation gets hyper-realistic. "This short video gives us a glimpse of what we can hope to see in the future of computer games and movies. Emily is not a real actress, but she looks like a real person, something we haven't truly seen before in computer animation."
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Leaping the Uncanny Valley

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  • meh (Score:1, Informative)

    by Anonymous Coward on Tuesday August 19, 2008 @12:27PM (#24660153)

    Only the face is CG. The rest is a real actress.

  • by ivan256 ( 17499 ) on Tuesday August 19, 2008 @12:31PM (#24660217)

    First off, they failed at getting passed the "uncanny valley". That video is still creepy looking.

    Second, this isn't computer animation. It's just video processing. If you still need to do high resolution motion capture to produce your images, you haven't replaced the actor. You've merely edited their appearance in the performance. They didn't even bother to go so far as to take the captured motion and paste key bits of it together into the speech. They just had her sit there and say the whole thing, then "rendered" it.

    Lame.

  • by cheesecake23 ( 1110663 ) on Tuesday August 19, 2008 @12:40PM (#24660359)

    Be sure to tick the 'Watch in high quality' when the video opens (anyone knows a way to do that automatically in a link?)

    Add '&fmt=6' after the link. Like this: http://www.youtube.com/watch?v=bLiX5d3rC6o&fmt=6 [youtube.com]

  • Re:It's very close. (Score:5, Informative)

    by ShadeARG ( 306487 ) on Tuesday August 19, 2008 @12:48PM (#24660509)

    That's what I thought as well until I saw it in higher quality.

    A higher quality version of the video can be found here [awntv.com].

    It's not perfect, but it certainly is climbing high up out of the uncanny valley to say the least.

  • by Chyeld ( 713439 ) <chyeld@gma i l . c om> on Tuesday August 19, 2008 @01:17PM (#24660991)

    I think you misunderstand the uncanny valley concept. In fact, your entire rebuttal is mostly a restatement of the concept itself.

    The point is the more realistic something is, the more disturbing any 'defects' in it's simulation are. Stuffed animals don't breath, they don't move, they don't growl. Neither do paintings. These things may be realistic in the sense that they portray a snapshot of the thing they are based on, but they don't come anywhere close actually convincing you that they ARE the thing they were based on. I don't know of anyone who would mistake a stuffed bob cat sitting in someone's den or a museum as the real thing for more than a few seconds. Likewise, people pretty much know when they are looking at a painting or even a photo.

    All of those things are on the 'safe' side of the valley. The problem comes when you start getting things that move, sound, and mostly act as if they are alive but clearly aren't. Your actor with the no-spill glass would be in the valley, so to would be photorealistic computer models that didn't have facial expressions when they spoke (ala FF).

    And for the record, while the uncanny valley was popularized by talking about computer generated graphics, it was actually coined by a roboticst back in the 70's, and was based on an idea first presented by Freud in the 1910's.

  • by erbmjw ( 903229 ) on Tuesday August 19, 2008 @01:31PM (#24661219)
    The person in the video is Emily O'Brien a professional actress. You can find a much better video of Image Metric's work on this page [emilyobrien.net] of her website
  • by eagee ( 1308589 ) on Tuesday August 19, 2008 @01:40PM (#24661345)
    Yipe, that girl looks like she's about to dine on human flesh.
  • by Anonymous Coward on Tuesday August 19, 2008 @01:43PM (#24661407)

    "If the uncanny valley really exist, then please explain realistic paintings that have been around for ages, artisit have tried for hundred of years to create realistic images of human beings and we admire their efforts without any sense of revulsion."

    Static images are MANY times easier to generate than moving ones. Besides, if you look at some of the earlier, medieval paintings in Europe (say, pre-1400s), before they really got a handle on rendering the human form, some of them truly do look rather creepy -- like, "no human ever looked like this", with weird 2D-looking profiles, odd body proportions and poses, no perspective projection, and so on.

    It's been a long time since painting crossed the "uncanny valley" in most cultures but it's there. More interesting is the possibility that it might have shifted position over time (e.g., those medieval paintings may have seemed fine at the time, but look odd to modern eyes).

  • by HTH NE1 ( 675604 ) on Tuesday August 19, 2008 @02:06PM (#24661755)

    Broken link in parent, try this [inventorspot.com]

    "Since no amount of cosmetic surgery will make actual human eyes larger, some girls are trying another way to up their cute quotient: extra-wide contact lenses!"

    Well, there is the crazy shit known as "eye tattooing". It's still a young procedure and I don't know if they can blend a tattoo that close to the iris.

  • by dirkbaztard ( 1297993 ) on Tuesday August 19, 2008 @02:51PM (#24662389)

    Watch those cartoon commercials where they've basically cartooned over real people talking and moving: THAT'S how much people move around.

    That process is called rotoscoping [wikipedia.org]. It's been around for almost 100 years, although more recently the technique has been performed using computers.

The key elements in human thinking are not numbers but labels of fuzzy sets. -- L. Zadeh

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