10/GUI — an Interface For Multi-Touch Input 344
Naznarreb writes "R. Clayton Miller has an extremely impressive GUI concept he's calling 10/GUI (video; written description here). Essentially, it combines the high-bandwidth input possibilities of multi-touch interfaces with the ease and immediacy of a mouse. The video is quite interesting, and, for me at least, pretty jaw dropping. This is a dramatic re-imagining of the current mouse/screen schema, one that I think has significant potential."
Needs a curved surface (Score:5, Funny)
The flat surface is not ideal from an ergonomic point of view. The touch-sensitive surface should be curved so that the user's hands can be held at a more natural angle. Preferably two domes of soft, touch-sensitive material, and two small raised dots on the top for tactile positioning. Hm? what? sorry, I drifted off there for a moment... what were we talking about?
Re:Overhyped (Score:5, Funny)
VT100 (Score:4, Funny)
I like my GUI text-only, 80 characters wide by 25 lines long. The way Ghod intended.
oh yeah and 7-bit ASCII only... none of this fancy schmancy 8-bit extended code-page goop.
and GET OFF MY LAWN! Damn kids with their game boys.
For Slashdot users? (Score:1, Funny)
Yeah, everybody thinks they want this interface. But if you want to go with "familiar" and "supporting the user's already well-developed skills", I think you'd have to go with the semi-rigid cylindrical form-factor.
The good news is that it could be very compact.
Re:Waiting for input device w/ natural hand positi (Score:3, Funny)
Fortunately half the population is already naturally equipped with this interface.