AMD

AMD Unveils the 12-Core Ryzen 9 3900X, at Half the Price of Intel's Competing Core i9 9920X Chipset (techcrunch.com) 261

AMD CEO Lisa Su today unveiled news about its chips and graphics processors that will increase pressure on competitors Intel and Nvidia, both in terms of pricing and performance. From a report: All new third-generation Ryzen CPUs, the first with 7-nanometer desktop chips, will go on sale on July 7. The showstopper of Su's keynote was the announcement of AMD's 12-core, 24-thread Ryzen 9 3900x chip, the flagship of its third-generation Ryzen family. It will retail starting at $499, half the price of Intel's competing Core i9 9920X chipset, which is priced at $1,189 and up. The 3900x has 4.6 Ghz boost speed and 70 MB of total cache and uses 105 watts of thermal design power (versus the i9 9920x's 165 watts), making it more efficient. AMD says that in a Blender demo against Intel i9-9920x, the 3900x finished about 18 percent more quickly. Starting prices for other chips in the family are $199 for the 6-core, 12-thread 3600; $329 for the 8-core, 16-thread Ryzen 3700x (with 4.4 Ghz boost, 36 MB of total cache and a 65 watt TDP); and $399 for the 8-core, 16-thread Ryzen 3800X (4.5 Ghz, 32MB cache, 105w).
AMD

Intel Performance Hit 5x Harder Than AMD After Spectre, Meltdown Patches (extremetech.com) 170

Phoronix has conducted a series of tests to show just how much the Spectre and Meltdown patches have impacted the raw performance of Intel and AMD CPUs. While the patches have resulted in performance decreases across the board, ranging from virtually nothing to significant depending on the application, it appears that Intel received the short end of the stick as its CPUs have been hit five times harder than AMD, according to ExtremeTech. From the report: The collective impact of enabling all patches is not a positive for Intel. While the impacts vary tremendously from virtually nothing to significant on an application-by-application level, the collective whack is about 15-16 percent on all Intel CPUs without Hyper-Threading disabled. Disabling increases the overall performance impact to 20 percent (for the 7980XE), 24.8 percent (8700K) and 20.5 percent (6800K).

The AMD CPUs are not tested with HT disabled, because disabling SMT isn't a required fix for the situation on AMD chips, but the cumulative impact of the decline is much smaller. AMD loses ~3 percent with all fixes enabled. The impact of these changes is enough to change the relative performance weighting between the tested solutions. With no fixes applied, across its entire test suite, the CPU performance ranking is (from fastest to slowest): 7980XE (288), 8700K (271), 2990WX (245), 2700X (219), 6800K. (200). With the full suite of mitigations enabled, the CPU performance ranking is (from fastest to slowest): 2990WX (238), 7980XE (231), 2700X (213), 8700K (204), 6800K (159).
In closing, ExtremeTech writes: "AMD, in other words, now leads the aggregate performance metrics, moving from 3rd and 4th to 1st and 3rd. This isn't the same as winning every test, and since the degree to which each test responds to these changes varies, you can't claim that the 2990WX is now across-the-board faster than the 7980XE in the Phoronix benchmark suite. It isn't. But the cumulative impact of these patches could result in more tests where Intel and AMD switch rankings as a result of performance impacts that only hit one vendor."
Businesses

Ask Slashdot: Are the Big Players In Tech Even Competing With Each Other? 145

dryriver writes: For capitalism to work for consumers in a beneficial way, the big players have to compete hard against each other and innovate courageously. What appears to be happening instead, however, is that every year almost everybody is making roughly the same product at roughly the same price point. Most 4K TVs at the same price point have the same features -- there is little to distinguish manufacturer A from manufacturer B. Ditto for smartphones -- nobody suddenly puts a 3D scanning capable lightfield camera, shake-the-phone-to-charge-it or something similarly innovative into their next phone. Ditto for game consoles -- Xbox and Playstation are not very different from each other at all. Nintendo does "different," but underpowers its hardware. Ditto for laptops -- the only major difference I see in laptops is the quality of the screen panel used and of the cooling system. The last laptop with an auto stereoscopic 3D screen I have seen is the long-discontinued Toshiba Satellite 3D. Ditto for CPUs and GPUs -- it doesn't really matter whether you buy Intel, AMD, or Nvidia. There is nothing so "different" or "distinct" in any of the electronics they make that it makes you go "wow, that is truly groundbreaking." Ditto for sports action cameras, DSLRs, portable storage and just about everything else "tech." So where precisely -- besides pricing and build-quality differences -- is the competition in what these companies are doing? Shouldn't somebody be trying to "pull far ahead of the pack" or "ahead of the curve" with some crazy new feature that nobody else has? Or is true innovation in tech simply dead now?
Businesses

Hewlett Packard Enterprise To Acquire Supercomputer Maker Cray for $1.3 Billion (anandtech.com) 101

Hewlett Packard Enterprise will be buying the supercomputer maker Cray for roughly $1.3 billion, the companies said this morning. Intending to use Cray's knowledge and technology to bolster their own supercomputing and high-performance computing technologies, when the deal closes, HPE will become the world leader for supercomputing technology. From a report: Cray of course needs no introduction. The current leader in the supercomputing field and founder of supercomputing as we know it, Cray has been a part of the supercomputing landscape since the 1970s. Starting at the time with fully custom systems, in more recent years Cray has morphed into an integrator and scale-out specialist, combining processors from the likes of Intel, AMD, and NVIDIA into supercomputers, and applying their own software, I/O, and interconnect technologies. The timing of the acquisition announcement closely follows other major news from Cray: the company just landed a $600 million US Department of Energy contract to supply the Frontier supercomputer to Oak Ridge National Laboratory in 2021. Frontier is one of two exascale supercomputers Cray is involved in -- the other being a subcontractor for the 2021 Aurora system -- and in fact Cray is involved in the only two exascale systems ordered by the US Government thus far. So in both a historical and modern context, Cray was and is one of the biggest players in the supercomputing market.
AMD

World's Fastest Supercomputer Coming To US in 2021 From Cray, AMD (cnet.com) 89

The "exascale" computing race is getting a new entrant called Frontier, a $600 million machine with Cray and AMD technology that could become the world's fastest when it arrives at Oak Ridge National Laboratory in 2021. From a report: Frontier should be able to perform 1.5 quintillion calculations per second, a level called 1.5 exaflops and enough to claim the performance crown, the Energy Department announced Tuesday. Its speed will be about 10 times faster than that of the current record holder on the Top500 supercomputer ranking, the IBM-built Summit machine, also at Oak Ridge, and should surpass a $500 million, 1-exaflops Cray-Intel supercomputer called Aurora to be built in 2021 at Argonne National Laboratory. There's no guarantee the US will win the race to exascale machines -- those that cross the 1-exaflop threshold -- because China, Japan and France each could have exascale machines in 2020. At stake is more than national bragging rights: It's also about the ability to perform cutting-edge research in areas like genomics, nuclear physics, cosmology, drug discovery, artificial intelligence and climate simulation.
Software

Blender Developers Find Old Linux Drivers Are Better Maintained Than Windows (phoronix.com) 151

To not a lot of surprise compared to the world of proprietary graphics drivers on Windows where once the support is retired the driver releases stop, old open-source Linux OpenGL drivers are found to be better maintained. From a report: Blender developers working on shipping Blender 2.80 this July as the big update to this open-source 3D modeling software today rolled out the Linux GPU requirements for this next release. The requirements themselves aren't too surprising and cover NVIDIA GPUs released in the last ten years, AMD GCN for best support, and Intel Haswell graphics or newer. In the case of NVIDIA graphics they tend to do a good job maintaining their legacy driver branches. With the AMD Radeon and Intel graphics, Blender developers acknowledge older hardware may work better on Linux.
AMD

AMD Gained Market Share For 6th Straight Quarter, CEO Says (venturebeat.com) 123

Advanced Micro Devices CEO Lisa Su said during her remarks on AMD's first quarter earnings conference call with analysts today that she was confident about the state of competition with rivals like Intel and Nvidia in processors and graphics chips. She also pointed out that the company gained market share in processors for the 6th straight quarter. From a report: AMD's revenue was $1.27 billion for the first quarter, down 23% from the same quarter a year ago. But Su noted that Ryzen and Epyc processor and datacenter graphics processing units (GPUs) revenue more than doubled year-over-year, helping expand the gross margin by 5 percentage points. If there was a lag in the quarter, it was due to softness in the graphics channel and lower semi-custom revenue (which includes game console chips). Su said AMD's unit shipments increased significantly and the company's new products drove a higher client average selling price (ASP).
Graphics

Ask Slashdot: Why Are 3D Games, VR/AR Still Rendered Using Polygons In 2019? 230

dryriver writes: A lot of people seem to believe that computers somehow need polygons, NURBS surfaces, voxels or point clouds "to be able to define and render 3D models to the screen at all." This isn't really true. All a computer needs to light, shade, and display a 3D model is to know the answer to the question "is there a surface point at coordinate XYZ or not." Many different mathematical structures or descriptors can be dreamed up that can tell a computer whether there is indeed a 3D model surface point at coordinate XYZ or behind a given screen pixel XY. Polygons/triangles are a very old approach to 3D graphics that was primarily designed not to overstress the very limited CPU and RAM resources of the first computers capable of displaying raster 3D graphics. The brains who invented the technique back in the late 1960s probably figured that by the 1990s at the latest, their method would be replaced by something better and more clever. Yet here we are in 2019 buying pricey Nvidia, AMD, and other GPUs that are primarily polygon/triangle accelerators.

Why is this? Creating good-looking polygon models is still a slow, difficult, iterative and money intensive task in 2019. A good chunk of the $60 you pay for an AAA PC or console game is the sheer amount of time, manpower and effort required to make everything in a 15-hour-long game experience using unwieldy triangles and polygons. So why still use polygons at all? Why not dream up a completely new "there is a surface point here" technique that makes good 3D models easier to create and may render much, much faster than polygons/triangles on modern hardware to boot? Why use a 50-year-old approach to 3D graphics when new, better approaches can be pioneered?
PlayStation (Games)

What To Expect From Sony's Next-Gen PlayStation (wired.com) 131

Daetrin writes: Sony is unwilling to confirm "Playstation 5" as the name, but their next console is "no mere upgrade" according to a report from Wired, which cites Sony executives -- who spoke on the record:

"PlayStation's next-generation console ticks all those boxes, starting with an AMD chip at the heart of the device. (Warning: some alphabet soup follows.) The CPU is based on the third generation of AMD's Ryzen line and contains eight cores of the company's new 7nm Zen 2 microarchitecture. The GPU, a custom variant of Radeon's Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into $10,000 high-end processors, no game console has been able to manage it. Yet."

The console will also have a solid-state drive and is currently planned to be backward-compatible with both PS4 games and PSVR.

AMD

Could AMD's Upcoming EPYC 'Rome' Server Processors Feature Up To 162 PCIe Lanes? (tomshardware.com) 107

jwhyche (Slashdot reader #6,192) tipped us off to some interesting speculation about AMD's upcoming Zen 2-based EPYC Rome server processors. "The new Epyc processor would be Gen 4 PCIe where Intel is still using Gen 3. Gen 4 PCIe features twice the bandwidth of the older Gen 3 specification."

And now Tom's Hardware reports: While AMD has said that a single EPYC Rome processor could deliver up to 128 PCIe lanes, the company hasn't stated how many lanes two processors could deliver in a dual-socket server. According to ServeTheHome.com, there's a distinct possibility EPYC could feature up to 162 PCIe 4.0 lanes in a dual-socket configuration, which is 82 more lanes than Intel's dual-socket Cascade Lake Xeon servers. That even beats Intel's latest 56-core 112-thread Platinum 9200-series processors, which expose 80 PCIe lanes per dual-socket server.

Patrick Kennedy at ServeTheHome, a publication focused on high-performance computing, and RetiredEngineer on Twitter have both concluded that two Rome CPUs could support 160 PCIe 4.0 lanes. Kennedy even expects there will be an additional PCIe lane per CPU (meaning 129 in a single socket), bringing the total number of lanes in a dual-socket server up to 162, but with the caveat that this additional lane per socket could only be used for the baseboard management controller (or BMC), a vital component of server motherboards... If @RetiredEngineer and ServeTheHome did their math correctly, then Intel has even more serious competition than AMD has let on.

Intel

Intel Announces Cascade Lake With Up To 56 Cores and Optane Persistent Memory DIMMs (tomshardware.com) 112

At its Data-Centric Innovation Day, Intel today announced its Cascade Lake line of Xeon Scalable data center processors. From a report: The second-generation lineup of Xeon Scalable processors comes in 53 flavors that span up to 56 cores and 12 memory channels per chip, but as a reminder that Intel company is briskly expanding beyond "just" processors, the company also announced the final arrival of its Optane DC Persistent Memory DIMMs along with a range of new data center SSDs, Ethernet controllers, 10nm Agilex FPGAs, and Xeon D processors. This broad spectrum of products leverages Intel's overwhelming presence in the data center, it currently occupies ~95% of the worlds server sockets, as a springboard to chew into other markets, including its new assault on the memory space with the Optane DC Persistent Memory DIMMs. The long-awaited DIMMs open a new market for Intel and have the potential to disrupt the entire memory hierarchy, but also serve as a potentially key component that can help the company fend off AMD's coming 7nm EPYC Rome processors.
Graphics

Crytek Shows 4K 30 FPS Ray Tracing On Non-RTX AMD and NVIDIA GPUs (techspot.com) 140

dryriver writes: Crytek has published a video showing an ordinary AMD Vega 56 GPU -- which has no raytracing specific circuitry and only costs around $450 -- real-time ray tracing a complex 3D city environment at 4K 30 FPS. Crytek says that the technology demo runs fine on most normal NVIDIA and AMD gaming GPUs. As if this wasn't impressive already, the software real-time ray tracing technology is still in development and not even final. The framerates achieved may thus go up further, raising the question of precisely what the benefits of owning a super-expensive NVIDIA RTX 20xx series GPU are. Nvidia has claimed over and over again that without its amazing new RTX cores and AI denoiser, GPUs will choke on real-time ray tracing tasks in games. Crytek appears to have proven already that with some intelligently written code, bog ordinary GPU cores can handle real-time ray tracing just fine -- no RTX cores, AI denoiser or anything else NVIDIA touts as necessary.
iMac

Apple Finally Updates the iMac With Significantly More Powerful CPU and GPU Options (arstechnica.com) 143

Today, Apple will finally begin taking orders for newly refreshed 21- and 27-inch iMacs. The new versions don't change the basic design or add major new features, but they offer substantially faster configuration options for the CPU and GPU. From a report: The 21.5-inch iMac now has a 6-core, eighth-generation Intel CPU option -- up from a maximum of four cores before. The 27-inch now has six cores as the standard configuration, with an optional upgrade to a 3.6GHz, 9th-gen, 8-core Intel Core i9 CPU that Apple claims will double performance over the previous 27-inch iMac. The base 27-inch model has a 3GHz 6-core Intel Core i5 CPU, with intermediate configurations at 3.1GHz and 3.7GHz (both Core i5). The big news is arguably that both sizes now offer high-end, workstation-class Vega-graphics options for the first time. Apple added a similar upgrade option to the 15-inch MacBook Pro late last year. In this case, the 21.6-inch iMac has an option for the 20-compute-unit version of Vega with 4GB of HBM2 video memory. That's the same as the top-end 15-inch MacBook Pro option.

The 27-inch iMac can now be configured with the Radeon Pro Vega 48 with 8GB of HBM2. For reference, the much pricier iMac Pro has Vega 56 and Vega 64 options. Apple claims the Vega 48 will net a 50-percent performance improvement over the Radeon Pro 580, the previous top configuration. Speaking of the previous top configuration, the non-Vega GPU options are the same as what was available yesterday. The only difference is that they now have an "X" affixed to the numbers in their names, per AMD branding conventions -- i.e., Radeon Pro 580X instead of 580. RAM options are the same in terms of volume (up to 32GB for the 21.5-inch and 64GB for the 27-inch), but the DDR4 RAM is slightly faster now, at 2666MHz.

Graphics

NVIDIA Launches New $219 Turing-Powered GeForce GTX 1660 (hothardware.com) 101

MojoKid writes: NVIDIA took the wraps off yet another lower cost Turing-based graphics card today, dubbed the GeForce GTX 1660. For a $219 MSRP, the card offers a cut-down NVIDIA TU116 GPU comprised of 1408 CUDA cores with a 1785MHz boost clock and 6GB of GDDR6 RAM with 192.1GB/s of bandwidth. Generally speaking, the new GeForce GTX 1660 is 15% to 30% faster than NVIDIA's previous generation GeForce GTX 1060 but doesn't support new ray tracing and DLSS features that the majority of NVIDIA's new Turing cards support. Performance-wise, GeForce GTX 1660 is generally faster than an AMD Radeon RX 590 overall. Boards from various OEM partners should be in the channel for purchase this week.
Intel

Intel CPU Shortages To Worsen in Q2 2019: Research (digitimes.com) 97

Shortages of Intel's CPUs are expected to worsen in the second quarter compared to the first as demand for Chromebooks, which are mostly equipped with Intel's entry-level processors, enters the high period, according to Digitimes Research. From the report: Digitimes Research expects Intel CPUs' supply gap to shrink to 2-3% in the first quarter with Core i3 taking over Core i5 as the series hit hardest by shortages. The shortages started in August 2018 with major brands including Hewlett-Packard (HP), Dell and Lenovo all experiencing supply gaps of over 5% at their worst moment. Although most market watchers originally believed that the shortages would gradually ease after vendors completed their inventory preparations for the year-end holidays, the supply gap in the fourth quarter of 2018 still stayed at the same level as that in the third as HP launched a second wave of CPU inventory buildup during the last quarter of the year, prompting other vendors to follow suit. Taiwan-based vendors were underprepared and saw their supply gaps expand from a single digit percentage previously to over 10% in the fourth quarter. With all the impacts, the notebook market continued suffering a 4-5% supply gap in the fourth quarter of 2018.
First Person Shooters (Games)

Study Shows Gamers At High FPS Have Better Kill-To-Death Ratios In Battle Royale Games (hothardware.com) 149

MojoKid writes: Gaming enthusiasts and pro-gamers have believed for a long time that playing on high refresh rates displays with high frame rates offers a competitive edge in fast-action games like PUBG, Fortnite and Apex Legends. The premise is, the faster the display can update the action for you, every millisecond saved will count when it comes to tracking targets and reaction times. This sounds logical but there's never been specific data tabulated to back this theory up and prove it. NVIDIA, however, just took it upon themselves with the use of their GeForce Experience tool, to compile anonymous data on gamers by hours played per week, panel refresh rate and graphics card type. Though obviously this data speaks to only NVIDIA GPU users, the numbers do speak for themselves.

The more powerful the GPU with a higher frame rate, along with higher panel refresh rate, generally speaking, the higher the kill-to-death ratio (K/D) for the gamers that were profiled. In fact, it really didn't matter hour many hours per week were played. Casual gamers and heavy-duty daily players alike could see anywhere from about a 50 to 150 percent increase in K/D ratio for significantly better overall player performance. It should be underscored that it really doesn't matter what GPU is at play; gamers with AMD graphics cards that can push high frame rates at 1080p or similar can see similar K/D gains. However, the new performance sweet spot seems to be as close to 144Hz/144FPS as your system can push, the better off you'll be and the higher the frame rate and refresh rate the better as well.

Open Source

Linux 5.0 Released (phoronix.com) 107

An anonymous reader writes: Linus Torvalds has released Linux 5.0 in kicking off the kernel's 28th year of development. Linux 5.0 features include AMD FreeSync support, open-source NVIDIA Turing GPU support, Intel Icelake graphics, Intel VT-d scalable mode, NXP PowerPC processors are now mitigated for Spectre Variant Two, and countless other additions. eWeek adds: Among the new features that have landed in Linux 5.0 is support for the Adiantum encryption system, developed by Google for low power devices. Google's Android mobile operating system and ChromeOS desktop operating system both rely on the Linux kernel. "Storage encryption protects your data if your phone falls into someone else's hands," Paul Crowley and Eric Biggers, Android Security and Privacy Team at Google wrote in a blog post. "Adiantum is an innovation in cryptography designed to make storage encryption more efficient for devices without cryptographic acceleration, to ensure that all devices can be encrypted. Memory management in Linux also gets a boost in the 5.0 kernel with a series of improvements designed to help prevent memory fragmentation, which can reduce performance.
Graphics

AMD Radeon VII Graphics Card Launched, Benchmarks Versus NVIDIA GeForce RTX (hothardware.com) 73

MojoKid writes: AMD officially launched its new Radeon VII flagship graphics card today, based on the company's 7nm second-generation Vega architecture. In addition to core GPU optimizations, Radeon VII provides 2X the graphics memory at 16GB and 2.1X the memory bandwidth at a full 1TB/s, compared to AMD's previous generation Radeon RX Vega 64. The move to 7nm allowed AMD to shrink the Vega 20 GPU die down to 331 square millimeters. This shrink and the subsequent silicon die area saving is what allowed them to add an additional two stacks of HBM2 memory and increase the high-bandwidth cache (frame buffer) capacity to 16GB. The GPU on board the Radeon VII has 60CUs and a total of 3,840 active stream processors with a board power TDP of 300 Watts. As you might expect, it's a beast in the benchmarks that's able to pull ahead of NVIDIA's GeForce RTX 2080 in spots but ultimately lands somewhere in between the performance of an RTX 2070 and 2080 overall. AMD Radeon VII cards will be available in a matter of days at an MSRP of $699 with custom boards from third-party partners showing up shortly as well.
AMD

GPU Accelerated Realtime Skin Smoothing Algorithms Make Actors Look Perfect 138

dryriver writes: A recent Guardian article about the need for actors and celebrities -- male and female -- to look their best in a high-definition media world ended on the note that several low-profile Los Angeles VFX outfits specialize in "beautifying actors" in movies, TV shows and video ads. They reportedly use a software named "Beauty Box," resulting in films and other motion content that are -- for lack of a better term -- "motion Photoshopped." After some investigating, it turns out that "Beauty Box" is a sophisticated CUDA and OpenGL accelerated skin-smoothing plugin for many popular video production software that not only smooths even terribly rough or wrinkly looking skin effectively, but also suppresses skin spots, blemishes, scars, acne or freckles in realtime, or near realtime, using the video processing capabilities of modern GPUs.

The product's short demo reel is here with a few examples. Everybody knows about photoshopped celebrities in an Instagram world, and in the print magazine world that came long before it, but far fewer people seem to realize that the near-perfect actor, celebrity, or model skin you see in high-budget productions is often the result of "digital makeup" -- if you were to stand next to the person being filmed in real life, you'd see far more ordinary or aged skin from the near-perfection that is visible on the big screen or little screen. The fact that the algorithms are realtime capable also means that they may already be being used for live television broadcasts without anyone noticing, particularly in HD and 4K resolution broadcasts. The question, as was the case with photoshopped magazine fashion models 25 years ago, is whether the technology creates an unrealistic expectation of having to have "perfectly smooth looking" skin to look attractive, particularly in people who are past their teenage years.
AMD

Nvidia CEO Trashes AMD's New GPU: 'The Performance Is Lousy' (gizmodo.com) 115

An anonymous reader shares a report: Yesterday, AMD announced a new graphics card, the $700 Radeon VII, based on its second-generation Vega architecture. The GPU is the first one available to consumers based on the 7nm process. Smaller processes tend to be faster and more energy efficient, which means it could theoretically be faster than GPUs with larger processes, like the first generation Vega GPU (14nm) or Nvidia's RTX 20-series (12nm). I say "could," because so far Nvidia's RTX 20-series has been speedy in our benchmarks. From the $1,000+ 2080 Ti down to $350 2060 announced Sunday, support ray tracing. This complex technology allows you to trace a point of light from a source to a surface in a digital environment. What it means in practice is video games with hyperrealistic reflections and shadows.

It's impressive technology, and Nvidia has touted it as the primary reason to upgrade from previous generation GPUs. AMD's GPUs, notably, do not support it. And at a round table Gizmodo attended with Nvidia CEO Jensen Huang he jokingly dismissed AMD's Tuesday announcement, claiming the announcement itself was "underwhelming" and that his company's 2080 would "crush" the Radeon VII in benchmarks. "The performance is lousy," he said of the rival product. When asked to comment about these slights, AMD CEO Lisa Su told a collection of reporters, "I would probably suggest he hasn't seen it." When pressed about his comments, especially his touting of ray tracing she said, "I'm not gonna get into it tit for tat that's just not my style."

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