Microsoft

Microsoft Kills Its Game-Building Platform Spark (arstechnica.com) 84

An anonymous reader writes:"Starting 5/13/16, 'Project Spark' will no longer be available for download on the Xbox Marketplace or Windows Store," Microsoft wrote in a blog post, adding that it will go offline for good on August 12th. They thanked fans who have "gone above and beyond supporting 'Project Spark' by uploading hundreds of thousands of creations and dreaming up millions of objects, behaviors, and experiences..."

Ars Technica remembered Spark as the free multi-device, build-your-own game platform that you never knew existed. "Marketing teams never effectively sold the possibilities and power of Spark's make-your-own-game system," reports Ars Technica. "While short teaser videos hinted at the game enabling everything from kart racers to airborne battles, major demonstrations tended to revolve more around generic 3D platformers.

First Person Shooters (Games)

Original 'Doom' Level Remade in the New 'Doom' (vice.com) 46

An anonymous reader writes: After the new Doom was released yesterday, Vice discovered its SnapMap feature had already been used to recreate one of the levels from the original Doom. "The original Doom thrived on a strong modding community, and id is supporting that tradition here in a great way." Sharing videos for both the old and new versions of the E1 M2 nuclear plant map, Vice also applauded the interface for the new SnapMap tool, which lets users design their own levels, even on consoles. SnapMap includes tools for arranging objects, placing enemies, and even triggering events when a player reaches certain points in a level. "It's incredibly easy to use considering how much you can do, and so far I've had little trouble uploading, downloading, and browsing for user-made levels."
Newegg is also offering a $15 discount code for PC, Xbox One, or PS4 versions.
Education

Disney Research Leverages RFID Tech For Low Cost Interactive Games With Physical Objects (hothardware.com) 18

MojoKid quotes a report from HotHardware: Researchers at Disney Research and Carnegie Mellon University have been toying around with radio frequency identification (RFID) tags. RFID tags are typically used for high-tech inventory management in a variety of industries, but researchers concocted a way to make RFID technology feasible for interactive games using physical objects. Using a framework the researchers developed called RapID, they showed how inexpensive RFID tags can sense when a physical object is moved or touched in near real-time. The research team demonstrated a handful of use case scenarios. One included a tic-tac-toe board that mirrors the physical game on a computer monitor with added sound effects, while another demonstration showed users playing a Pong clone using real wooden sliders to control the onscreen action. What the researchers have done is no small feat. RFID was never intended for interactive toys, and wasn't built for real-time or near real-time responsiveness. RapID interprets the signals by weighing possibilities instead of waiting on confirmation from RFID tags. Most importantly, it reduces typical lag times from 2 seconds all the way down to 200 milliseconds.
Earth

Harvard Scientist: Rio Olympics Could Spark 'Full Blown Global Health Disaster' (independent.co.uk) 147

An anonymous reader writes: Doctors have warned that the upcoming 2016 Olympic Games in Rio de Janeiro could spark a "full-blown public health disaster" with the spread of the Zika virus. The World Health Organization has declared a health emergency in response to the disease's spread through Latin America. Rio has the highest number of cases of any state in the country. Dr Amir Attaran said in the Harvard Public Health Review the Olympic Games could increase the spread of the virus, suggesting the Games should be hosted by a different city in Brazil. "While Brazil's Zika inevitably will spread globally, given enough time, viruses always do -- it helps nobody to speed that up," he said. "In particular, it cannot possibly help when an estimated 500,000 foreign tourists flock into Rio for the Games, potentially becoming infected, and returning to their homes where both local Aedes mosquitoes and sexual transmission can establish new outbreaks." It's highly unlikely the virus will cause officials to take drastic action since the Games start on August 5th. With economic and political issues in the country, the Zika virus is just one more thing undermining confidence in the country's ability to host the Olympics. It was reported earlier this year that Rio has given up on its promise to eliminate 80 percent of the sewage found in the city's notoriously filthy water.
Microsoft

Microsoft Unlocks Framerates For Smoother Gameplay On Windows 10 (pcper.com) 96

An anonymous user writes: Back in March, Microsoft's Phil Spencer addressed some of the concerns over the Unified Windows Platform and PC gaming. He noted that Microsoft would "plan to open up VSync off, FreeSync, and G-Sync in May" and the company would "allow modding and overlays in UWP applications" sometime further into the future. Well, it appears that Microsoft is on point with the May UWP update. According to the MS DirectX Developer Blog, a Windows 10 update being pushed out today will enable UWP to support unlocked frame rates and variable refresh rate monitors in both G-Sync and FreeSync varieties. Today's update won't automatically enable these features in UWP games like Gears of War or Quantum Break, they will still need to be updated individually by the developer. Microsoft states that Gears of War and Forza will be the first to see these changes, but there is no mention of Quantum Break here, which is a game that could DEFINITELY benefit from the love of variable refresh rate monitors.PCWorld has more details.
Youtube

'Battlefield 1' Trailer Most Liked In YouTube History, 'Infinite Warfare' Trailer Most Disliked (gamespot.com) 131

An anonymous reader writes: The Battlefield 1 reveal trailer has officially passed 20 million views, with around 1 million likes and just 18,500 dislikes. Meanwhile, Infinite Warfare's announcement trailer has passed 14 million views, but with only 273,819 likes and a staggering 1.3 million dislikes. The Battlefield 1 trailer is YouTube's most liked trailer of all-time, while Infinity Ward's trailer is YouTube's most disliked trailer of all-time. How is that for a statistic? Battlefield and Call of Duty have been direct competitors in the FPS space for quite some time now, but the differences between each developer's upcoming game has never been more apparent. We can only wait and see if these likes/dislikes provide any insight as to how well each game will sell when they're released later in the year. Battlefield 1 comes out first, launching on October 21, while Infinite Warfare is slated to debut on November 4. In addition, Infinite Warfare has become the 8th most disliked video ever on YouTube. What do you think of each trailer?
Graphics

NVIDIA Shows New Doom Demo On GeForce GTX 1080 (hothardware.com) 142

MojoKid shares a video showing the upcoming Doom game on NVIDIA's new GeForce GTX 1080 graphics card using the Vulkan API, quoting this report from HotHardware: At a private briefing with NVIDIA, representatives from id software came out on stage to show off the upcoming game...the first public demonstration of the game using both NVIDIA's new flagship and the next-gen API, which is a low-overhead, cross-platform graphics and compute API akin to DirectX 12 and AMD's Mantle. In the initial part of the demo, the game is running smoothly, but its frame rate is capped at 60 frames per second. A few minutes in, however, at about the :53 second mark...the rep from id says, "We're going to uncap the framerate and see what Vulkan and Pascal can do".

With the framerate cap removed, the framerate jumps into triple digit territory and bounces between 120 and 170 frames per second, give or take. Note that the game was running on a projector at a resolution of 1080p with all in-game image quality options set to their maximum values. The game is very reminiscent of previous Doom titles and the action is non-stop.

Classic Games (Games)

New "Perfect Game" Donkey Kong Record May Be Unbeatable (polygon.com) 77

An anonymous reader writes: Standing in front on a Donkey Kong arcade cabinet, Wes Copeland set a new all-time high score on Thursday, playing Donkey Kong for 3 hours, 20 minutes, and scoring 1,218,000 points."It's how he took the title, though that's so staggering," reports Polygon. "Copeland did not lose a single Mario in the game. He took his first life all the way from the first level all the way to the end, cashing in the extra lives to obliterate all comers." Since the game ends after 22 levels, it will be difficult to surpass Copeland's "perfect game".

For comparison, Steve Wiebe set a high score in 2007 with just 695,500 points in the documentary "The King of Kong: A Fistful of Quarters," eventually bumping his score up to 1,064,500 by 2010. But Thursday, posting a picture of his new high score on Facebook, Copeland announced that "This will be my last record score. I don't believe I can put up a game any higher than this."

Games

Legendary Sound Designer Jory Prum Passes Away At 41 (designingsound.org) 62

New submitter loren writes: It is with much sadness that I report that legendary sound designer Jory K. Prum, who worked on more than 120 video game titles, passed away April 22, 2016, at age 41, from injuries suffered in a March traffic accident. (Disclaimer: I am a long time friend of Jory and his family.) Here are some personal recollections from family, friends and colleagues... Also, a list of his game credits are on MobyGames. This post doesn't do him justice, but I found news of his loss conspicuously absent on Slashdot.
Back in 2006 a Slashdot article about the game Bone apparently drew a comment from Jory himself ("Funny, I'm recording the dialog for Bone 2 right as I read this!") and in 2004 the same account weighed in on an article about long hours at Electronic Arts. Wikipedia also reports that in 2001 Jory created a voice for Pixar's Oscar-winning short "For the Birds," and in 2014 recovered the aging audio for the classic point-and-click adventure game Grim Fandango.
Games

The World Video Game Hall of Fame 2016 Inductess 54

Reader Dave Knott writes: The World Video Game Hall Of Fame has announced its inductees for the year 2016, the second group of games to be so honoured since the award's inception in 2015. The Hall Of Fame "recognizes individual electronic games of all types -- arcade, console, computer, handheld, and mobile -- that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general". This year's six inductees are: Grand Theft Auto III, The Legend of Zelda, The Oregon Trail, The Sims, Sonic the Hedgehog, and Space Invaders.The Sydney Morning Herald has more details.
Bitcoin

Steam Computer Gaming Network Now Accepting Bitcoin (fortune.com) 54

An anonymous reader shares an article on Fortune Magazine: The popular Steam computer game network has started accepting bitcoin in a move aimed at making it easier for players in countries like Brazil and China to make payments. Bitcoin transactions will be integrated into game shopping from Steam, which is owned by Valve Software and claims over 100 million users worldwide. Users will be able to use any bitcoin wallet to scan and pay for games or other items without revealing sensitive financial information via software from Bitpay.
Games

Atari Co-Founder: Mobile Games Make Me Want To Throw My Phone (theguardian.com) 76

Will Freeman, reporting for The Guardian (condensed): One industry veteran sees arcades and mobile gaming as almost indistinct. He is Nolan Bushnell, co-founder of Atari. Often referred to as the godfather of video games (a phrase he dislikes), he is just about to make his debut in mobile game development, having established a partnership with Dutch publisher Spil, where he will help deliver at least three as-yet-unnamed titles. "When you look at mobile and arcade gaming, they're identical," Bushnell says. "Mobile has some of the same game constraints for the player, and that 'easy to learn, and difficult to master' metric." [...] "Generally, a tremendous number of mobile games are poorly designed," he says. "They can be so focused on graphics that they forget they have to get the timing right, and they have to have proper scoring constructs. I have been so pissed off with some mobile games I've wanted to throw my phone, even if I'm only going to hurt my phone there, and not the game."
Nintendo

Nintendo's Mysterious 'NX' Gaming Platform To Be Launched In March 2017 (pcworld.com) 88

Nintendo has announced that its next gaming platform -- codenamed NX -- will launch worldwide in March 2017. "For our dedicated video game platform, Nintendo is currently developing a gaming platform codenamed 'NX' with a brand-new concept," the gaming console company said while announcing its annual results. PCWorld reports:Nintendo is placing big bets on NX. The company will continue to offer games for smartphone devices, a strategy it has started executing on, but its core business focus will be on what it describes as its "software-led hardware-software integrated business." [...] For the fiscal year ended March 31, the company sold 6.8 million units of the portable Nintendo 3DS hardware and over 48.5 million units of 3DS software. Global sales of the Wii U hardware and software were 3.26 million and 27.4 million units respectively.
The Almighty Buck

HTC Announces $100 Million Fund For Virtual Reality Startups (roadtovr.com) 43

An anonymous reader writes: HTC today announced the Vive X accelerator program through which the company will invest from it's newly created $100 million VR fund. The fund aims to kickstart the VR ecosystem in support of the company's Vive VR headset. Applications for the accelerator program, which will open first in Beijing, Taipei, and San Francisco, are open today. The company says their aim is to "help cultivate, and grow the global VR ecosystem by supporting startups and providing them with expertise, special access to advanced VR technology, financial investment, mentorship and unmatched go-to-market support."
Security

Over 7 Million Accounts for Minecraft Community Hacked (vice.com) 40

Joseph Cox, reporting for Motherboard: Over seven million user accounts belonging to members of Minecraft community "Lifeboat" have been hacked, according to security researcher Troy Hunt. Hunt said he will upload the data to his breach notification website "Have I Been Pwned?", which allows people to check if their account is compromised, on Tuesday, and that it includes email addresses and weakly hashed passwords -- meaning that hackers could likely obtain full passwords from some of the data. "The data was provided to me by someone actively involved in trading who's sent me other data in the past," Hunt, who has verified the data and sent Motherboard a redacted screenshot of some of it, said in an email.
Media

Valve Inks Deal With Lionsgate Adding Over 100 Movie Titles To Steam Platform (hothardware.com) 117

MojoKid quotes a report from HotHardware: Valve took a major step in growing its Steam digital distribution platform today by adding movie rentals to the mix. The addition of movies to Steam's catalog is a first, and it was made possible through a deal with Lionsgate Entertainment that immediately fleshes out the service with more than 100 flicks. Steam is currently the biggest digital distribution platform for games, and while it has a long way to go before it can claim the same for movies, there's little doubt Valve wants to take it there. In a press release announcing the deal, Valve said Lionsgate was "one of the first major studios to license films" for streaming on Steam, which hints that it's attempting to lure other studios as well. You can view the entire catalog here.
AI

AIs vs Humans - Next Battle: Starcraft (businessinsider.com) 173

braindrainbahrain writes: Having conquered checkers, chess, and more recently Go, artificial intelligence research now looks at the next frontier: the popular real-time strategy game of StarCraft.
Blizzard Entertainment's president reached out to Google's DeepMind researchers last month, who are now describing StarCraft as "our likely next target". But many top StarCraft experts believe AIs will fail because "Unlike machines, humans are good at lying," reports the Wall Street Journal. An executive at the Korea e-Sports Association tells them "It's going to be hard for AI to bluff or to trick a human player."

One University of Alberta computer scientist David Churchill counters that âoeWhen the AI finds that the only way to win is to show strength, it will do that. If you want to call that bluffing, then the AI is capable of bluffing, but there's no machismo behind it." Unfortuantely, for five years Churchill has been running AI-vs-human StarCraft tournaments, and "So far, it hasn't even been close... Using a mouse and keyboard, the world's top players can issue 500 or more commands a minute," the Journal reports. But they add that now both Facebook and Microsoft are also working on small StarCraft AI projects.
Displays

Oculus Rift Users Angered By Pre-Order Snafu (roadtovr.com) 70

fluor2 writes: In April, Oculus announced that many of the Oculus Rift CV1 pre-orders were getting bumped from March to early May or even June...but they're still finding CV1's for supplying Rift+PC bundles. The solution for some has now been to cancel their order, order Rift+PC bundles...and cancel the PC portion.
This tactic appears to have mixed results, and those Rift+PC bundles have now also sold out, adds the Road To VR site, which reports that some of the original pre-orders "are now shipping out significantly ahead of the initial delay estimates provided by Oculus." For one customer, "Oculus estimated the Rift wouldn't ship until sometime between May 23 and June 2, around two months after the official launch date. However, the customer tells us that their Rift was shipped today, about one month ahead of the delay estimate, and about one month after the official launch date."
The Almighty Buck

Amazon Won't Sell Non-Prime Members Certain Popular Movies and Video Games (businessinsider.com) 180

An anonymous reader writes: If you're not an Amazon Prime subscriber, you will no longer be able to purchase certain popular game titles and movies, according to a report on game blog Videogamer. One of the benefits of Amazon's Prime program is that it gives members exclusive access to some items. This selection includes a rotating roster of popular video games, Blu-rays, and DVDs. Non-Prime members in the US can't buy titles such as Oscar-winning "Birdman" on Blu-ray or "GTA V" for PS4 from Amazon. This initiative, which has been going for quite some time, affects customers in the UK as well (though the selection is different). Non-Prime customers can still buy these titles from third-party sellers on Amazon's platform, but not from Amazon directly.
XBox (Games)

Slashdot Asks: Is the Golden Era of Video-Game Console Sales Over? 314

Microsoft announced on Wednesday that it has stopped producing Xbox 360, a gaming console it launched in 2005. According to estimations, the company sold more than 85 million Xbox 360 units worldwide. Quartz has an insightful story today, in which it compares the shipment numbers of Xbox One and the PlayStation 4, the current generation consoles, to conclude that the "golden era" of video-game console sales is over. According to estimations, citing data provided by Nintendo, CNET, GameSpot, and Giant Bomb, the crown for the most popular gaming console goes to the Sony PlayStation 2 (2000) with 155.1 million inventories shipped. Sony PlayStation (1994) saw the movement of 102.49 million units, whereas 101.63 million Nintendo Wii inventories were dispatched. In comparison, Sony has sold 35.9 million units of PlayStation 4 so far, and Microsoft has sold roughly 10 million Xbox One units. From Quartz's report: It does seem, to some degree, that the golden age of home video-game consoles may be over. The previous generation of consoles was the last generation that didn't have to contend for users' time with mobile games. And you could make a strong case that a large portion of the casual gaming audience that Nintendo attracted for the Wii was almost entirely wiped out by mobile gaming. After all, the Wii was released in 2006 -- a year before the iPhone launched. Nintendo's next console, the Wii U, has been the company's worst-selling of all time. The average consumer may now feel more inclined to just pick up their phone and play Candy Crush or Temple Run than to get up and swing a controller around. The home console's saving grace could well be virtual reality. Just about every major tech and video-games company is working on a VR headset -- apart from Nintendo, it seems -- and early reviews of Facebook's Oculus Rift and HTC's Vive headsets have reduced non-gamers to tears. None of the top 10 most popular games consoles of all time have been released in the last 10 years, and VR may well be what turns the slowing console market back around.What's your take on this?

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