×
PlayStation (Games)

Sony Jacking Up Annual PlayStation Plus Plans By as Much as $40 (engadget.com) 20

A couple months after Microsoft revealed plans to increase Game Pass subscription prices, Sony is getting in on the act. From a report: The company is bumping up the annual prices of all three PlayStation Plus plans on September 6th. An annual Essential subscription will soon cost $80 per year, up from $60. The Extra plan is going up by $35 to $135 per year, while an annual Premium plan will soon cost $40 more at $160. The price changes won't take effect for current PS Plus users on an annual plan until their next renewal date that's on or after November 6th. If you make any changes to your plan between September 6th and then (such as changing tiers), the new pricing will apply. Sony has not announced changes to the monthly ($10 for Essential, $15 for Extra and $18 for Premium) or quarterly ($25 for Essential, $40 for Extra and $50 for Premium) for the time being. It notes that the annual plan is still less expensive than a monthly or quarterly subscription in the long run.
DRM

Denuvo Security Is Now On Switch, Including New Tech To Block PC Switch Emulation (videogameschronicle.com) 57

Denuvo has become the first security partner to be added to the Nintendo Developer Portal. According to Video Games Chronicle, Switch developers can use Denuvo's tools for their games to block users from playing them on PC emulators. From the report: "Even if a game is protected against piracy on its PC version, the version released on Nintendo Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version," the company says. "This can happen with any of the numerous games available on Nintendo Switch. "By blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period for monetization. The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy. As with all other Denuvo solutions, the technology integrates seamlessly into the build toolchain with no impact on the gaming experience. It then allows for the insertion of checks into the code, which blocks gameplay on emulators."
PlayStation (Games)

Leaked Wipeout Source Code Leads To Near-Total Rewrite and Remaster (arstechnica.com) 21

An anonymous reader quotes a report from Ars Technica: There have been a lot of Wipeout games released since the 1995 original, including Wipeout HD and the Omega Collection, but only the original has the distinction of having its Windows port source code leaked by (since defunct) archive Forest of Illusion. Dominic Szablewski grabbed that code before it disappeared and set about creating a version that's not just a port. He rewrote the game's rendering, physics, sound, and generally "everything everywhere." He documented the project, put his code on GitHub, and has some version of a justification. "So let's just pretend that the leak was intentional, a rewrite of the source falls under fair use and the whole thing is abandonware anyway," Szablewski writes.

As he digs into the specifics of his work, Szablewski takes the reader on a tour of PSX dev kits and how they handled Z-levels, how to translate yesterday's triangles to today's OpenGL, breaking the 30 FPS cap on a game that explicitly forbade that, and more. He takes the code from 40,699 lines to 7,731 and notably loved an excuse to work in C. "I had an absolute blast cleaning up this mess!" Szablewski's Wipeout rewrite can be compiled for Windows, Linux, Mac, and WASM (Web Assembly). You can even play it in your browser on his server (please be gentle). I spent some time in it this morning, and let me tell you: I am not ready for anti-gravity racing in the year 2052. It was a struggle to even get to fourth place, but those struggles were due entirely to skill, not system. The web version feels buttery smooth, even when you're continually clunking into walls. I had misremembered this game as having a lot more to it, but it's all feel: the trance/prog music, the physics, the controls, and the sense that you're always just slightly out of control.

Sony

Sony is Buying Gaming Headphone Maker, Audeze (techcrunch.com) 15

Sony Interactive Entertainment (basically the PlayStation wing) today announced plans to acquire Audeze. From a report: The Orange Country, CA-based firm is best known for its high-end headphones, targeted at gamers and audio producers. The hardware is often priced into four-figures, but the company earns consistently high marks from reviewers and users alike. In a release announcing the news, the companies are quick to note that operating under the Sony banner won't mean platform exclusivity (at least not at first). Audeze will continue to produce gaming headphones for competitors, including -- presumably -- the Xbox. Playstation branded products, however, are almost certain to follow.
Sony

Sony's Portable PlayStation Portal Launches Later This Year For $200 (theverge.com) 50

Sony is officially launching its portable PlayStation later this year, the PlayStation Portal remote player. The handheld device will stream PS5 games over Wi-Fi and features an eight-inch LCD screen running at 1080p resolution at 60fps. Sony says the PlayStation Portal will be available later this year priced at $199.99. From a report: "PlayStation Portal will connect remotely to your PS5 over Wi-Fi, so you'll be able to swiftly jump from playing on your PS5 to your PlayStation Portal," says Hideaki Nishino, senior vice president of platform experience at Sony Interactive Entertainment. "PlayStation Portal can play supported games that are installed on your PS5 console and use the Dualsense controller." The PlayStation Portal features prominent controllers on each side that look very much like Sony's PS5 DualSense controllers. They support adaptive triggers and haptic feedback, so PS5 games will feel similar to using a dedicated DualSense controller. The PlayStation Portal will also be capable of playing media, as the homescreen has a dedicated section for it as it's mirroring your PS5. You won't be able to run anything locally though, so if you don't have Wi-Fi then you're out of luck.
Nintendo

After Three Decades, Charles Martinet Is 'Stepping Back' From Voicing Mario (gamespot.com) 16

An anonymous reader quotes a report from GameSpot: For decades, Charles Martinet voiced the iconic video game character Mario in Nintendo's popular series, but those days are now over. Nintendo has announced that Martinet, who rose to a new level of fame with 1996's Super Mario 64, is transitioning into the role of "Mario Ambassador." The company also confirmed with GameSpot that Martinet will not voice the character in the upcoming Super Mario Bros. Wonder. In its initial statement, Nintendo said Martinet will be "stepping back from recording character voices for our games." However, Martinet will "continue to travel the world sharing the joy of Mario and interacting with you all." Notably absent from that statement was any indication about Martinet's involvement with this year's big new Mario game.

When asked about whether Martinet would voice Mario in the upcoming Mario Wonder, Nintendo told GameSpot, "While Charles is not involved in the game, we're excited to honor his legacy and contributions, including looking ahead to what he'll be doing as a Mario Ambassador." This had previously been a topic of some discussion, as the game's reveal led some fans to wonder if Martinet had been replaced, due to subtle changes in the performance. As for who will now voice Mario (or the many others typically voiced by Martinet), Nintendo said, "Character voice actors will be credited in the game credits, so please wait for the game to be released." Nintendo also stated that it will have a "special video message" to share from Mario creator Shigeru Miyamoto and Martinet to come "at a future date." It added, "It has been an honor working with Charles to help bring Mario to life for so many years and we want to thank and celebrate him."
In addition to Mario, GameSpot notes that Martinet also voices Wario, Luigi, Waluigi, Baby Mario, and Baby Luigi, among others.
PlayStation (Games)

Fan-Made Game Reimagines 'Twin Peaks' with PS1-Style Graphics (engadget.com) 17

An anonymous reader shared this report from IGN: A demo for the unofficial fan game Twin Peaks: Into the Night has been released, allowing players to explore the weird and wonderful world of David Lynch and Mark Frost's '90s TV show in a PS1-style adaptation... developed by Jean Manzoni and Lucas Guibert of the Blue Rose Team. The game is now available to download on PC via itch.io, with its creators welcoming feedback on the gameplay experience... "We hope you'll enjoy playing it. As a quick reminder, this is a free fan game made by a very small team of two on our free time. Please take this into consideration... The demo is intended to show you the direction we're taking, and we've put our hearts at it. We're already working on the next release."

Although the game shares no affiliation with the show or its creators, it promises an "experience that will immerse you directly into the unique atmosphere of the show" by offering players the opportunity to step into the shoes of Cooper to solve the mystery while enjoying a slice of cherry pie and a damn fine cup of coffee.

More details from Engadget: The graphics are retro and decidedly PS1-flavored, which makes sense given how the show premiered in 1990. The gameplay looks to be full of exploration, complete with conversations with the town's many oddball residents, though there's a survival horror element reminiscent of the original Resident Evil titles. This is also an appropriate design choice, as the show pits Agent Cooper against foes both physical and supernatural...

The creators have announced that the game will be free when it launches, so that should clear up any potential legal hurdles moving forward.

Classic Games (Games)

World Chess Body Bans Transgender Women From Competing In Women's Events (bbc.com) 364

The International Chess Federation (FIDE) says it is temporarily banning transgender women from competing in its women's events. The BBC reports: The FIDE said individual cases would require "further analysis" and that a decision could take up to two years. "The transgender legislation is rapidly developing in many countries and many sport bodies are adopting their own policies," it said. "FIDE will be monitoring these developments and see how we can apply them to the world of chess. Two years is a scope of sight that seemed reasonable for the thorough analyses of such developments." It added that transgender players could still compete in the open section of its tournaments. In its policy decision, FIDE also said that trans men who had won women's titles before transitioning would see their titles abolished. Woman Grandmaster and two-time US Women's Champion Jennifer Shahade said the policy was "ridiculous and dangerous."

"It's obvious they didn't consult with any transgender players in constructing it... I strongly urge FIDE to reverse course on this and start from scratch with better consultants," Ms Shahade said.

UK MP Angela Eagle, who was a joint winner of the 1976 British Girls' Under-18 chess championship, said: "There is no physical advantage in chess unless you believe men are inherently more able to play than women -- I spent my chess career being told women's brains were smaller than men's and we shouldn't even be playing." She added: "This ban is ridiculous and offensive to women."
XBox (Games)

Xbox 360 Digital Store Will Close Next July (eurogamer.net) 14

Microsoft will close its Xbox 360 digital store next July, though anything purchased will still be accessible. From a report: On 29th July 2024, Xbox 360 users will no longer be able to purchase new games, DLC, or other entertainment content from either the console store or the web-based marketplace. In addition, the Microsoft Movies & TV app on the Xbox 360 will no longer function. Of course, the store will continue as normal until that date next July. After that time, any games purchased will still remain playable and deleted purchases can still be re-downloaded. Online multiplayer will also remain accessible for games already purchased (digitally or physically), as long as the publisher supports the servers. Further, users will still be able to play Xbox 360 games on Xbox One and Xbox Series X/S consoles via backward compatibility, and hundreds of games will remain available to purchase on those consoles.
Patents

Nintendo Is Trying To Patent Some Really Broad Tears of the Kingdom Mechanics (kotaku.com) 32

Loading screen maps and movement physics are just some of the elements from The Legend of Zelda: Tears of the Kingdom that Nintendo is trying to patent. Kotaku reports: Automaton, a gaming website that focuses on Japanese games like Zelda, has a roundup of the 32 patents Nintendo put forth. Some of them are specific to Link's latest adventure, including things like Riju's lightning ability, which lets the player target enemies with a bow and bring down a lighting strike wherever the arrow lands. The weirder ones are related to baseline game design and coding that applies to plenty of other video games on the market. One of the hopeful patents relates to the physics of a character riding on top of a moving vehicle and reacting dynamically to it in a realistic manner.

The distinction, according to Automaton's translation of Japanese site Hatena Blog user nayoa2k's post on the matter, is down to how Tears of the Kingdom codes these interactions. Link and the objects he rides on move together at the same speed, rather than Link being technically stationary on top of a moving object as is common in the physics of other games. The two are functionally the same, but given that plenty of video games displayed characters who can walk around on top of moving vehicles, it's highly unlikely this kind of approach hasn't been utilized before.

On top of trying to patent the tech, Nintendo seeks to patent the loading screen that shows up when the player is fast-traveling across Hyrule. This specifically refers to the screen that shows the map transition from the player's starting point to their destination. Sure, that's pretty specific and not something every game utilizes, but it's still such a general concept that it feels almost petty to patent it when it's hardly an iconic draw of Tears of the Kingdom.

XBox (Games)

Xbox Introduces New Strike System To Curtail Bad Behavior (theverge.com) 73

A new strike-based enforcement program is coming to Xbox today. The system is meant to clear up confusion regarding how Xbox enforces its community standards and help players keep track of enforcement actions made on their accounts. The Verge: In an interview with The Verge, Xbox player services corporate vice president Dave McCarthy explained the new enforcement system and its place in Xbox's overall community management strategy. "This is all about player transparency," McCarthy said. "We didn't have a way to show our players what their standing was in our community. And this makes it completely clear." In the new system, if a player violates the Xbox community standards, they'll receive a strike. The severity of the violation determines the number of strikes and the length of the punishment. If a player receives a total of eight strikes, their account will be banned from using Xbox services like voice chat or multiplayer for a year. The strike program starts today with everyone on the platform getting a clean strike-less slate.
Movies

Netflix Starts Testing Game Streaming on Select Devices, Smart TVs and Desktop Browsers (engadget.com) 13

Netflix is officially bringing its games to more devices. So far, the company's impressive library of games has only been available on iOS and Android. Now, though, Netflix is starting to use its streaming tech to publicly test its titles on TVs and computers. From a report: "Our goal has always been to have a game for everyone, and we are working hard to meet members where they are with an accessible, smooth and ubiquitous service," Mike Verdu, Netflix's vice-president of games, wrote in a blog post. "Today, we're taking the first step in making games playable on every device where our members enjoy Netflix." The test appears to be very limited for now. Just two games will be available at the outset: Oxenfree. The beta is only open to a small number of Netflix subscribers in the UK and Canada on Amazon Fire TV streaming media players, Chromecast with Google TV, LG TVs, NVIDIA Shield TV, Roku devices and TVs, Samsung smart TVs and Walmart ONN. The company will add support for more devices later.
Businesses

Rockstar Games Acquires Modding Team That It Previously Banned (arstechnica.com) 18

In 2015, popular Grand Theft Auto V mod FiveM was banned by Rockstar after the gaming giant alleged that FiveM's work "contains code designed to facilitate piracy." Eight years later, Rockstar is taking a decidedly different tone in announcing that Cfx.re -- the mod team behind FiveM and a similar mod for Red Dead Redemption 2 -- is now "officially a part of Rockstar Games." ArsTechnica: With no apparent sense of irony, Rockstar said in a Friday blog post announcing the acquisition that it has "watched with excitement as Rockstar's creative community have found new ways to expand the possibilities of Grand Theft Auto V and Red Dead Redemption 2, particularly through the creation of dedicated roleplay servers."

But that statement ignores the distinct lack of excitement Rockstar exhibited when it barred the Rockstar Social Club accounts of many FiveM modders and others associated with promoting the project back in 2015. "Our policy on such violations of our terms of service are clear, and the individuals involved in its creation have had their Social Club accounts suspended," the company said at the time.

Games

Lichess Will No Longer Cooperate With US Chess Federation, Saint Louis Chess Club (lichess.org) 97

In a lengthy blog post today, the open-source internet chess server, Lichess, announced they will formally end all cooperation with both the U.S. Chess Federation and Saint Louis University Chess Club (STLCC), citing two high-profile, sexual misconduct cases involving grandmasters Alejandro Ramirez and Timur Gareyev. Here's a brief summary of the issue: In February, chess commentator and author Jennifer Shahade publicly accused grandmaster Alejandro Ramirez of sexual misconduct. Her allegations sparked a swift and severe backlash against Ramirez, who was forced to resign from the Saint Louis Chess Club (STLCC), before being permanently banned by the United States Chess Federation (US Chess). The allegations also exposed apparent failures at US Chess and STLCC. Yet, neither organization has faced any serious scrutiny or accountability for their handling of the case.

And Ramirez is not the only one. According to interviews and documents reviewed by Lichess, one other prominent American grandmaster has also been accused of sexual misconduct by multiple women, raising further troubling questions about how chess organizations deal with such matters.

Lichess has decided to stop cooperating with both organizations due to serious concerns about their accountability. We will not provide them with support, and we will not advertise their events. Women and girls in chess already face an uphill battle. They deserve a safe and supportive environment. But too often, they encounter abuse, harassment or worse. And too often, they feel powerless to report it or seek justice. It's time to help break the silence.
Lichess urges US Chess and STLCC "to publicly acknowledge their past mistakes, be more open with the public, and hold those who engage in misconduct accountable."

While they acknowledge US Chess has taken some steps to improve its processes, Lichess said "both US Chess and STLCC have failed to demonstrate an important aspect of accountability -- a willingness to acknowledge and address past shortcomings." They added: "We do not think that reconciliation will be possible without this acknowledgement."
Movies

Gizmodo Editor-In-Chief Sues Apple Over Tetris Movie (theverge.com) 53

An anonymous reader quotes a report from The Verge: Gizmodo editor-in-chief Daniel Ackerman has sued Apple and other parties over the 2023 Apple TV Plus film Tetris, alleging it rips off his 2016 book The Tetris Effect. Ackerman claims Apple, Tetris rightsholder the Tetris Company, the Tetris film's producers, and screenwriter Noah Pink copied "the exact same feel, tone, approach, and scenes" from The Tetris Effect -- particularly its framing of the game's release as a "Cold War spy thriller." Initially reported by Reuters, Ackerman's lawsuit (PDF) outlines a yearslong correspondence with the Tetris Company as he wrote The Tetris Effect. He claims that the Tetris Company was aware of his work and threatened him with legal action for trying to pursue film and TV adaptations of his own book, only to draw heavily from his framing of the Tetris story. "The film liberally borrowed numerous specific sections and events of the book," claims Ackerman.

Apple and the Tetris Company did not immediately respond to requests for comment from The Verge. But Ackerman's case may be difficult given the fact that Tetris and The Tetris Effect both draw on real historical facts, which are not generally protected by copyright law. As a result, the suit relies heavily on arguing that Tetris copies the feel of The Tetris Effect. (He also argues that some potential inventions of the film -- like a guide who turns out to be a secret KGB agent -- are based on speculations in his narrative.) "Ackerman's book took a unique approach to writing about the real history of Tetris, as it not only applied the historical record, but also layered his own original research and ingenuity to create a compelling narrative non-fiction book in the style of a Cold War spy thriller," the suit says. "Mr. Ackerman's literary masterpiece, unlike other articles and writings, dispelled of the emphasis on the actual gameplay and fans, and instead concentrated on the surrounding narrative, action sequences, and adversarial relationship between the players ... This was the identical approach Defendants adopted for the Tetris Film, without notable material distinction."

Ackerman says that he reached out after the Tetris trailer's release and unsuccessfully requested Apple and the other defendants address legal issues before the film's release. His suit alleges copyright infringement and unfair competition, among other offenses.

AI

AI-Generated Art Banned from Future 'Dungeons & Dragons' Books After Fan Uproar (geekwire.com) 81

A Dungeons & Dragons expansion book included AI-generated artwork. Fans on Twitter spotted it before the book was even released (noting, among other things, a wolf with human feet). An embarrassed representative for Wizards of the Coast then tweeted out an announcement about new guidelines stating explicitly that "artists must refrain from using AI art generation as part of their creation process for developing D&D art." GeekWire reports: The artist in question, Ilya Shkipin, is a California-based painter, illustrator, and operator of an NFT marketplace, who has worked on projects for Renton, Wash.-based Wizards of the Coast since 2014. Shkipin took to Twitter himself on Friday, and acknowledged in several now-deleted tweets that he'd used AI tools to "polish" several original illustrations and concept sketches. As of Saturday morning, Shkipin had taken down his original tweets and announced that the illustrations for Glory of the Giants are "going to be reworked..."

While the physical book won't be out until August 15, the e-book is available now from Wizards' D&D Beyond digital storefront.

Wizards of the Coast emphasized this won't happen again. About this particular incident, they noted "We have worked with this artist since 2014 and he's put years of work into books we all love. While we weren't aware of the artist's choice to use AI in the creation process for these commissioned pieces, we have discussed with him, and he will not use AI for Wizards' work moving forward."

GeekWire adds that the latest D&D video game, Baldur's Gate 3, "went into its full launch period on Tuesday. Based on metrics such as its player population on Steam, BG3 has been an immediate success, with a high of over 709,000 people playing it concurrently on Saturday afternoon."
AI

One of Gaming's Biggest YouTubers Wants To Replace Himself With AI (wired.com) 33

An anonymous reader quotes a report from Wired: Jordi Van DenBussche used to devote every waking hour to building his presence on social media. The gaming creator, better known as Kwebbelkop, would labor 24/7 onhis YouTube channelcoming up with video ideas, shooting them, distributing them. He did this while courting brand deals and doing the other work integral to his survival on the platform. Five years ago, he ran into a problem. "Every time I wanted to take a holiday or I needed some time for myself, I couldn't really do that, because my entire business would stop," he says. It's an issue known as the "key person problem." Without Van Den Bussche on camera, the entire Kwebbelkop enterprise didn't work. He was too busy making videos to think about how to scale his business, and too tired to create videos. He needed a break: Around 2018, like many other YouTubers, he experienced significant burnout.

The burnout sparked a change in mindset. He began thinking about what would benefit him and what would benefit the creator industry -- which often relies on milking the on-camera presence of an individual until they reach a breaking point, then finding another person seeking fame and fortune. He came up with a solution: a series of AI tools designed to create and upload videos, practically without his involvement. "I'm retired from being an influencer," he says. "I've had a lovely career. I had a lot of fun. I want to take things to the next level. And that means making this brand live on forever."

Van Den Bussche's AI influencer platform, which launched this week after a suitably excitable level of hype on Twitter from its creator, is his attempt to make that happen. It comprises two versions of an AI tool. The first is trained on a creator's likeness -- their on-camera performances and what they say in videos -- and is used to create new content. It appears to be similar to Forever Voices,the controversial AI tool behind the CarynAI virtual influencer, which outsourced maintaining connections with fans on behalf of creators. The other involves simplifying the act of creation as much as possible by taking simple prompts -- such as "turn this article into a video formatted like an interview involving two people" -- and producing the end result. (The latter is similar toa tool called QuickVid, which has seen some early adoption.) Van Den Bussche won't reveal much about how the tools were built, but regardless of their origins they're coming at a critical time for generative AI and its impacts on how people work. And Van Den Bussche's way of doing things could have lasting impacts on creators on YouTube and beyond.

Linux

Steam On Linux Spikes To Nearly 2% In July, Larger Marketshare Than Apple macOS (phoronix.com) 99

The Steam Survey results for July 2023 were just published and it points to a large and unexpected jump in the Linux gaming marketshare. Phoronix reports; According to these new numbers from Valve, the Linux customer base is up to 1.96%, or a 0.52% jump over June! That's a huge jump with normally just moving 0.1% or so in either direction most months... It's also near an all-time high on a percentage basis going back to the early days of Steam on Linux when it had around a 2% marketshare but at that time the Steam customer size in absolute numbers was much smaller a decade ago than it is now. So if the percentage numbers are accurate, this is likely the largest in absolute terms that the Linux gaming marketshare has ever been.

When looking at the Steam Linux breakdown, the SteamOS Holo that powers the Steam Deck is now accounting for around 42% of all Linux gamers on Steam. Meanwhile, AMD CPU marketshare among Linux gamers has reached 69%. The Steam Survey results for July show Windows 10 64-bit losing 1.56% marketshare and Linux gaining the healthy 0.52% of that. This is also the first time the Linux gaming marketshare outpasses Apple macOS on Steam!

XBox (Games)

Microsoft Now Offers Xbox Wireless Controller Replacement Parts For DIY Repairs (neowin.net) 28

Microsoft is extending the repairability program it introduced for its Surface PC products to include replacement parts for its Xbox Wireless Controller and Xbox Elite Controller Series 2 products. Neowin reports: The page on the Microsoft Store site shows that replacement parts are available for the top case for both versions of the controller, along with replacement buttons. In addition, Microsoft is selling Replacement Input PCBA boards for those Xbox controllers, along with the Replacement PCBA and Motor Assembly parts as well. The parts do come with a one-year warranty.

In a new support page, Microsoft makes it clear that these parts should only be purchased and used for Xbox controllers that are out of their normal warranty period. On another support page, the company adds: "These types of repairs require moderate technical skill, and are suited for enthusiasts, professionals, or those with prior experience in electronic disassembly. If this is your first attempt at performing a repair, use caution and follow our safety recommendations and step-by-step instructions."

Microsoft also says that certain tools, which are not directly sold by the company, will be needed to replace and repair the controllers. They include a plastic pry tool, TR8 and T5 Torx screwdriver bits and plastic tweezers. Microsoft does offer PDF files (PDF) and even offers YouTube video tutorials for repairing the Xbox Wireless Controller and the Xbox Elite Wireless Controller Series 2.

Movies

Documentary on Hungary's Videogames Behind the Iron Curtain Crowdfunds Expanded Disks (crowdfundr.com) 11

A documentary series by Moleman Films reached its 5th episode, a 144-minute film about "the golden age of Hungarian video gaming and the formation of the Hungarian demoscene in the 80s and 90s." You can watch this episode on YouTube (and English subtitles can be selected). From Commodore 64s smuggled across the Iron Curtain to cracked games on cassette tapes sold at flea markets, floppy disk swapping via postal mail, hacked phone booths connected to U.S. BBSes, and copy parties packed to capacity, Stamps Back tells the story of how teenagers in Hungary ignited a computing revolution in the 1980s with illegally copied video games from the West, and began the Hungarian demoscene.
But the filmmakers say "We received a lot of feedback that you would like to see the full-length interviews...in a physical special edition." So they've launched a campaign on Crowdfundr: More than 76 hours of interviews [with 59 people] were conducted for the film, which is a true document of the Hungarian home computer life in the 1980s and 1990s. You can now get this 76-hour material with English subtitles together with the film in a special Blu-Ray edition + downloadable image file format...

If we reach the stretch goal, a 4th disc will be added to the edition, which will contain a selection of the best Hungarian intros and demos of the past 40 years in video format.

The film's web site includes links to (and information on) their four previous documentaries:
  • The Truth Lies Down Under, about the alternative subcultures Budapest
  • Demoscene: The Art of the Algorithms. A 2012 look at "a digital subculture where artists don't use always the latest technology" but "bring out the best from 30 year-old computer technics."
  • Journey to the Surface. How the internet and digital technology reshaped the music industry for outside-the-mainstream genres including beatbox, turntablism, DJing, live improvisation, and bedroom producers.
  • Longplay — the story of Hungarian video game development behind the Iron Curtain, and how dedicated developers "outfoxed Nintendo, tricked SEGA," and "dodged the limelight and led the world from behind the Iron Curtain."

Thanks to Slashdot reader lameron for sharing the story.


Slashdot Top Deals