Japan

How Apple Is Beating Nintendo At Its Own Game 425

Zothecula writes "In an industry obsessed with polygon counts and frame rates, Nintendo's Wii console and DS handheld were the proverbial knives at a gunfight. They were grossly underpowered compared to the competition, meaning Nintendo could sell them at a profit from day one. Their innovative control methods ensured they still sold like hotcakes. An animated GIF of Nintendo's Shigeru Miyamoto and Satoru Iwata holding a DS that printed money became the go to picture to run alongside quarterly announcements of Nintendo's gargantuan profits. If a disheveled man emerged from a time-traveling DeLorean with tales of a near-future Nintendo struggling to sell its latest handheld, I'd have been more surprised about the Nintendo thing. So what on earth happened?"
DRM

Reaction To Diablo 3's Always-Online Requirement 591

Last week we discussed news that Diablo 3 will include a real-money auction house for items and require a permanent connection to the internet even for single-player games. Fan reaction has been loud and varied, with many decrying the restrictive DRM. Blizzard exec Robert Bridenbecker said he was surprised by the outrage at the online requirement, saying, "it really is just the nature of how things are going, the nature of the industry. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that." Some other developers came out in support of the scheme; id Software's Tim Willits said always-on would be "better for everybody" in the end. Max Schaefer, one of the makers of Diablo 3 competitor Torchlight 2, said he understands why they did it, even though Torchlight 2 is not doing the same: "... it seems that most of what they are doing is related to trying to keep a truly secure, cheat-free economy in Diablo III. Whatever you do, you have to make sacrifices. We sacrifice a cheat-free environment to give players the most options, they are sacrificing options and flexibility for security of the economy like you would in an MMO. I understand their approach and sympathize with the technical difficulties of what they are trying to do."
Games

The Case For Surrealism In Games 186

An editorial at PikiGeek takes the position that gaming's trend toward realism can be detrimental in many situations, with the quest for graphical precision supplanting creativity and uniqueness. Quoting: "The problem I find most troubling with realism in games is that video games are inherently unrealistic. By definition, even, video games must adhere to some sense of absurdity. In Uncharted, no matter how realistic and convincing the characters and environments may be, the fact is that Nathan Drake can take a hell of a lot of damage, and is a little too good with every gun known to man. In Call of Duty, if realism is such a coveted aspect of the series, why does your character only bleed out of his eyes, and why is damage rarely permanent? The 'game' part of these games keeps them from being truly realistic, and in turn makes them even less believable. Characters like Link, or even Master Chief, are believable in even the most absurd situations, as the worlds that they belong to don't try to conform to the world that we live in."
Nintendo

A Quest For the Perfect SNES Emulator 227

An anonymous reader sends this excerpt from the Opposable Thumbs blog: "It doesn't take much raw power to play Nintendo or SNES games on a modern PC; emulators could do it in the 1990s with a mere 25MHz of processing power. But emulating those old consoles accurately — well, that's another challenge entirely; accurate emulators may need up to 3GHz of power to faithfully recreate aging tech. ... As an example, compare the spinning triforce animation from the opening to Legend of Zelda on the ZSNES and bsnes emulators. On the former, the triforces will complete their rotations far too soon as a result of the CPU running well over 40 percent faster than a real SNES. These are little details, but if you have an eye for accuracy, they can be maddening. ... The primary demands of an emulator are the amount of times per second one processor must synchronize with another. An emulator is an inherently serial process. Attempting to rely on today's multi-core processors leads to all kinds of timing problems. Take the analogy of an assembly line: one person unloads the boxes, another person scans them, another opens them, another starts putting the item together, etc. Synchronization is the equivalent of stalling out and clearing the entire assembly line, then starting over on a new product. It's an incredible hit to throughput. It completely negates the benefits of pipelining and out-of-order execution. The more you have to synchronize, the faster your assembly line has to move to keep up."
Games

Gamification — Valid Term or Marketing-Speak? 98

Trepidity writes "Controversy continues over the seemingly unstoppable trend of 'gamification' (something we've discussed previously). The University of Pennsylvania's Wharton School of Business held a Gamification Symposium entitled 'For The Win' this week, indicating apparent academic respectability. But in the opening panel debating definitions of 'gamification,' one participant, game scholar Ian Bogost, defined it as 'bulls***.' Elsewhere, Jon Radoff responds that it may not be BS, but is too focused on superficial behaviorism rather than deeper gameplay. For my part, I wonder if by claiming gamification is a completely new thing, rather than just a new word, we're missing out on important past lessons, like the very strange history of Soviet gamification."
The Internet

GameFly To Jump Into Digital Game Rentals 39

An anonymous reader writes "GameFly apparently wants to follow in the footsteps of Netflix, announcing plans to launch a new online client that allows users to download and install their rentals over the internet. The service won't require a separate subscription, but will be bundled alongside a standard GameFly by-mail subscription. GameFly acquired digital game retailer Direct2Drive earlier this year, so it's likely they are harnessing this technology to offer the new service."
Graphics

ARM Sees Mobile As the Future Gaming Platform of Choice 97

Stoobalou writes with an interview in Thinq with a few folks from ARM on their plans for the future of embedded graphics. From the article: "'If you're looking at the visual experience that we can deliver on a mobile, in terms of the capabilities of the devices that are on the market today, increasingly it is visually outstanding — but we need to do more maths, because we have an increasing screen resolution and we have increasing content complexity, and we have to do it all in pretty low power. So, if we look at where we were a few years ago, if you take the benchmarks of a VGA display and typical low-res content — all of a sudden, by the time you get to a 4K screen and some of the complexity of tesselated stuff you see in DX11 today, you're talking about a 500x increase in performance.' ... 'We're still maintaining that 1W power envelope within your mobile device, yet being expected to deliver 500 times the performance,' Hickman added. That's a major undertaking, but one which the next generation of Mali processors will work towards.' All of the graphics development in the embedded world is nice, but it is disheartening to see the lack of source code for all of the new mobile GPUs.
Government

North Korea Accused of Hacking Online Games For Profit 36

According to South Korean authorities, North Korean computer experts were tasked with raising money by attacking the servers of popular online games and using automated software to accumulate in-game enhancements they could sell to legitimate players. "In a little less than two years, the police said, the organizers made $6 million. The North Korean computer experts were each required to send at least $500 a month back to the Pyongyang government, the police said. It remained unclear how much of the rest of their profits they pocketed for themselves, given different layers of party and military officials involved in a typical illicit operation. What appeared clear from the case, the police said, was that North Korean agencies, increasingly hamstrung by international sanctions, were exploring any new means to raise cash for Mr. Kim and prove their loyalty."
China

Game Publisher Following Pirates To Find a Market 30

RossR writes "A Chinese multiplayer online game company is taking note of the success of 'private servers' running pirated and altered versions. In moves that show some common sense, when a pirate server is taken down Shanda Games sees it as a sign of a underserved market. Properly licensed servers are occasionally installed for the geographic location previously covered by the unlicensed servers. Shanda is taking it a step further by developing a new platform that would allow for the flexible rule changes favored in the hacked versions. Also of interest is the article's reference to the escalation of cyber attacks between private server providers."
The Courts

Bethesda Tells Minecraft Creator: Cease and Desist 200

dotarray writes with news that Notch, creator of Minecraft, has received a letter from Zenimax, parent company of Bethesda, demanding that he rename his company's new game, which is called Scrolls. They claim it bears too strong a resemblance to The Elder Scrolls. Notch said: "First of all, I love Bethesda. I assume this nonsense is partly just their lawyers being lawyers, and a result of trademark law being the way it is. ... I agree that the word 'Scrolls' is part of that trademark, but as a gamer, I have never ever considered that series of (very good) role playing games to be about scrolls in any way, nor was that ever the focal point of neither their marketing nor the public image. The implication that you could own the right to all individual words within a trademark is also a bit scary. We looked things up and realized they didn’t have much of a case, but we still took it seriously. Nothing about Scrolls is meant to in any way derive from or allude to their games."
Medicine

Video Game-Like Programs Could Treat Schizophrenia 31

derGoldstein writes "Discovery is pointing to an ongoing study by Sophia Vinogradov, professor of psychiatry at UC-San Francisco, who is 'trying to determine whether computer-based cognitive remediation, a type of brain training through video game-like programs, is effective for treating schizophrenia. ... In a handful of blinded and randomized trials with computer-based training, Vinogradov has reported cognitive improvements for both recently diagnosed patients and those living with the disorder for several years. So far, treatment — such as 50 hours of training over a 10-week period — has shown great promise for patients when compared to control groups.'"
Role Playing (Games)

Early Look At The Elder Scrolls V: Skyrim 210

Bethesda plans to launch their newest Elder Scrolls game, Skyrim, in November, and they've finally started to take the wraps off the game. A preview at Eurogamer provides some information about the game's combat, the UI, and exploration of the game world. Quoting: "RPGs send you into menus more than almost any other game genre, so it's weird that more thought doesn't go into inventory design, but as I play around with powers, weapons and items to lighten my load it becomes clear that Skyrim is a welcome exception. Its nested menus are accessed almost as smoothly as iPad page swipes, and navigating them is quick and clean. You can set favorites, equip items to either hand, and examine things in detail. More than once during my brief hands-on I have to rotate an object to look for a clue to a puzzle, or read a document, and it's all done without going to a different screen or do anything more complex than wiggling sticks and hitting a face button. It's easy to imagine that a system like this in Oblivion or Fallout could have shaved hours off the average player's actual game-time. As it is, it saves valuable seconds in my hands-on, and seconds are my currency today, so thank you to whomever at Bethesda designed the inventory."
Crime

First PS3 Jailbreaker Arrested In South Africa 119

GusGous writes "South African newspaper Beeld reports that the first person known to be arrested for jailbreaking the Playstation 3 was arrested in Parktown, Johannesburg today. This raid was conducted by the South African Police Service's Commercial Crime Unit, after receiving criminal complaints from the South African Federation Against Copyright Theft (SAFACT). Members of the police were assisted by the South African Revenue Service (SARS) Computer Forensics Lab. The police confiscated goods of around R100 000 (14000 USD)." See also this story in Afrikaans; Google translation.
Role Playing (Games)

Villains & Vigilantes Creators Sue Publisher 71

rcade writes "Jeff Dee and Jack Herman, the creators of the super-hero roleplaying game Villains & Vigilantes, have filed a federal copyright lawsuit against the game's longtime publisher Scott Bizar of Fantasy Games Unlimited. They allege that Bizar has no rights to publish the game because his corporation was dissolved in 1991, reverting the rights to them. Dee and Herman revived the old-school RPG last year and have been battling Bizar ever since. Sadly, this suit will not be resolved by muscle-bound men in tights."
Input Devices

Open Source Gesture Recognition For Kinect SDK 25

Rymix writes "I have been working with a new internet-friend of mine to produce an open source gesture recording and recognition engine for Kinect SDK. It's based on the Dynamic Time Warping technique and allows developers to record their own gestures and reliably recognise them. It's currently 2D but 3D is an easy development, coming soon. We're looking for community take-up and contribution to this project — it could help a lot of people with rapid prototyping and could even be used in production solutions (within the Kinect SDK's terms of use, of course!)."
Piracy

Study Links Game Piracy To Critics' Review Scores 199

An anonymous reader writes "A new study (abstract) published at the annual ACM Foundations of Digital Games conference by researchers from Copenhagen Business School and the University of Waterloo explores the magnitude of game piracy on public BitTorrent trackers. The researchers tracked 173 new game releases over a three-month period and found that these were downloaded by 12.7 million unique peers. They further show that the number of downloads on BitTorrent can be predicted by the scores of game reviewers. Overall the current paper gives a seemingly robust overview of the state of game piracy on BitTorrent. Although the results may not be all that surprising, it's certainly refreshing to see a decent report on BitTorrent statistics every now and then."
Australia

Low Violence Red Orchestra 2 For Australia 42

dotarray writes "Even though an adult rating for video games has been approved in theory for Australia, it's still a little ways off – and will not come soon enough for Red Orchestra 2: Heroes of Stalingrad. Alan Wilison, VP with the company producing the game, said, 'We are hoping that they will take the same view as PEGI/BBFC and not go all silly on us. However, until we're sure, we putting LV up to be safe.'"
First Person Shooters (Games)

Borderlands 2 Announced 79

Today, after Eurogamer spilled the beans earlier than Randy Pitchford would have liked, Gearbox and 2K Games officially announced Borderlands 2, the sequel to 2009's well-received shooter/RPG. It's planned for sometime between April 2012 and April 2013, and will be available on the PS3, Xbox 360, and Windows. Gearbox plans to demonstrate the game in its current state during Gamescom and PAX Prime later this month.

Slashdot Top Deals