First Person Shooters (Games)

Preview of id Software's Rage 147

id Software's upcoming shooter Rage is nearing its Oct. 4 release, and the company recently provided some hands-on time with the game in its current state. GiantBomb described it thus: "In those three hours, I discovered a first-person shooter. Also, a racing game. And a car combat game. And an open-world adventure. A collectible card came, too. Lastly, it's practically every piece of apocalyptic science fiction we have known to date tossed into a blender, set to puree, poured onto a disc, and spread evenly over a seemingly lengthy and elaborate single-player adventure. In short, Rage is a kitchen sink kind of game, the kind so often labeled as 'missed potential' due to a lack of focus on any one particular aspect. I don't think Rage will garner any such labels." Rock, Paper, Shotgun's write-up is a bit more poetic, providing a first-person preview of the first-person shooter.
PC Games (Games)

How To Ruin Your Game's PC Port 244

An anonymous reader writes "An article at Ars goes through some of the biggest sins game publishers commit when porting a console game to the PC. At the top of the list, predictably, are annoying DRM and inconvenient game settings. From the article: 'PC gamers like to play with their mouse settings, adjust the amount of detail in the characters or environment, and change the audio mix between the music and the sound effects. We want to adjust the resolution, the aspect ratio, and even the field of view settings. The more options given to PC gamers, the better. While some engines support more options than others, there is a minimum amount of tweaking that should be available when we jump into the game. For an example of how badly PC gamers can get screwed on this issue, we can take a look at Bulletstorm when it was launched. Not only was mouse smoothing turned on as a default, but there was no way to turn it off. You had to find the configuration files, which were encrypted for some insane reason, and then install a third-party program to be able to turn off mouse smoothing and get the game feeling like it should on the PC."
Graphics

Making Graphics In Games '100,000 Times' Better? 291

trawg writes "A small Australian software company — backed by almost AUD$2 million in government assistance — is claiming they've developed a new technology which is '100,000 times better' for computer game graphics. It's not clear what exactly is getting multiplied, but they apparently 'make everything out of tiny little atoms instead of flat panels.' They've posted a video to YouTube which shows their new tech, which is apparently running at 20 FPS in software. It's (very) light on the technical details, and extraordinary claims require extraordinary evidence, but they say an SDK is due in a few months — so stay tuned for more." John Carmack had this to say about the company's claims: "No chance of a game on current gen systems, but maybe several years from now. Production issues will be challenging."
The Almighty Buck

Blizzard Reveals Diablo 3 (Real Money) Auction House 384

trawg writes "At a special event at Blizzard HQ in California, gaming press were treated to the first look at the Diablo 3 auction house — featuring real-world money transactions across different regions allowing you to buy and sell items with real money. There'll be a listing fee and a sales fee for auctions, and while they're not talking dollar numbers just yet, Blizzard assures gamers that they're not looking to pinch pennies." Update: 08/01 17:41 GMT by S :The other big piece of news about Diablo 3 is that it will require a persistent connection to Battle.net to play, even for single-player mode. Eurogamer has a detailed write-up about the current state of the beta.
It's funny.  Laugh.

Dice Age — Indie Gaming Project vs. Hollywood 47

ArrowBay writes "Dice Age, a independent game project that raised nearly $35K through Kickstarter, is apparently facing some scrutiny from a certain movie studio that has produced movies with a similar name. From the latest project update: 'As if the Ice Age was exclusively the name of a movie, or if Dice Age was a movie itself, the 20th century fox has just asked for an extent of time (till 10-26-2011) to oppose to the registering of our beloved Dice Age game name. My point of view, as a scientist, is the Ice age is a geological era before it is a movie.""
DRM

Ubisoft Considers Always-Connected DRM "A Success" 224

Ubisoft made headlines a couple days ago for bringing back their restrictive DRM for an upcoming racing game. Speaking with PCGamer in response to the overwhelmingly negative feedback to this news, a Ubisoft representative said the company has seen "a clear reduction in piracy of our titles which required a persistent online connection," adding, "from that point of view the requirement is a success." One wonders how they measured this, and how they compare it to sales lost due to the bad press it's generated.
Nintendo

Nintendo Slashes Profit Forecast and 3DS Price 168

Daetrin writes "Nintendo has announced a large loss for the first quarter of the year and lowered its annual profit forecast. In the three months prior to June 30th Nintendo lost 25.5 billion yen ($328 million) and the forecast is being reduced about 80%, from 110 billion yen ($1.4 billion) to 20 billion yen ($257 million). Nintendo is blaming poor sales of the 3DS and is responding by announcing a price cut from $250 to $170 on August 12. In order to mollify early adopters of the system Nintendo also announced that anyone who has logged into the Nintendo eShop before the price cut will receive 10 free NES games and 10 free GBA games. The GBA games won't be available until later in the year, but Nintendo claims they will be exclusive to the '3DS Ambassadors' and will not be available for purchase on the store in the future." A related op-ed at Wired suggests the new price is still too high, given the rise of cheap portable games on various app stores.
DRM

Ubisoft Brings Back Always-Connected DRM For Driver: San Francisco 261

Last year Ubisoft introduced DRM for their PC games that required a constant internet connection, going so far as to terminate single-player games if the connection was interrupted. After facing outrage, boycotts, and DDoS attacks, Ubisoft seemed to have softened their stance, issuing a patch for two games that allowed offline play. Unfortunately, it seems the change wasn't permanent; Ubisoft's upcoming racing game Driver: San Francisco marks the return of the contentious DRM.
Businesses

Study: 5% of Mobile Gamers Willing To Spend $50+ 54

derGoldstein tips a story at AllThingsD about a study into mobile gamers' spending habits: "[The study] provides a fairly compelling argument as to why a developer should continue to give away his or her games for free ... After evaluating the spending habits of 3.5 million consumers across both iOS and Android, Flurry found that among those who pay for in-app transactions, greater than five percent will spend more than $50, which rivals the amount paid at retail for top console and PC games."
Image

Chinese Couple Sells Kids To Fund Online Gaming Screenshot-sm 223

A Chinese couple who really like to game are under arrest for selling their kids and converting the money into game currency. From the article: "In 2009, Li Lin and Li Juan welcomed their second child, a baby girl, and came up with the idea to sell her for money to fund their online game obsession. They did so, receiving RMB 3,000 (less than $500), which they spent entirely shortly after. The couple then proceeded to sell their first child and got 10 times as much for him -- RMB 30,000, or about $4600. Upon having their third child -- another boy -- the parents followed in their previous footsteps and also got RMB 30,000 for him." I wonder what the "kid seller" achievement looks like?
Microsoft

Microsoft Launches Avatar Kinect 75

mikejuk writes "Is Avatar Kinect a world-changing innovation or is it just silly? The idea is simple enough. It uses Kinect to determine body position and facial expression and maps these in real-time onto an avatar displayed on the screen along with other similar avatars. The big question is: what is it good for? The simple answer is that you can hide behind your avatar. It is an opportunity for anyone who feels less than confident about their appearance to become a performer — Microsoft is running a stand-up-comedian-via-avatar competition, for example. The internet has long provided an anonymous platform where users can express themselves, and Avatar Kinect extends this to facial and body expressions. Perhaps this is how video phone calls finally catch on — I'll get my avatar to phone you."
PC Games (Games)

The Humble Indie Bundle 3 Released 158

JimWise writes "The fourth Humble Bundle has been released (the third to be released was the Humble Frozenbyte Bundle). Included in this bundle are: Crayon Physics Deluxe by Klooniegames; Cogs by Lazy 8 Studios; VVVVVV by Terry Cavanagh; Hammerfight by Kranx Productions; and And Yet It Moves by Broken Rules. Each of the games in the bundle is DRM free and available for Windows, Mac, and Linux, as well as available through Steam. As with the other Humble Bundles, you pay what you want and customize how much goes towards the developers, EFF, Child's Play, and the Humble Tip."
Sony

PS3 "Strong Contender" To Overtake Xbox 360 276

donniebaseball23 writes "Xbox 360 has been having an incredible year so far in 2011, but on a global scale Sony's PS3 is still gaining ground. In fact, this year PS3 has outpaced Xbox 360 by 10% worldwide, analysts have pointed out. While the Wii has clearly won the race for this console generation, the battle for second place is neck and neck, and PS3 has a good shot of overtaking Xbox 360. 'As for second place, as far as the hardcore market is concerned, I'd say PS3 is a strong contender for that position,' commented M2 Research analyst Billy Pidgeon."
AI

Can AI Games Create Super-Intelligent Humans? 312

destinyland writes "A technology CEO sees game artificial intelligence as the key to a revolution in education, predicting a synergy where games create smarter humans who then create smarter games. Citing lessons drawn from Neal Stephenson's The Diamond Age, Alex Peake, founder of Primer Labs, sees the possibility of a self-fueling feedback loop which creates 'a Moore's law for artificial intelligence,' with accelerating returns ultimately generating the best possible education outcomes. 'What the computer taught me was that there was real muggle magic ...' writes Peake, adding 'Once we begin relying on AI mentors for our children and we get those mentors increasing in sophistication at an exponential rate, we're dipping our toe into symbiosis between humans and the AI that shape them.'"
Classic Games (Games)

First NetHack Cross-Variant Summer Tournament 43

bhaak1 writes "The first — and hopefully annual — NetHack Cross-Variant Summer Tournament called Junethack started last Sunday and runs until the end of August 14th.This tournament features Vanilla NetHack and several of its forks: SporkHack, UnNethack, AceHack and as a special bonus game — never seen on a public server before — NetHack 1.3d, the first version of the game called NetHack, released 1987. There are various achievements to gain, even for those poor souls that can't win this complex and sadistic game. The source code of the tournament management and website software is available for hacking on GitHub if you prefer hacking code to hacking monsters."
Games

The Brilliance of Dwarf Fortress 104

The NY Times is running a story about Dwarf Fortress, an independently produced, ASCII-rendered fantasy game that thrives on its own uniqueness and has influenced countless other game developers (and runs on Linux). Quoting: "Though it may seem ungainly at first, the game’s interface — rendered in what are known as extended ASCII characters — has a sparse elegance. As seasons change, trees, represented by various symbols, shift from green to yellow. Goblins’ eyes appear as red quotation marks; if you shoot out an eye with an arrow, the symbol becomes an apostrophe. On a message board, one fan likened the ASCII experience in Dwarf Fortress to the immersive pleasures of reading a book: 'You can let your imagination fill in the gaps.' The community that has arisen around Dwarf Fortress is remarkable. Fans maintain an extensive wiki, which remains the game’s best (and, effectively, only) instruction manual, and which even Tarn and Zach admit to consulting. ... Perhaps most fascinating are the stories that fans share online, recounting their dwarven travails in detailed and sometimes illustrated narratives. In a 2006 saga, called Boatmurdered, fans passed around a single fortress — one player would save a game, send the file to another player and so on, relay-race style — while documenting its colorful descent into oblivion."
Role Playing (Games)

Indie RPG Struggles On Xbox, Yet Thrives On Steam 125

derGoldstein writes "Two weeks ago Robert Boyd started offering his two RPGs Breath of Death VII and Cthulhu Saves the World on Steam, for $2.99 (for both games combined). It fared far better than it had on the Xbox Live Indie channel: 'In less than a week, our Steam revenue has actually exceeded over a year and a half of XBLIG revenue for us.' Hopefully this will prompt more developers to port 'smaller' games over to Steam, especially since many of them can run on low-spec machines, like netbooks."
Australia

Australian Attys General Agree in Principle on R18+ 32

dotarray writes "In Adelaide today, the Standing Committee of Attorneys-General was again unable to reach a unanimous decision on the topic of whether or not Australia should have an R18+ rating for video games." Nonetheless, the committee has reached a decision in principle to allow such a rating, with only one Attorney General having abstained from today's vote.
Music

Activision Trying To 'Reinvent' Guitar Hero 144

In an interview with Forbes, Activision CEO Bobby Kotick spoke about the rise and fall of the Guitar Hero franchise, saying "it became unsuccessful because it didn't have any nourishment and care." He then revealed that after effectively canceling the franchise last year, the company is looking for ways to resurrect it. "We said you know what, we need to regain our audience interest, and we really need to deliver inspired innovation. So we're going to take the products out of the market, and we're not going to tell anybody what we're doing for awhile, but we're going to stop selling Guitar Hero altogether. And then we're going to go back to the studios and we're going to use new studios and reinvent Guitar Hero. And so that's what we're doing with it now." Kotick also addressed Activision's lack of foresight regarding DJ Hero: "...in hindsight, if you step back – and it really would have been a simple thing to do – we should have said, 'Well, how many people really want to unleash their inner DJ?'"

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