Toys

Building the LEGO MMO 116

Gamasutra has a lengthy interview with NetDevil's Ryan Seabury, creative director for LEGO Universe, which is due to launch next month. He talks about some of the difficulties in graphically optimizing a game with so many discrete, interactive objects, and mentions that they'll be keeping an eye out for inappropriate contructs to avoid problems similar to those that cropped up with Spore. "One thing we can say is when you build models you have your own property, and you can share that if you want to. If you share something publicly, it will be monitored by a human before it's seen by other people." Seabury also explains their desire to keep the game simple, using players' creativity as a driving force, as well as NetDevil's decision to stay away from a micro-transaction business model.
Hardware Hacking

PS3 Hacked Using Official Controller 292

YokimaSun writes "The PS3 Hacking War took on a new turn few days ago with Sony releasing a new firmware that blocks USB devices, supposedly aimed at cloned PS3 Joypads, but more than likely to stop the efforts of hackers. Today the PS3 is now hackable using its own Sixaxis/DualShock 3 Controllers. How will Sony stop people now from playing emulators on the PS3?"
Image

Review: Civilization V Screenshot-sm 399

Turn-based strategy is an underrepresented genre of video games. Perhaps it's because they aren't as flashy, or aren't as embedded in the public consciousness as the more popular types of games. Or maybe because it's so damn hard to build them right. The first Civilization game came out 19 years ago. (Feel old? Sorry.) Despite changes in design leadership over the years, Sid Meier and the Firaxis crew realized that they had a solid foundation, and poured their efforts into refining everything that worked, and revamping everything that didn't. Civilization V reflects not just a few years of direct development after the launch of Civ 4, but also nearly two decades of continually evolving game design. Read on for the rest of my thoughts.
Classic Games (Games)

GOG.com Not Really Gone 276

gspr writes "On Sunday, Slashdot and many others reported that DRM-free games site GOG.com was shutting down. Now the site is back, revealing that it was all a hoax. According to the site: 'Now it's time we put an end to all the speculations once and for all. It's true that we decided that we couldn't keep GOG.com the way it was so we won't. As you probably know by now, GOG.com is entering its new era with an end of the two-years beta stage and we're launching a brand new GOG.com with new, huge releases.' So it was all an advertising stunt."
Image

Michael Jackson Themed MMO In the Works Screenshot-sm 180

norton123 writes "SEE has announced plans to published a Michael Jackson themed MMO. From the article: 'Planet Michael is described by SEE as "a massive social gaming experience" with "collaborative in-game activities," set in "an immersive virtual space themed after iconic visuals drawn from Michael's music, his life and the global issues that concerned him."'"
Microsoft

Xbox Head Proclaims Blu-ray Dead 547

Blacklaw writes "Microsoft has sided with Apple in a rare case of solidarity between the two companies, and declares that Blu-ray will be 'passed by' as a high-definition format. In many ways, it's hard to disagree. US markets have seen the demand for legal digital downloads of PC games exceed sales of the physical object for the first time, and Apple famously refuses to put a Blu-ray drive in its Macs, as Jobs prefers to send people towards iTunes to download their entertainment. That said, there's an argument for physical media, too. A recent survey suggested that the majority of gamers prefer physical discs, and digital downloads have the secondary effect of entirely cutting out the popular market for second-hand films and games — a plus for publishers, but a big negative for the consumer."
Classic Games (Games)

Elo Chess Rating System Topped By Proposed Replacements 102

databuff writes "About six weeks ago, Slashdot reported a competition to find a chess rating algorithm that performed better than the official Elo rating system. The competition has just reached the halfway mark and the best entries have outperformed Elo by over 8 per cent. The leader is a Portuguese physicist, followed by an Israeli mathematician and then a pair of American computer scientists."
Classic Games (Games)

First Reviews of Civilization V 380

An anonymous reader submitted linkage to a story explaining why Hemos has been twitching for a week in anticipation: "Defying the urge to phone-in an unambitious sequel and coast on past successes, Sid Meier's Civilization V is anything but a lazy rehash. It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who'd never played it, and let him come up with his own version. It's similar enough to be familiar to veterans, different enough to be fresh, and its polish and accessibility make it a great place for new players to pick up one hell of a Civ addiction."
Classic Games (Games)

Steve Wiebe is the King of Kong Again 127

Anyone who watched 'The King of Kong: A Fistful of Quarters' knows the epic struggle for global Kong dominance waged by Steve Wiebe and Billy Mitchell. Wiebe took back the crown by scoring 1,064,500-points which was officially verified. And if you haven't seen the movie, go watch it. You won't be sorry.
Businesses

Mega Man Designer Explains Japan's Waning Video Game Influence 315

eldavojohn writes "As one of the creators of Mega Man, Keiji Inafune remembers the days when Japan redefined video games. He believes those days are long gone as he reveals much in his criticisms of Japan's ailing game economy. Inafune says Japan is five years behind — still making games for older consoles with 'no diversity, no originality.' When asked why, he responds, 'A lot of designers, if they find a genre that works for them, they stick with it. A lot of designers just stick to a set formula. That doesn't work any more. You can't just tweak the graphics, work just on image quality. You can't compete on that. The business side is not keeping up with investment. You need to be prepared to invest 4 billion yen or more on a game, and then spend 2 billion yen more to promote it. But Japanese companies can't do that. So we're losing out to the West in terms of investment in games. It's a vicious cycle, a deflationary spiral. Because you don't invest, you can't sell games, and because you don't sell games, you can't invest.' He compares making games for Japan and the US to Sushi and basketball — two popular things but each done in distinctly different ways by the two nations."
Sony

The PlayStation Move Arrives — a Hands-On Report 185

itwbennett writes "The PlayStation Move hit retail stores on Friday and blogger Peter Smith spent the weekend putting it (and his shoulder) through its paces. So how does this motion controller compare to the Wii? Smith says it 'felt a lot more precise' but that 'there were instances where the depth perception of the camera got lost for a moment.' The bottom line: 'If you have a Wii and the Wii Motion Plus accessory, there isn't a whole lot here right now to justify $100-$170 worth of gear for most gamers.'" CNET is similarly critical, complaining of the continual calibration requirements and the dearth of good launch titles. The Guardian's games blog agrees that quality games are currently lacking, but says the accuracy and responsiveness are a step up from the Wii, giving the Move a lot of potential. iFixit did a teardown, providing an interesting look at the hardware inside the device.
Classic Games (Games)

DRM-Free Games Site GOG.com Gone 326

An anonymous reader writes "Just a day after adding a new game and a handful of promotions, GOG.com, a seller of classic games in a DRM-free format, has closed shop, leaving only a sparse placeholder page and a mention on Twitter that 'sometimes it's really hard being DRM-free... hard to keep things the way they are and keep management and publishers happy.' The site mentions that games purchased in the past will become accessible for downloading within the week, but there is no word on how long this will continue to be possible." The announcement on the site's front page says, in part, "This doesn't mean the idea behind GOG.com is gone forever. We're closing down the service and putting this era behind us as new challenges await."
Emulation (Games)

Emulation Arrives On the PS3 169

YokimaSun writes "Following the recent exploit that allows you to jailbreak your PS3, the homebrew community have now breached the console with the first homebrew game, which is the classic Pong. Also released is the first emulator for the system in the shape of a SNES Emulator great for those 16-bit games. Finally drk||Raziel, the coder of the Dreamcast Emulator NullDC, has posted screenshots of his Dreamcast emulator working on the PS3 (albeit at a very early stage). The PS3 is building up to be the Dream Console for emulation."
Education

Learning By Playing 49

theodp writes "This week's NY Times Magazine — a special issue on education and technology — is tailor-made for the Slashdot crowd. For the cover story, Sarah Corbett explores the games-and-education movement, which she notes is alive and well at Quest to Learn, a NYC middle-school that aims to make school nothing less than 'a big, delicious video game.' Elsewhere in the issue, Paul Boutin writes about Microsoft's efforts to inspire The 8-Year-Old Programmer with its Kodu Project, and Nicholas Carlson reports on Columbia University's efforts to mix journalism and hard-core computer science with its unique dual-degree master's in journalism and CS. There's also an accompanying timeline that nicely illustrates how learning machines have progressed from the Horn-Book to the iPad."
Portables (Games)

iSwifter Brings Flash Games To the iPad — Sort Of 81

itwbennett writes "Peter Smith is blogging about the free iSwifter app, which aims to solve the 'no Flash games on iPads' problem. The app, which is currently available for the iPad and planned for the iPhone and other devices, 'streams Flash games to your iPad. You run the app, which contacts iSwifter servers, which are actually running the Flash. Ideally, the effect is identical to running the app directly from a web page.' Smith tested the app and calls it an 'interesting idea,' but an imperfect solution — at least right now."
Education

Teaching Game Development To Fine Arts Students? 172

jkavalier writes "I've been asked to prepare a short course (50 hours) of video game development to Fine Arts students. That means people with little-to-no technical skills, and hopefully, highly creative individuals. By the end of it, I would like to have finished 1-3 very basic minigames. I'm considering Unity 3D, Processing, and even Scratch. How would you approach teaching such a course? What do you think is the best tool/engine/environment for such a task?"
The Almighty Buck

APB To Close Mere Months After Launch 185

APB, the action MMO created by Realtime Worlds and launched at the end of June, will soon be closing its doors. The game was very expensive to make, and news of the studio's financial difficulties has been circulating in the wake of disappointing sales numbers and reviews. Today, less than three months after the servers went live, community officer Ben Bateman announced that service will be discontinued shortly. One of the developers said, "In every way APB was a dichotomy. I have witnessed the project alter from a fragile and delicate entity used to show the world the depth of our vision through to the sturdy beast we released to the public. There were the unusual errors and crashes which are to be expected, but it worked. Once in the hands of our community I have never seen something elicit such a polarization of people. It was dismissed as overhyped and broken or else taken to heart to be loved and cherished, buoyed on by a fanaticism I was proud to have played a part in bringing to the world."
Image

Review: Halo: Reach Screenshot-sm 191

The launch of Halo: Combat Evolved in 2001 vaulted Bungie to the top of the game development industry and helped provide a stable foundation for the success of the original Xbox. Nine years later, having completed a trilogy and a standalone expansion for the Halo universe, Bungie has returned to the IP one last time for a prequel called Halo: Reach. They clearly wanted to do right by the fans and the franchise with their final sendoff, and the effort they put into the game reflects that. Read on for the rest of my thoughts.
GUI

Left-Handed Gamers Getting Left Behind? 426

An anonymous reader writes "As the stylus becomes a contemporary equal with the controller and joystick, it is a bit surprising to notice a game developer overlooking the simple fact that there are a lot of southpaw gamers out there. But the creators of Base 10, a mini-game on the DSi, did just that, making it impossible for the game to be played by anyone who isn't right-handed. Seems pretty silly for a game developer to just cut out a slice of their potential audience right from the start."

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