Patents

Apple Wants Patent On Video Game-Based iBooks 104

theodp writes "Patently Apple reports that a new Apple patent application has surfaced describing an application that would record your personal journey through a video game and turn it into a custom comic or iBook when you're done playing. Imagine how thrilled little Billy's Mommy would have been if she only had the chance to read the story of her son's foray into Grand Theft Auto: San Andreas or see how he dealt with BioShock's Little Sisters."
Iphone

id Software Demos Rage On iPhone, Releases Source Code For Two Games 266

glenkim writes "Kotaku has posted their liveblog of the QuakeCon 2010 keynote, with some big announcements by game developer and Slashdot regular John Carmack. Highlights include a video of the id Tech 5 engine (aka Rage) running on the iPhone 4G at 60fps, with claims that it also runs on the iPhone 3GS. Carmack noted that performance on the iPhone was able to 'kill anything done on the Xbox or PlayStation 2.' He also announced the source code release of two games, Return to Castle Wolfenstein and Wolfenstein: Enemy Territory. Also, Carmack finally admitted that Doom 3 was too dark!"
PC Games (Games)

Valve Trademarks 'DOTA' 141

An anonymous reader tips news that Valve Software has filed a trademark claim for the term "DOTA," fueling speculation that the company will soon reveal a new Defense of the Ancients game. Voice actor John St. John recently said he was recording for such a game in a post to Twitter. The tweet was subsequently deleted. Last year Valve hired 'Icefrog,' lead developer for the original DotA mod.
Real Time Strategy (Games)

FOSS RTS Game Glest Gets Revival — Enter Mega-Glest 103

Softhaus writes "Many readers here are likely familiar with the popular, open source RTS game Glest, which comes packaged with nearly every Linux distro. Unfortunately, all development ceased on the original game back in 2008, disappointing many around the world. During the past year, a new fork (called Mega-Glest) has endeavored to take this great game and bring it to the masses. This new fork can provide hours of fun at your next LAN party, as it supports up to eight players in real-time (with or without CPU AI players), and the newly released v3.3.5 offers Internet play via a master server lobby. Cross-platform network play is now a reality, which could help bridge the gap between Linux and Windows users in a cohesive manner. One of the best features of Mega-Glest (and indeed Glest itself) is the ease with which new 'factions' and mods may be produced via a Map editor, model viewer, Blender plugins, XML files describing your unit traits, particles, weapons, and LUA scripting for scenarios and AI. Full installers for Windows, Linux 32-bit and 64-bit are available on SourceForge, promising hours of fun. But one warning: the game can become highly addictive. You can provide feedback for the game through the official forums."
Education

Medical Students Open To Learning With Video Games 46

Gwmaw writes "A reported 98 percent of medical students surveyed at the University of Michigan and University of Wisconsin-Madison liked the idea of using technology to enhance their medical education, according to a study published online in BMC Medical Education. For example, a virtual environment could help medical students learn how to interview a patient or run a patient clinic. In the survey, 80 percent of students said computer games can have an educational value."
Image

Inmates Escape As Guard Plays Plants Vs. Zombies Screenshot-sm 87

dotarray writes "Everybody knows that there's a certain risk one takes when playing addictive, engrossing games can be trouble when you're meant to be doing something else. The prevalence of awesome games on the iPhone hasn't helped that risk. A Plants Vs. Zombies loving police officer has learned this the hard way after an escape."
Quake

Quake Live Beta Ends, Optional Subscription Plans Added 100

An anonymous reader sends news that the beta tag has come off of id's Quake Live, and they've added two subscription plans to monetize the game. The announcement asserts early and often that the game's current "Standard" play options will remain free-to-play. The lower subscription tier gets extra maps, a new Freeze Tag game mode, and clan creation abilities, among other things, for $2 per month. The higher plan, which is twice as expensive, grants players those benefits plus the capability to create their own private servers.
Classic Games (Games)

How Death Rally Got Ported 89

An anonymous reader writes "Last year, I got the opportunity to port Remedy Entertainment's Death Rally to modern platforms off its original MS-DOS sources. I wrote an article about the porting process for Game Developer magazine, and now I've posted the text of the article for general consumption. 'The source software platform was DOS, Watcom C, and some Dos4GW-style DOS extender. The extender basically meant you could use more than 640k of memory, and would not need any weird code for data larger than 64k. The game displayed in VESA 640x480 and MCGA 320x200 graphics modes, all with 8-bit palettes; there was no true color anywhere. There were also some per-frame palette change tricks that emulators have trouble with. The source code was mostly pure C with a couple dozen inline assembly functions. There were a few missing subsystems, specifically audio and networking, which would have to be replaced completely anyway, as well as one file for which the source code was lost and only a compiled object was available.'"
First Person Shooters (Games)

Gamer Plays Doom For the First Time 362

sfraggle writes "Kotaku has an interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17-year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes. Quoting: 'Virtual shotgun armed, I was finally going to play Doom for real. A second later, I understood the allure the video game weapon has had. In Doom the shotgun feels mighty, at least partially I believe because they make first-timers like me wait for it. The creators make us sweat until we have it in hand. But once we have the shotgun, its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy. The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact. The shotgun is the punch in the face the once-scrawny boy on the beach gives the bully when he returns a muscled linebacker.'"
The Almighty Buck

EVE Player Loses $1,200 Worth of Game Time In-Game 620

An anonymous reader writes "Massively.com has reported that an EVE Online player recently lost over $1,200 worth of in-game items during a pirate attack. The player in question was carrying 74 PLEX in their ship's cargo hold — in-game 'Pilot's License Extensions' that award 30 days of EVE Online time when used on your account. When the ship was blown up by another player, all 74 PLEX were destroyed in the resulting blast, costing $1,200 worth of damage, or over 6 years of EVE subscription time, however you prefer to count it. Ow."
Piracy

DRM-Free Game Suffers 90% Piracy, Offers Amnesty 795

bonch writes "Independent game Machinarium, released without DRM by developer Amanita Design, has only been paid for by 5-10% of its users according to developer Jakub Dvorsky. To drive legitimate sales, they are now offering a 'Pirate Amnesty' sale until August 12, bundling both the cross-platform game and its soundtrack for $5. Ron Carmel, designer of DRM-free puzzle game World of Goo, stated that his game also had about an 80-90% piracy rate, claiming that the percentage of those pirating first and purchasing later was 'very small.' He said, 'We're getting good sales through WiiWare, Steam, and our website. Not going bankrupt just yet!'"
Classic Games (Games)

'Old School' Arcade Still Popular In NYC 177

pickens writes "In 2005, there were 44 licensed video game arcades in New York, according to the Department of Consumer Affairs; today, 23 survive. With the expansion of interactive online gaming, video game action has largely shifted to the home. 'Arcades are an anachronism now,' says Danny Frank, a spokesman for the Amusement and Music Owners Association of New York. 'They exist only in shopping malls.' But Chinatown Fair has become a center for all the outcasts in the city to bond over their shared love for a good 20-punch combo and 'old school' games that more popular arcades don't stock anymore — the classic Street Fighter II from 1991 and King of Fighters 1996, for example, as well as Ms Pac-Man and Time Crisis. 'Now, you can play a million people from all around the world,' says one player. 'For me, it's not the same as playing face-to-face. The young'uns may not care, but I do.'"
Games

400 Turns of Civilization V 320

Wes found a preview of one of the most anticipated upcoming releases by the inhabitants of my office: Civ V. It starts "This preview of Civilization V is incomplete. It takes more than nine Earth hours, you see, for the great Arabian empire — land of Mecca, Rio De Janeiro and Beijing — to assume dominance of the globe."
Role Playing (Games)

Torchlight II Announced For 2011 85

Runic Games has announced a sequel to the popular action RPG Torchlight, planned for release in Spring 2011. One notable improvement from the first game is Torchlight II's inclusion of online co-op play, with LAN support and a matchmaking system. "The sequel will feature an updated version of the Torchlight editor, randomized overworld areas complete with weather effects, random dungeons, a selection of pets, fishing, limitless loot, and a retirement system which will allow users to retire an older character and bestow some benefits of it to a newly created character." An MMO set in the Torchlight world is still in development.
Hardware Hacking

Wipeout Recreated With an RC Car 90

An anonymous reader writes "If you've owned any of Sony's PlayStation consoles then there's a good chance you've also played one of the Wipeout games. It's a high-speed racing game that helped make the PSOne popular, and it's now been recreated using a remote control car. The project is the idea of Malte Jehmlich. He decided to create a track out of cardboard reminiscent of the Wipeout tracks. He then hooked up a wireless camera to a remote control car, and modified the controller to be an arcade cabinet with a wheel and forward/reverse selector."
Biotech

Gamers Beat Algorithms At Finding Protein Structures 80

jamie writes "Researchers have turned the biochemical challenge of figuring out protein folding structures into a computer game. The best players can beat a computerized algorithm by rapidly recognizing problems that the computer can't fix. From the article: 'By tracing the actions of the best players, the authors were able to figure out how the humans' excellent pattern recognition abilities gave them an edge over the computer. For example, people were very good about detecting a hydrophobic amino acid when it stuck out from the protein's surface, instead of being buried internally, and they were willing to rearrange the structure's internals in order to tuck the offending amino acid back inside. Those sorts of extensive rearrangements were beyond Rosetta's abilities, since the energy changes involved in the transitions are so large.'"
Classic Games (Games)

Chess Ratings — Move Over Elo 133

databuff writes "Less than 24 hours ago, Jeff Sonas, the creator of the Chessmetrics rating system, launched a competition to find a chess rating algorithm that performs better than the official Elo rating system. The competition requires entrants to build their rating systems based on the results of more than 65,000 historical chess games. Entrants then test their algorithms by predicting the results of another 7,809 games. Already three teams have managed create systems that make more accurate predictions than the official Elo approach. It's not a surprise that Elo has been outdone — after all, the system was invented half a century ago before we could easily crunch large amounts of historical data. However, it is a big surprise that Elo has been bettered so quickly!"
Input Devices

Modded Nintendo Lets You Play Mario With Your Eyes 112

hasanabbas1987 writes "A group of engineers going by Waterloo Labs in Austin, Texas created a way of controlling an original NES by simply moving your eyes. By using electrodes placed around the eyes to track the movement of a players eyeballs, they were able to jury rig a Nintendo to accept eye movement as controller input." Quite the production on the video (attached below) too.
Moon

Why NASA's New Video Game Misses the Point 205

longacre writes "Erik Sofge trudges through NASA's latest free video game, which he finds tedious, uninspiring and misguided. Quoting: 'Moonbase Alpha is a demo, of sorts, for NASA's more ambitious upcoming game, Astronaut: Moon, Mars & Beyond, which will feature more destinations, and hopefully less welding. The European Space Agency is developing a similar game, set on the Jovian Moon, Europa. But Moonbase Alpha proves that as a recruiting campaign, or even as an educational tool, the astronaut simulation game is a lost cause. Unless NASA plans to veer into science fiction and populate its virtual moons, asteroids and planets with hostile species, it's hard to imagine why anyone would want to suffer through another minute of pretending to weld power cables back into place, while thousands of miles away, the most advanced explorers ever built are hurtling toward asteroids and dwarf planets and into the heart of the sun. Even if it was possible to build an astronaut game that's both exciting and realistic, why bother? It will be more than a decade before humans even attempt another trip outside of Earth's orbit. If NASA wants to inspire the next generation of astronauts and engineers, its games should focus on the real winners of the space race — the robots.'"

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