Games

More Evidence For Steam Games On Linux 256

SheeEttin writes "Back in November 2008, Phoronix reported that Linux libraries appeared in the Left 4 Dead demo, and then in March, Valve announced that Steam and the Source engine were coming to Mac OS X. Now, Phoronix reports that launcher scripts included with the (closed beta) Mac version of Steam include explicit support for launching a Linux version."
Microsoft

Microsoft Clears MechWarrior4 Free Launch 131

Vamman writes "If you've been following the drama surrounding the free release of MechWarrior4, then you're probably aware that the initial announcement, made last summer, was a bit premature. Now, nearly a year since that announcement was made, MekTek Studios has announced that Microsoft Legal has given clearance for the free release of Mechwarrior4. This move by Microsoft Games couldn't come at a better time for the community, as the owners of MechWarrior are attempting a reboot of the franchise."
Nintendo

Brain Training Games Don't Train Your Brain 151

Stoobalou writes with this excerpt from Thinq.co.uk: "A new study has shown that brain training games do little to exercise the grey matter. Millions of people who have been prodding away at their Nintendo DS portable consoles, smug in the knowledge that they are giving their brains a proper work-out, might have to rethink how they are going to stop the contents of their skulls turning into mush."
Businesses

Warner Bros. Acquires Turbine 57

NNUfergs writes with news that Warner Bros. Home Entertainment Group has acquired Turbine Inc., creators of Lord of the Rings Online, Asheron's Call, and Dungeons & Dragons Online. Terms were not disclosed, but the Boston Globe claims the price was somewhere around $160 million. "Warner Bros. Interactive has bought a number of game development houses in recent years, in a bid to become a major power in video gaming. In 2007, the company purchased TT Games, a British firm that develops family-friendly products like Lego Star Wars and Lego Batman. In 2009, Warner Bros. bought the assets of bankrupt Chicago game company Midway, maker of the popular Mortal Kombat games. And earlier this year, it acquired a majority stake in Rocksteady Studios, another British developer, which created the hit game Batman: Arkham Asylum. ... Acquiring Turbine will give Warner Bros. total control over all future video games based on author J.R.R. Tolkien's beloved Lord of the Rings novels. Turbine holds an exclusive license to make an Internet-based game based on the books, while last year, Warner Bros. won a license to make non-Internet-based Tolkien video games."
PC Games (Games)

EA Launches Ultima-Based Browser Game 106

On Monday Electronic Arts launched Lord of Ultima, a free-to-play, browser-based strategy game that's based on the Ultima universe. Quoting VG247: "Set in the new world of Caledonia, players start the game as conquerors raising an empire, and then move from developing a village to evolving it into a highly customized capital. Players can be peaceful merchants by trading resources over land or sea and using diplomacy, or become feared conquerors using armies of knights and mages to crush their enemies one by one in maniacal glee."
Classic Games (Games)

Lego Robot Plays Tetris 94

kkleiner writes "What's the surest sign that robots aspire to be more like humans? They play video games. The Tetris-Bot operates completely without human interference to play games of old school Tetris on a computer. Creator Branislov Kisacanin patched together a webcam, a digital signaling processing board, and some NXT Lego as a fun educational project for his kids."
Graphics

The Nuts and Bolts of PlayStation 3D 154

The Digital Foundry blog took an in-depth look at how Sony is introducing 3D technology to PlayStation 3 games. They give a step-by-step description of how the system generates a 3D frame (or rather, a pair of frames), and the graphical hurdles that need be to overcome to ensure the games look good. The article also discusses some of the subtle effects 3D technology can have on gameplay: "'One interesting thing came through in the immersion aspect was that in the first-person camera view, it felt so much more like being there. Typically when most people play MotorStorm, something like 90 per cent play in the third-person view,' Benson explains. 'As soon as we put the 3D settings in place, the first-person view became a lot more popular, a lot more people were using that view. This could indicate that 3D could perhaps change the standards, if you like.' ... 'We found that in the first-person view the game is giving you all the sorts of cues that you're used to in normal driving: speed perception, the ability to judge distances, things like that. It's far easier to avoid track objects.' The insertion of true stereoscopic 3D into MotorStorm also brings about a new sense of appreciation of the scale and size of the game world and the objects within it."
First Person Shooters (Games)

An Early Look At Next-Gen Shooter Bodycount 238

If you ask fans of first-person shooters what feature they'd like to see in a new game, their answers — now and for the past 15 years — probably involve destructible environments. Game developers have tried to satisfy this demand with scripted events, breakable objects, and more crates than you can shake a rocket launcher at. However, Bodycount, an upcoming game from Codemasters Guildford, is aiming to deliver what gamers have wanted for so long: the ability to blast apart whatever you please. Quoting the Guardian's games blog from their hands-on with the game: "... it's not just about effect, it's about access. In Bodycount, you can blow chunks out of thinner interior walls, allowing you to burst through and catch enemies by surprise. You can also brilliantly modify cover objects – if you're hiding behind a crate and want to take out enemies without popping up from behind it, shoot a hole in it. Bingo, you've got a comparatively safe firing vantage. The difference between this and say, Red Faction or Bad Company, is that the destruction isn't limited to pre-set building sections. It's everywhere. This should, of course, grind the processor to a halt, but the team has come up with a simple compromise to facilitate its vision. 'The trick is that we're not running full physics on everything,' explains lead coder, Jon Creighton. ... This is tied in with one of the best cover systems I've ever seen. While in a crouching position (gained by holding the left trigger down), you can use the left analogue stick to subtly look and aim around your cover object, ducking and peeking to gain that perfect view of the war zone. It's natural, it's comfortable and it's adaptive, and it will surely consign the whole 'locking on' mechanic to the graveyard of cover system history."
Games

Roger Ebert On Why Video Games Can Never Be Art 733

Roger Ebert has long held the opinion that video games are not and can never be considered an art form. After having this opinion challenged in a TED talk last year, Ebert has now taken the opportunity to thoughtfully respond and explain why he maintains this belief. Quoting: "One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite an immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them. She quotes Robert McKee's definition of good writing as 'being motivated by a desire to touch the audience.' This is not a useful definition, because a great deal of bad writing is also motivated by the same desire. I might argue that the novels of Cormac McCarthy are so motivated, and Nicholas Sparks would argue that his novels are so motivated. But when I say McCarthy is 'better' than Sparks and that his novels are artworks, that is a subjective judgment, made on the basis of my taste (which I would argue is better than the taste of anyone who prefers Sparks)."
PC Games (Games)

Ubisoft DRM Problems Remain Unsolved 430

ocean_soul writes "More than three weeks after the release of The Settlers 7, with the controversial 'always on-line' DRM, a lot of people still can't connect to Ubisoft's DRM servers. The forum threads where people can post if they are unable to connect keep growing daily. One reason for the lack of fixes or responses from support seems to be that the people responsible were on vacation during the Easter holiday, despite the promise of 24/7 monitoring of the servers. The moral of this story seems to be that it is a bad idea to buy a game just before a major holiday." Or perhaps that it's wise to avoid games with such DRM altogether. So far, Ubisoft hasn't shown any sign that they're reconsidering the requirement of a constant connection. They've recently said it's "vital" to the success of their games and promised that their DRM would "evolve and improve" over time.
Patents

Interactive Exercise Company Sues Nintendo For Patent Infringement 67

isometric writes with this excerpt from Gamasutra: "IA Labs is accusing Nintendo of infringing on two separate IA Labs patents through technology used in the Nintendo Wii, Wii Fit, Wii Fit Plus, the Wii Balance Board, Wii Remote, Wii Wheel, Wii MotionPlus, Wii Nunchuck and Wii Zapper. ... The patents in question are 'Computer interactive isometric exercise system and method for operatively interconnecting the exercise system to a computer system for use as a peripheral' and 'Force measurement system for an isometric exercise device.' The claim said that IA Labs had been in contact with Nintendo during 2007-2008, discussing possible overlaps of IA Labs and Nintendo patents. Emails between IA Labs and Nintendo showed that IA Labs wanted to license its technology to Nintendo. IA Labs was also in talks with Nintendo about a product called Sqweeze, a controller for Wii and PC that's meant to increase physical activity when gaming."
The Almighty Buck

Crytek Thinks Free Game Demos Will Soon Be Extinct 379

An anonymous reader writes with this quote from Develop: "The CEO of indie studio Crytek has defended EA's divisive 'premium downloadable content' strategy, while also predicting the extinction of free game demos. ... Crytek's co-founder Cevat Yerli said he wasn't sure that a demo of Crysis 2 was going to be released. He said: 'A free demo is a luxury we have in the game industry that we don't have in other industries such as film. Because we've had this free luxury for so long, now there are plans to change this people are complaining about it. The reality is that we might not see any free game demos in the long term. ... Yes it is quite unpopular, but this is a messaging issue. The problem with any new strategy like this is it initially may appear as a blood-hungry, money-grabbing strategy. But I think there is a genuine interest here to give gamers something more than a small demo released for free. Really, what this is, is an attempt to salvage a problem. The industry is still losing a lot of money to piracy as the market becomes more online-based. So it’s encouraging to see strategies outlined to combat this.'"
Operating Systems

Sony Refuses To Sanction PS3 "Other OS" Refunds 396

Stoobalou writes "Sony says that it has no intention of reimbursing retailers if they offer users partial refunds for fat PS3s. Last week, the first PS3 user successfully secured a partial refund from Amazon UK as compensation for the removal of the ability to run Linux on the console. The user quoted European law in order to persuade the online retailer that the goods he had bought in good faith were no longer fit for his purposes because of the enforcement of firmware update 3.21, which meant that users who chose to keep the Other OS functionality would lose the ability to play the latest games or connect to the PlayStation Network."
Programming

Sid Meier and the 48-Hour Game 58

MMBK writes "Sid Meier is possibly the most influential game designer ever, having developed the Civilization series, among others. This video documentary looks at his past while he travels to the University of Michigan for the 48-hour game design competition, which was hosted by his son."
Image

Woman Claims Wii Fit Caused Persistent Sexual Arousal Syndrome Screenshot-sm 380

Amanda Flowers always liked her Wii Fit but now she can't get enough of it. Amanda claims a fall from her balance board damaged a nerve and has left her suffering from persistent sexual arousal syndrome. From the article: "The catering worker said: 'It began as a twinge down below before surging through my body. Sometimes it built up into a trembling orgasm.' A doctor diagnosed her with persistent sexual arousal syndrome due to a damaged nerve."
Government

Revised Mass. Gambling Bill Won't Criminalize Online Poker 104

travdaddy writes "As reported on Slashdot only about a week ago, a passage of a gambling bill in Massachusetts would have criminalized online poker. That passage has been stricken due to the help of a grass-roots organization called the Poker Players Alliance. It 'quickly got the message to all of its Massachusetts members — around 25,000 people — and over 1,000,000 nationwide to make their voices heard; apparently lawmakers were listening since the language making online poker illegal — and online gaming in general — was taken out of the legislation.' Another Massachusetts bill may even 'take [poker] completely out of the gambling genre' and make it legislated as a game of skill."
Image

Fine Print Says Game Store Owns Your Soul Screenshot-sm 262

mr_sifter writes "UK games retailer GameStation revealed that it legally owns the souls of thousands of customers, thanks to a clause it secretly added to the online terms and conditions for its website. The 'Immortal Soul Clause' was added as part of an attempt to highlight how few customers read the terms and conditions of an online sale. GameStation claims that 88 percent of customers did not read the clause, which gives legal ownership of the customer's soul over to the UK-based games retailer. The remaining 12 percent of customers however did notice the clause and clicked the relevant opt-out box, netting themselves a £5 GBP gift voucher in the process."
Sci-Fi

Maybe the Aliens Are Addicted To Computer Games 496

Hugh Pickens writes "Geoffrey Miller has an interesting hypothesis in Seed Magazine that explains Fermi's Paradox — why 40 years of intensive searching for extraterrestrial intelligence have yielded nothing: no radio signals, no credible spacecraft sightings, no close encounters of any kind. All the aliens are busy playing computer games. The aliens 'forget to send radio signals or colonize space because they're too busy with runaway consumerism and virtual-reality narcissism,' writes Miller. He says the fundamental problem is that an evolved mind must pay attention to indirect cues of biological fitness, rather than tracking fitness itself, and that although evolution favors brains that tend to maximize fitness (as measured by numbers of great-grandkids), no brain has capacity enough to do so under every possible circumstance. 'The result is that we don't seek reproductive success directly; we seek tasty foods that have tended to promote survival, and luscious mates who have tended to produce bright, healthy babies. The modern result? Fast food and pornography,' writes Miller. 'Once they turn inwards to chase their shiny pennies of pleasure, they lose the cosmic plot.' Miller adds that most bright alien species probably go extinct gradually, allocating more time and resources to their pleasures, and less to their children, until they eventually die out." Who here doesn't think a TNG-style Holodeck would lead to the downfall of our civilization?
Advertising

Turbine Responds To DDO Community Protest 57

Zarrot writes "Turbine has listened to the community and backed away from the partnership with SuperRewards that we discussed yesterday. Quoting: 'Based on your feedback, we're stepping away from the "Offer" category for now. We'll keep exploring alternate ways for players who want points to get them. We'll also continue to innovate in pricing and accessibility because that's who we are. As of today, the Offer Wall is coming down. We'll collect all the feedback we've received over the last few days and will use it to guide future decisions.'"
First Person Shooters (Games)

Gears of War 3 Officially Confirmed For April 2011 76

A few days after an untimely leak on Xbox Live, Epic Games has now officially announced Gears of War 3 for next April. Details are scant (though Edge speculates on possible new gameplay features), but it will contain 4-player co-op and be an Xbox 360 exclusive. A trailer was released for the game, and designer Cliff Bleszinski had this to say: "When we released Gears of War more than three years ago, we set out to tell the world an unforgettable story of bravery and sacrifice in the face of insurmountable odds, and a year from now, players will get the chance to experience the final chapter in the story of Marcus Fenix and his companions in Delta Squad. This is definitely the biggest and most dramatic chapter yet in the Gears of War saga, and we can't wait to deliver it."

Slashdot Top Deals