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Games

Magnus Carlsen Releases Statement: 'I Believe Niemann Has Cheated More' (chess.com) 115

"I believe that Niemann has cheated more - and more recently - than he has publicly admitted," GM Magnus Carlsen wrote in a much-anticipated statement about GM Hans Niemann's alleged cheating. The world champion posted the statement on Twitter just moments ago. Chess.com reports: Carlsen starts by saying that he is "frustrated" about the situation like the whole chess community is. He then uses the word "cheating," finally becoming more concrete after the mysterious tweet that he sent on September 5, with a video in which Jose Mourinho can be seen saying: "I prefer really not to speak; if I speak I'm in big trouble." Carlsen then confirms what has been mentioned by GM Fabiano Caruana in a recent podcast: that the world champion already considered withdrawing from the Sinquefield Cup before the first round, when he heard that Niemann was the last-minute replacement for GM Richard Rapport.

The most important phrase in the statement reads: "I believe that Niemann has cheated more â" and more recently -- than that he has publicly admitted." Carlsen, however, doesn't specify if he is referring to online chess or over-the-board chess. Regarding online chess, Niemann has admitted to having cheated twice on Chess.com, when he was 12 and when he was 16 years old, and that he regrets that. In a statement posted on September 9, IM Danny Rensch wrote on behalf of Chess.com: "We have shared detailed evidence with him concerning our decision, including information that contradicts his statements regarding the amount and seriousness of his cheating on Chess.com." Carlsen, who lost his game to Niemann before leaving the Sinquefield Cup, reveals in his statement that he is suspicious about Niemann's play in that game as well.

The big question, whether the world champion has hard evidence that shows Niemann has cheated, remains unclear from the statement. It seems Carlsen is restricted for legal reasons, as he writes: "Unfortunately, at this time I am limited in what I can say without explicit permission from Niemann to speak openly."

Games

Magnus Carlsen Finally Speaks On Chess Cheating Scandal, Sows Even More Chaos (vice.com) 131

An anonymous reader quotes a report from Motherboard: Chess's top-ranked player, Magnus Carlsen, has finally spoken about the ongoing alleged cheating scandal that has rocked the chess world for the last several weeks and was reignited when Carlsen resigned in protest after making one move against Hans Niemann. Niemann, of course, was accused of cheating against Carlsen earlier this month, but no one has been able to prove this, nor has a mechanism for the supposed cheating been proven.

"I think the whole world is wondering, what is the reason you withdrew [against Niemann]?" a newscaster with Chess24 asked. "Unfortunately I cannot particularly speak on that," Carlsen said. "But, you know, people can draw their own conclusion and they certainly have. I have to say I'm very impressed by Niemann's play, and I think his mentor Maxine Dlugy must be doing a great job." "I will not comment on that," he added when asked if he was accusing Niemann of cheating. He was then asked if he was accusing Dlugy, who is a chess grandmaster, of helping Niemann cheat: "No, I will not say more about that subject ... I hope to say a little bit more after the tournament." Carlsen was then asked if he thought cheating was a problem in chess. "I think individual people will answer the question differently depending on their own experiences. Regardless of whether it's a massive problem or not, it's, I think, fairly easy to cheat. On a general basis, cheaters in the future, it should not be taken lightly neither online nor over the board."

Chess watchers believe that by namedropping Maxine Dlugy, Carlsen is putting down more breadcrumbs. Dlugy is is a Russian-born, American chess grandmaster who currently operates the Chess Max Academy in Manhattan. In July, Dlugy posted a photo with "my student Hans Niemann," congratulating him on "becoming a top 50 player in the world! Go Hans!" After Niemann beat Carlsen earlier this month, Dlugy posted a congratulatory message: "Just 16 months ago or so, I recommended to Hans to really focus on endings. He devoted a lot of time to this pivotal part of the game and today I am proud to say that his endgame play is sufficient to beat the reigning World Champion from a better position. That's powerful! Hans Niemann -- Chess speaks for itself!"

Redditors were quick to point out, however, that Dlugy has his own controversy. Dlugy has been removed twice from a weekly Chess.com tournament called Titled Tuesday, in 2017 and 2020. Benjamin Bok, a chess grandmaster and Twitch streamer, for example, made a whole segment delving into some of Dlugy's old Chess.com matches and pointing out that Dlugy was suddenly removed from Chess.com with no explanation: "Generally that only means one thing," Bok said, not elaborating on what it means, but heavily implying that it means he was caught cheating. "Draw your own conclusions. Draw your own conclusions. That's all I'm going to say." "Question becomes: Is perhaps Dlugy Hans' accomplice, in case Hans is cheating? We'll have to wait and see," Bok says. "But the fact that Magnus makes that statement and drops his name, it means that he knows something we don't know. You can't just drop someone's name in there without really knowing stuff. I feel like he knows something really big."

Games

Magnus Carlsen Resigns After One Move In Chess Rematch With Hans Niemann (chessdom.com) 87

In a rematch today against 19-year-old Hans Niemann, World Chess Champion Magnus Carlsen resigned his game in the second move and quickly went offline. Susan Polgar commented on Carlsen's resignation against Niemann saying it's: "Definitely a protest move!", while GM Jon Ludvig Hammer said Carlsen should be sanctioned during the live Norwegian TV program.

The chess world has been in chaos ever since Carlsen dropped out from a prestigious tournament following a stunning loss, which ignited suspicions of foul play.

Chessdom has included a "timetable of happenings" related to Niemann in their report.
Games

Grand Theft Auto VI Leak Is a Shock To Video Game Studio Rockstar (bloomberg.com) 82

A hacker published authentic, pre-release footage from development of Grand Theft Auto VI, the most anticipated video game from Take-Two Interactive Software. From a report: The cache of videos offers an extensive and unauthorized look at the making of one of biggest games in the industry. A leak of this scale is so rare that some people cast doubt on its authenticity when it emerged over the weekend, but people familiar with the game's development said the videos are real. The footage provides an early and unpolished view of plans for Grand Theft Auto VI, though the final version will look much more refined, said the people, who asked not to be identified because the details are private.

Take-Two issued requests for YouTube and other websites to remove the videos, citing a copyright claim, but not before they were widely disseminated. Rockstar Games, the Take-Two studio that makes Grand Theft Auto, confirmed the hack in a statement posted to Twitter on Monday. It blamed a "network intrusion" that allowed the hacker to download the content. Take-Two shares were down as much as 3.3% on Monday. The hacker posted dozens of never-before-seen videos from Grand Theft Auto VI on an online message board over the weekend. On the forum, the person suggested they were the same hacker who infiltrated Uber Technologies in a high-profile incident last week. The claim is unverified. The hacker indicated in a follow-up message about the upcoming Grand Theft Auto game, "I am looking to negotiate a deal," and raised the prospect of publishing more internal information about the project.

Classic Games (Games)

Is Professional Chess Becoming More Like Poker? (theatlantic.com) 56

"Chess engines have redefined creativity in chess," argues the Atlantic, "leading to a situation where the game's top players can no longer get away with simply playing the strongest chess they can, but must also engage in subterfuge, misdirection, and other psychological techniques."

The article's title? "Chess is just poker now." And it starts by noting one inconvenient truth about still-unresolved allegations that Hans Niemann cheated to defeat world chess champion Magnus Carlsen: Whatever really happened here, everyone agrees that for Niemann, or anyone else, to cheat at chess in 2022 would be conceptually simple. In the past 15 years, widely available AI software packages, known as "chess engines," have been developed to the point where they can easily demolish the world's best chess players — so all a cheater has to do to win is figure out a way to channel a machine's advice....

What once seemed magical became calculable; where one could rely on intuition came to require rigorous memorization and training with a machine. Chess, once poetic and philosophical, was acquiring elements of a spelling bee: a battle of preparation, a measure of hours invested. "The thrill used to be about using your mind creatively and working out unique and difficult solutions to strategical problems," the grandmaster Wesley So, the fifth-ranked player in the world, told me via email. "Not testing each other to see who has the better memorization plan...."

The advent of neural-net engines thrills many chess players and coaches... Carlsen said he was "inspired" the first time he saw AlphaZero play. Engines have made it easier for amateurs to improve, while unlocking new dimensions of the game for experts. In this view, chess engines have not eliminated creativity but instead redefined what it means to be creative.

Yet if computers set the gold standard of play, and top players can only try to mimic them, then it's not clear what, exactly, humans are creating. "Due to the predominance of engine use today," the grandmaster So explained, "we are being encouraged to halt all creative thought and play like mechanical bots. It's so boring. So beneath us." And if elite players stand no chance against machines, instead settling for outsmarting their human opponents by playing subtle, unexpected, or suboptimal moves that weaponize "human frailty," then modern-era chess looks more and more like a game of psychological warfare: not so much a spelling bee as a round of poker.

PlayStation (Games)

Sony: PSVR2 Is 'Truly Next-Generation,' So It Can't Play PSVR1 Games (arstechnica.com) 53

An anonymous reader quotes a report from Ars Technica: A Sony executive confirmed Friday that the PlayStation VR 2 will not be backward-compatible with games developed for the original PlayStation VR. Sid Shuman, senior director of content communications at Sony Interactive, asked Hideaki Nishino, senior vice president of platform experience at Sony, whether games for the original PSVR could be played on a PSVR2 kit on the Official PlayStation Podcast, episode 439 (his answer starts at 29:12). "PSVR games are not compatible with PSVR2 because PSVR2 is designed to deliver a truly next-generation VR experience," Nishino said. Nishino listed several "much more advanced features" in the VR2, including new controllers with haptic feedback, adaptive triggers, advanced eye tracking, and 3D audio. "That means developing games for PSVR2 requires a whole different approach than the original PSVR."

While the answer was emphatic -- not compatible -- and closed off any hope fans might have harbored, Nishino's checklist of new VR2 features didn't clearly explain why the system would be incapable of running less-advanced VR1 games. Consider the Oculus Rift S, which touted an entirely different eye tracking system than its predecessor, the original Oculus Rift. The Rift S maintained compatibility with games built for any Rift system (along with some games for other headsets). It was a seamless transition for those who upgraded their Rift or bought into VR at a later stage. It's also a disappointing outcome for some great games that were available only on PlayStation VR. Those include the original Mario-caliber Astro Bot, brain-twisting puzzle-game Statik, the VR mode for Resident Evil 7 that never saw release on any other system, first-party VR exclusive Blood & Truth, and a VR mode for WipEout that could only benefit from a VR2 headset.

Games

EA Announces Kernel-Level Anti-Cheat System For PC Games (theverge.com) 99

Electronics Arts (EA) is launching a new kernel-level anti-cheat system that's been developed in-house to protect its games from tampering and cheaters. It'll debut first in FIFA 23 but not all of its games will implement the system. The Verge reports: Kernel-level anti-cheat systems have drawn criticism from privacy and security advocates, as the drivers these systems use are complex and run at such a high level that if there are security issues, then developers have to be very quick to address them. EA says kernel-level protection is "absolutely vital" for competitive games like FIFA 23, as existing cheats operate in the kernel space, so games running in regular user mode can't detect that tampering or cheating is occurring. "Unfortunately, the last few years have seen a large increase in cheats and cheat techniques operating in kernel-mode, so the only reliable way to detect and block these is to have our anti-cheat operate there as well," explains [Elise Murphy, senior director of game security and anti-cheat at EA].

EA's anti-cheat system will run at the kernel level and only runs when a game with EAAC protection is running. EA says its anti-cheat processes shut down once a game does and that the anti-cheat will be limited to what data it collects on a system. "EAAC does not gather any information about your browsing history, applications that are not connected to EA games, or anything that is not directly related to anti-cheat protection," says Murphy.

Nintendo

Nintendo's New Zelda Game, Tears of the Kingdom, Is Set to Debut May 12 (bloomberg.com) 31

Nintendo announced the title for the next highly anticipated game in one of its bestselling franchises -- The Legend of Zelda: Tears of the Kingdom. It will be available May 12. From a report: The Zelda series, originally created by Nintendo former general manager Shigeru Miyamoto, has long been iconic among gaming fans worldwide and in the US, the Japanese company's largest market. The last title in the series, Breath of the Wild, was released in tandem with the Switch's debut in March 2017. The game helped drive the gadget's launch sales and so far has sold more than 27 million copies. Earlier this year Nintendo delayed the release of the next installment in the Zelda series to 2023, sending its shares tumbling. The news was the highlight of a 45-minute video presentation to tease Nintendo's upcoming titles this fall and into next year. Other announcements included Fire Emblem: Engage, Octopath Traveler 2 and Pikmin 4, which will be released in 2023. The Super Mario Bros. movie, starring Chris Pratt as the voice of the iconic Italian plumber, will be coming in the Spring, Miyamoto announced.
Games

Netflix Partners With Ubisoft To Bolster Fledgling Gaming Division (ft.com) 18

An anonymous reader quotes a report from the Financial Times: Netflix has teamed up with Ubisoft (Warning: source may be paywalled; alternative source), one of Europe's biggest video game companies, as the streaming giant seeks to bolster its fledgling gaming business. The California-based streaming service will launch three new mobile games next year based on Ubisoft's games, including its most successful title Assassin's Creed. The move comes as Netflix attempts to accelerate growth of its new gaming arm amid a slowdown in the company's streaming business. The streaming group has lost more than half of its market value since April when it revealed its decade-long subscriber growth had ended.

The partnership will entail the French gaming group developing the mobile games for Netflix. This will also include a game based on Ubisoft's Mighty Quest, a castle-building and monster-looting game, and the historical puzzle adventure game called Valiant Hearts. The games will be made available exclusively to Netflix subscribers, with no ads or in-app purchases, allowing Ubisoft to tap into new audiences and experiment with fresh formats for existing titles. No details of the deal value have been announced.
"Netflix has launched 28 games and acquired three gaming studios, including Night School Studio, which makes the supernatural adventure game Oxenfree, and Texas-based Boss Fight Entertainment," notes the report. "The streaming giant plans to have a total of 50 games on its roster by the end of the year."
Classic Games (Games)

Chess.com Bans 19-Year-Old Accused of Cheating, But No Evidence He Cheated Against Magnus Carlsen (theguardian.com) 84

"19-year-old chess grandmaster Hans Niemann was banned by massive online chess platform Chess.com," reports Motherboard, "just a few days after being accused of cheating in real life against five-time World Chess Champion Magnus Carlsen."

Chess.com said in a statement that "We have shared detailed evidence with him concerning our decision, including information that contradicts his statements regarding the amount and seriousness of his cheating on Chess.com." Niemann admitted to cheating on Chess.com in the past, but claimed that the two times he did were involving trivial, non-over-the-board games, and that he was only a child as he was 12 and 16 when it happened. "I just wanted to get higher-rated so I could play stronger players, so I cheated in random games on Chess.com," he said [in an online interview with St. Louis Chess Club].... " I have never cheated in an over-the-board game" [meaning a game that takes place on a real-world chess board]. Chess.com released its own statement Thursday countering his claims, which said: "At this time, we have reached out to Hans Niemann to explain our decision to privately remove him from Chess.com and our events. We have shared detailed evidence with him concerning our decision, including information that contradicts his statements regarding the amount and seriousness of his cheating on Chess.com...."

So far, there has not been any concrete evidence that points to Niemann cheating.... There are still many people who have been publicly supporting Niemann as the underdog. Russian chess grandmaster, Garry Kasparov, told TASS, "Of course we can't say with certainty that Niemann didn't cheat, but Carlsen surprisingly played the opening so badly with white that he automatically got into a worse position."

Chess.com's statement says they've "invited Hans to provide an explanation and response with the hope of finding a resolution where Hans can again participate on Chess.com."

The Guardian points out that Niemann has now also been uninvited from Chess.com's Global Championship, a $1m event with online qualifiers and an eight-player final in Toronto. But they also explore whether Neimann was really cheating... The Californian teenager, who does not have a coach but whose rating has jumped 250 points in three years, had already beaten the world champion a month earlier in an online tournament in Miami, when he made headlines for a one-sentence victory interview where he said: "Chess speaks for itself," before walking off.... [In his match this week against Carlsen] the position out of the opening was almost level, a minimal 0.3 plus for Black, but the world champion seemed to try too hard, with sub-optimal choices at moves 22, 40 and 42. Niemann also made inaccuracies, so the game lacked the tell-tale signs of computer aid....

It would appear that the central issue is whether Carlsen believes his pre-game analysis of his intended surprise 1 d4 Nf6 2 c4 e6 3 Nc3 Bb4 4 g3 was leaked, either by a mole within his camp or by a computer hack. An alternative explanation of the "leak" could be quite innocent. The relevant pawn structure, with plausible transpositions into Carlsen v Niemann, had already occurred in a previous well-known Carlsen game against England's Michael Adams in 2006. Niemann said he asked himself what ideas Carlsen might produce to divert him from his planned Catalan with ... Bb4+ and decided to check 5 Nc3, a rare transposition to the Nimzo-Indian. There was also Niemann's own very recent game against Le Quang Liem at Miami, where 5 g3 (instead of 5 e3 d5 as played) d5 6 a3 could easily transpose into Carlsen v Niemann....

[I]t is easy to understand why the world champion was so upset. Carlsen's tournament score will be cancelled, but his games will be rated and the defeat by Niemann will cost him seven rating points, a large setback in the context of trying to get from 2865 to 2900. His dream of a record rating has just become more distant.

Games

Forensic Analysts Accuse Billy Mitchell of Cheating for Donkey Kong Record (vice.com) 54

A new forensic analysis of controversial Donkey Kong world records claims those records were scored on an emulator and not on original hardware, essentially accusing the record holder of cheating. From a report: The controversy revolves around Billy Mitchell, a well-known player who holds several records on classic arcade games such as Donkey Kong and Pac-Man, and the main character in the documentary King of Kong. For years, some people in the retro arcade game community have accused Mitchell of lying about his Donkey Kong records, prompting Twin Galaxies, an arcade game community that keeps track of high scores (among other things) and the Guinness World Records to strip Mitchell of its recognition, though the organization later reversed its decision.

The new technical analysis focuses on Mitchell's Donkey Kong records of 1,047,200 and 1,050,200 points. The author of the analysis is Tanner Fokkens, a hardware engineer and a competitive Donkey Kong player. His report was backed by five other experts. The crux of the controversy and accusations against Mitchell is that he claimed to have scored those records on original Donkey Kong arcade hardware, while his critics accused him of using MAME, an emulator that is recognized as a legitimate way to play the game, but records scored on these two different platforms are recognized as two different categories of records. "MAME scores which are passed off as coming from original arcade are disqualified," Fokkens wrote in his report.

Games

Chess Is in Chaos Over Suspicion That a Player Cheated Against Magnus Carlsen (wsj.com) 86

When the world champion withdrew from a major tournament after a stunning loss, it ignited suspicions of foul play. Hans Moke Niemann, his opponent, denied any wrongdoing. Chaos ensued. The Wall Street Journal reports: Magnus Carlsen's 53-game unbeaten streak had been over for only a few hours when the reigning chess world champion made a move that indicated something was off. Carlsen had lost to 19-year-old American grandmaster Hans Moke Niemann at a prestigious tournament in St. Louis called the Sinquefield Cup when he announced, without explanation, that he was withdrawing from the whole event. The chess world was quick to read the tea leaves. "I think Magnus believes that Hans probably is cheating," said Hikaru Nakamura, an American grandmaster ranked No. 6 in the world, who added that the allegation remains "unproven." What has followed since Carlsen's exit is a supercharged scandal that is short on details and long on breathless speculation.

Carlsen, the world's top player, has said nothing publicly other than a not-so-cryptic tweet in which famous soccer manager Jose Mourinho protests the result of a match by saying: "If I speak, I am in big trouble." A spokesperson for Carlsen didn't respond to a request for comment. Niemann forcefully denied ever cheating at over-the-board chess -- while also conceding that he has previously cheated online. Tournament organizers, meanwhile, instituted additional fair play protocols. But their security checks, including game screening of Niemann's play by one of the world's leading chess detectives, the University at Buffalo's Kenneth Regan, haven't found anything untoward.

The controversy gained such momentum that top grandmasters are taking sides. In one camp are the chess professionals legitimizing the allegation and jumping to Carlsen's defense. In the other are the players who view the whole thing as a witch hunt. One competitor, Wesley So, said he could hardly sleep because of the drama. Another, Ian Nepomniachtchi, said that stamping out cheating completely would require extraordinary measures -- such as "playing naked in a locked room" to make sure no one was carrying any secret buzzers or other devices. "I don't see this happening," added Nepomniachtchi, who was Carlsen's last challenger for the World Chess Championship. The Russian had already expressed his surprise at Niemann's victory over Carlsen, calling it "more than impressive."

PlayStation (Games)

Sony: Xbox's Call of Duty Offer Was 'Inadequate on Many Levels' (gamesindustry.biz) 31

Microsoft has promised to keep Call of Duty on PlayStation for three years beyond the current agreement between Activision and Sony, says PlayStation CEO Jim Ryan. In a statement provided to GamesIndustry.biz, Ryan says the offer was "inadequate on many levels." From a report: The disagreement between the two companies follows Microsoft's offer to buy Call of Duty publisher Activision Blizzard in a deal worth nearly $69 billion. [...] Last week, Xbox revealed that it had "provided a signed agreement to Sony to guarantee Call of Duty on PlayStation, with feature and content parity, for at least several more years" beyond Sony's existing contract with Activision. Xbox chief said this offer "goes well beyond typical gaming industry agreements."

The current deal between Sony and Activision Blizzard around Call of Duty is believed to cover the next three releases, including this year's Call of Duty: Modern Warfare 2. However, Sony says the offer fails to consider the impact on PlayStation gamers. "I hadn't intended to comment on what I understood to be a private business discussion, but I feel the need to set the record straight because Phil Spencer brought this into the public forum," Ryan stated. "Microsoft has only offered for Call of Duty to remain on PlayStation for three years after the current agreement between Activision and Sony ends. After almost 20 years of Call of Duty on PlayStation, their proposal was inadequate on many levels and failed to take account of the impact on our gamers. We want to guarantee PlayStation gamers continue to have the highest quality Call of Duty experience, and Microsoft's proposal undermines this principle."

Government

India Is Planning To Tax Winners In Online Gaming (qz.com) 30

The Indian government is looking to tax winnings of online games as the sector grows in popularity. Quartz reports: Direct tax officials are scrutinizing the data for up to 58,000 crore rupees ($7.2 billion) won over the past three years on an online gaming platform, The Indian Express newspaper reported. Authorities have urged taxpayers to file taxes on such undeclared winnings for the past two assessment years, 2019-20 and 2020-21, the report said.

"Some may have earned more and some less... They are usually in a ledger account and they merge win and loss, it (data) is humongous," Nitin Gupta, chairman of the Central Board of Direct Taxes, told The Indian Express. More than 20,000 taxpayers have filed updated returns for both 2020-21 and 2021-22 until Sept. 02, with undeclared tax payments valued at over Rs50 crore.

In May, India's finance ministry proposed 28% GST on all earnings from online games, regardless of whether the game is based on skill or chance. The GST council will now review this during its meeting this month. [...] The proposed taxation of 28%, along with 30% income tax on winnings, takes the total tax rate on online gaming between 45-50%, industry experts said. This could spell "game over" for the fledgeling industry.

Games

Mike Fahey, 'The Soul of Kotaku', Dies At 49 (kotaku.com) 29

Mike Fahey, longtime senior reporter of Kotaku, has passed away at age 49 after years of health complications. In a post published today, current and former colleagues share their memories of "the heart and soul of Kotaku." Here's an excerpt, written by Kotaku's Editor-In-Chief, Patricia Hernandez: Most people know Mike's humor: the way he would slip into cartoon voices on a whim, how every conversation was like a poke to the ribs that tested your verve. The six-foot-six guy with a thunderous laugh was a magician, though, and his larger-than-life personality was classic misdirection. Behind every joke and every antic was a sensitive man who had lived many lives and seen a lot of shit.

Yes, this was the guy that reviewed toys and snacks for a living. He was also the guy that could make you go "damn" in a blog about Fortnite or Animal Crossing. Mike Fahey wanted to tell you about the dozens of keyboards he owned, to show you that he'd pinpointed the specific symphony of sounds that he heard when he pressed his fingers down on each individual key, curious to see if you could hear it, too. I suspect this was the same drive that made him want to tell you what he dreamed about during a coma. It's no accident that Mike was one of the first writers on the internet to really capture what made MMOs tick. All we have is each other, and Mike knew better than anyone that we often use video games to find connection. Even when he was being absurd and reviewing, say, a frozen dinner, he still wanted to find ways to make people feel less alone. With Fahey, even moments of crushing despair were laced with a hopeful laugh.

It's hard to write this, for a variety of reasons that may be obvious, but one of them is the heartbreak of knowing just how badly Mike wanted to come back and keep sharing his joy with everyone at Kotaku after eight months of being away. Between trips to the hospital, Mike kept telling me that he was sure he would come back soon -- that he needed to, because writing and playing games were one of the things that still brought him joy. But after years of fighting against health issues, some of which left him partially paralyzed in 2018, Mike Fahey has passed away at 49 years old, possibly due to organ failure according to his spouse. It's bewildering to write this, because by the time I started writing for Kotaku on the side while still in college in 2012, Mike had already been here for around six years. That was a decade ago. To say Mike is the heart and soul of Kotaku is an understatement.

For many readers, Fahey is Kotaku. He built this thing that millions of people read every month, as a part of a network that forever redefined what it was like to surf and read the internet. We take the idea of "personalities" as a given on the internet now, but Mike Fahey provided a blueprint for being a human voice in a tech-driven space. The drive to put a person at the forefront of everything is still in many ways Kotaku's north star. Fahey may be gone, but his spirit will forever live on in anything that we do. I said this to Kotaku staffers this weekend, but it bears repeating again: I want to think that somewhere, there's still an Xbox game superglued to a ceiling that will never come down. You can contribute to the Fahey family's fundraising efforts here, and scroll down further to read memories from colleagues current and former. We'll miss you, Mike.

Wine

Wine 7.16 Brings Fixes for Saint's Row, Metal Gear, and Star Citizen (neowin.net) 28

It's the 29-year-old "compatibility layer" that lets Windows software run on Unix-like systems (including games). And Neowin reports that Wine's latest version has "meaningful fixes" for Steam Deck, HoloISO, and Chimera OS gamers.

Slashdot reader segaboy81 writes: Saint's Row players rejoice! Wine 7.16 has been released and ships with fixes for this, Metal Gear Solid and Star Citizen. [As well as Ragnarok Online.] Though Deck owners may have to wait for these changes to be merged upstream.
"There are a lot of fixes for other non-gaming Windows-y stuff," Neowin adds, "and you can check out those changes at WineHQ."
Businesses

The Ticking Time Bomb of Modern Free-To-Play Games (theverge.com) 83

When games like Dragalia Lost shut down for good, what happens next? From a report: Dragalia Lost launched in 2018 as a statement of intent from Nintendo in partnership with Japanese developer Cygames. Nintendo may have first jumped into the field of mobile games in 2016 with the launch of games like Super Mario Run and Miitomo, but this was the first original property the company had produced exclusively for mobile devices. This free-to-play gacha game (a game whose content is generally free to access while charging microtransactions for loot boxes and randomized lotteries for rare and limited-time characters) had a flashy multi-region launch campaign collaborating with major Japanese musician DAOKO, banking on the game's success at home and abroad. And it was a hit. Less than a year after launch, the game had already earned over $100 million, with a steady stream of merchandise following soon after. Yet, as of last month, Nintendo and Cygames published the game's final update, and this week, it was revealed that the game would shut down on November 29th after just three years of operation.

Without any announcement from Nintendo of an official offline version or archive to memorialize the game after servers shut down and the game is no longer accessible to the public, fans are working across the community to preserve everything they can of a game they dedicated themselves to over the last few years. "Especially with games like Dragalia Lost and games that are on a live server and stuff, once the server closes down, you can't play that anymore," explains Sei, an active member of the game's community. "It's not like you can download a ROM of a Game Boy game and play it: once it's gone, it's gone." Free-to-play games have risen from an anomaly to the most profitable sector of the games industry. In 2012, the mobile games market hit $9 billion in revenue at a time when free-to-play revenue systems were only starting to grow more popular, challenging the norm of games charging a one-time price of entry.

At the same time, free-to-play revenue on PC was at an impressive $11 billion, thanks to titles like League of Legends, already eclipsing the revenue earned by premium titles. By 2020, free-to-play revenue across mobile, PC, and console accounted for over $96 billion. Unsurprisingly, the industry has adapted to increasingly cater to players in this bustling sector. Yet, for every headline boasting of the phenomenal revenue-generating success of titles like Fortnite or Pokemon Go comes a host of titles that burn out within a year or sometimes even less. Japan is one of the biggest regions for free-to-play games, particularly on mobile, where titles like Uma Musume: Pretty Derby have broken into the top 10 highest-grossing mobile games worldwide despite only being available in a single country. Yet, even games based on major properties like Bandai Namco's Tales of Luminaria have struggled, shutting down in under six months.

Businesses

UK Challenges $69 Billion Microsoft/Activision Deal, Citing Potential Harm To Gamers (arstechnica.com) 15

An anonymous reader quotes a report from Ars Technica: The United Kingdom's Competition and Markets Authority (CMA) is challenging Microsoft and Activision Blizzard to justify their planned merger, saying the deal "could substantially lessen competition" in the gaming industry. A CMA announcement today cited concerns about "competition in gaming consoles, multi-game subscription services, and cloud gaming services (game streaming)." Microsoft announced its plan to buy Activision Blizzard for $68.7 billion in January.

"Microsoft is one of three large companies, together with Sony and Nintendo, that have led the market for gaming consoles for the past 20 years with limited entries from new rivals," the CMA said. "Activision Blizzard has some of the world's best-selling and most recognizable gaming franchises, such as Call of Duty and World of Warcraft. The CMA is concerned that if Microsoft buys Activision Blizzard it could harm rivals, including recent and future entrants into gaming, by refusing them access to Activision Blizzard games or providing access on much worse terms."

The CMA said these "concerns warrant an in-depth Phase 2 investigation," so Microsoft and Activision Blizzard have been ordered "to submit proposals to address the CMA's concerns" within five working days. "If suitable proposals are not submitted, the deal will be referred for a Phase 2 investigation," which would "allow an independent panel of experts to probe in more depth the risks identified at Phase 1," the CMA said. Besides Microsoft's Xbox console, the CMA noted Microsoft's Azure cloud computing platform and the Windows operating system. "The CMA is concerned that Microsoft could leverage Activision Blizzard's games together with Microsoft's strength across console, cloud, and PC operating systems to damage competition in the nascent market for cloud gaming services," the announcement said.
"A Phase 2 investigation (PDF) can result in a merger being prohibited or a requirement to sell some parts of the business," notes Ars. "A Phase 2 investigation is typically limited to 24 weeks but can be extended by up to eight weeks."

"After a final report, 'the CMA has a statutory deadline of 12 weeks (extendable by up to six weeks for special reasons) to make an order or accept undertakings to give effect to its Phase 2 remedies.'"
XBox (Games)

Portal 2 Ends 9 Years of Xbox 360 'Games With Gold' Freebies (arstechnica.com) 16

Starting September 16, Portal 2 will be the last Xbox 360 game made available for free to Xbox Live subscribers via the Games for Gold program. Ars Technica reports: Microsoft told subscribers in July that its monthly Games with Gold offerings "will no longer include Xbox 360 titles" starting on October 1 because "we have reached the limit of our ability to bring Xbox 360 games to the catalogue." The Games with Gold program will continue to offer free monthly Xbox One games, though, as it has since 2015. [...]

Interestingly, September's Games with Gold offerings also include Thrillville, an original Xbox title that was made compatible with more modern Xbox hardware in November 2021. This is just the 19th original Xbox game offered via the Games with Gold program, and it's the first since Conker: Live and Reloaded was added in July 2021.

GameCube (Games)

Bluetooth Xbox Controllers Are Now Compatible With GameCube (neowin.net) 8

"2022 is a wild, wonderful world where if you've dreamt it, you can have it," writes Slashdot reader segaboy81. "Such is the case with this new mod that allows you to pair Xbox controllers (among others) with your GameCube." Neowin reports: Laser Bear Industries, who offers other key mods for the Nintendo GameCube, is currently taking pre-orders for the GameCube Blue Retro Internal Adapter, a controller input board replacement that brings Bluetooth capability to the Nintendo GameCube. These new Bluetooth capabilities offer a wide range of compatibility with different Bluetooth input devices. Currently, the firmware is compatible with all Bluetooth Xbox One controllers. Unsurprisingly, it does not support the early Wi-Fi direct Xbox One controllers from 2013 and 2014.

In addition to Xbox controllers, it supports a host of other contemporary input devices, including PlayStation and Nintendo controllers, and modern Bluetooth keyboards. So, if you're desperate to join the undead community of Phantasy Star Online players over your Nintendo Broadband Adapter and want to use your cheap Bluetooth mechanical keyboard with Gateron switches, you will be able to soon. The GameCube Blue Retro Internal Adapter (a mouthful, really) also adds a few interesting creature comforts, such as remote power down and remote reset.

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