Wii

Is There a Future For Mature Games On Wii? 186

digitalfever writes "There are more than 50 million Wii systems worldwide. Logically, the audience for a wide range of games and interactive experiences should be rather big, but based on the evidence so far, either that's not true — or publishers have been hedging the wrong bets. No one has conclusively proved the case for (or against) the viability of mature games on Wii, but 2009 was a litmus test on a number of fronts, including the DS. The results aren't encouraging. "
Nintendo

Free 3G Wireless For Nintendo's Next Handheld? 110

itwbennett writes "'Nintendo is feeling the sting of competition from the iPhone,' writes Peter Smith in a recent post. 'At least, that's the feeling one gets when reading Nintendo president Satoru Iwata's thoughts on the future of Nintendo handhelds. According to a Financial Times piece, Iwata suggests the next Nintendo handheld (and to be clear, he isn't talking about the big screen DS launching in Japan next month) might include free 3G wireless, much like the Amazon Kindle does. The challenge is to offer the immediacy of downloading an inexpensive new game, anywhere, anytime, without forcing the user into some kind of monthly data plan.' From the FT piece: 'Only people who can pay thousands of yen a month [in mobile phone subscriptions] can be iPhone customers. That doesn't fit Nintendo customers because we make amusement products,' Mr Iwata said."
Social Networks

Scams and Social Gaming 95

TechCrunch is running a story about the prevalence of scams and shady monetization techniques in popular social games on Facebook and MySpace. As an alternative to buying in-game currency with real money, many games make use of lead-generation offers — letting players sign up for a trial service or take a survey in exchange for the currency. The system is rife with scams, and many game developers turn a blind eye to them, much to the detriment of the players and the legitimate advertisers — not to mention the games that rightly disallow these offers and fall behind in profits. The article asserts that Facebook and MySpace themselves are complicit in this, failing to crack down on the abuses they see because they make so much money from advertising for the most popular games.
Hardware Hacking

Controlling Games and Apps Through Muscle Sensors 47

A team with members from Microsoft, the University of Toronto, and the University of Washington have developed an interface that uses electrodes to monitor muscle signals and translate those into commands or button presses, allowing a user to bypass a physical input device and even control a game or application while their hands are full. The video demonstration shows somebody playing Guitar Hero by making strumming motions and tapping his fingers together, a jogger changing his music without having to touch the device, and a man flexing a muscle to open the trunk of his car while he carries objects in both hands. The academic paper (PDF) is available online.
Cellphones

Nokia's N-Gage Service To End After 2010 44

negRo_slim writes "Who knew the N-Gage was still kicking? Well apparently it still is — however, it looks like 2010 will be the end. From the announcement: 'While the N-Gage.com site together with the N-Gage Arena and other community features will remain in operation throughout 2010, the Ovi Store will be the new central place for all the mobile games that Nokia and other publishers offer from this point forward. We will no longer publish new games for the N-Gage platform.'"
Government

FCC Mulling More Control For Electronic Media 176

A recent Notice of Inquiry from the FCC is looking for opinions on how the "evolving electronic media landscape" affects kids, and whether the FCC itself should have more regulatory control over such media. The full NOI (PDF) is available online. "FCC Chairman Julius Genachowski included a statement with the NOI in which he noted that 'twenty years ago, parents worried about one or two TV sets in the house,' while today, media choices are far more widespread for children, including videogames, which 'have become a prevalent entertainment source in millions of homes and a daily reality for millions of kids.'"
Google

D&D On Google Wave 118

Jon Stokes at the Opposable Thumbs blog relates his experience using Google Wave as a platform for Dungeons and Dragons — the true test of success for any new communications technology. A post at Spirits of Eden lists some of Wave's strengths for gaming. Quoting: "The few games I'm following typically have at least three waves: one for recruiting and general discussion, another for out-of-character interactions ('table talk'), and the main wave where the actual in-character gaming takes place. Individual players are also encouraged to start waves between themselves for any conversations that the GM shouldn't be privy to. Character sheets can be posted in a private wave between a player and the GM, and character biographies can go anywhere where the other players can get access to them. The waves are persistent, accessible to anyone who's added to them, and include the ability to track changes, so they ultimately work quite well as a medium for the non-tactical parts of an RPG. A newcomer can jump right in and get up-to-speed on past interactions, and a GM or industrious player can constantly maintain the official record of play by going back and fixing errors, formatting text, adding and deleting material, and reorganizing posts."
Nintendo

Nintendo Announces DSi XL 179

lbalbalba writes "This morning, Nintendo announced the third upgrade to the DS family, the DSi LL (or DSi XL). It will be released in Japan on November 21, one year after the DSi debuted, for ¥20,000 (approx. $220). The LL's main improvement is the size of its screens, which have been increased from 3.25" to 4.2" with a moderate increase to the size of the chassis. The device also includes a much bigger stylus, which looks to be the size of a ballpoint pen, and battery life has reportedly been increased to five hours at maximum screen brightness."
Games

Physics Rebel Aims To Shake Up the Video Game World 89

waderoush writes "Physicist Shahriar Afshar is famous as the designer of the 'Afshar Experiment,' a study first described in 2004 that called into question Neils Bohr's observation that it's impossible to observe light's wave-like properties and its particle-like properties at the same time. Not surprisingly, the idea met with widespread resistance in the physics community. While he waits for the controversy to settle down, Afshar himself is taking a detour into the video game world. He's now the president and CTO of Immerz, a Cambridge, MA-based startup building an 'acousto-haptic' interface that drapes over a gamer's shoulders and turns video game sound into (literally) chest-pounding vibrations. Xconomy was allowed to test the device, and has the full story behind Afshar's unusual journey and the company's hopes for enhancing PC and console gamers' experience of action/adventure/first-person-shooter titles."
Games

Leaked Modern Warfare 2 Footage Causes Outrage 543

eldavojohn writes "Game Politics makes note of criticism over leaked footage from the upcoming Modern Warfare 2 release. (Spoiler warning.) Footage shows the player engaged in killing civilians with terrorists (relevant video begins at about 1:50, second source in case of DMCA). Several game sites are asking if this is taking things too far. Probably just advertising at work, but the footage is indeed controversial — the question remains whether or not it is out of context."
The Almighty Buck

2D Boy Posts "Pay-What-You-Want" Final Wrap-up 12

sleeponthemic writes "Developer 2D Boy has posted the final results of their 'pay-what-you-want' experiment, selling their World of Goo game for an unrestricted price. After coming to the attention of Slashdot, a further ~26,000 sales were recorded, bringing the total to 83,147. Note that publicizing crucial mid-sale statistics — such as the revelation that ~17,000 people chose to 'donate' $0.01 — seems to have affected the average donation, which increased from $2.03 to above $3 by the end of the week." They also show some interesting charts which break down the average donation by operating system, saying "We were expecting the average price paid to be highest for Linux users and lowest for Windows users, but the gap was larger than we thought it would be."
Nintendo

Can Nintendo Really Be Planning Another DS Variant? 187

itwbennett writes "'There was a lot of talk yesterday about an article in the Japanese publication Nikkei which claimed that Nintendo was readying a new iteration of its DS line of handheld gaming systems,' writes blogger Peter Smith. 'The report claims the new unit will have 4" screens (the current unit has 3.25" screens) and is designed for older gamers who have trouble seeing the small screens of the current DSi. This new model is otherwise identical to the existing DSi and will ship by end of year in Japan.' As an 'older gamer' himself, Smith calls on Nintendo to stop this annual upgrade madness and do something truly innovative for a change, and he calls on gamers to put some pressure on Nintendo and not buy the new DS."
Movies

Netflix Coming To Sony PS3 145

itwbennett writes "'Microsoft has always seemed rather enthusiastic when it comes to throwing around the word 'exclusive,' and here is another case in point,' says blogger Peter Smith. Netflix and Sony have announced that Netflix streaming is coming to the Sony PlayStation 3 as early as next month. Back in August, when Microsoft was rolling out its new dashboard update, one of the features it was talking up was Netflix streaming, says Smith, and it said, 'This exclusive partnership offers you the ability to instantly stream movies and TV episodes from Netflix to the television via Xbox 360. Xbox 360 will be the only game console to offer this movie-watching experience...' Apparently, in Microsoft parlance, 'exclusive partnership' means 'we launched it first' and not 'we inked a deal with Netflix preventing this feature from appearing on the competition's hardware.' All this is good news for PS3 owners who can now sign up to be notified of Netflix availability for their system."
Businesses

Game Retailers Facing Digital Distribution Transition 155

This editorial at Eurogamer examines how the games industry is dealing with the growth of digital distribution — a transition they're handling better than other entertainment industries, but not without a few stumbling blocks of their own. "The examples from other industries undergoing this transition are not promising, since they tend largely to focus on metaphors involving creeks and a distinct lack of paddles. Bricks-and-mortar retailers of music and movies have largely sat back and grumbled while their businesses were hijacked, first by online retailers of physical product and then by digital distribution services. ... Specialist games retailers who follow that model face little more than a decline into insolvency in their medium-term futures. Worse again, they face competing with far bigger companies to retain their slice of an already shrinking pie — as boxed game retail sales fall off in favor of digital distribution, supermarket chains are increasingly seeing high profile games as a worthwhile loss-leaders."
Games

App Store Developer Speaks Out On Game Piracy 762

theguythatwrotethisthing sends in a write-up of his experience releasing an iPhone game on the App Store. By using a software flag to distinguish between high scores submitted by pirates and those submitted by users who purchased the game, the piracy rate is estimated at around 80% during the first week after release. Since a common excuse for piracy is "try before you buy," they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. None of them did.
Music

MySpace Trying To Regain Lost Ground With Games and Music 76

Over the past several years, MySpace has lost a significant amount of the social networking market to competitors like Facebook. Now, MySpace is trying to recapture lost interest by increasing the site's focus on games and music, as well as keeping an eye out for new technologies that would directly benefit their users. "[News Corp.'s Jonathan Miller] said he is 'obsessed' with real-time technology, such as the one Twitter has exploited in its social networking and microblogging service, and he wants to see MySpace incorporate it. He also said MySpace is lagging by having a platform that has been 'too closed' to external developers, something that he wants to see changed, especially for the sake of MySpace's gaming offerings. In addition, he wants to see MySpace push ahead in mobile."
Businesses

Are Game Publishers a Necessary Evil, Or Just Necessary? 173

An editorial at GameSetWatch examines whether game publishers really deserve all the flak they get from gamers and developers alike. While some questionable decisions can certainly be laid at their feet, they're also responsible for making a lot of good game projects happen. Quoting: "The trouble comes when the money and the creativity appear to be at odds. ... Developers and publishers often have a curious relationship. The best analogy I can think of is that of parent and child. The publisher or parent thinks it knows best, because it's been there before (shipped more games), and because 'it's my money, so you'll live by my rules.' The developer — or child — is rebellious, and thinks it has all the answers. In many ways, it does know more than the parent, and is closer to what's innovative, but maybe hasn't figured out how to hone that energy yet."
Games

History In Video Games — a Closer Look 139

scruffybr writes "Whether it's World War 2, the American Wild West or ancient Greece, history has long provided a rich source of video game narrative. Historical fact has been painstakingly preserved in some games, yet distorted beyond all recognition in others. Whereas one game may be praised for its depiction of history, others have been lambasted for opening fresh wounds or glorifying tragic events of our near past. Games have utilized historical narrative extensively, but to what extent does the platform take liberties with, and perhaps misuse it?"
Graphics

NVIDIA Targeting Real-Time Cloud Rendering 184

MojoKid writes "To date, the majority of cloud computing applications have emphasized storage, group collaboration, or the ability to share information and applications with large groups of people. So far, there's been no push to make GPU power available in a cloud computing environment — but that's something NVIDIA hopes to change. The company announced version 3.0 of its RealityServer today. The new revision sports hardware-level 3D acceleration, a new rendering engine (iray), and the ability to create 'images of photorealistic scenes at rates approaching an interactive gaming experience.' NVIDIA claims that the combination of RealityServer and its Tesla hardware can deliver those photorealistic scenes on your workstation or your cell phone, with no difference in speed or quality. Instead of relying on a client PC to handle the task of 3D rendering, NVIDIA wants to move the capability into the cloud, where the task of rendering an image or scene is handed off to a specialized Tesla server. Then that server performs the necessary calculations and fires back the finished product to the client."

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