PC Games (Games)

Left 4 Dead 2 Announced For November 231

hansamurai writes "Left 4 Dead 2 has been announced at E3, and a trailer for the game has surfaced. It will be released November 17, 2009, just a year after the first game. Gameplay changes include a new focus on melee weapons, especially the iconic anti-zombie weapon, the chainsaw. The cast of characters is brand new, but the plot appears to take place during the same zombie outbreak." The game is being developed for the PC and Xbox 360, and Valve says it will make use of a new version of their AI engine, which has the ability to "procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance." Rock, Paper, Shotgun got the chance to do a hands-on preview, providing details about the gameplay and confirming that "it's a coherent new imagining of the game, this time bigger, smarter, and far more elaborate. Oh, and gloriously more gory."
Input Devices

Microsoft Debuts Full-Body Controller-less Gaming At E3 242

quintin3265 writes "At today's Electronic Entertainment Expo press briefing, Microsoft unveiled Project Natal, a technology that eliminates the controller from gaming on the Xbox 360. In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, an employee threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature. An accompanying video also demonstrated automatic login using facial recognition, videoconferencing with other Xbox Live members, and participating in a gameshow against another family through the Internet using speech recognition."
Handhelds

Linux Ported To Dingoo A320 51

Busshy writes "Linux has arrived on the Dingoo A320, a portable console that was recently released in Asia (bundled with emulators for 16-bit consoles) which looks like the bottom half of a DS Lite. It also has an XMB that closely resembles those that PSP and PS3 owners are used to. Homebrew Coders have already ported ScummVM and PRBoom (Doom Engine) to Dingoo Linux."
Games

The Psychology of Collection and Hoarding In Games 183

This article at Gamasutra takes a look at how the compulsion to hoard and accumulate objects, as well as the desire to accomplish entirely abstract goals, has become part of the modern gaming mindset. "The Obsessive Compulsive Foundation explains that in compulsive hoarders: 'Acquiring is often associated with positive emotions, such as pleasure and excitement, motivating individuals who experience these emotions while acquiring to keep acquiring, despite negative consequences.' Sound familiar? The 'negative consequences' of chasing after the 120th star in Mario 64 or all 100 hidden packages in Grand Theft Auto III may be more subdued than those of filling your entire house with orange peels and old cans of refried beans. But game designers know that it's pretty damn easy to tap into this deep-rooted need to collect and accumulate. And like happy suckers we buy into it all the time, some to a greater degree than others."
Portables (Games)

PSP Go With 16GB Memory and Bluetooth Leaked 190

Lyonhrt writes "Engadget and Gizmodo have spilled the beans on the news of the new UMD-less PSP Go that comes with 16GB of memory and a slide screen; also among the features will be built-in Bluetooth and an undisclosed memory slot. The console will be sold alongside the PSP-3000, but there are no details on price at this time. This is obviously Sony's answer to the lost battle with the PSP Homebrew and Hacking Communities, which have cost many thousands of lost sales with custom firmwares."
Cellphones

Classic Doom Coming To the iPhone Next Month 90

Two months after releasing an iPhone port of Wolfenstein 3D, id's John Carmack brings an update to the similar effort underway to bring classic Doom to the iPhone as well. He provides some detailed information on the development process, and says they're aiming for a release some time next month. "One of the things I love about open sourcing the old games is that Doom has been ported to practically everything with a 32 bit processor, from toasters to supercomputers. We hear from a lot of companies that have moved the old games onto various set top boxes and PDAs, and want licenses to sell them. We generally come to some terms in the five figure range for obscure platforms, but it is always with a bit of a sigh. The game runs, and the demo playbacks look good, but there is a distinct lack of actually caring about the game play itself. Making Doom run on a new platform is only a couple days of work. Making it a really good game on a platform that doesn't have a keyboard and mouse or an excess of processing power is an honest development effort."
The Media

Electronic Gaming Monthly Coming Back 45

skulluminati writes "It looks like the late, great, gaming mag EGM, which was canceled earlier this year by publisher Ziff-Davis, will now be making a comeback. Steve Harris, the founder of EGM, has acquired the trademark and publishing rights to the magazine. As a reader of EGM for 19 years (almost since the beginning) it is great to see the brutally honest, independent voice of the gaming community rise from the ashes."
The Almighty Buck

On the Expectation of Value From Inexpensive Games 102

An article by game designer Ian Bogost takes a look at what type of value we attach to games, and how it relates to price. Inspiration for the article came from the complaint of a user who bought Bogost's latest game and afterward wanted a refund. The price of the game? 99 cents. Quoting: "Games aren't generally like cups of coffee; they don't get used up. They don't provide immediate gratification, but ongoing challenge and reward. This is part of what Frank Lantz means when he claims that games are not media. Yet, when we buy something for a very low price, we are conditioned to see it as expendable. What costs a dollar these days? Hardly anything. A cup of coffee. A pack of sticky notes. A Jr. Bacon Cheeseburger. A lottery ticket. Stuff we use up and discard. ... I contend that iPhone players are not so much dissatisfied as they are confused: should one treat a 99-cent game as a piece of ephemera, or as a potentially rich experience?"
The Matrix

SOE Pulls the Plug On The Matrix Online 111

Yesterday, Sony Online Entertainment representative Daniel Myers announced that The Matrix Online will be shut down on July 31st. The game launched in 2005 after several delays and false starts, and shortly thereafter SOE bought the rights to operate the game from developer Monolith. Now, four years later, the game will join the ranks of closed MMOs. In a forum post, Myers said, "The team will also be whipping up an end-of-the-world event. It won't be quite the same as having over 100 developers in the game as Agents like when we ended beta, but we have 4 years of tricks up our sleeve. It'll be a chance to revisit all the things that make MxO the memorable experience it is. And how could we pull the plug without crushing everyone's RSI just one more time?"
The Internet

The Sims 3 Racks Up Over 180,000 Downloads Prior To Release 187

Bloomberg reports that pirated versions of EA's The Sims 3 were downloaded over 180,000 times between May 18 and May 21. The game will not be officially released until June 2nd, and it does not make use of SecuROM for DRM. Quoting: "That outpaces the 400,000 downloads over three weeks for Electronic Arts' Spore, the most-pirated game of 2008. ... Copies of the game available on file-sharing Web sites aren't the full version, Electronic Arts said. 'The pirated version is a buggy, pre-final build of the game,' Holly Rockwood, a company spokeswoman, said in an e-mailed statement. 'It's not the full game. Half the world — an entire city — is missing from the pirated copy.'"
Games

Ubisoft CEO Expects Set-Top Gaming, New Apple Hardware 45

GamesIndustry reports on comments by Ubisoft CEO Yves Guillemot about what to expect from the coming generation of gaming hardware. In addition to greater integration between game hardware and set-top boxes, he said he doesn't expect Apple to stop with the iPhone as a platform for games. "We will see more customers coming to the videogame industry, and they will not only come to the basic consoles like we have today, but they will start also to come on all the boxes that you see under the TVs. TV boxes will be more powerful, and with accessibility, will help to take more people. So we will see more consoles on which we will be able to put product." Guillemot continued, "... because you saw new interfaces with the Wii, with the Wiimote, and also with the DS, with the stylus, what we see for the future is that there will be also big announcements in interfaces. And it will not only happen on consoles, but it will also happen on those TV boxes as well."
Television

Xbox To Get Live TV and Massive VOD Update 124

CNETNate writes "It's a global first for Microsoft, and massive news for Xbox owners. Redmond and the largest pay TV service in the UK — Sky, owned in part by Rupert Murdoch's News Corp — has tied a deal that brings simulcast TV, sports, entertainment shows, pay-per-view movies and back catalogue television to the Xbox 360. It's an entirely streamed service, offering no download-to-own content, and partly rivals the BBC iPlayer, which is available on UK PlayStation consoles and the Nintendo Wii. The service will go live later in the year at no cost to existing subscribers, and screenshots show it fits in seamlessly with the Xbox Live interface."
PC Games (Games)

Understanding Addiction-Based Game Design 308

spidweb writes "The common theory is that games like World of Warcraft are addictive. But what are the exact qualities that make it so? Are there specific elements of the design that can be pulled out, distilled, and used at will to give a game drug-like properties? Is it wrong to do so? A new article at IGN RPG Vault attempts to isolates the exact qualities that go into making an addiction-based design. From the article: 'If a game uses rewards of any sort to entice you to experience highly repetitive content, you should see what it's trying to do and which of your buttons it's trying to press. If you don't mind, that's cool, but you should understand it.'"
XBox (Games)

Rockstar Announces New DLC For GTA IV 43

viyh sends word that new downloadable content will be coming to Grand Theft Auto IV this fall, called The Ballad of Gay Tony. They also announced that this bit of DLC, as well as the previous pack, The Lost and Damned, will be released together on a compilation disc later this year. The interesting part is that players won't need to buy the original game to play the two expansions. Rockstar's Sam Houser said, "This episode's focus on high-end night life contrasts with the biker gangs portrayed in The Lost and Damned, whilst giving us a lot of new gameplay possibilities." The press release describes the plot thus: "As Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka 'Gay Tony'), players will struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price."
IBM

How IBM Plans To Win Jeopardy! 154

wjousts writes "Technology Review is reporting on IBM's plans to take on Trebek at his own game. The 'Watson' computer system uses natural-language processing techniques to break down questions into their structural components and then search its database for relevant answers. A televised matchup with Trebek is planned for next year. 'David Ferrucci, the IBM computer scientist leading the effort, explains that the system breaks a question into pieces, searches its own databases for "related knowledge," and then finally makes connections to assemble a result. Watson is not designed to search the Web, and IBM's end goal is a system that it can sell to its corporate customers who need to make large quantities of information more accessible.'"
E3

Sony Rumored To Be Debuting Wiimote-Like Controller At E3 129

Anenome writes "Previously, we saw a Microsoft patent on a Wiimote-like device, and now rumors say that Sony too has a similar device in the works. This isn't surprising, given how dominant Nintendo's Wii has proved to be in this hardware generation. However, many gaming-geeks continue to lament the move away from plain old button-pressing. What is exciting is the prospect that all three companies may incorporate Johnny Lee-style head-tracking into the next console generation, which achieves a convincing 3D illusion on a regular vid-screen, leaving us just a few steps away from true positional 3D. Both the Microsoft and Sony patents incorporate a camera looking at the user, a required setup for achieving positional head-tracking."
Space

Jumpgate Evolution Delayed 29

Perhaps emboldened by the similar setback to Champions Online, Jumpgate Evolution developer NetDevil has announced that the space MMO will not be released in June, as was originally planned. NetDevil's president, Scott Brown, said, "One of the things we've always promised is that we would not release an unfinished product, nor would we subject players to a sub-par experience. ... Jumpgate Evolution is nearly feature complete, but since entering the Friends & Family phase of testing we've been able to bring new eyes onto the game and get solid, crucial feedback from actual players and fans. Based on these results, it is clear that the product needs more time to meet its objectives. As an example, we have received and read lots of feedback regarding the instanced and public PvP systems. The feedback has been vital in helping us polish and improve this core feature of the game." A new release date has not yet been selected.
Graphics

Speaking With the Blizzard Cinematics Team 57

TheFrunj writes "Blizzard's games, such as World of Warcraft and StarCraft, are perhaps known for their breathtaking cinematics as much as for their gameplay. The process behind these cinematics is complex, involving an entire modeling and coding team — they even needed to make their own physics engine! AtomicMPC has the full story behind these incredible videos. Quoting: 'Storyboards become animated storyboards (thanks to a storyboard team who are also trained animators) complete with temporary music to help set the tone and get the pacing right. Then the animators and modeling team get involved, creating a rough 3D version of the final animation. While the modeling team works on characters and environments, the animators work with very low polygon characters and as the models are refined and updated the animations are refined. This is also where production technicians get involved, supporting the more technical developments like hair and skeletal systems for the characters. And then the effects team kicks into gear. '"
Hardware Hacking

Build an $800 Gaming PC 296

ThinSkin writes "Building a computer that can handle today's games doesn't have to cost an arm and a leg. In fact, you can build one for less than $800, especially given that many hardware manufacturers have cut costs considerably. Loyd Case over at ExtremeTech shows gamers how to build an $800 gaming PC, one that features an overclockable Intel Core 2 Quad Q8400 and a graphics-crunching EVGA 260 GTX Core 216. The computer exceeded expectations in gaming and synthetic tests, and was even overclocked well over spec at 3.01GHz."
Hardware Hacking

Netbook-Run Dice Robot Can Rack Up 1.3 Million Rolls a Day 280

stevel writes "The owner of games site GamesByEmail.com created Dice-O-Matic, 'a machine that can belch a continuous river of dice down a spiraling ramp, then elevate, photograph, process and upload almost a million and a half rolls to the server a day. ... The Dice-O-Matic is 7 feet tall, 18 inches wide and 18 inches deep. It has an aluminum frame covered with Plexiglas panels. A 6x4 inch square Plexiglas tube runs vertically up the middle almost the entire height. Inside this tube a bucket elevator carries dice from a hopper at the bottom, past a camera, and tosses them onto a ramp at the top. The ramp spirals down between the tube and the outer walls. The camera and synchronizing disk are near the top, the computer, relay board, elevator motor and power supplies are at the bottom.' While not called out in the article, the pictures clearly show a Dell Mini 9 running the show (and performing the optical recognition of the dice values.) No, it's not running Linux."

Slashdot Top Deals