Programming

Strange Glitches In Games 282

Parz writes "Even the best of game developers can leave a big dirty glitch buried within its products that can turn a gameplay experience on its head (sometimes literally). Gameplayer has trawled through the web to locate video footage of some of the more amazing and hilarious examples of glitches in games. It acts as an interesting insight into the bugs that some games — especially today — ship with. What interesting bugs have you encountered?"
First Person Shooters (Games)

Open Source Shooter Nexuiz 2.5 Released 309

Michael writes "A new version of Nexuiz, a GPL-licensed, first-person shooter, has been released. There are over 3,000 changes in Nexuiz 2.5, including new maps, new game-modes, enhanced graphics, new audio, and other major changes. Phoronix has posted a preview of this Nexuiz 2.5 release, with screenshots showing the impressive graphics and how it has raised the bar for open-source gaming. Details about the Nexuiz project are available at SourceForge."
Hardware Hacking

Engineering Students Build Robotic Foosball Players 59

Andre writes "As their final-year project, an eight-man team of fourth-year electrical and computer-engineering students at the University of Waterloo in Ontario, Canada, constructed a robot-controlled, motor-and-actuator foosball table capable of playing against human opponents in a two-on-two fashion; one mechanical player controls two defensive rods (goalies and full-backs) and the other controls two offensive rods (half-backs and forwards). They considered the computers 'medium-skilled' players in that they were very competitive against beginners and fairly competitive against intermediates."
Games

Familiarity and Habituation In Learning Games 14

Gamasutra is running a feature about how the ease of learning new games depends on the types of games a player has seen before. "Pong offers quick pick-up not because it is easier to learn than Computer Space (although that was also true), but because it draws on familiar conventions from that sport. Or better, Pong is 'easy to learn' precisely because it assumes the basic rules and function of a familiar cultural practice." The article goes on to examine how the need to master some games is more akin to the "catchiness" of a song than an addiction. "Familiarity relates to another of Barsom's observations: repetition. Catchy songs often have a 'hook,' a musical phrase where the majority of the catchy payload resides. Indeed, the itch usually lasts only a few bars, sometimes annoyingly so. But games rely on small atoms of interaction even more so than do songs. The catchy part of a game repeats more innately than does a song's chorus. In Tetris it's the fitting together of tetrominoes."
Government

Quebec Says 'Non' To English-Only Video Games 554

daveofdoom writes "The French-Canadian government of Quebec is saying 'non' to English-only video games if French versions are available. 'It's causing a lot of consternation among retailers and gamers alike, who fear the rules will lead to delays in video games arriving in the province, and may not accomplish what the law intends, which is to promote and protect the French language.' This is a ridiculous rule, as game companies can simply stop creating French versions of games to bypass the restriction."
Games

EVO Linux Gaming Console Opens Pre-Orders 247

Engadget is reporting that Envizions, maker of the EVO Linux game console, has finally announced final specs and opened the doors to pre-orders. All bets are off until users actually see the hardware, but it will be nice to see a new player in the market. Of course, this assumes they put some time into a little polish that is usually expected from the gaming community (that website, yikes) and some effort into a killer game library. "Envizions say that the console will run a modified, quick-boot distro of Fedora called Mirrors (which can be upgraded to a beefier build named Mirrors Evolution X), and will feature a "cloud" service stacked with Amiga (!) games and an Akimbo-based video service. Beyond that, proper titles will be sold online and on SD cards for around $20." I'm sure they won't forget to send Slashdot a beta review copy with a couple of games.
Games

Legends of Zork Goes Live 76

TinBromide writes "The developers over at Jolt Online Gaming have released Legends of Zork to the general public. It's a free, browser-based, adventure game based on the world of Zork. You play as a Traveling Salesman, recently laid off from FrobozzCo. You start off in a clearing, where a white house has a boarded up door. From there, you can do what you like. Explore the world, fight other salesmen in PVP, or try out your Darkvision Goggles in the dark — just try not to get eaten by a grue." It's free in that you're given 30 Action Points each day, which are consumed by moving about and fighting. Their business model is that if you want more Action Points, you can purchase more.
Games

FileFront Reopens Its Doors 25

boarder8925 writes "FileFront, who announced on March 24th that they would be shutting down, has been given new life. The original owners of the website bought it back from Ziff Davis Media, who shut down FileFront because it had become financially unviable. 'We're happy to announce to the gaming community that as of today, April 1st, 2009, FileFront is a completely independent company again and is no longer part of Ziff Davis Media. All previously suspended services should be active and working again. We thank Ziff Davis Media for their cooperation and willingness to keep the site and community alive.' They repeatedly state that this is not an April Fool's Day joke, and indeed the site appears to be up and running as usual."
Businesses

Pro Video Game Leagues — Another Economic Casualty 207

Anonymusing writes "Not long ago, professional video gamer Emmanuel Rodriguez earned a base $30K salary plus prize winnings in the Championship Gaming Series. However, with the economy suffering, sponsors like DirecTV and News Corporation are backing out, leaving Rodriguez with a more typical job for a 23-year-old: store clerk. After the demise of the CPL and the Championship Gaming Series last year, the only major pro gamer league left is Major League Gaming, though it expects to turn a profit this year — some of its players earn more than six figures from the $1 million in prizes given throughout the season, while others are putting off college to work on their gaming careers." A recent story in the LA Times discusses how the games industry slow-down is hitting game developers hard as well. Conversely, the used game market is seeing significant growth — it'll be interesting to see what publishers learn from this.
Games

Blizzard Shows Off Diablo III Archivist Class, WoW Dance-Off 119

It's been a busy day for the folks at Blizzard, who have released major announcements for several different games. The next Diablo III class has arrived: the Archivist. Despite their frail appearance and hunched, labored movement, they are quite deft at launching Quest Bolts at nearby foes, or conjuring a whirling Lore-nado of spinning books. Loud monsters can be silenced with a devastating Shush attack. Blizzard also put Starcraft II's latest unit on display, the Terra-Tron, which is a giant, robot uber-weapon assembled from the buildings in your base. Finally, for World of Warcraft they announced two features that have been requested by players for years: a battle of dances, where you can show off your avatar's hippest moves, and the ability to 'p1mp' your mounts. (Not sure exactly what that means, since I don't speak elvish, but there's a Nightsaber with a cannon — holy crap!)
Music

Alpine Legend Revolutionizes Music Game Genre 45

Microsoft has announced the upcoming release of Alpine Legend for the Xbox 360. Building upon the established titles of the music game genre, Alpine Legend takes you to the Swiss mountaintops, where you and your friends play up to three Alpenhorns at a time while a fourth yodels along. When you're done playing, you can disassemble the 8-foot horns for easy storage. "Jam with alpine legends like Franz 'The Manz' Lang and Johann Hornbostel. Shake the mountain tops with 100 classic Alphorn tracks including, 'Whose spit is in my horn?' and 'More goat bell (It needs).'"
PC Games (Games)

EA Releases DRM License Deactivation Tool 226

Dr_Barnowl writes "Electronic Arts has posted a SecuROM de-authorization management tool. Once downloaded, the tool will search your drives for EA games infested with the draconian online DRM system, and help you download their respective individual de-activation tools. This isn't a perfect solution, since it's still possible to run out of activations in the event of hardware failure or other source of data loss, but since the announcement that this particular DRM system will be dropped for The Sims 3 , it would seem that EA has had a minor epiphany about DRM." I'm sure EA's hand was forced in part by the FTC's recent warning against deceptive DRM practices. Hal Halpin of the Entertainment Consumers Association commented further on the issue, suggesting to developers that such measures need to be displayed on game boxes, and that standardization of EULAs could be next on the list.
Businesses

Game Companies Face Hard Economic Choices 511

Hugh Pickens writes "The NY Times reports that the proliferation of free or low-cost games on the Web and for phones limits how high the major game publishers can set prices, so makers are sometimes unable to charge enough to cover the cost of producing titles. The cost of making a game for the previous generation of machines was about $10 million, not including marketing. The cost of a game for the latest consoles is over twice that — $25 million is typical, and it can be much more. Reggie Fils-Aime, chief marketing officer for Nintendo of America, says publishers of games for its Wii console need to sell one million units of a game to turn a profit, but the majority of games, analysts said, sell no more than 150,000 copies. Developers would like to raise prices to cover development costs, but Mike McGarvey, former chief executive of Eidos and now an executive with OnLive, says that consumers have been looking at console games and saying, 'This is too expensive and there are too many choices.' Since makers cannot charge enough or sell enough games to cover the cost of producing most titles, video game makers have to hope for a blockbuster. 'The model as it exists is dying,' says McGarvey." As we discussed recently, OnLive is trying to change that by moving a big portion of the hardware requirements to the cloud. Of course, many doubt that such a task can be accomplished in a way that doesn't severely degrade gameplay, but it now appears that Sony is working on something similar as well.
Emulation (Games)

The Return of Zork On ScummVM 45

KingofGnG writes "While waiting for the opening of Legends of Zork's game world, old and new adventurers can pick up the daily build of ScummVM, which, starting from March 7, added support for the MADE engine. The engine has been used by Activision to create four point-and-click adventure games from the '90s, among which is the venerable Return to Zork."
First Person Shooters (Games)

Early Look At the New Wolfenstein Game 88

Attendees of this year's GDC were given an early look at Wolfenstein, the new shooter in development by id and Raven. We've previously discussed the "Veil" ability that protagonist BJ Blazkowicz uses to hide himself, and much of the coverage relates to how it affects gameplay. "Early on, Blazkowicz stumbles upon an experiment and manages to blow it up, releasing waves of ethereal blue material. The Veil seems to turn gravity on and off as Blazkowicz tries to escape the area, making for some very original gunplay. ... The folks on hand told me that the Veil would be incorporated into game's multiplayer, but wouldn't go into details." A trailer for the game is available at Joystiq, and they had this to say: "Wolfenstein's look and gameplay is dated — and not in a retro chic way. Without the Veil, the game could be mistaken for a last-gen title, so the game's success rests on how compelling this feature will be throughout an entire playthrough."
Games

Peter Molyneux On Developmental Experimentation 55

Gamasutra reports on a talk given at GDC by Peter Molyneux, founder of Lionhead Studios and designer of games such as Black & White and Fable. Molyneux discussed some of the experimentation that went into the development of their various games. Quoting: "After his overview of the process, Molyneux demonstrated a number of actual experiments. He began by showing an early version of Fable II's dog, which he himself designed and which ended up factoring heavily into the full game. 'This is probably one of the most valuable experiments we ever did,' he said. Using the original Fable engine, the team asked itself, 'Why don't we think how the dog can actually move and be a companion to the player?' They decided to focus on exploring what a dog would do, rather than try to slot a canine into existing typical video game companion tasks. This led to the mechanic of the dog running out in front of the player, rather than beside or behind the player as most game AI companions are positioned, which had a huge impact on the dog's role."
First Person Shooters (Games)

Violent Video Games Can Improve Vision 205

Ponca City, We love you writes "According to a new study, people who played fighting games on their PCs became up to a 58 percent better at perceiving fine contrast differences, an important aspect of eyesight. The breakthrough is significant because it was previously thought that the ability to notice even very small changes in shades of grey against a uniform background could not be improved. Contrast sensitivity is the primary limiting factor in how well one sees. Volunteers in the study played intensively for 50 hours over nine weeks with either Unreal Tournament 2004 and Call of Duty 2, and the results were compared with another group who played The Sims 2, which is richly visual but does not require as much hand-eye coordination. The improvements lasted for months after game play stopped. The new finding suggests action video games could be used as training devices as a useful complement to eye-correction techniques, since gaming may teach the brain's visual cortex to make better use of the information it receives."
Graphics

NVidia Considering Porting PhysX To OpenCL 54

arcticstoat writes "NVidia has revealed that it's considering porting its PhysX API to OpenCL to allow PhysX GPU-acceleration on competitors' graphics cards as well. At the moment, a GPU needs to support NVidia's CUDA technology in order to accelerate PhysX on the GPU, and ATI has so far declined NVidia's offer to get CUDA working on ATI GPUs. NVidia's director of product management for PhysX, Nadeem Mohammad, said, 'In the future it's a possibility that we could use OpenCL' for PhysX, adding, 'If we start using OpenCL, then there's a chance that the features would work on ATI, but I have no idea what the performance would be like.'"
Games

Games As Transformative Works 44

Deepa Sivarajan sends word that the journal Transformative Works and Culture has published an issue that focuses on games, containing a variety of articles which examine how games interact with modern culture. One essay takes a look at how developers gain an understanding of the systems and structures that drive gameplay, and another discusses motivation and "participatory culture" in games that have a substantial degree of user design involvement, such as mods and addons. There's also an evaluation of how the enthusiast press affects the perceived value of games. The issue includes game-related book reviews and interviews, which can be found at the bottom of the full list of articles.
PlayStation (Games)

New Ratchet & Clank Game Announced 20

Earlier this week at the Game Developers Conference, Sony announced that the next installment in the Ratchet & Clank series, titled A Crack In Time, is due out this fall for the Playstation 3. "A Crack in Time will conclude the story sparked in 2007's Ratchet & Clank Future: Tools of Destruction and continued last year in the pair's downloadable debut, Ratchet and Clank Future: Quest for Booty. The game will follow the lombax Ratchet as he attempts to save his robotic sidekick, and Sony promises to reveal both their origins and ultimate destinies during the course of the game, teasing the biggest breakup since the Beatles." A trailer for the game has been released as well.

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