Music

Music Industry Conflicted On Guitar Hero, Rock Band 140

Wired is running a story about the friction between the music industry and music-based games, such as Guitar Hero and Rock Band. Despite the fact that these games are very successful and are drawing a great deal of attention to the music represented in the games, the industry is not pleased with the licensing arrangements that allow the games to use their songs. Quoting: "Putting the brakes on music gaming would hurt everyone in the ailing music industry. Instead of demanding greater profit participation, Warner should be angling for creative participation. Thirty years ago, Hollywood took a similar threat — the VCR — and turned it into a new source of revenue, building customer loyalty in the process. The music industry could use new games the same way — but its track record suggests that it won't."
PC Games (Games)

Quake Live Public Beta Launches To High Demand 93

x1n933k writes "For anybody who was sitting on top of Quake Live's website today, clicking refresh and waiting for it to open, you can now browse over and join the fun. Unfortunately you'll have to hold in a queue: 'Here we are all dressed up and nowhere to go. Don't worry, to make sure everyone can enjoy the game we have activated our super secret Queue system, which keeps the server from being overloaded and affecting the website.' I've been waiting 40 minutes and now up to 591, after starting from 9982 but have been playing Quake 3 to kill time." The queue bounced up over 15,000, and as of this posting, is down to about 7,000. It moves pretty quickly, and there's an explanatory tour to watch while you wait. Reader Rogerpq3 contributes an interview with id's John Carmack and Marty Stratton, in which they discuss the game's technology and server infrastructure, as well as their thoughts on mod support.
Games

Resident Evil 5 Dev Talks Demo Feedback 114

MTV's Multiplayer blog sat down with Jun Takeuchi, producer for Capcom's Resident Evil 5, about the feedback they've gotten from the game's demo, which has been downloaded over 4 million times. He comments on the changed control scheme, which has generated a lot of discussion and criticism, by suggesting that their decision will become clear once the full game is out. "We understand that there are many people who want to run and shoot at the same time, but it's not the right alignment for the game." He also says the finished game will have shorter loading times, and he briefly discusses the media-fueled race controversy over the fact that Africa's zombies have dark skin. Takeuchi says, "People will be able to play the game and see what it is for themselves." Kotaku recently ran a preview of Resident Evil 5.
Games

Game Technology To Watch In 2009 123

IGN has compiled a list of gaming technology they expect to have a significant effect on this year's products. Leading the list is the 3D technology being pushed in television and films. A number of popular games are already set up to handle this, and more are on the way. They also suggest that improved Blu-ray technology, which allows much more storage, will pave the way for even bigger and better looking games. IGN hopes that brain-computer interfaces, such as Emotiv's headset, will become responsive enough to be taken seriously, and notes that DirectX 11 and a broader adoption for PhysX are on the horizon.
NASA

An Early Look at the NASA MMO 208

Big Download is running an article with details and screenshots from the MMO under development by NASA. The game makes use of Unreal Engine 3, and it's titled Astronaut: Moon, Mars and Beyond. A demo is planned for later this year, and in 2010 they expect "the first episodic installment of the game" to come out. Jerry Heneghan, founder and CEO of Virtual Heroes, described it thus: "This game is going to be a fresh look at the future circa about 2035. ... The core of the gameplay is going to be people building up their characters and as you move forward, you will have more options unlock with new places to go, new equipment to use and new things to do. We are not so much focused on interstellar flight and all that entails... the gameplay is actually about being in a habitat on a planetary surface and doing things like mining Helium-3 for fuel, operating a hydroponics facility to grow plants and create oxygen and operating robots and vehicles."
Input Devices

Microsoft Buys Motion-Detection Technology 65

DaMan1970 writes with news that Microsoft has purchased 3DV Systems, a company that specializes in motion detection technology. When early reports of this deal appeared last week, it led to speculation that this could be part of Microsoft's plans for future gaming technology. 3DV itself has been focused on the gaming market. "Now that graphics have become so advanced, it explains, the key to making a real difference lies in how you can control the game. The ZCam lets players control the game using body gestures alone, rather as PlayStation's EyeToy does, or Microsoft's Vision or Nintendo's Wii. 3DV Systems argues that its system is better than these, adding that you don't have to wear anything."
First Person Shooters (Games)

Quake Live Open Beta Begins Feb. 24th 60

The Quake Live team has announced that the beta will open to the public on Tuesday, February 24th. On Monday, they will take the servers down, wipe all stats and prune inactive accounts, then re-open on the public site. Personal settings and current account info will be maintained for active accounts. They also said, "We're going to post some additional information in the Developer Notes about the opening of the game, what it means to leave the 'beta' tag on the site during this time, and discuss some features and functionality that we're planning for the next couple of months that we know you'll be interested in." GameSetWatch ran a story recently by a columnist who tried out the closed beta, and we discussed John Carmack's thoughts on the game a few months back.
Security

Xbox Live Players Targeted In Denial-of-Service Attacks 77

The BBC reports on a growing trend where some Xbox Live players are launching denial-of-service attacks against those who beat them or otherwise irritate them in games. Quoting: "'The smart thing about these Xbox tools is that they do not attack the Xbox Live network itself,' [Chris Boyd, director of malware research at Facetime Communications said.] He said the tools work by exploiting the way that the Xbox Live network is set up. Game consoles connecting to the Xbox network send data via the net, and for that it needs an IP address. Even better, said Mr Boyd, games played via Xbox Live are not hosted on private servers. The tools mean anyone with a few dollars can boot rivals off Xbox Live. 'Instead,' he said, 'a lot of games on Xbox Live are hosted by players.' ... For $20 (£13) some Xbox Live hackers will remotely access a customer's PC and set up the whole system so it can be run any time they need it. Some offer low rates to add compromised machines to a botnet and increase the amount of data flooding a particular IP address."
The Courts

Appeals Court Strikes Down California's Violent Game Ban 190

NewYorkCountryLawyer writes "The US Court of Appeals for the Ninth Circuit has struck down as unconstitutional a California statute purporting to ban the sale or rental of violent video games to minors. In a 30-page decision (PDF), in Video Software Dealers Association v. Schwarzenegger, the federal appeals court ruled that 'the Act, as a presumptively invalid content based restriction on speech, is subject to strict scrutiny and not the 'variable obscenity' standard from Ginsberg v. New York, 390 U.S. 629 (1968). Applying strict scrutiny, we hold that the Act violates rights protected by the First Amendment because the State has not demonstrated a compelling interest, has not tailored the restriction to its alleged compelling interest, and there exist less-restrictive means that would further the State's expressed interests. Additionally, we hold that the Act's labeling requirement is unconstitutionally compelled speech under the First Amendment because it does not require the disclosure of purely factual information; but compels the carrying of the State's controversial opinion.'"
The Almighty Buck

Do Video Games Cost Too Much? 763

Valve's Gabe Newell gave the keynote address at this year's Design, Innovate, Communicate, Entertain (DICE) Summit about the cost of games, the effect of piracy, and how to reach new players. Valve undertook an experiment recently to test how price affected the sales of their popular survival-horror FPS, Left 4 Dead. They Reduced the price by 50% on Steam, which "resulted in a 3000% increase in sales of the game, posting overall sales that beat the title's original launch performance." They also tested various other price drops over the holidays, seeing spikes in sales that corresponded well to the size of the discount. This will undoubtedly add to the speculation that game prices have risen too high for the current economic climate. G4TV ran a live blog of Newell's presentation, providing a few more details.
Toys

Lego MMO Delayed 32

LEGO Universe, the MMOG currently under development by NetDevil, will not be coming out this year, as was previously expected. Mark Hansen, a LEGO Group exec, would not specify a new time frame, and attributed the delay to avoiding competition between some of their other upcoming products. Hansen did comment on the possibility of a console version of the game, claiming that they're just waiting for the right time. IGN did a related piece on the past and future of console MMOGs, exploring where early attempts failed and what needs to be done for them to succeed. Many game developers and publishers are still hesitant due to the massive financial investment required to get such a game up and running in a market that has yet to prove itself.
First Person Shooters (Games)

Unreal Tournament 3 "Titan Pack" Expansion Coming In March 67

An anonymous reader writes with news that Unreal Tournament 3 will be getting a free expansion called Titan Pack on March 5th. It will contain a variety of new maps, and two new game modes: Greed and Betrayal. There will also be new weapons, deployables, and achievements. IGN's preview of the expansion mentions a few more improvements, such as an improved voting system and client-side demo recording for the PC version. Quoting: "... the most obvious addition to the series is the new Titan. As you play through the game, killing enemies, completing goals and generally avoiding damage, you'll build up your Titan meter. Once it fills up, you can instantly mutate into a 15' tall Titan. The Titan has massive health, a decent shield belt and can fire homing rockets. Oh, and he can also pound the ground to knock back any enemies that get too close. In short, the Titan is a real game changer."
The Internet

In-Game Web Browser Round-Up 193

theodp writes "CNET takes a look at Web browsers you can run inside of the latest video games, offering mini-reviews of PlayXpert, Steam, Rogue, and Xfire. Why run these instead of your standard browser? Well, these browsers run lean and mean, play nice with full-screen apps, provide hot keys that can make them appear or disappear in an instant, and offer transparency so you can continue to play a game in full screen while chatting, reading e-mail or looking up cheat codes. So how much longer before we see a variation of this on our real-world car windshields?"
First Person Shooters (Games)

Review: F.E.A.R. 2: Project Origin 217

First-person shooters comprise one of the most well-developed video game genres in existence. The number of high-quality games and franchises practically demands that any new entry must have an interesting concept and a rock-solid engine. Otherwise, it will quickly get buried under an avalanche of award-winning titles. When the original F.E.A.R. came out in 2005, a well-crafted horror theme, the AI, and a few gameplay innovations allowed it to succeed despite direct competition from established franchises, such as Quake 4 and Call of Duty 2, among others. F.E.A.R. 2: Project Origin draws on the strengths of its predecessor and adds a few improvements. The question that now remains is whether or not the additions make up for the fact that the game's concept is no longer new and unique. Read on for the rest of my thoughts.
First Person Shooters (Games)

Early Killzone 2 Reviews Looking Good 140

Reviews are beginning to appear for Guerrilla Games' upcoming first-person shooter, Killzone 2, a PS3 exclusive that has received a great deal of hype over the past several months. The reviews are mostly complimentary, but not overwhelmingly so; Ars Technica says it has "some of the best graphics yet seen on the PS3," and is a "solid take on the war-gaming genre." They also acknowledge that this is the latest game being held up as a standard for how good PS3 games can be, though the PS3 may not need such validation anymore. Edge Magazine is critical of the story, saying, "you could play the levels in random order to little ill-effect," but found the gameplay redeeming enough to warrant a 7/10. Concerns were raised early about the quality of the controls, but Guerrilla Games has affirmed that no changes will be made. Though the game won't be out for about a week yet, rumors of some fairly typical DLC plans are already cropping up. Giant Bomb recorded some video showcasing Killzone 2's multiplayer a while back.
Media (Apple)

Casinos Warn iPhone Card-Counting App is Illegal 462

An anonymous reader writes "Gaming commissions in Nevada are informing casinos that a new card counting program has made its way to the Apple iPhone, called Hi Lo. This program can be used in the Stealth Mode. When the program is used in the Stealth Mode the screen of the phone will remain shut off, and as long as the user knows where the keys are located the program can be run effortlessly without detection. Randall Sayre, of the Nevada Gaming Commission says 'Use of this type of program or possession of a device with this type of program on it (with the intent to use it), in a licensed gaming establishment, is a violation of NRS 465.075.'"
Sci-Fi

Half-Life Short Film Grabs Attention 72

switchfeet writes "For any of you Half-Life fans out there, this new short film based on the game by The Purchase Brothers is really garnering some attention on pretty much every gaming site out there. 'It's a mixture of live action and game footage, and makes smart use of in-game sound effects, and some really fantastic location hunting. ... The Purchase Bros describe the production as 'guerilla style with no money, no time, no crew, no script, the first two episodes were made from beginning to end on a budget of $500.'"
Cellphones

BioShock Coming To Cell Phones 20

Pocket Gamer reports that a development studio called Indiagames is working on two separate licensed versions of BioShock for mobile devices. A video was shown for the familiar-looking 3D version, and they're doing a 2D adaptation as well. Indiagames' Sean Malatesta said it was in the final approval stages, and that "our guys and 2K have really captured the essence of the game in a 2D format. It's really unbelievable. It obviously doesn't look like BioShock as you know it, but it gives you the same essence. The guys are pretty proud of it."
Privacy

Researchers Snag 60 TB of Everquest 2 Behavioral Data 66

A group of researchers who went from game developer to game developer looking to acquire data for studying online social interaction got more than they bargained for. Sony Online Entertainment keeps extensive server logs of everything that happens within Everquest 2. When the researchers asked if there was anything they could look at, SOE was happy to share the entire EQ2 database — upwards of 60 TB — for their perusal. In addition to basic gender and age queries — who interacted with whom, and when — the scientists are also trying to find ways to track more subjective characteristics, such as performance, trust, and expertise. "To get estimates of them, the team is experimenting with trying to track physical proximity and direct interactions, such as when characters share experience from an in-game victory. To give a concrete example of the data's utility, Srivastava described how he could explore the phenomenon of customer churn, something that's significant for any sort of subscription-based service, like cell phones or cable TV. With the full dataset, the team can now track how individual customers dropping out of the game influenced others who they typically played or interacted with. Using this data, the spreading rate and influence factor could then be calculated, providing hard measures to work with."
Update: 2/18 at 21:04 by SS: Sony contacted us to set the record straight about the shared information. All information that could identify players was removed from the data given to the researchers. Chat logs were not shared at all. Read on for SOE's full statement.
Software

Gamers, EFF Speak Out Against DRM 203

Last month, we discussed news that the FTC would be examining DRM to see if it needs regulation. They set up a town hall meeting for late March, and part of that effort involved requesting comments from potential panelists and the general public. Ars Technica reports that responses to the request have been overwhelmingly against DRM, and primarily from gamers. The Electronic Frontier Foundation also took the opportunity to speak out strongly against DRM, saying flat out that "DRM does not prevent piracy," and suggesting that its intended purpose is "giving some industry leaders unprecedented power to influence the pace and nature of innovation and upsetting the traditional balance between the interests of copyright owners and the interests of the public." Their full public comments (PDF) describe several past legal situations supporting that point, such as Sony's fight against mod chips, Blizzard's DMCA lawsuit against an alternative to battle.net, and Sony's XCP rootkit.

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