Star Wars Prequels

Leaked Star Wars Battlefront III Footage 33

rambo_ando writes "GameSpot UK journalist Luke Anderson received a tip from an anonymous tipster and Free Radical Design employee today who wanted to show off internal video of Battlefront III , which the games studio, now under administration, has lost the rights to develop. The source, a confirmed Free Radical employee, said of the game, 'it was going to be the best ever.' The five-minute video features gameplay of Stormtroopers, Ewoks, Tauntauns, The Millennium Falcon, TIE Fighters, A-Wings and what looks to be Boba Fett's ship, Slave I — as well as a prominent FRD logo watermark throughout. According to the person who posted the video on YouTube, 'this video was taken in an internal show-and-tell Alpha meeting back in November.'"
Government

New York Bill Aims To Restrict Games Containing Profanity 133

GamePolitics notes a new bill out of New York which seeks to prohibit "the sale to minors of certain rated video games containing a rating that reflects content of various degrees of profanity, racist stereotypes or derogatory language, and/or actions toward a specific group of persons." It goes on to say: "These games, containing adult images such as morbid violence, rape, alcohol and illegal drug use, as well as other malicious acts, are not appropriate for children under 18. This legislation will regulate the sale of such games." The full text of the bill is available. It also suggests that children who are exposed to in-game crimes are more likely to participate in real-life crime.
Programming

Can We Create Fun Games Automatically? 198

togelius writes "What makes games fun? Some (e.g. Raph Koster) claim that fun is learning — fun games are those which are easy to learn, but hard to master, with a long and smooth learning curve. I think we can create fun game rules automatically through measuring their learnability. In a recent experiment, we do this using evolutionary computation, and create some simple Pacman-like new games completely without human intervention! Perhaps this has a future in game design? The academic paper (PDF) is available as well."
Games

Braid, Games As Art, and Interpretation 37

Zonk points out an opinion piece at Gamers With Jobs about Braid, an independent platformer that received high praise when it was released a few months ago. It's often held up as an example of "games as art," and in this article, Julian Murdoch comments on the act of interpreting such art. He takes Braid's creator, Johnathan Blow, to task for the effect his comments have on the game and its players: "My frustration with Braid is multiplied because it would seem to have been designed with me specifically in mind. I am a student of the obscure. I am pathologically drawn to books, movies, games, and passages of scripture that are dense, difficult, and which hide (and thus reveal) meaning behind layers of art and artifice. Games lend themselves to this layering more than any other medium. The casual player of Oblivion, System Shock 2, Fallout 3 or Bioshock can have an extraordinarily story-light experience if they simply 'play' the games. One layer deeper, a close reading of the environments informs deeper levels of story. Deeper still, evidence in the form of written texts and audio tracks provides footnotes, side-plots and appendices to a central story. ... by the end of my Braid experience, I felt like Blow had specifically constructed something that would generate emails and forum posts begging him to please tell us 'what it all means.'" There is some interesting discussion in the comments, including a response from Blow himself.
PC Games (Games)

Crayon Physics Combines Science and Puzzles 78

IamAHack writes "NPR covered a new game that seems like it would have great appeal to Slashdot readers: Crayon Physics. Quoting: 'A new computer game went on sale this week. It's not a blockbuster like Halo or World of Warcraft. There's no first-person shooting, no sports, no guitar, no microphone. Instead, there's a crayon. The game is Crayon Physics Deluxe. It's a simple, mesmerizing game created by a 25-year-old independent games designer from Finland named Petri Purho. "It's a game where your crayon drawings come to life,' Purho tells NPR's Melissa Block. 'You draw stuff and your drawings behave physically correctly. As soon as you release the last button, the laws of physics are applied to your drawing."' A demo is available, and Opposable Thumbs has a review of the game."
The Courts

Halo 3 Criticized In Murder Conviction 839

oldwindways writes "An Ohio teen was found guilty of murdering his mother and shooting his father in the head after they took away his copy of Halo 3. One has to wonder if this is going to have any effect on the games industry. Clearly, the AP thought they could stir up something controversial by asking the IP owner for a statement: 'Microsoft, which owns the intellectual property for the game, declined to comment beyond a statement saying: "We are aware of the situation and it is a tragic case."' I suppose the good news is they did not accept his insanity plea, so no one can claim that Halo 3 drove him insane. Even so, I don't think anything good can come out of this for gamers." Unfortunately, it seems somebody can claim that the game was a contributing factor; the judge who presided over this case said he believes that the 17-year-old defendant "had no idea at the time he hatched this plot that if he killed his parents, they would be dead forever." GamePolitics has further details from the judge's statement. It doesn't help that the boy's lawyers used video game addiction as a defense.
Nintendo

Piracy and the Nintendo DS 261

Graffitiwriter writes "With the average DS game weighing in at about 30-60MB (well within the reach of anyone with a half-decent broadband connection) gamers now have an alarmingly easy route to free games — a fact that Nintendo is all too aware of. Pocket Gamer takes a look at how piracy affects the Nintendo DS console, along with the reasons so many gamers turn to piracy to play their games — including the slew of inferior games, availability of flash carts and industry greed."
Music

Guitar Hero III the First Game to $1 Billion In Sales 106

The Opposable Thumbs blog reports that Guitar Hero III has reached a financial milestone, becoming the first individual video game to reach $1 billion in total sales. The number is even higher if you consider the rest of the franchise. In addition to helping drive the video game industry during tough economic times (much like the Wii), it's helping other industries as well: "... aside from the fact that Guitar Hero: Aerosmith had sold three times as many copies as the band's last album during their respective first weeks, musicians whose music is featured in the game has seen a rise in music sales to the tune of 15-843 percent." And CVG notes, "... two-thirds of non-musicians exposed to music games plan to start playing a real instrument in the next couple of years." Also, Rock Band creator Harmonix may be looking into a partnership with the record labels to sell music for use outside of the games.
First Person Shooters (Games)

Most Popular Free, Arena-Style FPS? 205

anomalous cohort writes "I am a casual gamer. Go or Chess are my games of choice when I am up for a serious intellectual gaming challenge. Otherwise, I just want to blow off some steam in a free, arena-style FPS such as Alien Arena, Nexuiz, Sauerbraten, or Tremulous at the end of a long day. Either way, it is very rare for my gaming experience to exceed 30 minutes. The problem is that attendance for these games has dropped off over the years. Finding a game with about two humans and two robots is perfect for me and very rare these days. My question is this: What is currently the most popular free, arena-style FPS for the casual gamer that you know of?" That reminds me, how is the Quake Live beta coming along?
Medicine

Treating ADHD With Games 124

Mana Knight writes "The Escapist has an article called 'Gaming the Brain' about video games being used to treat ADHD. Quoting: 'One of the more promising therapies is neurofeedback, which involves continually monitoring patients' brainwaves. Subjects attempt to change their brainwaves to a set pattern and receive an auditory signal that tells them whether they were successful. With enough repetition, neurofeedback can rewire a person's brain. A study published in 2005 examines how patients diagnosed with ADHD can learn to better maintain their concentration through neurofeedback. Depending on how individuals respond to this type of treatment, it can even be used as a replacement for medication.'"
Games

Congressman Wants Health Warnings On Video Games 421

An anonymous reader writes "California Rep. Joe Baca has proposed a bill which would mandate placing health warning labels on any video game rated T (13+) or higher by the ESRB. The Video Game Health Labeling Act of 2009 would require a cigarette pack-like label that reads, 'WARNING: Excessive exposure to violent video games and other violent media has been linked to aggressive behavior.'"
Government

IRS Eyeballing Virtual World Tax Policies 226

Kotaku points out a Washington Post report about this year's recommendations from the national taxpayer advocate (an official who suggests improvements and updates to the tax code) which include developing clearer protocols for reporting taxable income from virtual worlds. We've previously discussed the implementation of such policies in China. Quoting the report summary (PDF): "By one estimate, about $1 billion in real dollars changed hands in computer-based environments called 'virtual worlds' in 2005. ... IRS employees have been unable to respond to taxpayer inquiries about how to report transactions associated with them. Economic activities in virtual worlds may present an emerging area of tax noncompliance, in part because the IRS has not provided guidance about whether and how taxpayers should report such activities. To improve voluntary tax compliance, the National Taxpayer Advocate recommends that the IRS issue guidance addressing how taxpayers should report economic activities in virtual worlds."
Input Devices

TrueMotion Game Controller a Step Up From Wii Remote 187

Harry McCracken writes "One of my top picks at the Consumer Electronics Show was Sixense's TrueMotion, a game-controller technology that resembles the Wii's remote, but uses an electromagnetic field to provide far more precision — it knows the exact location of the controller in 3D space and which way you're pointing it. (The Wiimote only knows which direction you're moving the controller.) TrueMotion-based remotes are due by Christmas, bundled with a PC game for under $100."
Classic Games (Games)

The Origins of Pong 14

Gamasutra is running a feature about the origins and development of Pong, and how it helped to kick start the gaming industry. Quoting: "... games found their way onto even the earliest mainframes, starting the ongoing trend of implementing video games wherever a viable platform presented itself. The first known instance of an actual implementation was Alexander Douglas's 1952 creation of OXO (also known as Naughts and Crosses), a simple graphical single-player-versus-the-computer tic-tac-toe game on the EDSAC mainframe at the University of Cambridge. Although more proof of a concept than a compelling gameplay experience, OXO nevertheless set the precedent of using a computer to play games. The first known precursor of Pong debuted in 1958 on a visitors' day at the Brookhaven National Laboratory in Upton, New York. It was there that William Higinbotham and Robert Dvorak demonstrated Tennis for Two, a small analog computer game that used an oscilloscope for its display."
Role Playing (Games)

New Final Fantasy XIII Details, Website Launched 78

Square Enix has launched an official website for Final Fantasy XIII. At the moment, it contains screenshots, game music, and brief character bios written in Japanese. Square also launched a site for Final Fantasy Versus XIII, though it doesn't have any content on it yet. A fan site has translated new details about the game from Weekly Famitsu, including information on the battle system. "Players select the 'Action' (the five buttons near the bottom left of the screen) they would like to use, which is then moved to the Command Stock slots (three slots above the Action buttons) to be executed in turn. Some 'Action' buttons seem to have several layers behind them, which means you'll have more than five actions to choose from. Each of the 'Actions' has a number attached to them; this is the 'Cost' or the number of slots that particular 'Action' will take in the Command Stock. For example, you can have three Fire commands in the list since its 'Cost' is only 1, but you can only use Firaga, which costs 3, if you have three empty slots in the Command Stock."
Nintendo

Nintendo Files Patent For Game That Plays Itself 152

Kotaku points out a recent patent filed by Nintendo which automates gameplay unless the user specifically chooses to play a particular part of the game. Quoting: "The new system, described in a patent filed by Nintendo Creative Director Shigeru Miyamoto on June 30, 2008, but made public today, looks to solve the issue of casual gamers losing interest in a game before they complete it, while still maintaining the interest of hardcore gamers. The solution would turn a game into a full-length cut scene of sorts, allowing players to jump into and out of the action whenever they wanted. But when played this way, gamers would not be able to save their progress, maintaining the challenge of completing a game without skipping or cheating."
Real Time Strategy (Games)

Red Alert 3 Expansion Announced 41

TheProphet92 writes "Electronic Arts has announced a single-player only add-on to their popular real-time strategy game, Command and Conquer: Red Alert 3. The expansion features new units and more campaign levels to play. Although not a part of the expansion, 25 new multiplayer maps will be released as part of a patch. 12 of them are 1v1 maps and the remaining 13 are 2v2. Amer Ajami, an EA exec, said, 'Uprising is a game that in many ways reflects the feedback we have gotten from the Command & Conquer community. We're giving gamers more of what they want — more of the fast, fluid and fun gameplay, more of the story we began to tell in Red Alert 3 and more cutscenes featuring top-notch Hollywood talent. At the same time, we're excited we're going to be able to bring new things to the mix, including new units and the Commander's Challenge, which is a great way for players to hone their skills and get deeper into the combat.'"
AMD

AMD Plans 1,000-GPU Supercomputer For Games, Cloud 148

arcticstoat writes "AMD is planning to use over 1,000 Radeon HD 4870 GPUs to create a supercomputer capable of processing one petaflop, which the company says will make 'cloud' computing a reality. When it's built later this year, the Fusion Render Cloud will be available as an online powerhorse for a variety of people, from gamers to 3D animators. The company claims that it could 'deliver video games, PC applications and other graphically-intensive applications through the Internet "cloud" to virtually any type of mobile device with a web browser.' The idea is that the Fusion Render Cloud will do all the hard work, so all you need is a machine capable of playing back the results, saving battery life and the need for ever greater processing power. AMD also says that the supercomputer will 'enable remote real-time rendering of film and visual effects graphics on an unprecedented scale.' Meanwhile, game developers would be able to use the supercomputer to quickly develop games, and also 'serve up virtual world games with unlimited photo-realistic detail.' The supercomputer will be powered by OTOY software, which allows you to render 3D visuals in your browser via streaming, compressed online data."
PlayStation (Games)

Sony Teases 3D Playstation 3 171

Ars Technica has a brief report from CES, where Sony demonstrated the work they've done to bring 3D technology to the PS3. Quoting: "The idea was just to show the technology to people, to see if they would be interested in sitting at home, wearing a dorky set of black glasses, watching content in 3D. I couldn't pry details about how the 3D affect was achieved, or if the display could turn any source into 3D, but what's clear is that, glasses or no, the 3D affect is amazing. Sony showed off Wipeout HD running in true 3D, and I was ready to whip out my credit card right there. Frank and I both agreed, this was one of the best demos of 3D technology we have ever seen."
Games

Fallout 3 DLC Detailed 137

Eurogamer spoke with Bethesda's Jeff Gardiner about the upcoming downloadable content for Fallout 3. The new gameplay will be bundled into three different segments, the first of which is due this month. The last segment will raise the game's level cap to 30. Gardiner had this to say about how the Strike Teams would work: "The player will be able to choose, from a limited resource pool, what type of team members will accompany him or her on several missions within the simulations. These choices include different troop types like snipers or heavy weapons troops. They'll also be able to make tactical decisions on how to deploy these troops in certain situations. The Chinese Stealth Suit was what I was hinting at last week — it works similar to stealth boy every time you crouch!"

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