PlayStation (Games)

Breaking Down the Dropping Parts Cost for Sony's PS3 302

will_die writes "The people at iSuppli have taken apart an October 2008 version of the PlayStation 3 to create a bill of materials, along with providing a comparison to original PS3. The article provides information about the changes Sony has made. One of the big ones was that the hardware has gone from costing $690.23 to the current price of $448.73. This was done using a combination of removing parts (currently 2,820 vs. the original 4,048), cutting the cost of the CPU ($46.46 vs. $64.40), and cutting the cost of the graphics processor to $58.01 from $83.17."
Input Devices

Avoiding Wasted Time With Prince of Persia 507

Zonk pointed out an interesting video presentation by Shamus Young on the importance of the new Prince of Persia, calling it the most innovative game of 2008. Young brings up the fact that many of today's games punish failure by wasting the player's time; being sent back to a check point, the beginning of a level, or sometimes even further. This cuts into the amount of time players have to enjoy the meat of the game — the current challenge they have to overcome. Unfortunately, as Young notes, modern controllers are designed for players who have been gaming since they were kids, and have evolved to be more complicated to operate than an automobile. The combination of these factors therefore limits or prevents the interest of new players; a problem Prince of Persia has addressed well through intuitive controls and the lack of punitive time sinks.
The Courts

Worlds.com Sues NCSoft Over MMO-Patent 261

Lulfas writes "Worlds.com today sued NCSoft over its patent on a scalable virtual world, filed in 2000 and granted this February. This is a very broad base patent, and there is no reason to expect they will only sue NCSoft, when they should be able to use the same patent against other companies. 'Specifically, the suit claims that NCsoft has infringed on patent 7,181,690, "System and Method for Enabling Users to Interact in a Virtual Space" through its games, including City of Heroes, City of Villains, Dungeon Runners, Exteel, Guild Wars, Lineage, Lineage II, and Tabula Rasa.'"
Classic Games (Games)

Resurrecting Old Games, What Works? 381

There has definitely been a resurgence of old games being made new again through various methods. Unfortunately, any time you reinvent an old classic you risk either alienating the original audience or not making it appealing enough for the a new audience. "Capcom has been at the forefront of the recent remake boom, re-imagining a number of their classic titles as downloadable games. Bionic Commando, for example, was given a high-definition 2.5D makeover, and a rockin' remixed soundtrack with Bionic Commando: Rearmed. Capcom also re-released a new version of Street Fighter II on the way, with the lengthy new title Super Street Fighter II Turbo HD Remix. Interestingly, both games are coming out near new entries in their respective franchises: Street Fighter IV and Bionic Commando. But the question remains, how do you decided what games will still appeal to the current gaming audience? " What games can be counted amongst the success stories, and which can be chalked up as utter failures?
Real Time Strategy (Games)

Early Praise For Empire: Total War 79

CVG had a chance to preview Empire: Total War, the latest in Creative Assembly's popular strategy series. This installment focuses on a time period which includes the Industrial Revolution and the struggle for US independence. CVG praises the intuitive interface and the improved AI, as well as the level of detail shown in large-scale battles. Quoting: "With a single mouse click I changed my troops' attack orders to melee and sent a sea of blue uniforms sweeping down the hill at the enemy. Zooming into the action revealed a previously unmatched level of battlefield realism and detail, with each motion captured soldier actively seeking out an opponent before engaging in a mortal shoving and stabbing match. Men toppled into the mud, squirming with terror before receiving a deft bayonet jab to the windpipe. After a titanic, 20-minute struggle the tide turned my way with the enemy hightailing it thanks in no small part to a bullet to the British general's head that broke his men's morale."
Classic Games (Games)

Categorizing Puzzles In Adventure Games 44

MarkN writes "There's hardly a video game made nowadays that doesn't involve puzzles in some sense. In some games they serve as occasional roadblocks to break up the action, and in the genre of adventure games the whole focus of the game is solving a set of related puzzles. I've written a piece for AdventureClassicGaming describing and categorizing puzzles in adventure games. Adventure games make use of explicitly designed abstract puzzles — they're explicitly designed rather than being randomly or procedurally generated, and abstract in the sense that all you need to do is figure out the right actions to perform, rather than making the performing of those actions be a challenge in and of itself. My classification makes distinctions at two levels: you have self-contained puzzles, which can depend upon using your basic verbs of interaction, solving some minigame based around achieving a particular configuration, or providing an answer to a riddle. On the other side, you have puzzles that require some external key: this could be an item, a piece of information, or an internal change to the game's state triggered somewhere else. From there, I talk about some of the possibilities and pitfalls these puzzles carry, as well as their use in other genres. I'd be interested to hear the community's thoughts on the use and application of puzzles in adventure games, and games in general."
Media

Streaming Video Service Coming To the Wii 103

Gamasutra reports that Nintendo is partnering with a company called Dentsu to "distribute original streaming video programming via the Wii, with a 2009 launch confirmed in Japan, and an eye towards a later Western launch." According to a press statement, some of the videos will be free, and some will cost money. This will help to answer concerns that the Wii was lagging behind the other major consoles in video content.
Role Playing (Games)

10 Years of Baldur's Gate 63

RPGVault is running an article commemorating the 10th anniversary of acclaimed RPG Baldur's Gate. They sat down with members of the Dragon Age: Origins team, some of whom worked on Baldur's Gate, to talk about their experiences with the game and what made it so popular. "The other thing I was responsible for was balance testing. It was a constant fight between me and the Interplay testers; they were always trying to make it easier, and I was always pushing back to make it harder. At one point, I got so frustrated with the final battle with Sarevok that I created a 7th level Minsc, gave him some weapons and armor, and then began to spawn in Sarevok's — mowing through them like a hot knife through butter. After I'd killed six or seven of them, I spawned in a final one and took a screenshot, with the fresh one standing among all his slaughtered predecessors. I edited it and put a bubble above Minsc's head that read 'Sigh... another one of those pesky Sarevoks' and then e-mailed it out to the company. Growing up playing D&D with James Ohlen (the Lead Designer on BG, and now on our new MMO), I knew that would piss him off to no end, and suffice to say he was much tougher when I tried to fight him the next day."
Games

The Role of Video Game Immersion 40

GameSetWatch has a story questioning whether modern game developers are putting more effort into immersion than they should, sacrificing other aspects of the game that are more important for an entertaining experience. Quoting: "Look at popular Wii games, and at casual games. These are generally rules-emergent games, with no pretense of 'immersion.' Arguably, Nintendo chose not to compete in the technology-driven 'realism' field with the Wii, and most casual games are 2D, not 3D. The high numbers of buyers and players of these games suggests that a significant proportion of the audience — if not the majority — wants to play games, not immersive 'simulations.' Put another way, is the immersive simulation (Star Trek Holodeck, Matrix) only the desire of some of the hardcore fans? ... It seems there's a significant number of adults who want to play a video game for a while to relax, to have their attention diverted from ordinary life. They don't want to be immersed in some simulation, some dream-fulfillment — if nothing else, they don't have the time for it!"
Games

Is the Gaming PC Dead? 417

An anonymous reader writes "Rahul Sood, HP's CTO of gaming, argues that the days of a market that wants PCs running three $500 GPUs is history; he argues that it's really a tough or impossible sell. '... let's face it, high-end hardware has delivered diminishing returns in terms of value. This is why you don't see ridiculous offerings like Quad SLI and 2-kilowatt power supplies coming from our company.' But don't the ideas of customization and market pricing for components tend to undercut that? Is the gaming PC dead?"
Businesses

Boss By Day, Gamer By Night 51

Ant writes "Computerworld queried seven executives at some of today's top tech firms to learn how they started gaming, what they play now, and how their virtual skills translate to the real world of the office. Alan Cohen, vice president of enterprise solutions at Cisco Systems, had this to say: 'Now, increasingly, games are Internet 2.0 encounters. They're all about how well you work together with others any time, any place, with players from around the world. Rock Band 2, World of Warcraft, even Guitar Hero promote the shared experience and are all about how together we can do more, be more, compete better than we can by going it alone. That's right in line with how the corporate environment is evolving: You can play (or work) anytime you want, and you have to compete and collaborate on a global basis in order to succeed.'"
Games

Tabula Rasa Goes Free, Brings New Content 87

Last month we discussed NCSoft's announcement that Tabula Rasa would be closing its doors at the end of February, and their plans to remove the subscription fee for all players in January. Well, they've decided to go completely free a month early, alongside the release of a variety of new content. The game has finally gotten a first-person camera view, something many players have been asking for since launch. A new instance and several other bits of additional content are available as well. NCSoft also previewed player-controlled Mechs and PAUs, which will go live in the next major patch. Ten Ton Hammer has an interview with Net Devil's Scott Brown about the closure of Tabula Rasa.
Games

Are Browser Games Filling the Same Role As Political Cartoons? 33

Amazon's Game Room Blog is running a piece asking whether modern browser games are coming to occupy the same purpose as political cartoons. The article was inspired by the variety of shoe-tossing games that sprung up after President Bush's recent run-in with an irate Iraqi journalist, as well as the games satirizing aspects of the presidential campaign and candidates. Quoting: "The games are certainly no works of art, but they were not designed to be awe inspiring. They were instead designed to capture the moment, and immortalize it from a particular point of view that people in this particular time can appreciate, or at least recognize. ... just like the satirical editorial comics of our own past, these snippets of code will offer a window into the past, and the individually conceived past moments that it consists of."
Classic Games (Games)

The Return of (Old) PC Graphic Adventures 93

KingofGnG writes "Though they belong to a genre already considered defunct and inadequate for the mainstream video game market, adventure games have a glorious past, a past that deserves to be remembered, and, of course, replayed. At the center of a good part of this effort of collective memory, there is ScummVM, the virtual machine which acts like an interface between the feelings and the puzzles from the good old times and the modern operating systems. As already highlighted before, the ScummVM target has grown immensely over time, going from the simple support of the 'classic' adventure games par excellence published by Lucasfilm/Lucasarts, to a range that includes virtually any single puzzle-solving game developed from the beginning of time up to the advent of the (Windows) NT platform. The last video game engine added to ScummVM within the past few days is Groovie, created by the software house Trilobyte for its first title released in 1993, The 7th Guest ."
Games

Inside F.E.A.R. 2's Engine and AI 34

Gamasutra sat down with software engineers from Monolith Productions to discuss the technology behind F.E.A.R. 2: Project Origin, due out in February. They provide insight into the development of the game's engine, and they discuss the goals and procedures behind creating entertaining AI. Quoting: "For instance, let's say that the AI wanted to kill the enemy. That would mean that there are a whole bunch of actions that satisfy the requirement for there being a dead enemy; let's say, 'Attack with ranged weapon,' right? ... Where the power comes from is the fact that those actions themselves can have conditions that they need to have met. So, 'attack with ranged weapon' may have conditions that say, 'I have to have a weapon, and I have to have it loaded. Go find me more actions that satisfy those requirements.' ... at that point, he may find another action, which is 'go to this weapon,' and then he may find another action which is 'reload your weapon.' So, that whole chain that I just described to you, of him doing three things in a row — which is going to pick up a weapon, loading a weapon, and then going to attack the player — that was not a directed thing that the level designer, nor that the AI engineer had to program; it was just the fact that we have these aggregate actions that the planner can pick from at will.
PC Games (Games)

An In-Depth Look At Game Piracy 504

TweakGuides is running a detailed examination of PC game piracy. The author begins with a look at the legal, moral, and monetary issues behind copyright infringement, and goes on to measure the scale of game piracy and how it affects developers and publishers. He also discusses some of the intended solutions to piracy. He provides examples of copy protection and DRM schemes that have perhaps done more harm than good, as well as less intrusive measures which are enjoying more success. The author criticizes the "culture of piracy" that has developed, saying. "Fast forward to the 21st century, and piracy has apparently somehow become a political struggle, a fight against greedy corporations and evil copy protection, and in some cases, I've even seen some people refer to the rise of piracy as a 'revolution.' What an absolute farce. ... Piracy is the result of human nature: when faced with the option of getting something for free or paying for it, and in the absence of any significant risks, you don't need complex economic studies to show you that most people will opt for the free route."
PlayStation (Games)

Mechanical AI Made In LittleBigPlanet 65

Laurens writes "Despite slow sales of LittleBigPlanet in the USA, you might have heard of the calculator made within the game, but now that has been topped. I found a fully-functioning AI machine which plays Tic-Tac-Toe against the player. Considering that you can't actually program in LBP, this feat is impressive; it is a machine which has mechanical AND and OR ports made of pistons and proximity detectors, a physically moving Program Counter, and hundreds of wires. The level is called 'Tic Tac Toe' and is by author Cristel." Another player created a similarly amazing level that is a recreation of John Conway's Game of Life.
PC Games (Games)

EA Is Now Officially On Steam, Spore Loses SecuROM 354

Trevor DeRiza writes "Today, Valve and EA revealed that this week's earlier rumors were true: Spore (and other EA games) are coming to Steam. As of today, Spore, Spore Creepy & Cute Parts Pack, Warhammer Online, Mass Effect, Need for Speed: Undercover, and FIFA Manager 2009 are all available for download on Steam. In the coming weeks, EA will add Mirror's Edge, Dead Space, and Red Alert 3. On the official Steam forums, when asked whether or not Spore would contain the dreaded SecuROM DRM that contributed to it being the most pirated game of 2008, a moderator replied, 'It does not have third party DRM.' EA has also finally launched a 'de-authorization tool' to free up limited installation slots." Several readers have written to point out other news about Steam today: they've begun selling games priced in local currency for European customers. The only problem? Their conversion rate seems to be $1 per €1, somewhat less favorable than the current exchange rate, which is roughly $1.40 per €1.
Wii

Game Devs Warming Up To More Mature-Rated Games On the Wii 129

With the success of the Grand Theft Auto franchise responsible for the majority of publisher Take Two Interactive's earnings in the past year, the company's executives are looking more and more at expanding their M-rated products onto the typically family-friendly Wii. Take Two's CEO said, "Even though we think M-rated content is much more appropriate for the PS3 or 360, we have to look at the Wii as a viable platform across all our labels. We have to, because we can't ignore the installed base. You just can't." They're already planning to release GTA: Chinatown Wars for the DS to test the waters on a Nintendo platform, hoping for a better result than the controversy over Manhunt 2 last year.
Government

City In Georgia Planning Virtual World For Civic Interaction 39

GamePolitics reports that Decatur, Georgia is looking into the development of a virtual environment to "encourage community networking, improve civic engagement, and promote economic development in the city." They've put out a request for ideas (PDF) on how to adapt a blending of MMOs and social networking to suit a city's civic needs. "The virtual environment should mimic, though not necessarily mirror, the layout and visual aspects of the City within the defined geographic area." They also want it to be avatar-based, friendly to businesses, and have a "fun and intuitive interface."

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