Portables (Apple)

Publishing a Commercial iPhone Game, Start To Finish 38

Niklas Wahrman writes with this "motivational story on how a student and part-time developer was able to take an idea and turn it into an Android project and then port to iPhone for commercial release in less than a year. In the article, he focuses on how to get a game done — a problem many independent developers face. During the development of the game, Asterope, he took a lot of screenshots from many of the development stages that show how the game gradually came to life."
Games

Spore Expansion Announced, Another Coming In 2009 105

EA announced this week what many suspected for a while, now: Spore expansions are on their way. The first, due out in November, will be an addition to the creature creator, offering more parts for players to use. The next, due in Spring 2009, will provide new gameplay: "The expansion will give space-faring species the ability to beam down from their ships to explore other worlds and complete missions. And along with this, the expansion will include an Adventure creator, in which players can build — and then share — their own customized missions."
Games

Mirror's Edge Planned As a Trilogy 33

Ausgamers interviewed Mirror's Edge senior producer Owen O'Brien at the recent Tokyo Games Show. He revealed some interesting information, including the fact that Mirror's Edge is planned as a three-story arc. He also said a level editor may appear in a sequel. The full video interview is also available for viewing. A full list of achievements for the Xbox 360 has been uncovered as well. We discussed the making of Mirror's Edge earlier this month.
PC Games (Games)

99.8% of Gamers Don't Care About DRM, Says EA 554

arcticstoat writes "If you thought that EA might have been humbled by the massive Internet backlash against its use of SecuROM in its recent games, then you'd be wrong. Speaking at the Dow Jones/Nielsen Media and Money Conference, EA's CEO John Riccitiello claimed that the whole issue had been blown out of all proportion. 'We implemented a form of DRM and it's something that 99.8 per cent of users wouldn't notice,' claimed Riccitiello, 'but for the other 0.2 percent, it became an issue and a number of them launched a cabal online to protest against it.'"
Games

Blizzcon 2008 Wrap-Up 173

This year's Blizzcon saw 15,000 gamers descend from 27 different countries to take part in two days of discussions, tournaments, and sneak peaks at upcoming releases. Several big announcements were scattered among a raft of new details about Diablo 3, Starcraft 2 and Wrath of the Lich King. The new information went a long way toward drumming up interest for what already appear to be worthy successors to old favorites. Read on for more.

Real Time Strategy (Games)

Rights To Virtual Property In Games? 167

With the rise of MMOs and other persistent environments over the last decade, the trafficking of virtual game property has become a multi-billion dollar industry. Regardless of whether the buying and trading goes on with the blessing of the content provider (or, in many cases, the owner of the account in question), the question of players' rights to virtual goods is coming to the forefront. The Escapist Magazine takes a look at how some companies are structuring their EULA in this regard, and what some countries, such as China, are doing to handle the issue. "... the differences between China and the West in this case have more to do with scale than cultural norms. So many people play online games in Asia — and play them so intensely — that social problems in meatspace society inevitably emerge in virtual worlds as well. ... The general consensus, therefore, is that paradigm shifts like the ones that have already occurred in Asia will inevitably come to the West, and with them, the need for legislative scaffolding that keeps us all from killing each other."
Games

Fallout 3 Gets Leaked, Goes Gold 249

Fallout 3 is due to be released in a few weeks, and Bethesda recently announced that all versions of the game have gone gold. They provided the systems specs for the PC release as well. Unfortunately for them, the Xbox 360 version was leaked onto torrent sites almost three weeks early. Bethesda is "looking into" how the game was distributed. In preparation for the launch, game director Todd Howard spoke at length with Gamasutra about the scope of the project, and the differences from their previous games, such as Oblivion. CrispyGamer recently ran a three-part series detailing their four hours of hands-on time with the game. We've previously looked at some gameplay videos for Fallout 3, and discussed the fact that no mod tools will ship with the game.
Real Time Strategy (Games)

Starcraft 2 To Be a Trilogy 253

The Starcraft 2 gameplay panel was an eventful one at Blizzcon today. The developers faced an obstacle when designing the game; the plans they had were just too massive to implement in a single game on anything approaching a reasonable timeline. Their solution was to divide the game up into three separate, stand-alone titles: Terran: Wings of Libery, Zerg: Heart of the Swarm, and Protoss: Legacy of the Void. Read on for further details.
GUI

Sony, Microsoft Begin Battle of Virtual Worlds 180

Slatterz writes "Sony and Microsoft are poised to do battle in virtual worlds. The console kids both announced Second Life-style virtual environments at the Tokyo Game Show today. Both games show striking similarities to Linden Lab's creation. Players are represented by avatars which live a virtual life — engaging in relationships, going about day-to-day business."
Role Playing (Games)

Brainwave Controlled Game From Square Enix 119

zombies-alive writes "Square Enix and Neurosky, maker of wearable sensory equipment, are coming out with a new 'Brainwave-Controlled' RPG. The game will be demonstrated at the Tokyo Game Show for the (Windows) PC, which features the NeuroSky MindSet headset. At this moment, the headset only detects the gamer's level of concentration and relaxation by means of a single electrode placed on the forehead."
Role Playing (Games)

Age of Conan Dev Talks Problems, Future Plans 83

Jørgen Tharaldsen, Funcom's product director, recently spoke about some of the problems with Age of Conan and how they are planning to make the game better. "I think it's okay to say that we simply didn't deliver as good as we should have on all the launch features." He goes on to talk about how they're working on improvements to the PvP system, tradeskills, and class balance. Tharaldsen also spoke with Strategy Informer about the development of the Xbox 360 version of the game, which he said was "not our key priority as there are a massive amount of PC gamers already playing the game, and we rightly have the focus on them."
Google

Google Brings Ads To Games, Game Ads To YouTube 108

Reuters reports that YouTube will be partnering with Amazon and iTunes to provide the ability to purchase games and songs that are in or related to YouTube's hosted videos. For example, watching footage from Spore will bring up a link to purchase the actual game through Amazon. The sales revenue will be shared. In related news, Google has launched a public beta for their in-game advertising software based on Adsense. "Google is initially targeting the sweet spot for its technology: games based in Adobe's Flash platform and which run in a web browser with no download. ... [Christian Oestlien, senior product manager at Google] said that Google's advertisers can use the software to insert ads into games or videos for YouTube, making the ads more versatile. Developers of games can use Flash software development kits to designate the points in a game that make an 'ad request.'"
Portables (Games)

Nintendo DSi Software Will Be Region Locked 148

aliquis writes with news that software made for the recently announced Nintendo DSi will be region-locked. Nintendo's reasoning is that the DSi "embeds net communication functionality within itself and we are intending to provide net services specifically tailored for each region." It's also been discovered that accounts with the DSi's online store won't be linked with the Wii store, so points for one won't work with the other. Nintendo has stated that they don't intend for digital distribution to replace retail sales. We discussed the DSi's announcement last week.
Music

The Blending of Music and Games 119

Gamasutra has an opinion piece by the 'father of music games,' Masaya Matsuura, who questions the evolution of video game music (or the lack thereof) as the industry's technological advancements give rise to the capability for greater complexity. "Most games these days seem to use gorgeous orchestral soundtracks. While these large-scale soundtracks may generally be lovely to listen to, if we really think about it, isn't it all a bit lacking in imagination? Thinking about it from a simplistic visual perspective, while films are basically just watched, games are interactive." He also discusses the predilection for games to encourage "competitive fun," as opposed to "cooperative fun." GameSetWatch has a related article which talks about how excellent musical scores can help to create an emotionally charged experience, rather than simply occupying one's mind for a time.
Math

Working Calculator Created in LittleBigPlanet 142

jamie pointed out a really impressive creation from the LittleBigPlanet beta. The game allows the creation of puzzles from a collection of simple objects and tools. A player called upsilandre used 610 magnetic switches, 500 wires, 430 pistons, and a variety of other objects to create a functioning calculator that will do decimal/binary conversions as well as addition and subtraction. The creation does well to illustrate the potential for amazing creativity in level design. Another user recently designed a level to play the Final Fantasy X theme song. LittleBigPlanet is almost finished and set to be released later this month, though the controls may be refined in a future patch. We recently discussed a student level-design event at the Parsons New School for Design and Technology.
Space

Lord British To Conduct Experiments On ISS 60

CR0WTR0B0T writes "Richard Garriott, AKA Lord British, will be part of three experiments on the International Space Station. 'Garriott has a ticket to the space station because he is an orbital spaceflight client of Space Adventures, the only company that provides commercial human space missions ... Garriott will be the first person in space who has had photorefractive keratectomy eye surgery. NASA has approved the PRK procedure for astronauts but has not yet been able to test its effects. Garriott will help scientists figure out if visual acuity of a PRK patient changes in orbit as inner eye pressure increases by up to 50% during space flights.' Mostly, NASA wants to know if he can heal himself or provide resurrection to the other astronauts in case the experiments goes awry."
The Almighty Buck

Using Money As Incentive For Competition On Consoles? 40

MTV's Multiplayer blog reports on a company about to start offering a service that will allow players to compete in matches and tournaments over their PS2, PS3, or Xbox 360 with real money as a prize. Doing so will, of course, require entry fees, but the contests are set up and opted into by the players themselves. Quoting: "To prevent cheating, the company has access to the game data and promises a knowledgeable in-house customer support team. There's also a reputation and feedback system, which Levy compared to eBay, that will allow gamers to make informed decisions about who they're playing against. ... [Company co-founder Billy Levy] ultimately thinks World Gaming will open up the field for gamers who want to make money from games but can't make it to live competitions due to the expense or having to take time off from work or school.
Role Playing (Games)

A Look At the Warhammer Community 169

Gamasutra is running a story examining the development of the Warhammer Online community since its recent launch. The author explains how the gameplay and rules tend to affect social interaction. GamerDNA has a related piece looking at numbers for actual players involved with Warhammer's launch, and how it's affecting populations in other MMOs. "Getting on the computer to play WAR apparently reminded the WAR fanatics that they had a computer, because overall, their gameplay went up as a whole. They logged in more often to titles like COD4, Oblivion, and even AOC. But the MMO bug bit hard, and logins to LOTRO and EVE more than doubled after the launch of WAR."
Handhelds

Hands-On With the PSP-3000 41

Eurogamer got a chance to take a look at Sony's latest hardware revision for the PSP. Their overall impression of the new model is positive, finding that a redesigned screen offers noticeably better graphics and higher brightness without affecting battery life. They also say the button pads may be slightly different, and the unit comes with useful firmware upgrades. "Elsewhere, our side-by-side comparison of the current PSP/PSP-2000 firmware, 4.05, and the new 4.20 firmware on the PSP-3000 reveals a 'USB Auto-Connect' option, which promises to automatically switch the handheld to USB mode when a cable is connected. It will do this from anywhere on the XMB, but it won't interrupt gameplay. ... The new-model PSP also allows you to play games on a TV by hooking it up with a special adapter (sold separately) and a composite cable, whereas the old one would only allow composite cables to display video, with gaming reserved for component output."
Games

Ask Blizzard Employees About Things That Matter 504

In just a few days, some of us will be making the trek to this year's Blizzcon event in Anaheim, CA. In addition to the interesting announcements, sneak peeks, and other distractions, we will be sitting down with several Blizzard employees to answer any questions you might have. So far we have scheduled some time with Chris Sigaty, lead producer on StarCraft II; Jeffrey Kaplan (aka Tigole), game director for World of Warcraft; Leonard Boyarsky, lead world designer on Diablo III; and Paul Sams, Blizzard COO. Please address your questions to one (or several) of these candidates and try to keep them civil and on topic. Questions about Diablo III's art style will most likely be omitted since we have limited time and that dead horse has already been beaten into submission. The usual Slashdot interview rules apply, but beyond that, the sky is the limit.

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