PC Games (Games)

Ensemble Studios' Canceled Project Was Halo MMO 118

simoniker writes "Following the recent announcement that Microsoft-owned Age Of Empires creator Ensemble Studios would close after the completion of Halo Wars, Gamasutra has discovered that a now-canceled Halo MMO was in development at the studio, unearthing prototype UI and level screenshots of the Ensemble-developed project. The prototype art, which was at one point made available on an Ensemble-linked online artist portfolio website, further confirms previous rumors that the studio was working on an MMO based on the Bungie-created sci-fi franchise." We discussed the future closing of Ensemble Studios a couple weeks ago. The set of pictures which seem to be screenshots and graphic models from the canceled Halo MMO has been posted on Flickr. In other Halo news, Bungie may be teasing the announcement of the next game on their website.
Education

Get Ready For ... Nanosoccer! 89

DeviceGuru writes "For the past few years, the U.S. National Institute of Standards and Technology has been sponsoring nanosoccer — a new team sport for universities with programs in micro-electro-mechanical systems. The soccer nanobots, operated by human players via remote-controlled magnetic fields and electrical signals, slide tiny discs around on a 30mm x 30mm playing field. Two demonstration competitions have already been held, and a third one is slated to take place next summer in Austria at RoboCup 2009."
Role Playing (Games)

Mythic GM Talks Warhammer Launch, Banning Gold Sellers 251

Gamasutra has an interview with Mark Jacobs, GM and co-founder of Mythic, about the recent launch of Warhammer Online. He talks about handling the heavy demands on the servers, and how the launch is going better than the opening of Dark Age of Camelot (during which "somebody parked a truck on our internet"). Jacobs also blogged about the glee with which he and his team have been banning gold spammers: "We don't wait and let them stay in the game and ban them en-masse, my guys ban their useless, time-consuming butts right away. We have a strike team whose sole job it is to get these guys off our servers as quickly as possible. This weekend, we unveiled a new wrinkle in the fight against them, the public ban message. Players on our Phoenix Throne server have been treated to special messages when a gold seller/spammer is banned. I've given them a wide leash to come up with creative messages to tell the entire community who has been banned and we keep it within the Warhammer universe."
Classic Games (Games)

Mega Man 9 Released, DLC announced 87

Today Capcom released Mega Man 9, the franchise's return to the 8-bit styles of the '90s. It's currently available for the Wii, and will be coming to the Playstation Network and Xbox Live soon. Capcom also announced some upcoming downloadable content, which will include extra difficulty modes and a stage that never ends, in which you are endlessly attacked. It will also give you the option of playing as Proto Man. Unfortunately, since the game is available through downloads only, the awesome box art will not be available to the public. Gamesradar has some screenshots and boss pictures.
PlayStation (Games)

Playstation 3 Video DRM Only Allows One Download 316

Nom du Keyboard points out an Ars Technica report that the Sony Video Store on the Playstation Network is running some rather restrictive DRM. When purchasing movies, users are allowed just one download — even if they delete the movie to make space and want to download it again on the same machine. A Sony representative told Ars that users could be issued an extra download as a "one-time courtesy" with help from customer support. Quoting: "When we're discussing a system that seems to release new hardware configurations every few months and a company that actively encourages you to swap hard drives yourself, it appears users are going to run into problems if they ever decide they want to switch out their hard drive or even upgrade into a larger system; the information on the back-up utility makes it clear that video content can't be moved over to new system, although new hard drives should be safe. Sony claims that the PS3 is operating on a 10-year timeline: is one extra download, which you need to contact customer service to apply for, good enough for the next decade?"
GUI

New Diablo 3 Images; Design Wins Over Darkness 243

KingofGnG writes "The new Diablo III screenshots highlight the strong chromatic variations existing between the dungeons and the various stages ... It appears obvious, however, that all those details enriching the scenes, the crumbling parapets of the paths within the dungeons, the plants and the ragged drapes lightened by candles, would lose the best part of their raison d'etre if put in monochrome palettes inclined to black."
The Military

America's Army As a High School Education Platform? 133

GamePolitics reports on a recent press release from the US Army which says they will be partnering with various military, education, and non-profit organizations to bring an education curriculum to high school students via America's Army. Quoting the press release: "The partnership ... will incorporate Army technology, gaming and simulation resources to enhance student achievement in science, technology, engineering, and mathematics. The platform for the new curriculum is the America's Army PC game, a free online game that provides civilians with a virtual role in the US Army by introducing them to Army technologies, Rules of Engagement, training and missions. Used as a communications tool, the game has also been adapted for use within the military to produce effective and engaging virtual environments that enhance Soldier training in a number of areas including force protection, convoy survivability and nuclear, chemical and biological detection."
PlayStation (Games)

LittleBigPlanet Goes Gold, Trophies Leaked 51

Upcoming world creation game LittleBigPlanet has gone gold, and will be officially released on Oct. 21st in the US. The game will come out exclusively for the PS3, in part due to the fact that it fills up a Blu-ray disc. The list of trophies was leaked alongside the announcement. Groups of students at Parsons will be using a 24-hour period this weekend to create levels for the game. Gamespy has a collection of videos and previews for LittleBigPlanet. To protect users' creations, it will feature an in-game copyright system.
The Courts

Activision Goes After Individual Game Pirates 216

brunascle writes "Activision has begun suing individual pirates of console games. Edge Online is reporting that they are going after a New York resident for allegedly copying Call of Duty 3 for the Xbox 360 and other games, seeking $30,000 to $150,000 in damages for each infringement. GamePolitics has also uncovered six other lawsuits with settlements between $1,000 and $100,000, in five of which the defendant was unrepresented." Activision's lawyers specifically told GamePolitics that the lawsuit wasn't targeting file-sharers, so they probably mean that the alleged pirate was reproducing and distributing physical copies of the game. The court complaint is available here (PDF).
Games

EA Patches Spore, Eases DRM 161

EA has released the first patch for Spore, the purpose of which is to fix a number of bugs and tweak some gameplay settings to be more entertaining. Some of the visual effects were upgraded as well. They've also officially responded to the complaints about Spore's DRM, stating their intention to increase the number of allowed installations to five and to set up a system to "de-authorize" systems in order to reclaim the installation credit. They plan to allow multiple screen names per account, which was an issue for many families trying to play the game. This comes not long after EA made similar changes to the DRM of upcoming RTS Red Alert 3, and after Spore's DRM protest spread to in-game creature designs. Reader SoopahMan notes that users in EA's Spore tech support forum are reporting a number of new issues caused by the patch.
Businesses

Peter Moore Talks About His Experiences In the Gaming Industry 87

Over the past several days, the Guardian has posted a five-part interview with Peter Moore, head of EA Sports. Moore was also the president of Sega, and a vice-president at Microsoft, so his experience at the top levels of the gaming industry is extensive. He describes how he came to be employed by Sega, the development of the Dreamcast, and its subsequent flop when confronted with the Playstation 2. He also discusses his involvement with the development of the Xbox franchise, how the integrated hard drive "killed" the original model, and he gives his account of how the Red Ring of Death fiasco affected the company. The series ends with a look at EA Sports' plans for the future, and how they're trying to create a new business model beyond the micro-payments popularized by iTunes, which Moore calls "a rip-off."
It's funny.  Laugh.

Metallica Guitar Hero Release Has Higher Quality Than CDs 102

Last week Metallica released a new album, Death Magnetic, on traditional CDs as well as downloadable content for Guitar Hero III. Fans quickly noticed that the sound quality on the CD version was noticeably below-par, thanks to the recording studio's decision to sacrifice range for loudness. However, the tracks released for Guitar Hero III made no such sacrifice, as proved by Mastering Engineer Ian Shepherd. NME found an audio clip comparing the two tracks. This comes alongside statements from Activision claiming that Aerosmith's recent venture into Guitar Hero is generating more success for the band than their actual albums.
First Person Shooters (Games)

"More Than Three Teams" Working On Halo Games 72

1Up reports on comments by Phil Spencer, head of Microsoft Game Studios, which indicated that several different teams are working on Halo projects at the moment. Quoting: "When GamesIndustry.biz then pointed out that it puts the Age of Empires franchise in a similar position as Halo after Bungie departed from their partnership with Microsoft, that's when Spencer dropped this intriguing tidbit: 'Well, there's more than one team building Halo games right now. There are more than two or three teams building Halo things right now. Some of them we will own, some of them we won't. It's never been, for me, about who you own or don't own — it's about working with the best creative talent in the industry,' he said."
Games

How EA Built Battlefield Heroes To Be Free 37

The Development Director for EA's upcoming free-to-play action game, Battlefield Heroes, spoke with Gamasutra at the Austin Game Developers Conference about creating the game under an abnormal business model (abnormal for EA, anyway). He spoke about using the "Scrum" development model, and how the web platform was the most difficult part to create. Gamespy has written some initial impressions, and Joystiq has a basic description of the game.
Role Playing (Games)

Mythic Launches Warhammer Online 317

After four days of "head-start" players getting the run of the servers, Warhammer Online launched today to the rest of the public. Mythic took the opportunity to explain why they think World of Warcraft players should give them a chance, highlighting their focus on PvP (or Realm-vs-Realm in this case), and their desire to keep time-intensive activities to a minimum. Creative director Paul Barnett says it's "a bit like Batman." 1.5 million copies of the game have already been sent to retailers, so they're clearly expecting a solid launch. The folks over at Massively have developed an excellent series of guides for players looking to get into the game. They explain and contrast general career choices and look at individual classes as well. They also have a variety of interviews and descriptions of gameplay.
Television

XBMC 'Atlantis' Beta 1 Released, Now Cross-Platform 169

An anonymous reader writes with a welcome followup to last year's promise of XBMC being made available for Linux: "The first cross-platform Beta version[s] of XBMC Media Center for Linux, Mac OS X, Windows, and Xbox have now been released in preparation for an upcoming stable release, code named 'Atlantis.'" Now, though, there are binaries available for download through the XBMC Media Center site, though only for the non-Xbox versions.
Role Playing (Games)

Gamers Are Fitter (and Sadder) Than You Think 341

missb writes "According to NewScientist.com, online gamers are no 'couch potatoes'. US researchers quizzed players of the role-playing game EverQuest II, and found adult gamers to be in better physical condition than the average American. The downside, however, was the gamers reported more cases of depression and substance abuse than their compatriots."
First Person Shooters (Games)

id Software On Rage, Storytelling In Games 97

Tom Willits of id Software took some time recently to speak about storytelling as it relates to id's previous games, and how it will be a part of their upcoming shooter, Rage. He also dispelled rumors that Rage would suffer content cuts due to Xbox hardware limitations. Unfortunately, he called into question whether mods will be a possibility for the game, saying that the issue is still under consideration.
Games

Bruce Sterling On Gaming in 2043 27

At this year's Austin Game Developer's Conference, sci-fi author Bruce Sterling gave a keynote speech about the gaming industry — looking back from the year 2043. GameSetWatch has a summary of the speech, and the full transcript is also available. "So do people make games for this platform? Sure. Not the sort that were built for flat glass screens. We don't do those anymore, cumbersome, like a covered wagon. We don't pretend a glass screen is a window into another virtual worlds. The idea sounds silly, it's all the same world. It's always been the same world, it just changes. What we do is hang the towel [his metaphor for cheap, ubiquitous, unremarkable computers in the future] up in midair and gaze through it. And all the light that hits the far side passes through it except that the image is tagged and altered. We don't call it augmented reality, because we think reality is real, but you can still have fun with a game interface is that is everything you see."
Games

A Look At the Tools Used To Make Metal Gear Solid 4 58

Soft Image is running a detailed story about the making of Metal Gear Solid 4. They explain the game's development cycle, from the art direction to the animation of characters to the building of models and textures. "In terms of bones used for constructing the bodies of characters, about 21 joint bones were used that contained animation data and were activated through these data. But many auxiliary bones were also used to supplement movements such as the twisting of knees, elbows, legs and arms. These were not activated by animation data. Rather, they were linked to the values of the basic joints that were activated by animation. ... They also used a tool to automatically generate the rig for controlling eyeball movement and the muscles around the eyes. Because the area around the eyes is also controlled using both shapes and bones, when the eyeball locator is moved, the muscles move smoothly just like they do for the mouth. Further, even if the shape is edited to redefine the eye edges, it does not spoil the blinking or brow furrow expressions at all."

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