Role Playing (Games)

Explaining the Dearth of Console MMOGs 123

spielermacher writes "Gamasutra is running an interesting analysis written by Flying Lab Software Producer Joe Ludwig explaining why there are not more successful Console MMOGs. Some reasons given: lack of keyboard, MMOG players like to play in pairs, business model doesn't always work out for the developer, larger installed base of game-quality PCs, and others."
Businesses

Activision/Vivendi Merger Looms, Fallout Continues 60

Ever since the announced merger between Activision and Vivendi Games the community has been all aflutter with speculation and fallout. Here we are, six months later, and the shockwaves continue to resonate throughout the industry as the actual merger looms closer. Gamasutra has an in-depth investigation of what this deal actually means and what some of the details might be.
Software

A History of Copy Protection 536

GamerGirll1138 writes to tell us Next-gen has an amusing walk down memory lane with their history of copy protection. There have been some crazy schemes over the years to ensure that you paid for your software, everything from super-secret decoder rings to ridiculous document checks. "With bandwidth expanding and more and more games publishers exploring digital distribution, there's little doubt that we're entering a new phase in the history of copy protection and those who would defeat it. What's more, the demand for games as a chosen form of entertainment has never been higher. All this considered, it's impossible to believe that the cat-and-mouse game of piracy and copy protection will not reach new levels of intensity, with new technologies deployed on each side, and that some of them will surely create new hurdles for even those who simply wish to purchase and play the newest games. Ah, for the heady days of the code wheel."
Role Playing (Games)

"Something Special" For the 100th Patch To Asheron's Call 50

Turbine is reportedly planning on something special for the 100th patch of Asheron's Call . Having been on the scene since 1999, Asheron's Call will be sharing a 10th anniversary next year with EverQuest, and the developers have been offering up tidbits to their players about what kinds of shiny they may find waiting for them when that big patch hits. "Some of the hints the developers have dropped touch on treasure chest rewards, and the mechanics of the treasure system. They also have plans for a new landscape hunting quests. The most firm new information comes from Frelorn, with the AC community relations team, about an incoming tier of loot and its role in the landscape hunting game."
Music

Games and Music, the New Book Burning 218

It seems that a Newport News, VA pastor finally got around to reading Fahrenheit 451 and has decided that it was a good idea. Despite several studies claiming the contrary, Rev. Richard Patrick is blaming violent video games and music for crimes that he say has affected 90% of his congregation in one way or another.
Games

Deconstructing Game Review Structure 47

Recently there has been a lot of division on the topic of game review structure. Kotaku has an interesting summary of recent commentary, including a piece by GameSetWatch's Simon Parkin and the Taipei Gamer blog. "Except, of course, video games don't work in the same way as toasters or digital cameras. Sure, they have mathematical elements and measurable mechanics and it's possible to compare the number of polygons between this one and that and spin out ten thousand graphs detailing how two specimens compare. But, unlike with the Canon EOS400D, I would have no idea at the end of those 25 pages which game was better or where they would sit on the 'true' scale of quality."
Games

Are We Headed for a Virtual Winter? 84

Elixir creator and digital avatar evangelist, Bruce Damer, believes that a downturn in Virtual Worlds may be leading to a "winter" in the near future. "Is the coming of several new VW platforms going to balkanize a limited usership or grow the user base? In looking at broader scope of user interactivity demographics, will the move of more people to do their primary computing on mobile platforms reduce the number of people using VWs on big screens or put a cap on the growth of the VW market? Is the fact that there are now so many options for real-time representation of people online (Skype, Twitter, etc) means that VWs are always going to struggle for visibility? Is interaction in a VW that much more enriching and valuable than the simpler modalities available in other platforms? Will VWs ever really go mainstream? I continuously hear complaints about VWs not being worth the trouble, especially from people much younger and hipper than me (I am 46) who prefer much lighter weight forms of interaction. What does this portend?"
Role Playing (Games)

Warhammer Online Information by the Truckload 96

Last week Massively.com got the chance to head over to EA Mythic's Virginia lab to clock some hands-on time with Warhammer Online: Age of Reckoning . As a result they were pumping out loads of review content, everything from hardcore PvP info to dungeon crawling to crafting. The culmination of all this hard work was a summary post with clickable navigation to all of their review resources. Definitely worth a look if you are at all curious about this upcoming behemoth.
Role Playing (Games)

Player-vs-Player Systems Examined 152

Brendan Drain over at Massively has an in-depth look at PvP systems in general, using a comparison of two very different games in an attempt to find the ideal. EVE and Age of Conan are two very different games, yet each has their pros and cons to PvP. Is there a perfect middle ground to be had? "EVE Online and Age of Conan are both heavily PvP-oriented MMOs and while they take vastly different approaches to PvP, both approaches are successful in their own way. The high-consequence PvP in EVE leads to infrequent but meaningful conflicts with adrenaline pumping and guns blazing. In contrast, PvP in Conan is a fast-paced fantasy deathmatch where it's as fun to have your head chopped off as to burn someone alive. Where EVE Online would have me biting my nails nervously when attacked, Age of Conan has me laughing as a maniac smashes my head in with two clubs."
Communications

iPhone's Game Potential As a Threat to Java Phone Games 260

Ian Lamont writes "In the runup to Apple's WWDC 2008, Chris Tompkins thinks that the iPhone's gaming potential 'might finally put the lackluster Java-based cell phone gaming market to death.' He cites the iPhone's use of Core Animation adapted for ARM processors, which he says allows for the advanced effects of OS X and now OpenGL-accelerated 3D games, as well as the importance of an on-demand store and Internet connection. Tompkins says that while certain genres lend themselves to the iPhone's touch controls, such as real-time strategy games (think StarCraft) the lack of physical controls will force developers to creatively approach the multitouch and accelerometer on the iPhone. His advice to Apple — make a compelling overture to independent game designers, and treat them like rock stars. Tompkins, incidentally, is one of several people who have recently pointed to Apple's mobile gaming potential."
Businesses

Weak US Dollar Means Nintendo Favors Europe For Now 588

timeOday writes "The LA Times is reporting that the new Nintendo Wii Fit is hard to find on US shelves, due not only to strong demand but also the United States' declining status in the world economy: '"[Nintendo] is also is shrewdly maximizing its profit by sending four times as many units to Europe, reaping the benefits of the strong euro," says Michael Pachter, an analyst with Wedbush Morgan Securities. "The shortage demonstrates one consequence of the weak dollar. We're seeing companies ignore their largest market simply because they can make a greater profit elsewhere."'"
Role Playing (Games)

A Veteran GM's First Impressions of D&D 4th Edition 330

Martin Ralya writes "I spent several hours with the three core D&D 4th Edition books on launch day, and wrote a detailed look at all of them based on my first impressions. Two big takeaways: Yes, the World of Warcraft comparisons are fair (and a good thing), and the way character powers work now will make the game more fun for everyone."
PlayStation (Games)

Sony Gives Educational Access To PS2/PSP SDKs 41

Verunks points out that senior manager Mark Danks at the Playstation Blog has announced the availability of PS2 and PSP development kits through college programs. He writes: "PlayStation-edu is a program for universities and colleges to get access to PS2 and PSP development kits ... the same ones that professional developers use to make the games you love to play. You get the development software, the hardware, and the SDK to learn and experiment with. SCEA wants to make sure that students who are graduating from college are ready to program on PlayStation hardware and that means getting it into your hands."
Role Playing (Games)

LucasArts Layoffs Spark Many Rumors, Including KOTOR 3 170

It seems that LucasArts has laid off somewhere in the neighborhood of 100 employees, sparking all sorts of interesting leaks and rumors. Chief among the rumors seems to be another carrot in the chase for the LucasArts/Bioware MMO project, which according to one employee, will take the shape of KOTOR 3. "Most interesting, however, is the information they provide on how the layoffs leave the company severely short-staffed as they approach a packed development schedule, one which it appears may be increasingly outsourced. Some of the titles they report LucasArts apparently have in this stacked pipeline, whether as publisher or developer, include: KOTOR 3, Battlefront 3, 'The Official Indiana Jones' game, another LEGO based game based on the Indy universe, and 'a lightsaber game for the Wii.'"
First Person Shooters (Games)

BioShock 3 Confirmed Despite Lack of BioShock 2 96

The opposable thumbs blog is reporting that despite a lack of BioShock 2, a third installment of the BioShock universe has been confirmed. "Take Two's Chairman Strauss Zelnick let the news slip during a conference call to investors. The third installment will apparently be strongly linked to the also recently-announced BioShock movie. 'Its unlikely the picture would be released coincident with BioShock 2,' Strauss said of the upcoming film. 'It's more likely it would be released coincident with BioShock 3.'"
First Person Shooters (Games)

Crysis Sequel Announced, Still PC Only 86

EA and Crytek have announced a sequel to Crysis , one of the highest rated games of last year. Unfortunately, it seems that still only PC users will be able to celebrate the good news. "In Crysis Warhead, players will don the Nanosuit of Sergeant Sykes, also known as 'Psycho', one of the most memorable characters from Crysis. More brash and aggressive than his Delta Force squadmate Nomad, players will experience Psycho's parallel story during the events of the original game, finding that life on the other side of the island is even more intense and explosive than they ever could have imagined. Luckily, Psycho's Nanosuit is just as capable and he's equipped with an even bigger arsenal of fully customizable weapons and new vehicles, giving players access to the tools they need to dominate any situation. Aside from this new, exciting single player campaign, Crysis Warhead will also feature new multiplayer content."
Operating Systems

How to Turn a PlayStation 3 Into a Linux PC 276

MahariBalzitch writes "Popular Mechanics shows step by step guide on how to install Ubuntu Linux on a PlayStation 3 and still keep the PS3 gaming functionality. Now I just need to get my hands on a PS3." Not bad specs for the price, either, since Blu-Ray players still aren't cheap. And though the article calls the procedure "somewhat complicated," it's a lot simpler than was installing Linux from floppies not so many years ago.
First Person Shooters (Games)

Duke Nukem Forever Preview On Jace Hall Show 341

An anonymous reader writes "The Jace Hall Show launched today on Sony's Crackle with a real gameplay preview of Duke Nukem Forever. Jace Hall is a former video game producer and Warner Bros exec and apparently this is his foray into online celebrity. DNF is 12 years in development ... it might be real after all." And if you have had enough self-indulgent gaming-news patter, another reader says "If you want to simply skip right ahead, it's about 4:20 in."
Math

Rubik's Cube Algorithm Cut Again, Down to 23 Moves 202

Bryan writes "The number of moves necessary to solve an arbitrary Rubik's cube configuration has been cut down to 23 moves, according to an update on Tomas Rokicki's homepage (and here). As reported in March, Rokicki developed a very efficient strategy for studying cube solvability, which he used it to show that 25 moves are sufficient to solve any (solvable) Rubik's cube. Since then, he's upgraded from 8GB of memory and a Q6600 CPU, to the supercomputers at Sony Pictures Imageworks (his latest result was produced during idle-time between productions). Combined with some of Rokicki's earlier work, this new result implies that for any arbitrary cube configuration, a solution exists in either 21, 22, or 23 moves. This is in agreement with informal group-theoretic arguments (see Hofstadter 1996, ch. 14) suggesting that the necessary and sufficient number of moves should be in the low 20s. From the producers of Spiderman 3 and Surf's Up, we bring you: 2 steps closer to God's Algorithm!"

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