PC Games (Games)

Lost Infocom Games Discovered 112

I Don't Believe in Imaginary Property writes "Archivists at Waxy.org have gotten a copy of the backup of Infocom's shared network drive from 1989 and are piecing together information about games that were never released. In particular, there is the sequel to The Hitchhiker's Guide to the Galaxy called Milliways: The Restaurant at the End of the Universe, and there are two playable prototypes of it. And yes, they have playable downloads available."
Role Playing (Games)

D&D 4th Edition Game System License Announced 131

Wizards of the Coast has announced plans for a brand-new system license for the fourth edition of Dungeons and Dragons . As with the d20 STL for Third Edition, this is a royalty-free license that will allow third parties to publish products using the rules developed by WotC. The new system reference document will be made available early in June (just after the release of the new edition). That license only covers fantasy gaming, but a second license (the d20 GSL) will be released allowing for any type of gaming product to be developed. For analysis and follow-up on the announcement, the ENWorld boards have full details.
Software

Folding@home GPU2 Beta Released, Examined 149

ThinSkin writes "Stanford has recently released an update to their Folding@home GPU-accelerated client, which includes notable upgrades such as support for more current Radeon graphics cards and even a visualizer to see what's going on. ExtremeTech takes a good look at the new Folding@home GPU2 client and interviews Director Dr. Vijay Pande about the project. To the uninitiated, Folding@home is a distributed computing project in which hundreds of thousands of PCs and PS3s devote a portion of their computing power to crunch chunks of biological data. The goal is 'to understand protein folding, misfolding, and related diseases.'"
The Almighty Buck

Game Designers Earn More In UK Than In US 82

Mark Graham writes "A number of surveys have recently put out details on the wages games developers earn in various parts of the world. Surveys by Develop in Europe and Game Developer in the US were among these. A report now compares the salary levels of various roles in the US and Europe. Turns out that game designers and producers do better in the UK, while artists and QA/testing wages are relatively the same on both sides of the Atlantic — and QA specifically is the worst paid; the lowest salaries being around £12,000/$25,000 — ouch! Luckily, I'm a programmer, but looks like I need to move country: we have the best paid roles in games development, but programmers are better off in America."
Security

Eve Online Client Source Code Leaked 368

An anonymous reader writes to tell us that the game client source code for the popular MMO, Eve Online, has been leaked via torrent. In addition to the source code the user also posted a lengthy chat transcript with someone from CCP customer support. While the end goal may have been to call attention to the continuing security issues within Eve (and ultimately themselves), there are probably better ways of getting through to support. Unfortunately, CCP seems to be responding with the usual knee-jerk reaction of banning everyone breathing a whisper of this incident. I wonder if any large MMO company will ever be brave enough to calmly address an issue rather than wielding the ban-hammer.
Games

African Americans and the Video Game Industry 646

An anonymous reader writes "African Americans spend more money and time playing video games than whites, yet only 2% of game developers are black. This past week, MTV's Multiplayer blog interviewed five black game industry professionals for their perspective on race in the industry. Intelligent Gamer summarizes and highlights portions of this lengthy series of interviews."
Intel

Crytek Bashes Intel's Ray Tracing Plans 151

Vigile writes "Despite all good intentions, Intel continues to see a lot of its work on ray tracing countered not only by their competition, as you'd expect, but also by the very developers that Intel is going to depend on for success in the gaming market. The first major developer to speak on the Intel Larrabee and ray tracing debate was id Software's John Carmack, who basically said that Intel's current plans weren't likely to be implemented soon or ever. This time Cevat Yerli, one of the Crytek developers responsible for the graphically impressive titles Far Cry and Crysis, sees at least 3-5 more years of pure rasterization technology before moving to a hybrid rendering compromise. Intel has previously eschewed the idea of mixed rendering, but with more and more developers chiming in for it, it's likely where gaming will move."
Role Playing (Games)

World of Warcraft - Wrath Of the Lich King Is In Alpha 303

simrook writes to tell us that World of Warcraft's second expansion, Wrath of the Lich King, has entered closed alpha testing, as reported by WoWInsider. Wrath of the Lich King, which we've discussed previously, will raise the level cap to 80 and introduce a new class: Death Knights. World of Warcraft remains the most popular MMORPG on the market with over 10 million subscribers. WoWInsider notes, "Various players are being invited to check it out, under a strict NDA."
Education

Adults Too Quick to Dismiss Educational Gaming? 255

netbuzz writes "A new survey finds that more than half of K-12 students believe that educational video games in school would help them learn (no surprise), although only 15% of teachers and 19% of parents agree. Adults might not want to scoff, however, because 11% of teachers are already using video games in class and they report great results. 'Only 3% of elementary school students say they do not play video games of any kind. Students surveyed say learning via video games would help them better understand difficult concepts, become more engaged in the subject matter and practice skills. There's no mention of the games being fun, but that goes without saying.'"
PC Games (Games)

Computer Games Make Players Less Violent 192

Stony Stevenson writes "A new study of computer gamers has found that a session in front of World of Warcraft can make players less stressed and more calm. The study questioned 292 male and female online gamers aged between 12 and 83 about anger and stress. They then played the game for two hours and were retested. "There were actually higher levels of relaxation before and after playing the game as opposed to experiencing anger, but this very much depended on personality type," said team leader Jane Barnett from Middlesex University."
Role Playing (Games)

11 Innovation Lessons From the Creators of World of Warcraft 243

Ant writes "Colin Stewart's OC Register Inside Innovation blog has up a post discussing Blizzard Entertainment's success in the games industry. According to the site, Blizzard has learned eleven lessons on innovation that can help almost any business. The industry leader used these innovation methods not only to create the world's most popular massively multiplayer online game, World of Warcraft, but also to keep the game fresh and challenging for more than 10 million players. Because many of those customers pay $15 a month to continue playing, Blizzard's ongoing creative achievement is worth more than $1 billion a year in revenues, not counting the multi-millions it tallies from its other games."
Privacy

Are Optional Ads Worth The Trouble? 245

azuredrake writes "NCSoft's City of Heroes has just announced that in-game ads are being added to the game, provided by an advertising firm Double Fusion. However, unlike in many games, the ads being brought to CoH have been defined as 'always optional'. The publishers see the ads as a purely additional revenue stream, not as something that will ever allow advertisers to affect game content. Commentary is available at Gamasutra. Is making advertisement volunteer-based a viable way to get around cynicism? The tone of these ads seems to be 'check them out to help the game'. Are there any sites or services in which you'd voluntarily look at ads to lend a hand? "
It's funny.  Laugh.

Celebrity AD&D Character Sheets 194

GnomeIllusionist writes "In their continuing tribute to Gary Gygax, Wired has created character sheets for nine celebrities. Apparently, Stephen Hawking can do 10D6 radiation damage to his enemies and Rick Astley is a 20th-Level bard. Steve Jobs' black turtleneck is actually magical armor with +6 against edged attacks." Most of them are kinda cheesy and obvious- I wonder if you can do better.
Supercomputing

Matrix-Like VR Coming in the Near Future? 249

Anonymongoose writes "A researcher at Brookhaven National Lab reckons it could be just a few years before computers can pass through the uncanny valley. The article refers to this as a 'Graphics Turing Test': 'a computer can be considered intelligent if it can create an artificial world capable of fooling a person into believing it is the real thing.' Michael McGuigan has been performing some interesting experiments using Brookhaven's Blue Gene/L supercomputer and has shown that it can produce realistic lighting effects in real time. McGuigan's original research paper (pdf) is available online."
Math

The Real MIT Blackjack Mastermind 195

Wade Roush writes "21, the top movie at the box office last weekend, has everyone talking about the real identities of the MIT blackjack team members fictionalized in the movie and in the 2002 book, Bringing Down the House, on which the film is based. Last week a number of stories pointed to former MIT student and Las Vegas resident John Chang as the model for the Micky Rosa character, the club mastermind played in the movie by Kevin Spacey. But Boston-area Internet entrepreneur and real estate developer Bill Kaplan is saying that if anyone is the basis for Micky Rosa, it's him. Turns out Kaplan now battles the "e-mail churn" problem as CEO of Newton, MA, startup FreshAddress, which helps companies correct the outdated e-mail addresses in their customer databases."
Math

Alternate Baseball Universes 229

Jamie found a NYTimes op-ed by a grad student and a professor from Cornell, outlining some research they did into alternate baseball universes. The goal was to find out how unlikely in fact was Joe DiMaggio's 56-game hitting streak, played out in the 1941 season. No one since has even come close to that record. The math guys ran simulations of the entire history of baseball from 1885 on — 10,000 of them. For each simulation they put each player up to the plate for each at-bat in each game in each year, just like it happened; and they rolled the dice on him, based on his actual hitting stats for that season. (Their algorithm sounds far simpler than whatever the Strat-O-Matic guys use.) The result: Joltin' Joe's record is not merely likely, it's basically a sure thing. Every alternate universe produced a streak of 39 games or better; one reached 109 games. Joe DiMaggio was not the likeliest player in the history of the game to accomplish the record, not by a long shot.
It's funny.  Laugh.

The 30 Dumbest Video Game Titles In History 113

An anonymous reader writes "Not every game involves taking an axe to the head of a criminal; some classics from the 80's involved massacring camels from aircraft, or in the case of "How to Be a Complete Bastard" for the C64, something altogether different(unless you're a camel). CNet has collected the 30 most ridiculous game names and concepts from the last 25 years. Quite frankly, how some of these — including "Touch Dic" from Korea — ever made it onto store shelves is beyond me."
Games

Roleplayers Seek Removal of Nerf Gun Ban 547

An anonymous reader writes "LARP fans at Bowling Green State University may have to contend with a crippled game of Humans vs. Zombies after the University banned Nerf guns on campus. In the live-action game, players are either humans or zombies. The goal of the game is to change all the humans into zombies, or for the humans to evade capture by zombies for a certain amount of time. To defend themselves against zombies, humans may use Nerf guns. Players (most likely the human ones) are petitioning the University to lift the ban. The game had troubles back in 2006, when participating students were arrested. That issue has since been cleared up."
Math

Rubik's Cube Proof Cut To 25 Moves 386

KentuckyFC writes "A scrambled Rubik's cube can be solved in just 25 moves, regardless of the starting configuration. Tomas Rokicki, a Stanford-trained mathematician, has proven the new limit (down from 26 which was proved last year) using a neat piece of computer science. Rather than study individual moves, he's used the symmetry of the cube to study its transformations in sets. This allows him to separate the 'cube space' into 2 billion sets each containing 20 billion elements. He then shows that a large number of these sets are essentially equivalent to other sets and so can be ignored. Even then, to crunch through the remaining sets, he needed a workstation with 8GB of memory and around 1500 hours of time on a Q6600 CPU running at 1.6GHz. Next up, 24 moves."
Role Playing (Games)

Blizzard Sues Creator of WoW Bot 701

Ponca City, We Love You writes "Blizzard, the makers of World of Warcraft, are suing Michael Donnelly, the creator of the MMO Glider program, which performs key tasks in the game automatically. Blizzard says the software bot infringes the company's copyright and potentially damages the game. 'Blizzard's designs expectations are frustrated, and resources are allocated unevenly, when bots are introduced into the WoW universe, because bots spend far more time in-game than an ordinary player would and consume resources the entire time,' Blizzard wrote in its legal submission to the court. More than 100,000 copies of the tool have been sold while more than 10 million people around the world play Warcraft. Donnelly says his tool does not infringe Blizzard's copyright because no 'copy' of the Warcraft game client software is ever made. The two parties are now awaiting a summary judgment in the case."

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