Role Playing (Games)

D&D Co-Creator Gary Gygax Has Passed Away 512

Mearlus writes "In the recent past co-creator of Dungeons and Dragons Gary Gygax has worked with Troll Lord Games, a small tabletop RPG publisher. Their forums have up a post noting that Mr. Gygax has apparently passed away. Gygax was known, along with Dave Arneson, as the Father of Roleplaying." Saddened reactions from well-known designers have already begun to appear online. Consider this is an in-memoriam Ask Slashdot question: How has D&D (and tabletop roleplaying) touched/improved your life? Update: 03/04 23:16 GMT by Z : With more time, official announcements have had time to appear. Many sites are featuring posts on Gygax's impact on gaming, including touching entries on Salon and CNet.
Role Playing (Games)

D&D 4th Edition Details Released 171

Wired is reporting that some juicy details of Wizards of the Coast's new 4th edition for Dungeons and Dragons are being leaked on to the web from the D&D Experience in Arlington, VA this week. "Wizards of the Coast, the current custodians of the D&D universe, have been talking about the upcoming fourth edition of the game for months, but they've been fairly cagey about hard details, preferring to tell us more about how elves love footraces than how much damage a fireball does. They're running actual 4e games at D&D Experience, though, and thanks to people with scanners, you can too!"
Microsoft

Customer Loses Xbox 360 Artwork During Repair 330

An anonymous reader writes "The Consumerist is reporting that one unlucky individual had to send his Xbox 360 in for repairs. The catch is he had spent a great deal of time getting signatures and artwork on the outside of the console from notable members of the gaming industry. He specifically asked and even sent a letter along with his console requesting that the outside of the case be returned intact. When he got it back it was once again, plain white. Assuming that this is a genuine claim, regardless of the circumstances surrounding the missing/cleaned case Microsoft should at least apologize to the guy."
Wii

Wii Homebrew Takes Several Leaps Forward 275

Croakyvoice writes "Fans of Homebrew on the Nintendo Wii can celebrate with an explosion of releases today, in just a few hours there has been a release of a proof of concept version of Linux for the Wii, an MP3 Player, the Super Nintendo emulator Snes9X has been ported and a converter that converts Gamecube Dol files into Elf for usage on the Wii (Which opens up a multitude of emulators and homebrew games and applications). A tutorial on how to get homebrew working with the Twilight Hack will help those interested."
First Person Shooters (Games)

Do Gamers Enjoy Dying in First-Person-Shooters? 309

Ponca City, We Love You writes "Brandon Erickson has an interesting post about an experiment on players' emotional reactions to killing and being killed in a first-person shooters (FPS) with a group of students who played James Bond 007: Nightfire while their facial expressions and physiological activity were tracked and recorded moment-to-moment via electrodes and various other monitoring equipment. The study found that "death of the player's own character...appear[s] to increase some aspects of positive emotion." The authors believe this may result from the temporary "relief from engagement" brought about by character death. "Part of this has to do with the intriguing aesthetic question of precisely how the first-person-shooter represents the player after the moment of death," says Clive Thompson. "This sudden switch in camera angle — from first person to third person — is, in essence, a classic out-of-body experience, of exactly the sort people describe in near-death experiences. And much like real-life near-death experiences, it tends to suffuse me with a curiously zen-like feeling." An abstract of the original article, "The psychophysiology of James Bond: Phasic emotional responses to violent video game events" is available on the web." Obnoxiously this alleged scholarly research is not available for free, so we'll just have to speculate wildly what it says based on the abstract.
PC Games (Games)

Electronic Arts Offers $2B For Take Two 173

quanticle writes "The New York Times is reporting that EA has offered $2B for Take Two Entertainment. The effort appears to be a move to consolidate the two companies before Take Two releases the next iteration of its blockbuster franchise, Grand Theft Auto 4. Take Two has politely declined the offer."
The Courts

Jack Thompson Served With Order to Show Cause 299

cli_rules! writes "DailyTech has reported that Jack Thompson has been ordered to explain himself. 'Therefore, it is ordered that you shall show cause on or before March 5, 2008, why this Court should not find that you have abused the legal system process and impose upon you a sanction for abusing the legal system, including, but not limited to directing the Clerk of this Court to reject for filing any future pleadings, petitions, motions, letters, documents, or other filings submitted to this Court by you unless signed by a member of The Florida Bar other than yourself.'"
Role Playing (Games)

The Future of MMOs 224

IGN has some interesting coverage of a panel at GDC 2008 that featured some of the top names in the MMO world who got together to discuss the future of the genre. "On hand were Jack Emmert of Cryptic Studios, Mark Miller of NCSoft, Min Kim of Nexon and Rob Pardo of Blizzard Entertainment. MMO newbie Ray Muzyka was also on hand to share his thoughts as BioWare moves into the MMO arena. [...] The conversation got a lot more heated when the subject of micro-transactions was introduced. This is a popular revenue model in Asia, where the games themselves are free to play but charge a premium for a variety of premium extras, from vanity items to additional content or abilities. It's a model that's working well for Korean developer Nexon but hasn't been adopted by many American developers."
Input Devices

Brain Control Headset for Gamers 152

gbjbaanb writes "Gamers will soon be able to interact with the virtual world using their thoughts and emotions alone. Headsets which read neural activity are not new, but Ms Le [president of US/Australian firm Emotiv] said the Epoc was the first consumer device that can be used for gaming. 'This is the first headset that doesn't require a large net of electrodes, or a technician to calibrate or operate it and does require gel on the scalp,' she said. 'It also doesn't cost tens of thousands of dollars.'" Wait until the government can get warrantless wiretaps on the logs of those things.
The Almighty Buck

Gen Con Files For Chapter 11 120

Heartless Gamer writes to tell us that Gen Con LLC announced late last week that they have filed for Chapter 11. This move will not affect the still profitable Gen Con Indy event which will still happen August 14-17, 2008. "This action became necessary as a result of significant unforeseen expenses associated with attempts to expand its core business to encompass externally licensed events. [...] The protections afforded by Chapter 11 will allow Gen Con to further its efforts to address its liquidity needs, preserve value for its creditors and explore strategic alternatives for the business." Evan writes to add that this is the result of LucasFilm suing GenCon.
Games

Videogames Doomed for a 'Comics-like Ghetto'? 354

At the Newsweek blog LevelUp, journalist N'Gai Croal wrote this week about the sometimes-precarious position of videogames in popular culture. The frustrations of legislators, lawyers, and 'pro-family' groups aside, the popularity and record sales of the gaming industry would seem to indicate rising stock for gaming as an art form in the US. And yet, there are some folks who see gaming as just another fad, which in some time will be equal in popularity to comic books or tabletop roleplaying. N'Gai starts to form his response by noting that learning to play videogames is considerably easier than developing an appreciation for literature of any kind. He then goes on to note that the (oft-cited) lack of weighty subjects in gaming is more due to the 'pop culture' nature of the hobby than the medium itself. "Popular fiction generally outsells literary fiction. Summer blockbusters generally out-gross arthouse films. Is this any different from, say, Call of Duty 4: Modern Combat out-NPD-ing BioShock last year, or Madden doing the same to Shadow of the Colossus in 2005?" He discusses some ways to address that, but do you have any solutions? Or are games doomed to be the playthings of adolescent boys for the rest of the century? (And yeah, I resent the 'comics ghetto' label too.)
Movies

Toshiba Making Funeral Plans for HD DVD 452

Blue Light Special writes "With HD DVD on life support, Toshiba is reportedly preparing to bow to the inevitable and allow HD DVD to expire quietly. 'While denying that a decision on the fate of HD DVD has been made, a Toshiba marketing exec left the door wide open. "Given the market developments in the past month, Toshiba will continue to study the market impact and the value proposition for consumers, particularly in light of our recent price reductions on all HD DVD players," Jodi Sally, VP of marketing for Toshiba America Consumer Products, said.'" A few folks have also noted that Wal-mart is joining the Blu-ray train, further lowering the stock of HD DVD.
Graphics

All GeForce 8 Graphics Cards to Gain PhysX Support 114

J. Dzhugashvili writes "Nvidia completed its acquisition of Ageia yesterday, and it has revealed exactly what it plans to do with the company's PhysX physics processing engine. Nvidia CEO Jen-Hsun Huang says Nvidia is working to add PhysX support to its GeForce 8 series graphics processors using its CUDA general-purpose GPU (GPGPU) application programming interface. PhysX support will be available to all GeForce 8 owners via a simple software download, allowing those users to accelerate games that use the PhysX API without the need for any extra hardware. (Older cards aren't CUDA-compatible and therefore won't gain PhysX support.) With Havok FX shelved, the move may finally popularize hardware-accelerated physics processing in games."
XBox (Games)

Xbox DRM and the Red Ring of Death 147

manekineko2 writes "In the latest case warning of the perils of investing in DRM'd media, an owner of an Xbox 360 reports that after his Xbox suffered the infamous Red Ring of Death, it was replaced by a new system with a different serial number. Upon receiving his replacement, he found that he could only access the media he had purchased from a specific account. He also received the run-around for months from customer service before his case was escalated, only to be informed that there is no ETA for a resolution, there is no way to receive status updates on the process, and there is no compensation that will be granted. Given claims that the Xbox 360 defect rate is as high as 1 in 3, has anyone on Slashdot gone through this as well after getting their system exchanged?" Update: 02/14 17:11 GMT by Z : An emailing user noted that the original summary was not very accurate; rephrased to be more in-line with the situation.
Classic Games (Games)

Whatever Happened To The Joystick? 421

Ant writes "MSN UK has up an article that looks into the 'downfall' of the joystick: 'Sometimes technology disappears completely, but often it just fades into the background — still existing, still being used and sold and, occasionally, desired, but probably looking wistfully back on past glories. Which neatly described the joystick's steady slide away from its role as THE gaming peripheral to a fondly remembered also ran. But the joystick's tale is a long and convoluted one — and it is worth looking back into its often mysterious and ill-studied history before explaining why it will rise from the ashes like the mythical phoenix.' Seen on ClassicGaming."
Games

Spore Hands-On Preview 192

cardjoe writes "The release date for Spore has just been announced and what better way to celebrate than to check out the latest build of the game? That's just what bit-tech.net did, spending hours with the full version of the game. The article covers all the different editors and stages in the game as well as providing a brief on the pollinated content and how it may well introduce an entire new genre to PC gaming — that of the Massively Online Singleplayer. The article is in-depth and has a whole load of brand new screenshots too, showing the various stages that the player will go through as they play the game and move their creature from single cells to galaxy-hopping space freaks."
Games

Will Wright's Spore To Release Sept. 7th 186

After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.
The Internet

Gartner Sees Virtual Interaction as the Future of IT 21

jerrymander writes "We're moving into "Generation Virtual", says Gartner analyst Adam Sarner in a Baseline article. With an emphasis on the opportunities that virtual personas represent now and in the future, Sarner details the traits of being a part of Generation V. Sarner outlines in his assessment that: 'Traditional ways of selling to customers using demographic information will become irrelevant in the online world, which has its own merit-based system using personas that conduct transactions and spread influence anonymously.' And, by extension, Sarner says that 'business intelligence (BI) and analytic tools will shift toward consumer applications, eventually arming companies with automated, artificial intelligence, self-learning 'persona bots' to seek customers' needs and desires.'"
Wii

An Older Demographic May Soon Dominate Gaming 234

Reservoir Hill writes "An article from last week runs down the new mass audience for gaming among families, women and older people. The importance of the mass audience in gaming's spectacular growth is seen most clearly in the success of Nintendo's Wii, which is far outselling its more technically advanced hardware competitors, the Xbox 360 from Microsoft and PlayStation 3 from Sony. Wii Play was the No. 2-selling game of last year even though it received an abysmal score of 58 out of 100 at Metacritic, which aggregates reviews. The Times says that as video games become more popular hard-core gamers are becoming an ever smaller part of the audience. 'Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.'"
PC Games (Games)

Benchmarking the Benchmarks 126

apoppin writes "HardOCP put video card benchmarking on trial and comes back with some pretty incredible verdicts. They show one video returning benchmark scores much better than another compared to what you get when you actually play the game. Lies, damn lies, and benchmarks."

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