Wii

Namco Blames Wii for Arcade Closures 198

milsoRgen noted a story about Namco Bandai is shuttering between 50 and 60 arcades in Japan and blaming the success of the Wii for the closures. "A lot of the types of games that people played at an arcade can now be done at home," said company spokesman Yuji Machida. To be fair they also blame the high cost of gasoline as well.
IBM

Cell Hits 45nm, PS3 Price Drop Likely to Follow 298

Septimus writes "At this weeks ISSCC, IBM announced that the Cell CPU used in the PlayStation 3 will soon make the transition to IBM's next-gen 45nm high-k process. 'The 45nm Cell will use about 40 percent less power than its 65nm predecessor, and its die area will be reduced by 34 percent. The greatly reduced power budget will cut down on the amount of active cooling required by the console, which in turn will make it cheaper to produce and more reliable (this means fewer warrantied returns). Also affecting Sony's per-unit cost is the reduction in overall die size. A smaller die means a smaller, cheaper package; it also means that yields will be better and that each chip will cost less overall.'"
Real Time Strategy (Games)

Blizzard Patches No-CD Support Into Warcraft III 198

Rock, Paper, Shotgun notes that in Blizzard's never-ending quest for perfect balance, they've added a handy feature for still-dedicated Warcraft players. Players will no longer need to have the disc in the drive in order to conquer Azeroth. This kicks off a discussion by blogger Alec Meer about the role of copy protection and anti-piracy in PC gaming: "I don't need the Paint Shop Pro disc in my DVD drive whenever I want to butcher my holiday photos, after all. It was always doubly unnecessary for a game like W3, which also employs serial number checks if you want to play it online. Having the CD check as well seems like leaving a polite post-it note on the windscreen of a driver prone to double-parking. Don't bother. Just wheel-clamp the bastard. While there're still some reasons to be circumspect about online distribution systems, they do spell an end to miserably sorting through quivering towers of plastic discs or popup-heavy crack websites. This brave new world, in which the data already installed upon my hard drive is all that's required to play a game I've paid for, is one I know I want to live in."
Games

Are These People Reshaping the Gaming Industry? 127

Mark Graham writes "An EU game development site has put up a list of the 25 people they think are 'reshaping the games business'. Although they admit the list is highly subjective, it's a debate-provoking piece, and some of the entries (Portal designer Kim Swift and Kongregate.com's founder) are spot on, going for the people that have introduced innovations rather than those that dominate column inches. Miyamoto is absent from the list, for example — although his boss Satoru Iwata is in there. Including Japansese designers like Hironobo Sakaguchi (ranked for his successful prolific outsourced development process) instead of Hideo Kojima is sure to anger a few fanboys. Or at least raise a few eyebrows." Anyone they left off that should obviously be on there?
Education

Male Brains 'Wired for Videogame Obsession' 125

thinkzinc notes a story indicating that, according to a new study, men have a harder time putting down a controller than women do. Researchers at Stanford did brain imaging work on a group of young test subjects while they played a simple PC game. Besides the 'obvious' conclusion that men were more 'aggressive at gaining territory on the screen', the tests also indicated that male brains showed more activity in the reward and addiction components of the brain. "The lead author, Dr. Allan Reiss, noted that most of the video games that are popular with men are territory and aggression-type games. 'These gender differences in the brain may help explain why males are more attracted to, and more likely to become hooked on video games than females,' he said. Other recent surveys indicate that about 40 percent of Americans regularly play games on a computer or console, but young males are two or three times more likely than females to feel addicted to video games, Reiss said. "
Security

Does Anonymity In Virtual Worlds Breed Terrorism? 295

An Anonymous Coward writes "The Washington Post has an article about the Intelligence Advanced Research Projects Activity's take on the numerous virtual worlds (e.g. Second Life) that have cropped up in recent years. IARPA's thesis is that because the Government can't currently monitor all the communication and interaction, terrorists will plot and scheme in such environments."
Portables (Games)

Is the Game Boy the Toughest Product Ever Made? 547

An anonymous reader writes "CNET is running an article about tough technology, which aptly includes the Nintendo Game Boy, a device so tough that mine still works after many years. 'There's no two ways about it: the original Game Boy is one of the hardest gadgets ever conceived. Rumor has it this beige behemoth isn't made of plastic, but from the skulls of fallen Gurkhas. If you ever saw one that was broken, it's because it lost a boxing match with a nuclear bomb — on points.' So do you agree that the Game Boy is the toughest consumer electronics device ever made?"
Patents

EFF Attacks Online Gaming Patent 126

I Don't Believe in Imaginary Property writes "The EFF is attacking more bogus patents. This time they're going after the 'method and system of playing games on a network' which covers tournament ladders, online rankings and advertisements. The patent in question has already been asserted against a number of small companies who know that licensing it is cheaper than litigating. Ars Technica's coverage mentions that Netrek looks like a good source of prior art. 'Netrek, an online multiplayer game with origins in the mid 1980s, makes use of much of the same technology described in Goldberg's patent. Much of the code for Netrek is open source, and its development is archived online; the source code was first posted to Usenet in late 1989. The EFF has also documented other instances of prior art with the assistance of students at the Cyberlaw Clinic at the Berkman Center for Internet and Society at Harvard Law School.'"
Real Time Strategy (Games)

The Physics of Football 163

Ponca City, We Love You writes "There will be a program on applied physics and real time strategy that you might want to watch on television today. Conservation of momentum during elastic and inelastic collisions is one aspect on which to focus as players tackle their opponents. It is of critical importance that the Patriots bring down New York's huge and powerful running back, 6-foot-4, 265-pound Brandon Jacobs. An average-size NFL defensive back's mass combined with his speed — on average, 4.56 seconds for the 40-yard dash — can produce up to 1600 pounds of tackling force. A tackle with half a ton of force may sound like a crippling blow, but the body can handle twice that amount because the player's equipment spreads out the incoming energy, lessening its severity." Nanotech specialists from Cornell have developed their own take on the "physics" of the Super Bowl by creating the world's smallest trophy, which will be awarded today to a contestant who best explains an aspect of football physics. Just some food for thought while you watch the game on your brand new HD television, though you'd better not be watching it in a church.
Windows

Linux Has Better Windows Compatibility Than Vista 347

Several readers have written to tell us about one users rant in which he tells the story of being so frustrated with gaming on Windows Vista that he tried comparing gaming on Vista to that on Linux using Wine, with surprising results. "This post is clearly a bit biased. What shocked me though was how easy it was to find games that didn't run under Vista but did in Linux by using Wine or DOSBox. I'm not a huge gamer, so I don't have a huge collection of games to try out, but even still with just a few hours of frustrating work, I have been able to show that not only is Linux a reasonable alternative to Vista for gaming (XP is still king though), but also that Linux handles application failures more gracefully than Vista. Every game but Blackthorne crashed my Vista box, this didn't happen a single time under Linux."
Classic Games (Games)

The History of the Apple II as a Gaming Platform 310

Matt Barton writes "Gamasutra is running a feature on the venerable Apple II platform, which practically defined the early home computer industry and was home to many of the greatest games and developers of all time. The authors discuss the platform's lifespan and many iterations, struggles with illegal distribution, and legendary Apple II games such as Prince of Persia, John Madden Football, and Ultima. 'How big of a problem was piracy? Although several software authors claim that they stopped developing games because of rampant piracy and the subsequent loss of revenue, piracy did expose more computer owners to more games than they otherwise would have been -- this was at a time before ubiquitous demos made it easier to "try before you buy." Another benefit of this piracy is that much of the software archived today at online repositories are the cracked versions.'"
PC Games (Games)

Valve Takes on Piracy With Free, Pre-Packaged Game Publishing Tools 190

Heartless Gamer writes "Valve is rocking the boat in a big way, especially for PC gaming piracy. They have just announced the release of a complete collection of publisher tools, called Steamworks. They're making it available to developers and publishers completely free. Valve notes that beyond simply making the product available to consumers some of the tools can integrate copy protection, social networking services, or even server browsing features into a developing game."
Games

What's the Best Game Console of All Time? 479

The C|Net Crave blog has up an article exploring the history of console gaming, and wonders aloud about the pecking order of the various systems. "Gaming is so subjective that there is no single "greatest" system ever. It might sound like a cop-out, but it really depends on what standards you're using and what generation you grew up in. I loved the SNES, and would personally call it the greatest system of all time. However, the NES and PlayStation could both easily be called the best, based on the standards they set and the advances they presented to gaming." The Guardian follows up this piece, noting that the article's rose-colored recollections of the SNES days may not be entirely accurate. Subjective or not, it's a good question: which consoles have a valid place in history and which ones should be forgotten?
Games

Introversion On Staying An Independent Games Studio 36

Dr. Eggman writes "bit-tech.net has up an interview with Introversion Games, creators of Uplink, Darwinia, and Defcon, on the hard work it takes to make games independently. They discuss the challenges and rewards, ranging from developing new technologies for their upcoming game, Subversion, to defining their own style in Darwinia — and nearly bankrupting themselves in the process. 'When we first set out to write video games we knew the damage that publishers could do both to games themselves, and the people writing them, and we were not willing to let that happen to us. In order to ensure our creative freedom, we had to be independent from publishers and license holders, and that independence has become a guiding mantra for us.'"
PC Games (Games)

2007 Mod of the Year Winners 34

intenscia writes "The 2007 Mod of the Year Awards players choice winners have been announced, capping off a great year in gaming. This year titles which were influenced by the War in Iraq fared well, with Half-Life 2, Battlefield 2 and the GPL'd ID Tech 3 engine polling strongly in the indie games and released mods categories. Crysis mods, though still in the early stages of development, did well in the best upcoming category as indie developers attention shifts to some of the next-gen engines."
Games

When Are Kids Old Enough to Play Videogames? 503

A piece at the MTV Multiplayer blog is exploring the issue of kids and gaming, wondering aloud how old is 'old enough'. A recent CES talk indicated that you should wait until at least seven to introduce your children to Mario, and we've talked in the past about the educational role games can have. MTV's Tracey John spoke to a pair of mothers who offered their own opinions on this topic: "When I asked Alisa why she thought that games weren't imaginative and explained that many games have challenging, puzzle-solving elements, she conceded a little but remained skeptical. 'Honestly, I haven't really explored video games thoroughly, and I'm sure there are video games that fit more the bill of something that I'd be interested in, but I'm kind of hard-pressed to find a game that's like reading a book or something like that. I understand the kids like it, so I allow them to do it; it's monitored but it's not my favorite thing for them to be doing.'" What's the right age for a kid to start playing games? Do you see games as more or less acceptable than traditional kid pastimes like TV or reading? Does it matter if the parents are gaming-savvy?
Games

GTAIV Dated to April 29th 61

Joystiq is reporting that Take-Two has nailed down a final release date for Grand Theft Auto IV . When they delayed the game last year, they said they were aiming for a February to April target, and they're making it ... barely. "If you've checked out the multitude of previews that dropped this week, you'd know that game is looking really, really awesome, so we're counting on Rockstar to hit its date this time around. What more is there to say, really? GTA IV. April 29."
Role Playing (Games)

Fox News / EA Spar Over Mass Effect 'Controversy' 192

The whacked out rantings of Kevin McCullogh have been a hot topic on games blogs in recent weeks, as his lurid description of Mass Effect prompted vitriol from actual gamers. That exchange would have been easily left behind if not for the fact that Fox News stepped into the fray, adding a measure of 'fair and balanced' to the discussion. Their 'Sexbox Sexpose' drew in veteran games journalist Geoff Keighley, who optimistically thought he'd be given the chance to set the record straight. Instead they filled the airwaves with plainly false generalizations about the game's sexual content. Kotaku is reporting that EA is fighting back, protecting BioWare's property and demanding a correction. From EA's letter to Fox: "The resulting coverage was insulting to the men and women who spent years creating a game which is acclaimed by critics for its high creative standards. As video games continue to take audiences away from television, we expect to see more TV news stories warning parents about the corrupting influence of interactive entertainment. But this represents a new level of recklessness." I hope the EA folks aren't holding their breath.
GUI

Wiimote Turns TV into Touchless MS Surface 104

RemyBR writes "User interface project allows you to control objects on a display using gestures, working like Microsoft's Surface but without touching the screen at all. Inspired by Johnny Chung Lee's work, the system requires you to wear Minority Report-style gloves equipped with infrared emitters on your fingertips. A Wiimote on top of the display keeps track of these IR LEDs, while the software can read the motion down to two-finger pinching gestures for image zooming."
Role Playing (Games)

World of Warcraft Hits 10 Million Subscribers 450

technirvana writes "Blizzard Entertainment, owners of World of Warcraft, announced today that the game now has more than 10 million paying subscribers around the world. Online gameplay costs an average of $15 USD per month. Those 10 million paying subscribers include 5.5 million players in Asia, 2.5 million in the US and 2 million in Europe. The Warcraft brand was first introduced in 1994 and World of Warcraft was launched in 2001."

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