Wiimote Turns TV into Touchless MS Surface 104
RemyBR writes "User interface project allows you to control objects on a display using gestures, working like Microsoft's Surface but without touching the screen at all. Inspired by Johnny Chung Lee's work, the system requires you to wear Minority Report-style gloves equipped with infrared emitters on your fingertips. A Wiimote on top of the display keeps track of these IR LEDs, while the software can read the motion down to two-finger pinching gestures for image zooming."
What style gloves? (Score:5, Funny)
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Re:What style gloves? (Score:5, Funny)
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Re:What style gloves? (Score:5, Funny)
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Gloves + Compiz-Fusion (Score:2)
Bring Back the Power Glove! (Score:3, Informative)
http://en.wikipedia.org/wiki/Power_Glove [wikipedia.org]
You could have a very large vocabulary of gestures by using finger positions like modifier keys. Apparently, the native resolution of the Power Glove is 8 bit. This might not sound like much, but with a smoothing function like the one used for SmartNav head pointing devices, you can emulate much higher resol
Stop the Wii shipments!!! (Score:3, Funny)
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Re:If only we could control Slashdot with a Wiimot (Score:3, Insightful)
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Because I didn't think it was worth discussing on Slashdot? Perhaps because in the past when I've submitted what I thought was pretty cool shit it was rejected within minutes or rejected and then posted a few days later by someone else instead that had, what I felt to be, a lame writeup?
But most of all it's because I can't stand the fact that some of the writeups are nothing more than blog advertisements that link
Re:If only we could control Slashdot with a Wiimot (Score:1)
Re:If only we could control Slashdot with a Wiimot (Score:2)
Slashdot is like OSS. If there's something you don't like, try to fix it yourself. At least that's what I've been told dozens of times.
Re:If only we could control Slashdot with a Wiimot (Score:1)
Table (Score:5, Interesting)
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Actually, I think it sounds like a great idea... I wish I had the parts and time to try things like that.
Potential issue: Dust, fingerprints, etc... Wouldn't they also cause the same effect?
Maybe there's a material that causes IR light (or even all light) to reflect (or reflect differently) in an area where force is applied?
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Simple and effective!
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Not a dupe- sort of. (Score:2)
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PS. YOU'RE FIRED!
from tfa: it kinda works (Score:4, Informative)
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Highly doubtful. The objects move just fine after he has successfully targeted them. I think it has more to do with human performance. The issue is simply with the low motor resolution of the arm muscles compared to the more dexterous fingers. It can also be more fatiguing to hold them up in air since larger muscle groups are needed. MS Surface and Minority Report UI use large muscle groups to roughly locate the object but
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Highly doubtful. The objects move just fine after he has successfully targeted them. I think it has more to do with human performance.
Taking another look at the video, and the better quality one on their website, I'll have to agree with you on that.
They don't need efficient interfaces, just fun and cool ones... kind of like the Wiimote.
Thats exactly the point I was trying to make with that. With a no-touch multi-touch interface with position tracking using inexpensive hardware (a $40 wiimote, mostly open-source software, a few IR-LEDs that cost pennies and a pair of $5 gloves) you could create a really cool interface for a game. Even if Nintendo or a 3rd party developer doesn't come out with a game for the Wii that takes a
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Hand magic (Score:1)
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Pretty flash. (Score:2, Interesting)
A desktop on a desktop on a desktop....
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Like with Gnome and KDE, Enlightenment have desktops next to each other, like sheets of paper laid onto a desk next to each other.
But, imagine you have the page layout stacked two, three, or more high on top of each other, much like your beer can analogy.
I get what you try to illustrate with the mirror analogy. I just find it hard to bend my mind around how it would work on a user interface...
Also, am I the only one who doesn't find it strange that two dudes discussing a computing tech use beer c
Wiimote (Score:3, Interesting)
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Touch and Feel User Interface (Score:4, Interesting)
What I'm waiting for is a thin memory plastic layer over a touchscreen, that can raise bumps and edges defining onscreen GUIs. Vibrating gloves could be good for simulating textures, but there's no tech for simulating tensile or inertial force in virtual objects. Maybe some kind of eccentric gyroscope, but I've never seen one.
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Or you could have a string that retracts when you manipulate something, simulating a force against the finger. That would be pretty sweet. Though I kinda find the whole project annoying. I like a cursor, mouse, and keyboard. I don't know how much time I want to sift through my pics, and keyboard shortcuts are way more efficient than
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I really think there's some kind of gyroscopic way to simulate at least the inertial mass, and maybe somehow a 3D motion vector. The other option is some really dynamic electromagnet, but I never like the idea of magnetic fields sprayed around a room, especially one that can have magnetic media or CRTs.
There'
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Heat's not much of a problem, once you get the Clan heatsinks. Just don't get your myomer formulas from anybody named Justin.
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I didn't say it was totally convincing. It's enough to be satisfied that your finger is creating an effect.
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Actually that's one of the things the Wiimote does well, at least when using the Wii proper. Pointing it produces a mouse cursor, and as the cursor travels over each clickable icon, the Wiimote vibrates, giving something of the sense your finger would have traveling over several large embossed buttons. Of course, the pointing device in
Updated video posted (Score:3, Informative)
More info, better video (Score:2, Informative)
Where is the software (Score:4, Insightful)
They aren't worth a damn though unless you have something to use them with. Where is the multitouch picture organizing software that I can display on my coffee table and let me family sort through the pictures. Where is the multitouch D&D program that will let me and my friends move our characters through a dungeon with miniatures? Where is the multitouch coloring book that I can put a bunch of kids on? Multitouch math races? Multitouch Chemical Compound manipulation?
We need software. We have ways to interact now. We need things to interact with.
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Two words (Score:5, Insightful)
Two words: tired arms.
Unfortunately, these sort of interfaces suffer from the same problems that doomed touch screen and light pens 20 years ago ("They can just touch the screen! How easy is that??") Users liked them at first, but holding your arm up is tiring. Try reaching out to your monitor and trace your Slashdot window for five minutes and see how long you last. It's *hard*.
There's a reason people in the Old Days wrote on flat tables, and didn't write on easels. That's also why artists who do use easels typically do "stroke and rest" (and why cartoonists use a flatter table)
A touch table is far superior for this sort of thing for that reason.
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That's the same reason that voice activated computers won't fully take over: people get tired of talking.
Well, at least until we get real A.I., when I can just say, "Balance the damn checkbook!" or "Send a letter to that pain-in-the-ass customer." :)
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One word: exoskeletons. [slashdot.org]
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Two more words (Score:1)
Learn guitar.
I'm tired of people propagating the old "your arms get tired" meme. They get tired, at first. If the interface has any merit, though, you'll stick with it, and your muscles adapt.
I work retail, so I have to stand for several hours at a time. At first, I used to get very tired, but years later and my stamina has increased phenomenally. It would be exactly the same with a multipoint gestural interface.
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In fact, it'd probably be an exercise benefit for most people.
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You'd get used to it. As a musician I routinely work under conductors who wave their arms around wildly for many hours at a time. They don't get tired. And believe me, they don't have any sort of super human strength or stamina.
Sure, it's certainly possible, but you're also talking about professionals who have done it for years. I don't think one should have to athletically train to use a computer interface. :)
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Touch Screen (Score:1)
Rumble (Score:3, Insightful)
Only problem (Score:2)
I watched the video and (Score:1)
It isn't Microsoft Surface! (Score:3, Informative)
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MS did not come up with the idea of a multi-touch display.
Yeah, yeah, and Apple didn't invent the GUI. Who cares? The one who gets the credit is the one who delivers the *practical* product, not the first solution. We say "like Microsoft Surface" because we don't have anything to refer to.
Wiimote Turns Father into Touchless Person (Score:2, Insightful)
Not. (Score:4, Interesting)
Not not. (Score:1)
If the artwork is physical rather than virtual, the resolution of the image isn't going to be great from a camera - a scanner is an optimised graphical input device.
I'm not ruling out Surface and multi-touch as useful innovations, far from it - I just think that the "cool" demos we've seen so far ar
wiidot (Score:1)
Wiimote (Score:2)
So in this demo, all the manipulation is done by tracking four coordinates grouped into two pairs.
Dan East
Nintendo get moving (Score:2)
Touchless MS Surface? The MSS is touchless...duh. (Score:2)
The MS Surface 'table' (and it is one big ass table [youtube.com]) relies on gestures/movement, with none of the functionality (save the on/off switch, I suppose), dependent on touch at all.
There are approx. 1/2 dozen cameras below the glass that triangulate movement above the glass - thus the need for the BAT.
Who Cares??? 3D VR!!!! (Score:3, Interesting)
urgh (Score:3, Funny)
No Gloves Need (Score:1)
Anyone reminded of Thunderbirds (Score:2)