Games

Chess Is in Chaos Over Suspicion That a Player Cheated Against Magnus Carlsen (wsj.com) 86

When the world champion withdrew from a major tournament after a stunning loss, it ignited suspicions of foul play. Hans Moke Niemann, his opponent, denied any wrongdoing. Chaos ensued. The Wall Street Journal reports: Magnus Carlsen's 53-game unbeaten streak had been over for only a few hours when the reigning chess world champion made a move that indicated something was off. Carlsen had lost to 19-year-old American grandmaster Hans Moke Niemann at a prestigious tournament in St. Louis called the Sinquefield Cup when he announced, without explanation, that he was withdrawing from the whole event. The chess world was quick to read the tea leaves. "I think Magnus believes that Hans probably is cheating," said Hikaru Nakamura, an American grandmaster ranked No. 6 in the world, who added that the allegation remains "unproven." What has followed since Carlsen's exit is a supercharged scandal that is short on details and long on breathless speculation.

Carlsen, the world's top player, has said nothing publicly other than a not-so-cryptic tweet in which famous soccer manager Jose Mourinho protests the result of a match by saying: "If I speak, I am in big trouble." A spokesperson for Carlsen didn't respond to a request for comment. Niemann forcefully denied ever cheating at over-the-board chess -- while also conceding that he has previously cheated online. Tournament organizers, meanwhile, instituted additional fair play protocols. But their security checks, including game screening of Niemann's play by one of the world's leading chess detectives, the University at Buffalo's Kenneth Regan, haven't found anything untoward.

The controversy gained such momentum that top grandmasters are taking sides. In one camp are the chess professionals legitimizing the allegation and jumping to Carlsen's defense. In the other are the players who view the whole thing as a witch hunt. One competitor, Wesley So, said he could hardly sleep because of the drama. Another, Ian Nepomniachtchi, said that stamping out cheating completely would require extraordinary measures -- such as "playing naked in a locked room" to make sure no one was carrying any secret buzzers or other devices. "I don't see this happening," added Nepomniachtchi, who was Carlsen's last challenger for the World Chess Championship. The Russian had already expressed his surprise at Niemann's victory over Carlsen, calling it "more than impressive."

PlayStation (Games)

Sony: Xbox's Call of Duty Offer Was 'Inadequate on Many Levels' (gamesindustry.biz) 31

Microsoft has promised to keep Call of Duty on PlayStation for three years beyond the current agreement between Activision and Sony, says PlayStation CEO Jim Ryan. In a statement provided to GamesIndustry.biz, Ryan says the offer was "inadequate on many levels." From a report: The disagreement between the two companies follows Microsoft's offer to buy Call of Duty publisher Activision Blizzard in a deal worth nearly $69 billion. [...] Last week, Xbox revealed that it had "provided a signed agreement to Sony to guarantee Call of Duty on PlayStation, with feature and content parity, for at least several more years" beyond Sony's existing contract with Activision. Xbox chief said this offer "goes well beyond typical gaming industry agreements."

The current deal between Sony and Activision Blizzard around Call of Duty is believed to cover the next three releases, including this year's Call of Duty: Modern Warfare 2. However, Sony says the offer fails to consider the impact on PlayStation gamers. "I hadn't intended to comment on what I understood to be a private business discussion, but I feel the need to set the record straight because Phil Spencer brought this into the public forum," Ryan stated. "Microsoft has only offered for Call of Duty to remain on PlayStation for three years after the current agreement between Activision and Sony ends. After almost 20 years of Call of Duty on PlayStation, their proposal was inadequate on many levels and failed to take account of the impact on our gamers. We want to guarantee PlayStation gamers continue to have the highest quality Call of Duty experience, and Microsoft's proposal undermines this principle."

Government

India Is Planning To Tax Winners In Online Gaming (qz.com) 30

The Indian government is looking to tax winnings of online games as the sector grows in popularity. Quartz reports: Direct tax officials are scrutinizing the data for up to 58,000 crore rupees ($7.2 billion) won over the past three years on an online gaming platform, The Indian Express newspaper reported. Authorities have urged taxpayers to file taxes on such undeclared winnings for the past two assessment years, 2019-20 and 2020-21, the report said.

"Some may have earned more and some less... They are usually in a ledger account and they merge win and loss, it (data) is humongous," Nitin Gupta, chairman of the Central Board of Direct Taxes, told The Indian Express. More than 20,000 taxpayers have filed updated returns for both 2020-21 and 2021-22 until Sept. 02, with undeclared tax payments valued at over Rs50 crore.

In May, India's finance ministry proposed 28% GST on all earnings from online games, regardless of whether the game is based on skill or chance. The GST council will now review this during its meeting this month. [...] The proposed taxation of 28%, along with 30% income tax on winnings, takes the total tax rate on online gaming between 45-50%, industry experts said. This could spell "game over" for the fledgeling industry.

Games

Mike Fahey, 'The Soul of Kotaku', Dies At 49 (kotaku.com) 29

Mike Fahey, longtime senior reporter of Kotaku, has passed away at age 49 after years of health complications. In a post published today, current and former colleagues share their memories of "the heart and soul of Kotaku." Here's an excerpt, written by Kotaku's Editor-In-Chief, Patricia Hernandez: Most people know Mike's humor: the way he would slip into cartoon voices on a whim, how every conversation was like a poke to the ribs that tested your verve. The six-foot-six guy with a thunderous laugh was a magician, though, and his larger-than-life personality was classic misdirection. Behind every joke and every antic was a sensitive man who had lived many lives and seen a lot of shit.

Yes, this was the guy that reviewed toys and snacks for a living. He was also the guy that could make you go "damn" in a blog about Fortnite or Animal Crossing. Mike Fahey wanted to tell you about the dozens of keyboards he owned, to show you that he'd pinpointed the specific symphony of sounds that he heard when he pressed his fingers down on each individual key, curious to see if you could hear it, too. I suspect this was the same drive that made him want to tell you what he dreamed about during a coma. It's no accident that Mike was one of the first writers on the internet to really capture what made MMOs tick. All we have is each other, and Mike knew better than anyone that we often use video games to find connection. Even when he was being absurd and reviewing, say, a frozen dinner, he still wanted to find ways to make people feel less alone. With Fahey, even moments of crushing despair were laced with a hopeful laugh.

It's hard to write this, for a variety of reasons that may be obvious, but one of them is the heartbreak of knowing just how badly Mike wanted to come back and keep sharing his joy with everyone at Kotaku after eight months of being away. Between trips to the hospital, Mike kept telling me that he was sure he would come back soon -- that he needed to, because writing and playing games were one of the things that still brought him joy. But after years of fighting against health issues, some of which left him partially paralyzed in 2018, Mike Fahey has passed away at 49 years old, possibly due to organ failure according to his spouse. It's bewildering to write this, because by the time I started writing for Kotaku on the side while still in college in 2012, Mike had already been here for around six years. That was a decade ago. To say Mike is the heart and soul of Kotaku is an understatement.

For many readers, Fahey is Kotaku. He built this thing that millions of people read every month, as a part of a network that forever redefined what it was like to surf and read the internet. We take the idea of "personalities" as a given on the internet now, but Mike Fahey provided a blueprint for being a human voice in a tech-driven space. The drive to put a person at the forefront of everything is still in many ways Kotaku's north star. Fahey may be gone, but his spirit will forever live on in anything that we do. I said this to Kotaku staffers this weekend, but it bears repeating again: I want to think that somewhere, there's still an Xbox game superglued to a ceiling that will never come down. You can contribute to the Fahey family's fundraising efforts here, and scroll down further to read memories from colleagues current and former. We'll miss you, Mike.

Wine

Wine 7.16 Brings Fixes for Saint's Row, Metal Gear, and Star Citizen (neowin.net) 28

It's the 29-year-old "compatibility layer" that lets Windows software run on Unix-like systems (including games). And Neowin reports that Wine's latest version has "meaningful fixes" for Steam Deck, HoloISO, and Chimera OS gamers.

Slashdot reader segaboy81 writes: Saint's Row players rejoice! Wine 7.16 has been released and ships with fixes for this, Metal Gear Solid and Star Citizen. [As well as Ragnarok Online.] Though Deck owners may have to wait for these changes to be merged upstream.
"There are a lot of fixes for other non-gaming Windows-y stuff," Neowin adds, "and you can check out those changes at WineHQ."
Businesses

The Ticking Time Bomb of Modern Free-To-Play Games (theverge.com) 83

When games like Dragalia Lost shut down for good, what happens next? From a report: Dragalia Lost launched in 2018 as a statement of intent from Nintendo in partnership with Japanese developer Cygames. Nintendo may have first jumped into the field of mobile games in 2016 with the launch of games like Super Mario Run and Miitomo, but this was the first original property the company had produced exclusively for mobile devices. This free-to-play gacha game (a game whose content is generally free to access while charging microtransactions for loot boxes and randomized lotteries for rare and limited-time characters) had a flashy multi-region launch campaign collaborating with major Japanese musician DAOKO, banking on the game's success at home and abroad. And it was a hit. Less than a year after launch, the game had already earned over $100 million, with a steady stream of merchandise following soon after. Yet, as of last month, Nintendo and Cygames published the game's final update, and this week, it was revealed that the game would shut down on November 29th after just three years of operation.

Without any announcement from Nintendo of an official offline version or archive to memorialize the game after servers shut down and the game is no longer accessible to the public, fans are working across the community to preserve everything they can of a game they dedicated themselves to over the last few years. "Especially with games like Dragalia Lost and games that are on a live server and stuff, once the server closes down, you can't play that anymore," explains Sei, an active member of the game's community. "It's not like you can download a ROM of a Game Boy game and play it: once it's gone, it's gone." Free-to-play games have risen from an anomaly to the most profitable sector of the games industry. In 2012, the mobile games market hit $9 billion in revenue at a time when free-to-play revenue systems were only starting to grow more popular, challenging the norm of games charging a one-time price of entry.

At the same time, free-to-play revenue on PC was at an impressive $11 billion, thanks to titles like League of Legends, already eclipsing the revenue earned by premium titles. By 2020, free-to-play revenue across mobile, PC, and console accounted for over $96 billion. Unsurprisingly, the industry has adapted to increasingly cater to players in this bustling sector. Yet, for every headline boasting of the phenomenal revenue-generating success of titles like Fortnite or Pokemon Go comes a host of titles that burn out within a year or sometimes even less. Japan is one of the biggest regions for free-to-play games, particularly on mobile, where titles like Uma Musume: Pretty Derby have broken into the top 10 highest-grossing mobile games worldwide despite only being available in a single country. Yet, even games based on major properties like Bandai Namco's Tales of Luminaria have struggled, shutting down in under six months.

Businesses

UK Challenges $69 Billion Microsoft/Activision Deal, Citing Potential Harm To Gamers (arstechnica.com) 15

An anonymous reader quotes a report from Ars Technica: The United Kingdom's Competition and Markets Authority (CMA) is challenging Microsoft and Activision Blizzard to justify their planned merger, saying the deal "could substantially lessen competition" in the gaming industry. A CMA announcement today cited concerns about "competition in gaming consoles, multi-game subscription services, and cloud gaming services (game streaming)." Microsoft announced its plan to buy Activision Blizzard for $68.7 billion in January.

"Microsoft is one of three large companies, together with Sony and Nintendo, that have led the market for gaming consoles for the past 20 years with limited entries from new rivals," the CMA said. "Activision Blizzard has some of the world's best-selling and most recognizable gaming franchises, such as Call of Duty and World of Warcraft. The CMA is concerned that if Microsoft buys Activision Blizzard it could harm rivals, including recent and future entrants into gaming, by refusing them access to Activision Blizzard games or providing access on much worse terms."

The CMA said these "concerns warrant an in-depth Phase 2 investigation," so Microsoft and Activision Blizzard have been ordered "to submit proposals to address the CMA's concerns" within five working days. "If suitable proposals are not submitted, the deal will be referred for a Phase 2 investigation," which would "allow an independent panel of experts to probe in more depth the risks identified at Phase 1," the CMA said. Besides Microsoft's Xbox console, the CMA noted Microsoft's Azure cloud computing platform and the Windows operating system. "The CMA is concerned that Microsoft could leverage Activision Blizzard's games together with Microsoft's strength across console, cloud, and PC operating systems to damage competition in the nascent market for cloud gaming services," the announcement said.
"A Phase 2 investigation (PDF) can result in a merger being prohibited or a requirement to sell some parts of the business," notes Ars. "A Phase 2 investigation is typically limited to 24 weeks but can be extended by up to eight weeks."

"After a final report, 'the CMA has a statutory deadline of 12 weeks (extendable by up to six weeks for special reasons) to make an order or accept undertakings to give effect to its Phase 2 remedies.'"
XBox (Games)

Portal 2 Ends 9 Years of Xbox 360 'Games With Gold' Freebies (arstechnica.com) 16

Starting September 16, Portal 2 will be the last Xbox 360 game made available for free to Xbox Live subscribers via the Games for Gold program. Ars Technica reports: Microsoft told subscribers in July that its monthly Games with Gold offerings "will no longer include Xbox 360 titles" starting on October 1 because "we have reached the limit of our ability to bring Xbox 360 games to the catalogue." The Games with Gold program will continue to offer free monthly Xbox One games, though, as it has since 2015. [...]

Interestingly, September's Games with Gold offerings also include Thrillville, an original Xbox title that was made compatible with more modern Xbox hardware in November 2021. This is just the 19th original Xbox game offered via the Games with Gold program, and it's the first since Conker: Live and Reloaded was added in July 2021.

GameCube (Games)

Bluetooth Xbox Controllers Are Now Compatible With GameCube (neowin.net) 8

"2022 is a wild, wonderful world where if you've dreamt it, you can have it," writes Slashdot reader segaboy81. "Such is the case with this new mod that allows you to pair Xbox controllers (among others) with your GameCube." Neowin reports: Laser Bear Industries, who offers other key mods for the Nintendo GameCube, is currently taking pre-orders for the GameCube Blue Retro Internal Adapter, a controller input board replacement that brings Bluetooth capability to the Nintendo GameCube. These new Bluetooth capabilities offer a wide range of compatibility with different Bluetooth input devices. Currently, the firmware is compatible with all Bluetooth Xbox One controllers. Unsurprisingly, it does not support the early Wi-Fi direct Xbox One controllers from 2013 and 2014.

In addition to Xbox controllers, it supports a host of other contemporary input devices, including PlayStation and Nintendo controllers, and modern Bluetooth keyboards. So, if you're desperate to join the undead community of Phantasy Star Online players over your Nintendo Broadband Adapter and want to use your cheap Bluetooth mechanical keyboard with Gateron switches, you will be able to soon. The GameCube Blue Retro Internal Adapter (a mouthful, really) also adds a few interesting creature comforts, such as remote power down and remote reset.

Sony

Sony's New PlayStation Studios Mobile Team is Making Spinoff Games For Your Phone (theverge.com) 14

As part of Sony's push into mobile gaming, the company has formed a PlayStation Studios Mobile Division that will operate separately from console game development. According to a press release, the new team will create mobile games with "new and existing PlayStation IP." From a report: Sony's move to form a mobile gaming division aligns with the company's overall goal of extending its IP to PC and mobile games, as well as TV series and movies. Earlier this year, Sony announced that it wants half of its games to be on PC and mobile by 2025, with Sony Interactive Entertainment president Jim Ryan stating that it could result in a "significant growth in the number of people who play our games." The company's also looking to expand into live service games -- games like Fortnite, Rocket League, or Destiny 2 that are continually updated to keep players interested -- with its $3.6 billion acquisition of Bungie.

To help fill out its new mobile division, Sony has also acquired Savage Game Studios, whose co-founders previously worked at Zynga, Insomniac, and Wargaming. It doesn't look like the studio launched any games just yet, but it received $4.4 million in funding for a mobile shooter game last year. The press release expands on this a bit, noting that the studio is currently working on "an unannounced new AAA live service action game," but doesn't offer any additional details on what to expect. Hermen Hulst, the head of PlayStation Studios, said the company's "proud" of its "upcoming releases on PC," which should give gamers without a Playstation console a chance to experience games like Uncharted: Legacy of Thieves Collection and Marvel's Spider-Man. "Our mobile gaming efforts will be similarly additive, providing more ways for more people to engage with our content," he said, "and striving to reach new audiences unfamiliar with PlayStation and our games."

Role Playing (Games)

'Magic: the Gathering' Announces New Sets Based on Lord of the Rings, Doctor Who (polygon.com) 40

Polygon reports that during a streaming event, the publisher of the Magic: the Gathering card game promised a new themed set of cards commemorating Doctor Who's 60th anniversary. But that's not their only new set: The Lord of the Rings: Tales from Middle-earth is also releasing in Q3 of 2023, but it will be a fully draftable booster set and legal in modern format of competitive play....

Individual cards portray familiar heroes and villains including Frodo, Gandalf and the Balrog. In order to capture the scale of J.R.R. Tolkien's fantasy battles, the set will also feature new borderless scene cards. Each has a piece of art that can stand alone, but 18 of them will come together to produce a particularly epic scene from the trilogy — such as the Battle of the Pelennor Fields from The Return of the King. The art from Tyler Jacobson, who's provided illustrations for more than 100 Magic cards and for Dungeons & Dragons books including The Wild Beyond the Witchlight, is full of small details including the Dark Tower Barad-dûr in the background.

The article points out that the game publisher has previously published crossover decks for The Walking Dead and Fortnite.

This story is for long-time Slashdot reader tezbobobo, who argued earlier this week that Slashdot's been remiss in its coverage of Magic: the Gathering news: For years I've seen Dungeons & Dragons, Sony Playstation and Nethack show up occassionally on the front page of Slashdot. So where are the rest of the nerd games?

Magic: the Gathering has one of the most loyal and active fanbases, and the creators have been churning out new and interesting cards for decades. Even as it tops the trading card pile, it's made inroads into the digital sphere, with online version in Arena and Magic Online. It's available on PC, Mac, Ipad.

Sony

Sony Raises PlayStation 5 Prices Outside the US Citing Economic Challenges (techcrunch.com) 26

Sony has raised the price of PlayStation 5 in most major markets, citing "challenging economic conditions" such as high global inflation rates and adverse currency trends, the latest in a series of challenges engulfing the current generation gaming console. From a report: The new price, which largely varies between $30 to $80, goes immediately into effect in Europe, the UK, China, Australia, Mexico and Canada, the company said in a blog post. The revised price will hit Japan on September 15, said the Japanese conglomerate. The U.S. is not impacted by the price hike, the company confirmed. "While this price increase is a necessity given the current global economic environment and its impact on SIE's business, our top priority continues to be improving the PS5 supply situation so that as many players as possible can experience everything that PS5 offers and what's still to come," Sony said in the post.
DRM

Notorious DRM Company Takes Aim At Switch Piracy (kotaku.com) 27

Denuvo, the company best known for its heavily-criticized PC gaming DRM technology, has set its sights on a new scourge: Nintendo Switch piracy. Kotaku reports: The software maker announced during GamesCom 2022 on Wednesday that it will begin selling a new product called Nintendo Switch Emulator Protection to prevent Switch games from being pirated on PC. It doesn't appear to be partnering with Nintendo on the initiative, which instead seems aimed mostly at third-party publishers of multiplatform games. "As with all other Denuvo solutions, the technology integrates seamlessly into the build toolchain with no impact on the gaming experience. It then allows for the insertion of checks into the code, which blocks gameplay on emulators," the company wrote in a press release. In the past, however, Denuvo's "checks" have been accused of making some games run worse.

"Even if a game is protected against piracy on its PC version, the released version on Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version," Denuvo wrote. "The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy."

PlayStation (Games)

Sony Says the PlayStation VR2 Is Coming In Early 2023 (theverge.com) 49

Sony's PlayStation VR2 headset is coming in "early 2023," according to posts the company made on Twitter and Instagram. The Verge reports: While the company released details of the headset's design earlier this year, it still hasn't announced a price. It is, however, promising a lot for the PlayStation VR2 -- it'll feature displays that add up to 4K resolution and can run at 90 or 120Hz, have a 110-degree field of view, and use foveated rendering, which renders certain parts of the image as sharper than others to make things easier for the computer (or, in this case, the PlayStation 5). The company also says the headset connects to your console with a single USB C cable. Sony has already announced it will have a lineup of about 20 "major" games available when it launches. The titles include games set in the Horizon and Walking Dead universes, as well as VR versions of No Man's Sky and Resident Evil Village.

Unlike the original PlayStation VR headset, the PS VR2 won't use a camera connected to your console to track your movements. Instead, it'll use inside-out tracking, similar to the Quest 2, where cameras on the headset itself are in charge of the motion tracking. This means that the PS VR2 will also be able to let you see your surroundings while you're wearing the headset. Sony also says that the PlayStation 5 will let you broadcast yourself playing VR games, though you will have to have a PlayStation HD camera connected. Sony has also shown off the orb-shaped controllers, which will have adaptive triggers and haptic feedback like what's offered with Sony's DualSense controller for the PS5. They'll also have finger-touch detection, which can sense where you rest your thumb, index, or middle fingers without having to press anything.

PlayStation (Games)

PlayStation Hit By $5.9 Billion Lawsuit For 'Ripping People Off' On Digital Games (kotaku.com) 65

A consumer rights advocacy group has filed a class action lawsuit against Sony, claiming they are "ripping people off" by charging a 30 percent commission fee on all digital purchases made through the UK PlayStation Store. Kotaku reports: "Sony dominates the digital distribution of PlayStation games and in-game content," said one of the lawyers leading the lawsuit. "It has deployed an anti-competitive strategy which has resulted in excessive prices to customers that are out of all proportion to the costs of Sony providing its services."

The argument here is that Sony has a "near-monopoly" on the sale of digital games, particularly PlayStation games, and so it shouldn't be using that power to enforce unreasonable prices on consumers. Sony is not the only platform that enforces a 30 percent take (most major storefronts do, with the notable exception of the Epic Games Store). We'll have to wait and see whether or not the courts uphold that the PlayStation ecosystem is a monopoly, and whether or not that will have an impact on other walled gardens like app stores or Steam. Kotaku reached out to the legal team about what it considers to be a reasonable commission fee, but did not get a comment by the time of publication.

The plaintiffs point out that gaming is the biggest entertainment industry in the UK, and Sony is hurting consumers who can't afford their games. "We're in the midst of a cost of living crisis and the consumer purse is being squeezed like never before," said Alex Neill, a consumer rights advocate who filed the lawsuit. While I'm sympathetic to how inflation makes it difficult for players to afford more games, I'm not sure if I would lump gaming together with a cost of living crisis. Paying rent is a necessity. Playing God of War Ragnarok on launch is not.

Games

Sega Genesis Mini 2's Full Game Lineup Revealed (arstechnica.com) 12

After revealing just 23 named titles back in July, Friday morning Sega announced the full lineup of 60 games that will be included on the limited supply of US Sega Genesis Mini 2 units starting on October 27. From a report: Beyond the usual retro suspects, though, that list includes a couple of games that have never been released in any form, as well as several fresh arcade ports and Genesis titles sporting brand-new features for their plug-and-play re-release. Those unreleased retro games include Devi & Pii, a title designed by Sonic 3 developer Takashi Iizuka. The "paddle-style game" looks like something of a cross between Arkanoid and Twinkle Star Sprites, with one or two players shifting back and forth to juggle angels and avoid bouncing devils. The Genesis Mini 2 will also see the worldwide premier of Star Mobile, a game completed in 1992 by little-known journeyman developer Mindware but never actually released. The puzzle-heavy gameplay involves stacking stars on a carefully balanced mobile in a way that reminds us of the tabletop game Topple.

Besides those two never-before-seen titles, the Genesis Mini 2 features a few Sega arcade games that are being "ported" to Genesis-level hardware for the first time. These include:
Fantasy Zone: The cute-and-cuddly side-scrolling shooter gets ported to the Genesis by the same team that ported Darius on the first Genesis Mini, with a brand-new Easy Mode that wasn't in the arcades.
Space Harrier and Space Harrier II: While the sequel was already technically native to the Genesis, these new ports use "modern technology" to provide a much smoother sprite scaling function than was previously possible on 16-bit hardware (it's unclear if these new ROMs could run on a standard Genesis).
Spatter: A little-known 1984 maze game featuring a clown on a bouncing tricycle.
Super Locomotive: A 1982 train game focused on switching tracks to avoid collisions.
VS Puyo Puyo Sun: A competitive two-player-exclusive "demake" of the third game in the popular color-matching puzzle series, with "new rules not found in the original version."

Intel

Intel Drops DirectX 9 Support On Xe, Arc GPUs, Switches To DirectX 12 Emulation (tomshardware.com) 45

An anonymous reader quotes a report from Ars Technica: Native DX9 hardware support is officially gone from Intel's Xe integrated graphics solutions on 12th Gen CPUs and A-Series Arc Alchemist discrete GPUs. To replace it, all DirectX 9 support will be transferred to DirectX 12 in the form of emulation. Emulation will run on an open-source conversion layer known as "D3D9On12" from Microsoft. Conversion works by sending 3D DirectX 9 graphics commands to the D3D9On12 layer instead of the D3D9 graphics driver directly. Once the D3D9On12 layer receives commands from the D3D9 API, it will convert all commands into D3D12 API calls. So basically, D3D9On12 will act as a GPU driver all on its own instead of the actual GPU driver from Intel. Microsoft says this emulation process has become a relatively performant implementation of DirectX 9. As a result, performance should be nearly as good, if not just as good, as native DirectX 9 hardware support.
Microsoft

Microsoft Finally Admits Xbox One Sales Were Less Than Half of the PS4 (theverge.com) 55

Official Xbox One sales have largely been a mystery, but now Microsoft is finally admitting the obvious: the PS4 outsold the Xbox One -- by a lot. From a report: Microsoft stopped reporting its Xbox One sales figures at the beginning of its 2016 financial year, focusing instead on Xbox Live numbers. The change meant we've never officially known how well Xbox One was holding up compared to the PS4 after the Xbox One's troubled launch. Analyst estimates have consistently put Microsoft in third place behind Sony and Nintendo, and now documents submitted to Brazil's national competition regulator finally shed some light on how the Xbox One generation went.

"Sony has surpassed Microsoft in terms of console sales and installed base, having sold more than twice as many Xbox in the last generation," admits Microsoft, as translated from Portuguese. Sony no longer report PS4 shipments, which means lifetime sales sit at 117.2 million as of March. While Microsoft hasn't provided a concrete sales number for Xbox One, its admission means the company must have sold less than approximately 58.5 million units. That lines up with market research from Ampere Analysis in 2020, which put the install base of Xbox One at 51 million units at the end of Q2 2020. Nintendo Switch currently sits at 111.08 million lifetime sales, and looks set to pass the PS4 later this year.

Google

Google Adds Instant Cloud-Streaming Button To Web Searches For Games (arstechnica.com) 12

An anonymous reader shares a report: The earliest sales pitch for Stadia, the Google streaming service that beams high-end video games to web browsers via the cloud, included the idea that it might work as simply as Googling your favorite game. You might search for a popular game to learn more about it, only to immediately see an option to start playing it inside your web browser, no additional hardware required -- and perhaps no payment, either. Nearly three years after Stadia's official launch -- and 18 months after the service's massive internal downgrade -- that scenario has finally begun to play out. What's more, the feature appears to be streamer-agnostic, as multiple Stadia-like streaming services have started appearing in search results.

This week, Google rolled out a limited launch of a "Play Now" tab that appears on searches for select video games on desktop browsers. (As of press time, out of three Google accounts tested, the search results shown in this article only appear on one of them.) This tab can be found in the right-hand "knowledge panel" that is otherwise automatically populated with user reviews, game details, and digital download purchase links. When a Google game search returns a Play Now tab, it will include as many compatible streaming services as possible, including Google Stadia, Microsoft Xbox Cloud Gaming, Amazon Luna, and Nvidia GeForce Now. Each entry shows what kind of fee may be required to play the game. Conveniently enough, many Google Stadia games can now be played for free for the first 30 minutes or as long as 120 minutes, and supported free-trial Stadia games get a bright-green flash of italicized text: "trial available." Other games and services that have appeared thus far have included tags like "premium subscription" or "free-to-play."

Microsoft

Microsoft Claims Sony Pays Developers 'Blocking Rights' To Keep Games Off Xbox Game Pass (eurogamer.net) 25

In a lengthy document submitted to the Brazilian government as part of its investigation into Microsoft's acquisition of Activision Blizzard, Microsoft has claimed Sony pays developers "blocking rights" to prevent games from appearing on Xbox Game Pass. From a report: The accusation appears in a 27-page rebuttal of Sony's recent objections to Microsoft's Activision Blizzard buyout, made to Brazil's Administrative Council for Economic Defense (CADE) as part of its investigation. Much of Sony's argument had focused on Call of Duty - which it claimed had "no rival" and was "so popular that it influences users' choice of console" -- with the PlayStation maker suggesting, among other things, that the inclusion of Call of Duty on Microsoft's Game Pass service would hamper its ability to compete.

Microsoft's response is as wide-ranging as Sony's initial objections, touching on everything from the fact it has previously managed to grow Game Pass without Activision Blizzard's titles -- suggesting Call of Duty mightn't be quite as "essential" as Sony claims -- to a reiteration of its assurances that it won't be making Call of Duty an Xbox console exclusive. It's here that Microsoft takes a swipe at Sony, pointing out (as per a Google-translated version of its filing) that for all its concerns around exclusivity, "the use of exclusive arrangements has been at the heart of Sony's strategy to strengthen its presence in the gaming industry." Microsoft says Sony's concerns are "incoherent", given that, by virtue of PlayStation's dominant market share, the company is a leader in the distribution of digital games - especially when, as Microsoft claims, Sony has actively hampered the growth of Game Pass by paying for "'blocking rights' to prevent developers from adding content to Game Pass and other competing subscription services."
Further reading: Microsoft Justifies Activision Blizzard's $69 Billion Acquisition By Telling Regulator Call of Duty Publisher Doesn't Release 'Unique' Games.

Slashdot Top Deals