Games

Bioshock's Launch Aftershocks 267

It should come as no surprise that the level of hype BioShock reached in the last month has had some aftereffects. The game itself is really good; few are disputing that. There were, however, some problems. Next Gen has a few words with Ken Levine on BioShock's troubled launch looking at the broken Big Daddies, the allegations of a rootkit, and the 'widescreen issue'. There are other issues still floating around, of course: despite rumours Levine has now confirmed there will be no PS3 version of the game, and one problem may just be starting as big media finds out about the Little Sisters. 'The Boston Patriot-Ledger ... argues that BioShock is "testing the limits of the ultraviolent gaming genre with a strategy that enables players to kill characters resembling young girls." Despite the shock-inducing lead, the article goes on to give a more or less accurate description of BioShock's choice between saving and harvesting the creepy Little Sisters ... The conclusion tries to draw a link between BioShock's violence to a stabbing death allegedly inspired by Grand Theft Auto, but the connection is pretty weak.' To close on a good note check out 1up's profile of Levine's career, or download the BioShock score ... which is beautiful.
Businesses

July NPDs Show PS3 Didn't Pull Ahead of 360 161

Despite last month's price drop, Sony's PlayStation 3 console just couldn't pull ahead of the Microsoft Xbox 360. Both, according to the latest NPD results, are still dwarfed by the continued domination of Nintendo's Wii console. 1up has the numbers for July: 'PlayStation 2 - 222k, PlayStation 3 - 159k, PSP - 214k, Xbox 360 - 170k, Wii - 425k, Nintendo DS - 405k, Game Boy Advance -- 87k.' For further commentary we can turn to Gamasutra, which offers a further breakdown on the numbers and some big picture perspective for this year: "Total industry revenue for 2007 presently stands at $7.0 billion. If there is no year-on-year growth for any month until the end of 2007, then the industry will finish the year with $14.5 billion in revenue, an increase in 16% over 2006. That's a reasonably pessimistic scenario ... If we start with our current $7.0 billion as of the end of July and continue at a rate of 40% growth through the end of the year, then we arrive at a total of $17.5 billion for all of 2007 ... If Wii supply constraints are eased, Halo 3 sells as well as expected, Sony's first-party software attracts more PS3 buyers, and Rock Band and Guitar Hero III are both hits, it seems likely that revenues may go above $18 billion. In this optimistic scenario, industry revenues during the single month of December 2007 would equal or surpass the total annual revenue from all of 1997."
Games

Manhunt 2 Ready For Release, Politicians Angered 66

After much hemming and hawing, Take-Two appears to have secured an 'M' rating for Manhunt 2 from the ESRB. The title is now due in stores around Halloween. The reversal of fortunes for the much-maligned title has prompted a number of conspiracy theories and outright outrage from groups 'fighting' videogame violence. Well-known commentator on the subject and California State Senator Leland Yee is demanding more transparency from the ESRB as a result of this decision. From GamePolitics' coverage: "Parents can't trust a rating system that doesn't even disclose how they come to a particular rating. The ESRB and Rockstar should end this game of secrecy by immediately unveiling what content has been changed to grant the new rating and what correspondence occurred between the ESRB and Rockstar to come to this conclusion. Unfortunately, history shows that we must be quite skeptical of these two entities."
Games

Game Essentials - 20 Difficult Games 130

Last week, in a discussion of the essentials of game design by John Harris, Gamasutra posted a list of twenty really difficult games. It's interesting not only for the purposes of the article (examining the concept of challenge in game creation) but also simply as a personal scorecard for your own gaming career. My personal albatross: "8. Monkey Ball, a.k.a. Super Monkey Ball. Putting that monkey in the ball may have been a whimsical masterstroke, but don't let it fool you. This game is hard. Design lesson: If you're going to make a super hard game, make it fair. No one thinks Monkey Ball is unfair. There is no randomness. Everything that happens is a direct result of the player's actions, and there are no hidden portions of the level waiting to destroy the player. It's not like a boss enemy with secret attacks the player couldn't possibly survive the first time seeing it. It's not only possible to reach and finish Monkey Ball's Master levels, but it could be done on one's first try. Winning the lottery is more likely, but it's possible." How many have you mastered?
Microsoft

Valve Says Choice to Make DX10 Vista-Only Hurt PC Gaming 463

Erris writes "Valve's President Gabe Newell is calling Microsoft's choice to make DirectX 10 Vista-only a 'terrible mistake' that has harmed gaming. His company's latest hardware study shows the strategy has not moved gamers onto Vista. The result is that almost no one is using the newest version of DirectX, and companies are shying away from creating new input devices that support it. Nine months after release, after Christmas, after graduation, and with school mostly back in session, still only 8% of gamers are using it." Update: 08/27 21:09 GMT by Z : An AC points out that these numbers may be framed poorly given uptake numbers for XP's release.
Games

PAX 2007 Firsthand - Day One 58

For the fourth year running Gabe and Tycho are throwing the mother of all gamer parties. This year it's located in the downtown area of the Emerald City, and though just one of the three days of panels, game demos, and nerdcore is completed, there's much to discuss. Read on for impressions from a first-time PAX-goer of the best nerd ticket in the city, with details on the Wil Wheaton Keynote, the first PA Q&A session, and a plenty of information on the duo's game On the Rain-Slick Precipice of Darkness: Episode One.
Security

BioShock Installs a Rootkit 529

An anonymous reader writes "Sony (the owner of SecureROM copy protection) is still up to its old tricks. One would think that they would have learned their lesson after the music CD DRM fiasco, which cost them millions. However, they have now started infesting PC gaming with their invasive DRM. Facts have surfaced that show that the recently released PC game BioShock installs a rootkit, which embeds itself into Explorer, as part of its SecureROM copy-protection scheme. Not only that, but just installing the demo infects your system with the rootkit. This begs the question: Since when did demos need copy protection?"
PlayStation (Games)

Sony to Add TV Tuner, DVR to PS3 255

pjhenley writes "Sony has announced that they will add digital TV and DVR capabilities to the PS3 in Europe. TV can also be watched on a PSP using 'remote play' over WiFi or via downloaded recordings. 'The new box will feature two 1080p tuners, which utilize the European Digital Video Broadcasting system (DVB-T) -- which should dash any US hopes for the time being. The system will allow you to store recorded broadcasts on your PS3 drive, and also transcode and transfer the saved files to your PSP.'"
It's funny.  Laugh.

Arm Wrestling Machine Recalled for Breaking Arms 475

Lucas123 writes "After three players broke their arms while wrestling with a Japanese arcade machine, the manufacturer promised to remove all 150 of the mechanized appendages. Said game maker Atlus' spokeswoman: "The machine isn't that strong, much less so than a muscular man. Even women should be able to beat it.""
Games

Crytek Considers Leaving Germany Over Game Law 124

Heise is reporting that the largest German game developer and makers of the much-anticipated upcoming title Crysis, Crytek, are considering leaving the country in anticipation of a new restrictive law. "The Conference of Interior Ministers (IMK) of the countries had unanimously decided on a production and distribution ban for violent computer games for the first time in the end of May. The responsible Federal Ministry of Family Affairs is presently working on a less drastic draft of a law for the protection of children and youth. Instead of only the previous 'violence glorifying' games, also the 'violence dominated' games should be indexed by the Federal Department for Media Harmful to Young Persons (BPjM) in the future. These may then no longer be advertised and sold to youths."
United States

Most Laws Attempting Limits of Violent Videogames Fail 365

circletimessquare writes "Good news for common sense: the New York Times examines the track record of state laws attempting to put additional limits on violent videogames, and finds that the courts have struck almost all of them down as unconstitutional. Especially notable is this gem of a quote, from Judge Richard A. Posner: 'Violence has always been and remains a central interest of humankind and a recurrent, even obsessive theme of culture both high and low ... It engages the interest of children from an early age, as anyone familiar with the classic fairy tales collected by Grimm, Andersen, and Perrault are aware. To shield children right up to the age of 18 from exposure to violent descriptions and images would not only be quixotic, but deforming; it would leave them unequipped to cope with the world as we know it.'"
The Internet

Gaming is King of Online Entertainment 29

A study done by the market research firm Parks Associates shows that online games are the biggest draw for internet-based entertainment. Online games, including MMOGs, casual games, and free-to-play virtual worlds, had a bigger draw even that social networking sites or YouTube. Some 34% of US internet consumers played online games at least once a week in the second quarter of 2007. "Furthermore, the number of people playing games online seems to be growing by leaps and bounds. Parks' research found that the year-over-year growth rate for frequent online gamers was 79 percent, which easily trumps the growth rate for users of social networking (46 percent). That said, the growth rate for frequent users of video streaming sites was a whopping 123 percent, and that 'could pose a significant challenge to the gaming industry in capturing the online leisure time of Internet users,' Parks cautioned."
XBox (Games)

Halo 3 Almost Done 73

The word from Bungie is that they consider the final chapter in the Halo story 99.9% complete. They're now in the home stretch, with time to polish. Says Luke Smith, "That last .1% percent is pretty important, however. Right now, some testing is being done in a controlled retail environment via our Halo 3 Epsilon. You've probably seen reports online or even folks on your friends' list playing it, so here's the scoop: The Epsilon is a closed, final phase testing for Halo 3. We won't be making the Epsilon available for public consumption, so while that's immensely disappointing for folks hoping that Friends and Family invites would be extended for the Epsilon, just know that each day you wait in agony is another day closer to September 25." Wired has a huge blowout feature on the title, with lots of screenshots, discussion of how the game was made, and more.
Role Playing (Games)

MMORPG Used to Model Real World Disease 105

Oxygen99 writes "The Times is reporting on a paper by researchers in the US who argue that the spread of 'corrupted blood' in World of Warcraft might provide clues to the way a real world population would cope with the prospect of a global pandemic. In the study, to be published in The Lancet next month, Professor Lofgren of Rutgers University and Professor Fefferman of Tufts University, suggest that: 'If, God forbid, a disease broke out in London, you could see what would happen if people were told immediately of the risk. Would there be panic and chaos, or would it allow them to psychologically accept the danger and act accordingly? What would happen if we made people feel too reassured? These are all things that have a great impact on the number of people who would be affected. They are also things we just don't know, so [virtual games] could be of great value in helping us understand what their true emotional responses would be.'"
Politics

The ESRB Doesn't Take Games Seriously? 330

Eurogamer has word of comments by the president of developer Factor 5, Julian Eggebrecht. The veteran game developer had some extremely pointed things to say about the ESRB, an organization he painted as 'not taking games seriously'. Says Eggebrecht, "I would be happy if in games we could talk about homosexuality, but we're not even at the point where we can admit that humans have heterosexual relationships, and that is a real problem - and it tends to show that games are not being seen, even by our own ratings boards, as an artform ... It's a flat out bizarre system...It makes it even harder for games than movies because we don't have the intermediate ratings. They don't really tell you what they will object to - they just say 'well, follow the standards that have been set before', which is a problem if you want to push the envelope." There's further discussion of this issue at Ars' Opposable Thumbs blog, which points out that the console makers hold some responsibility here too. Meanwhile, Rockstar is asking for help from the wider games industry to help them to fight the ESRB/BBFC rulings.
The Internet

ESA, EA Caught Editing Their Own Wikipedia Entries 86

With the whitewashing of Wikipedia now an easily-reviewable record, it's been noted that games-related organizations are not above tweaking their public image online. Joystiq notes that EA, for example, is unabashed about removing founder Trip Hawkins from their entry. More ominous edits from the Entertainment Software Association are reported by GamePolitics. The organization, which you may recall backing the recent raids on mod chippers, has made a concerted effort to cast mod chips in a negative light. " In one paragraph, someone at ESA deleted a nuanced discussion of mod chip legality, replacing it with a flat assertion that mod chips are illegal. Less than a minute later, a lengthy section on the positive uses of mod chips was deleted, as was a notation that the US Supreme Court has not yet dealt with the DMCA. Finally, a sentence stating that mod chips are legal in Australia was removed."
Games

7 Games You Might Miss This Fall 46

Games Radar has up a piece trying to point out the top seven games you're likely to miss thanks to the many high-profile launches coming this fall. How can a quirky title like Eternal Sonata hope to survive opposite Mass Effect and Blue Dragon? Likewise, will cult status be enough to save NiGHTS: Journey of Dreams when it goes up against the likes of Mario Galaxy on the Wii platform? A list of titles to come back to early next year, or something to help if none of the big names are turning your head.
Role Playing (Games)

Eve Online's New Chief Economist 52

eldavojohn writes "Recently CCP, the folks behind the online game Eve Online, hired a real world economist to advise them on their in-game economy. Says the new hire, Dr. Eyjolfur Gudmundsson, 'There's a lot of discussion in the game about inflation and that is my job, to find out if inflation is going on. This makes the consumers behave in a more natural way because they are competing against each other on multiple levels, not only on a tactical level in combat but for logistics and resources. That builds consumer behavior and patterns that you see in the real world.' Is this a serious step to keep Eve Online competitive in the virtual land of MMOs despite scandals, Ponzi schemes & scams?"
Games

The Death and Rebirth of Genres 41

Via GameSetWatch, an article at the Manic Pop Blog about the way in which game genres disappear and reappear based on current trends. The post's author discusses the death of the Adventure game genre, and its reincarnation thanks to casual gaming: "A casual game like Azada takes that basic "Seek and Find" formula, adds in some additional bridging puzzles, and you end up with a game with a series of static screens filled with items to discover. You put these items in your inventory and combine them in order to open up additional areas. And some areas require that you solve puzzles to advance. And it's all wrapped up in a storyline, further driving your desire to "finish" the game. In other words, it's an old-school adventure game."
PC Games (Games)

PC Bioshock Demo Now Available 96

Dr. Eggman writes "Valve announced today that their digital distribution system, Steam, is now hosting Irrational Games-turned-2K Boston's soon to be released title, Bioshock. The game will appear on Steam and the US August 21st and in Europe on the 24th. If you don't enjoy pipes, perhaps you'd like to utilize the tubes at 3DDownloads, Worthplaying, FilePlanet, or Gamer's Hell."

Slashdot Top Deals